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+ | {{sideicon|FFVIII|FFIX|FFX|FFXI|FFXII|XIIRW|FFXIII|XIII2|LR|FFXIV|FFXV|Agito}} |
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− | '''Synthesis''' {{J|合成|Gousei}} is a feature in the [[Final Fantasy series|series]] that revolves around customizing items and equipment, combining different types to create a new item altogether. It first appeared in ''[[Final Fantasy IX]]'', where it is heavily used to acquire certain rare items and equipment. |
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+ | [[File:Materia fusion Crisis Core.jpg|thumb|250px|Materia Fusion system in ''[[Crisis Core -Final Fantasy VII-]]''.]] |
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+ | '''Synthesis''' {{J|合成|Gousei}}, also known as various game-specific terms like '''fusion''', is a feature in the [[Final Fantasy series|series]] that revolves around customizing items and equipment, combining different types to create a new item altogether. ''[[Final Fantasy VIII]]'' started the practice of modeling [[Weapon (equipment)|weapons]] from items rather than simply buying them from a weapon [[shop]], although it was not called "synthesis". The system was expanded in ''[[Final Fantasy IX]]'', where synthesis is heavily used to acquire certain rare items and equipment. Whereas remodeling weapons from items is the only way to get new weapons in ''Final Fantasy VIII'', using synthesis in the series afterward is supplementary, equipment also being available from shops and [[Treasure chest (object)|treasures]], though in some games synthesis with rare ingredients is needed to obtain the ultimate equipment pieces. |
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==Appearances== |
==Appearances== |
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+ | ===''[[Crisis Core -Final Fantasy VII-]]''=== |
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+ | Materia Fusion allows [[Zack Fair|Zack]] to fuse two [[Materia (Final Fantasy VII)|Materia]] together to form a new Materia. The player can earn the ability to include items in the fusion to give the new Materia enhanced [[stat growth|stat bonuses]]. Many rare Materia can only be acquired through Materia Fusion. |
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+ | [[File:Weapons-Monthly-First-Issue-FFVIII.png|thumb|Recipe for [[Lion Heart (weapon)|Lion Heart]].]] |
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+ | {{Main|Junk shop}} |
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+ | [[Final Fantasy VIII weapons|Weapons]] are upgraded at junk shops for a fee. The [[Ultimate weapon (term)|ultimate]] versions require rare items that can be cumbersome to acquire. Recipes to create new weapons are found in [[Weapons Monthly]] magazines, though the magazines themselves are not needed to create weapons: one simply needs the appropriate components. The [[Guardian Force]] [[Doomtrain]] allows the player to visit a junk shop anywhere via the [[Menu (Final Fantasy VIII)|menu]]. |
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===''[[Final Fantasy IX]]''=== |
===''[[Final Fantasy IX]]''=== |
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− | {{sideicon|FFIX}} |
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{{main|Synthesis (Final Fantasy IX)}} |
{{main|Synthesis (Final Fantasy IX)}} |
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− | + | At the Synthesis Shop (or Synth-Shop) the player can combine certain items (for [[gil]]) to make new items that cannot be purchased at the present stage in the game (and with the last shop, at all). Many items can be crafted, but synthesis is most notable for being the best, and early on only, place where [[Zidane Tribal/Gameplay|Zidane]] can create polearm-weapons. |
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− | + | [[Hades (Final Fantasy IX)|Hades]] runs a secret synthesis shop where rare items can be crafted. It is the only place where the player can get a [[Add-on (Final Fantasy IX)#Pumice|Pumice]] without having to defeat [[Ozma (Final Fantasy IX)|Ozma]]. There is also a master synthesist in the [[Black Mage Village]] that the player can return to in the endgame to get some of the most powerful [[Final Fantasy IX weapons|weapons]] and [[Add-on (Final Fantasy IX)|add-ons]]. |
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===''[[Final Fantasy X]]''=== |
===''[[Final Fantasy X]]''=== |
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− | {{sideicon|FFX}} |
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+ | [[File:FFX Customize Menu.png|thumb|Customize menu.]] |
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⚫ | Once [[Rikku]] explains adding new |
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⚫ | Once [[Rikku]] explains adding new auto-abilities into [[equipment]] in [[Guadosalam]], the "Customize" option is unlocked in the menu, and the player can craft weapons and armor to their liking by expending [[Final Fantasy X items|items]]. [[Brotherhood (weapon)|Brotherhood]], [[Celestial Weapon]]s, and non-empty-slotted equipment cannot be customized. |
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===''[[Final Fantasy XI]]''=== |
===''[[Final Fantasy XI]]''=== |
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{{main|Crystal Synthesis}} |
{{main|Crystal Synthesis}} |
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− | Synthesis |
+ | Synthesis allows a player to use a crystal plus other materials to create another object. Crystals can be obtained by defeating creatures. Only creatures that grant the player experience can drop crystals. These crystals, one for each of the eight elements, can be used opening an item synthesis menu. There are recipes for hundreds of items that can be made. |
===''[[Final Fantasy XII]]''=== |
===''[[Final Fantasy XII]]''=== |
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− | {{sideicon|FFXII}} |
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+ | [[File:FFXII Bazaar Shop.png|thumb|The bazaar.]] |
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− | {{main|Bazaar (Final Fantasy XII) |
+ | {{main|Bazaar (Final Fantasy XII)}} |
− | The player can create new items in the |
+ | The player can create new items in the bazaar by selling [[Loot (Final Fantasy XII)|loot]] [[Item drop|dropped]] by enemies. Most of the best [[Final Fantasy XII weapons|weapons]] are only obtained from the bazaar, and some are meticulously difficult to obtain the components for. The notes in the [[Bestiary (Final Fantasy XII)|bestiary]] give hints to the kind of items that are needed, and the enemies they are obtained from. Most bazaar items can only be made once, and many ultimate weapons of their type are obtained through this system. |
+ | {{clear}} |
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====''[[Final Fantasy XII: Revenant Wings]]''==== |
====''[[Final Fantasy XII: Revenant Wings]]''==== |
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− | {{sideicon|XIIRW}} |
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{{main|Recipe Book}} |
{{main|Recipe Book}} |
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− | Crafting is available |
+ | Crafting is available from Chapter 4. The friendly [[Esper (Revenant Wings)|Yarhi]] [[Cu Sith (Revenant Wings)|Cu Sith]] sets up a synthesis shop in the [[Airship (term)|airship]] ''[[Galbana]]'' after [[Tomaj]] rescues her. |
− | Cu Sith |
+ | Cu Sith crafts [[Final Fantasy XII: Revenant Wings weapons|weapons]] from three [[Scavenging]] materials for each, in addition to the instructions from a Recipe Book. Once a weapon is selected to be crafted and the materials have been supplied, Cu Sith will ask the player three questions. The answers and the Grade of the supplied materials determine the weapon's statistics. The higher grade of the Scavenging materials, the higher bonus to various stats. This gives the player versatility in weaponry. Once a weapon is crafted, the player can name it. |
===''[[Final Fantasy XIII]]''=== |
===''[[Final Fantasy XIII]]''=== |
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− | {{sideicon|FFXIII}} |
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− | {{See Also|List of Final Fantasy XIII weapons|List of Final Fantasy XIII accessories|List of Final Fantasy XIII passive abilities}} |
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− | Each weapon or accessory has a Synthesis attribute, which can produce special attribute for the character if using the right combination of equipment pieces. |
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− | [[File:FFXIII Synthesis Ability Icon.png|Icon used to indicate a synthesized ability.]] |
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+ | The term "Synthesis" refers to each [[Final Fantasy XIII weapons|weapon]] or [[Final Fantasy XIII accessories|accessory]] having a Synthesis attribute, which can produce [[Final Fantasy XIII passive abilities|a special attribute]] for the wearer if using the right combination of equipment pieces. Equipment upgrading with [[Final Fantasy XIII components|components]] is a separate system: each weapon and accessory gains EXP from items, and can be transformed into a new piece of equipment with the right catalyst. The party's ultimate weapons are obtained by using the ultimate catalyst item to a maxed-out second tier weapon, but the ultimate weapon's properties depend on which weapon the player decides to upgrade. |
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− | Synthesis Groups and Abilities: |
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+ | {{clear}} |
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− | *High HP - Synthesized into Power Surge ability when HP is above 90%. |
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− | *Low HP - Synthesized into Power Surge ability when HP is below 10% (critical). |
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− | *Physical - Synthesized into Physical Wall, ability to negate some physical damage. |
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− | *Magic - Synthesized into Magic Wall, ability to negate some magical damage. |
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− | *Elemental - Synthesized into increasing each elemental damage and resistance. |
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− | *Buffs - Synthesized into the ability to increase the duration of positive effects bestowed on character. |
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− | *Debuffs - Synthesized into the ability to increase the resistance of negative effects and decrease it's duration if inflicted upon character. |
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− | *Boost - Synthesized into [[Battle systemrBattle system#Active Time Battle|ATB]] Rate ability, increasing percentage of filling the ATB Gauge. |
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− | *[[Eidolon (Final Fantasy XIII)#Summoned in Battle|Gestalt]] - This group has 2 abilities, randomly instant [[stagger]] to opponent and increasing Gestalt/TP gauge fill. |
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− | *Adamancy - Synthesized into Vampiric Strike ability to absorb 1% of damage dealt to opponent into own HP. |
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− | *Ultimate Magic - Synthesized into Magic Damper ability to block magical damage but the damage can only be healed by items. |
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− | *Ultimate Physic - Synthesized into Ethereal Mantle ability to block physical damage but the damage can only be healed by items. |
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− | *Independent - This group doesn't have synthesis ability. |
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====''[[Final Fantasy XIII-2]]''==== |
====''[[Final Fantasy XIII-2]]''==== |
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− | {{sideicon|XIII2}} |
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− | {{See Also|List of Final Fantasy XIII-2 passive abilities}} |
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− | *Buff Duration - Extends the duration of buffs cast by the user. |
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− | *Buff: Duration - Extends the duration of buffs applied upon the user. |
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− | *Damage Wall - Subtracts a certain amount of damage off each physical hit the user suffers. |
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− | *Debuff: Duration - Reduces the duration of debuffs inflicted on the user. |
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− | *Fire Damage - Fire-elemental attacks deal more damage. |
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− | *Ice Damage - Ice-elemental attacks deal more damage. |
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− | *Lightning Damage - Lightning-elemental attacks deal more damage. |
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− | *Wind Damage - Wind-elemental attacks deal more damage. |
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− | *High HP: Power Surge - Increases damage when HP is above 70% (green bar). |
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− | *Low HP: Power Surge - Increases damage when HP is below 30% (red bar). |
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− | *Improved Cure - Restorative spells restore more HP. |
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− | *Improved Raise - Raise restores more HP. |
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− | *Improved Stagger - Increases the duration of stagger periods. Also recharges one ATB segment whenever the user defeats an enemy. |
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− | *Siphon Damage - Recharges the ATB by one segment when the user suffers a given amount of damage. |
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− | *Strength & Magic - Increases Strength and Magic by a fixed amount. |
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− | *Vampiric Strike - Drains a small percentage of damage dealt, restoring the user's HP. |
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− | + | Equipment synthesis is also present, as some weapons and accessories require materials to be bought from [[Chocolina]] aside from gil. The equipment upgrade system from ''Final Fantasy XIII'' does not return. |
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====''[[Lightning Returns: Final Fantasy XIII]]''==== |
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
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− | {{sideicon|LR}} |
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− | The player can |
+ | The player can synthesize [[Lightning Returns: Final Fantasy XIII abilities|abilities]], which act much like items and equipment from previous entries in the series as being drops from enemies, found in treasures, and equipped at will similar to weapons and accessories. Sorcery Shops offer two main services: |
*Synthesis - Synthesis allows the player to "fuse" two abilities of the same level and type to boost their parameters. |
*Synthesis - Synthesis allows the player to "fuse" two abilities of the same level and type to boost their parameters. |
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− | *Level Boost - By synthesizing abilities with strengthening [[ |
+ | *Level Boost - By synthesizing abilities with strengthening [[Lightning Returns: Final Fantasy XIII items#Components|components]] called malistones, one can level up abilities which have reached their limits. This becomes available from [[Lightning Returns: Final Fantasy XIII days|Day 6]]. |
− | Synthesizing an ability the first time earns the [[ |
+ | Synthesizing an ability the first time earns the [[Lightning Returns: Final Fantasy XIII achievements and trophies#Novice Synthesist|Novice Synthesist]] achievement. Synthesizing an ability thirty times earns the [[Lightning Returns: Final Fantasy XIII achievements and trophies#Expert Synthesist|Expert Synthesist]] achievement. |
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+ | [[Lightning Returns: Final Fantasy XIII weapons|Weapons]] can be upgraded from the [[New Game Plus|second playthrough onwards]] after the player has defeated [[Bhunivelze (boss)|the final boss]]. Weapons can be upgraded at forges for a small fee and various materials. Most materials can either be bought from Adventuring Essentials or obtained from defeated enemies, although the best materials are only available as enemy drops. |
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+ | It is not possible to upgrade weapons to their maximum values because each item can only be upgraded a set number of times. While it may be possible to maximize some of the stats of a specific weapon, it will not be possible to maximize every parameter. One can also downgrade weapons, but this will not refund the materials used to upgrade them, although it does "refund" the number of upgrades. Downgrading can therefore be considered as the backup plan in case one upgrades a weapon the wrong way. |
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===''[[Final Fantasy XIV]]''=== |
===''[[Final Fantasy XIV]]''=== |
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{{main|Synthesis (Final Fantasy XIV)}} |
{{main|Synthesis (Final Fantasy XIV)}} |
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− | Synthesis is a |
+ | Synthesis is a major gameplay element. Synthesis allows crafting classes to create [[Final Fantasy XIV weapons|weapons]], [[Final Fantasy XIV armor|armor]] and [[List of Final Fantasy XIV tools|tools]] for various [[disciplines]] among other items. It requires materials and crystals before it is begun, and requires leveling a Disciple of the Hand class before it can be performed in the [[Crafting Log]]. |
− | The Disciples of the Hand classes are [[Alchemist (Final Fantasy XIV)|Alchemist]] (ALC), [[Armorer]] (ARM), [[Blacksmith]] (BSM), [[Carpenter]] (CRP), [[Culinarian]] (CUL), [[Goldsmith]] (GSM), [[Leatherworker]] (LTW) and [[Weaver]] (WVR). The items produced from crafting can be used for the [[ |
+ | The Disciples of the Hand classes are [[Alchemist (Final Fantasy XIV)|Alchemist]] (ALC), [[Armorer]] (ARM), [[Blacksmith]] (BSM), [[Carpenter]] (CRP), [[Culinarian]] (CUL), [[Goldsmith]] (GSM), [[Leatherworker]] (LTW) and [[Weaver]] (WVR). The items produced from crafting can be used for the [[Warrior of Light (Final Fantasy XIV)|Adventurer]]'s own classes, used in quests, or sold to gain [[gil]]. As Synthesis is not required for the [[Quest (Final Fantasy XIV)/Main Scenario Quests|Main Scenario Quests]], it can be skipped and is completely optional. |
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+ | {{Main|Cid Sophiar#Gameplay|t1=List of Cid's upgrades}} |
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+ | [[File:Cid-Upgrade-Drain-Lance-FFXV.png|thumb|Cid upgrades Noctis's Drain Lance.]] |
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+ | Cid is a mechanic who upgrades the player's [[Final Fantasy XV weapons|weapons]] designated by a "+" symbol so long as he is provided with the corresponding material. After giving Cid the weapon and the material he needs for an upgrade, the player must wait for the upgrade to be completed. The first two upgrades for [[Final Fantasy XV weapons#Engine Blade|Engine Blade]] and [[Final Fantasy XV weapons#Drain Lance|Drain Lance]] are immediate, but for the following quests the player will need to pass time and wait for Cid's call. The time passes by doing [[Quest (Final Fantasy XV)|quests]]. The next time the player rests after the requirements have been met, Cid will call Noctis when he wakes up in the morning to come pick the upgraded weapon up. The amount of time it takes for Cid to upgrade a weapon is different for each one. |
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+ | {{clear}} |
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===''[[Final Fantasy Agito]]''=== |
===''[[Final Fantasy Agito]]''=== |
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− | {{sideicon|Agito}} |
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+ | {{Section|Final Fantasy Agito}} |
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− | {{Sidequests}} |
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+ | {{navbox sidequests}} |
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Revision as of 16:46, 14 February 2020
Template:Sideicon
Synthesis (合成, Gousei?), also known as various game-specific terms like fusion, is a feature in the series that revolves around customizing items and equipment, combining different types to create a new item altogether. Final Fantasy VIII started the practice of modeling weapons from items rather than simply buying them from a weapon shop, although it was not called "synthesis". The system was expanded in Final Fantasy IX, where synthesis is heavily used to acquire certain rare items and equipment. Whereas remodeling weapons from items is the only way to get new weapons in Final Fantasy VIII, using synthesis in the series afterward is supplementary, equipment also being available from shops and treasures, though in some games synthesis with rare ingredients is needed to obtain the ultimate equipment pieces.
Appearances
Crisis Core -Final Fantasy VII-
Materia Fusion allows Zack to fuse two Materia together to form a new Materia. The player can earn the ability to include items in the fusion to give the new Materia enhanced stat bonuses. Many rare Materia can only be acquired through Materia Fusion.
Final Fantasy VIII
Weapons are upgraded at junk shops for a fee. The ultimate versions require rare items that can be cumbersome to acquire. Recipes to create new weapons are found in Weapons Monthly magazines, though the magazines themselves are not needed to create weapons: one simply needs the appropriate components. The Guardian Force Doomtrain allows the player to visit a junk shop anywhere via the menu.
Final Fantasy IX
At the Synthesis Shop (or Synth-Shop) the player can combine certain items (for gil) to make new items that cannot be purchased at the present stage in the game (and with the last shop, at all). Many items can be crafted, but synthesis is most notable for being the best, and early on only, place where Zidane can create polearm-weapons.
Hades runs a secret synthesis shop where rare items can be crafted. It is the only place where the player can get a Pumice without having to defeat Ozma. There is also a master synthesist in the Black Mage Village that the player can return to in the endgame to get some of the most powerful weapons and add-ons.
Final Fantasy X
Once Rikku explains adding new auto-abilities into equipment in Guadosalam, the "Customize" option is unlocked in the menu, and the player can craft weapons and armor to their liking by expending items. Brotherhood, Celestial Weapons, and non-empty-slotted equipment cannot be customized.
Final Fantasy XI
Synthesis allows a player to use a crystal plus other materials to create another object. Crystals can be obtained by defeating creatures. Only creatures that grant the player experience can drop crystals. These crystals, one for each of the eight elements, can be used opening an item synthesis menu. There are recipes for hundreds of items that can be made.
Final Fantasy XII
The player can create new items in the bazaar by selling loot dropped by enemies. Most of the best weapons are only obtained from the bazaar, and some are meticulously difficult to obtain the components for. The notes in the bestiary give hints to the kind of items that are needed, and the enemies they are obtained from. Most bazaar items can only be made once, and many ultimate weapons of their type are obtained through this system.
Final Fantasy XII: Revenant Wings
Crafting is available from Chapter 4. The friendly Yarhi Cu Sith sets up a synthesis shop in the airship Galbana after Tomaj rescues her.
Cu Sith crafts weapons from three Scavenging materials for each, in addition to the instructions from a Recipe Book. Once a weapon is selected to be crafted and the materials have been supplied, Cu Sith will ask the player three questions. The answers and the Grade of the supplied materials determine the weapon's statistics. The higher grade of the Scavenging materials, the higher bonus to various stats. This gives the player versatility in weaponry. Once a weapon is crafted, the player can name it.
Final Fantasy XIII
The term "Synthesis" refers to each weapon or accessory having a Synthesis attribute, which can produce a special attribute for the wearer if using the right combination of equipment pieces. Equipment upgrading with components is a separate system: each weapon and accessory gains EXP from items, and can be transformed into a new piece of equipment with the right catalyst. The party's ultimate weapons are obtained by using the ultimate catalyst item to a maxed-out second tier weapon, but the ultimate weapon's properties depend on which weapon the player decides to upgrade.
Final Fantasy XIII-2
Synthesized abilities activate when equipping accessories and/or a weapon of the same synthesis group.
Equipment synthesis is also present, as some weapons and accessories require materials to be bought from Chocolina aside from gil. The equipment upgrade system from Final Fantasy XIII does not return.
Lightning Returns: Final Fantasy XIII
The player can synthesize abilities, which act much like items and equipment from previous entries in the series as being drops from enemies, found in treasures, and equipped at will similar to weapons and accessories. Sorcery Shops offer two main services:
- Synthesis - Synthesis allows the player to "fuse" two abilities of the same level and type to boost their parameters.
- Level Boost - By synthesizing abilities with strengthening components called malistones, one can level up abilities which have reached their limits. This becomes available from Day 6.
Synthesizing an ability the first time earns the Novice Synthesist achievement. Synthesizing an ability thirty times earns the Expert Synthesist achievement.
Weapons can be upgraded from the second playthrough onwards after the player has defeated the final boss. Weapons can be upgraded at forges for a small fee and various materials. Most materials can either be bought from Adventuring Essentials or obtained from defeated enemies, although the best materials are only available as enemy drops.
It is not possible to upgrade weapons to their maximum values because each item can only be upgraded a set number of times. While it may be possible to maximize some of the stats of a specific weapon, it will not be possible to maximize every parameter. One can also downgrade weapons, but this will not refund the materials used to upgrade them, although it does "refund" the number of upgrades. Downgrading can therefore be considered as the backup plan in case one upgrades a weapon the wrong way.
Final Fantasy XIV
Synthesis is a major gameplay element. Synthesis allows crafting classes to create weapons, armor and tools for various disciplines among other items. It requires materials and crystals before it is begun, and requires leveling a Disciple of the Hand class before it can be performed in the Crafting Log.
The Disciples of the Hand classes are Alchemist (ALC), Armorer (ARM), Blacksmith (BSM), Carpenter (CRP), Culinarian (CUL), Goldsmith (GSM), Leatherworker (LTW) and Weaver (WVR). The items produced from crafting can be used for the Adventurer's own classes, used in quests, or sold to gain gil. As Synthesis is not required for the Main Scenario Quests, it can be skipped and is completely optional.
Final Fantasy XV
Cid is a mechanic who upgrades the player's weapons designated by a "+" symbol so long as he is provided with the corresponding material. After giving Cid the weapon and the material he needs for an upgrade, the player must wait for the upgrade to be completed. The first two upgrades for Engine Blade and Drain Lance are immediate, but for the following quests the player will need to pass time and wait for Cid's call. The time passes by doing quests. The next time the player rests after the requirements have been met, Cid will call Noctis when he wakes up in the morning to come pick the upgraded weapon up. The amount of time it takes for Cid to upgrade a weapon is different for each one.
Final Fantasy Agito
Etymology
Synthesis refers to a combination of two or more entities that together form something new; alternately, it refers to the creating of something by artificial means.