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| japanese = 精霊シルフス
 
| japanese = 精霊シルフス
 
| romaji = Seirei Shirufusu
 
| romaji = Seirei Shirufusu
  +
| lit = Spirit Sylphus
| image = [[File:XII sylphi entite render.png|200px]]
+
| image = XII sylphi entite render.png
 
|location = [[Ozmone Plain]] (Haulo Green, Field of Light Winds); [[Trial Mode]] [[Trial Mode#78|Stage 78]] (''Zodiac'' versions)
 
|location = [[Ozmone Plain]] (Haulo Green, Field of Light Winds); [[Trial Mode]] [[Trial Mode#78|Stage 78]] (''Zodiac'' versions)
 
}}
 
}}
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== Bestiary entry ==
 
== Bestiary entry ==
 
=== Page 1: Observations ===
 
=== Page 1: Observations ===
{{Q|To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.}}
+
:''To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.''
{{-|left}}
 
   
 
=== Page 2: The Entite Pact ===
 
=== Page 2: The Entite Pact ===
{{Q|The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining '''electrum'''.}}
+
:''The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining '''electrum'''.''
   
 
==Stats==
 
==Stats==
 
The Original Japanese Guidebook cites the Sylphi Entite's MP as being 16,500, but subsequent guides list it as 999.
 
{{infobox enemy stats FFXII
 
{{infobox enemy stats FFXII
 
| name = Sylphi Entite
 
| name = Sylphi Entite
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The entite [[genus]] [[Final Fantasy XII allusions|alludes]] to ''[[Vagrant Story]]'', another game by [[Yasumi Matsuno]], the original director of ''Final Fantasy XII''. In ''Vagrant Story'' [[Vagrant Story accessories#Sylphid Ring|Sylphid Ring]] accessory is a ring imbued with the essence of a sylph air spirit.
 
The entite [[genus]] [[Final Fantasy XII allusions|alludes]] to ''[[Vagrant Story]]'', another game by [[Yasumi Matsuno]], the original director of ''Final Fantasy XII''. In ''Vagrant Story'' [[Vagrant Story accessories#Sylphid Ring|Sylphid Ring]] accessory is a ring imbued with the essence of a sylph air spirit.
 
==Trivia==
 
* The Original Japanese Guidebook cites the Sylphi Entites' MP as being 16,500, but subsequent guides list it as 999.
 
   
 
== Related enemies ==
 
== Related enemies ==

Revision as of 01:08, 11 April 2020

Template:Sideicon

Sylphi Entite is the Wind-elemental Entite in Final Fantasy XII. It can be found in the Haulo Green and Field of Light Winds areas of Ozmone Plain during cloudy weather. It is also fought in the Zodiac versions' Trial Mode at Stage 78 along with four Air Elementals where an Elixir can be rarely stolen from it.

Bestiary entry

Page 1: Observations

To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.

Page 2: The Entite Pact

The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum.

Stats

The Original Japanese Guidebook cites the Sylphi Entite's MP as being 16,500, but subsequent guides list it as 999.

Battle

Sylphi Entite' uses Silencega, Sleepga, and Fear, the latter of which reduces one character's MP. Its attack spell is Aeroga. It is docile, but attacks when provoked or when magick is used nearby.

Strategy

Sylphi Entite should be avoided during the party's first visit to Ozmone Plain during cloudy weather, as it is most likely too strong to beat. If the party chooses to confront it, the player should use Rose Corsages to evade Silence, and equip Windbreaker to mitigate Aeroga.

Gallery

Etymology

Sylph (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air. There is no known substantial mythos associated with them.

The entite genus alludes to Vagrant Story, another game by Yasumi Matsuno, the original director of Final Fantasy XII. In Vagrant Story Sylphid Ring accessory is a ring imbued with the essence of a sylph air spirit.

Related enemies