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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII}}
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{{infobox enemy
{{FFXII Enemies
 
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| release = FFXII
| name = Sylphi Entite
 
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|name = Sylphi Entite
| japan = 精霊シルフス
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| japanese = 精霊シルフス
 
| romaji = Seirei Shirufusu
 
| romaji = Seirei Shirufusu
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| lit = Spirit Sylphus
| image = [[File:XII sylphi entite render.png|200px]]
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| image = XII sylphi entite render.png
| prev = Hybrid Gator
 
 
|location = [[Ozmone Plain]] (Haulo Green, Field of Light Winds); [[Trial Mode]] [[Trial Mode#78|Stage 78]] (''Zodiac'' versions)
 
}}
 
'''Sylphi Entite''' is the [[Wind (element)|Wind]]-elemental Entite in ''[[Final Fantasy XII]]''. It can be found in the Haulo Green and Field of Light Winds areas of [[Ozmone Plain]] during [[Weather#Final Fantasy XII|cloudy weather]]. It is also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#78|Stage 78]] along with four [[Air Elemental (Final Fantasy XII)|Air Elementals]] where an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal#Final Fantasy XII|stolen]] from it.
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== Bestiary entry ==
 
=== Page 1: Observations ===
 
:''To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.''
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=== Page 2: The Entite Pact ===
 
:''The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining '''electrum'''.''
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==Stats==
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The Original Japanese Guidebook cites the Sylphi Entite's MP as being 16,500, but subsequent guides list it as 999.
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{{infobox enemy stats FFXII
 
| name = Sylphi Entite
 
| prev = Hybrid Gator (Final Fantasy XII)
 
| bestiary = 071
 
| bestiary = 071
 
| next = Panther (Final Fantasy XII)
 
| next = Panther (Final Fantasy XII)
| Lvl = 45
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| class = Sylphi Entite
| Evd = 2
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| genus = Elemental
| HP = 48,042
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| movement type = Float
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| movement speed = Normal
| MP = 999
 
| Str = 30
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| level = 45
| Def = 48
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| evade = 2
| Mag = 33
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| hp = 48042
| M.Def = 52
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| mp = 999
| Vitality = 38
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| strength = 30
| Speed = 25
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| defense = 48
| Atk = 66
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| magick power = 33
| EXP = 12,627
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| magick resist = 52
| CP = 1,320
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| vitality = 38
| Gil = 0
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| speed = 25
| Fire = Immune
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| attack power = 66
| Ice = Immune
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| exp = 12627
| Lightning = Immune
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| cp = 1320
| Water = Immune
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| gil = 0
| Wind = Absorb
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| fire = Immune
| Earth = Weak
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| ice = Immune
| Dark = Immune
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| lightning = Immune
| Holy = Immune
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| water = Immune
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| wind = Absorb
| Location(s) = [[Ozmone Plain]] (Haulo Green, Field of Light Winds)
 
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| earth = Weak
| Bestiary Location = The Ozmone Plain
 
| LP = 7
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| dark = Immune
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| holy = Immune
| Common Steal = Wind Crystal
 
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| location = [[Ozmone Plain]] (Haulo Green, Field of Light Winds)
| Uncommon Steal = Feystone
 
 
| lp = 7
| Rare Steal = Sylphi Halcyon
 
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| steal 1 = [[Loot (Final Fantasy XII)#Wind Crystal|Wind Crystal]]
| Common Poach = None
 
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| steal 2 = [[Loot (Final Fantasy XII)#Feystone|Feystone]]
| Rare Poach = None
 
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| steal 3 = [[Loot (Final Fantasy XII)#Sylphi Halcyon|Sylphi Halcyon]]
| High Drop = Wind Crystal
 
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| drop 1 = [[Loot (Final Fantasy XII)#Wind Crystal|Wind Crystal]]
| Medium Drop = Feystone
 
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| drop 2 = [[Loot (Final Fantasy XII)#Feystone|Feystone]]
| Low Drop = Sylphi Halcyon
 
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| drop 3 = [[Loot (Final Fantasy XII)#Sylphi Halcyon|Sylphi Halcyon]]
| Very Low Drop = Ether
 
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| drop 4 = [[Final Fantasy XII items#Ether|Ether]]
| Monograph = Electrum (5%, Sage's Monograph)
 
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| monograph = Electrum
| Canopic = High Arcana (15%)
 
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| monograph rate = 5
| Immune to = [[Blind (Status)|Blind]], [[Instant Death|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Ability)|Doom]], [[Confuse (Status)|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Poison (Status)|Poison]], [[Oil (Status)|Oil]], [[Sap (Status)|Sap]], [[Lure (Status)|Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], [[Gravity (Ability)|Fractional Damage]], [[Sight Unseeing]], [[Osmose (Ability)|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], [[Power Break (Ability)|Wither]], [[Addle]]
 
| Attack(s) = N/A
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| monograph type = Sage
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
| Abilities = [[Aeroga]], [[Dispel]], [[Reflect (Ability)|Reflect]], [[Protect (Ability)|Protect]], [[Shell (Ability)|Shell]], [[Silencega]], [[Sleepga]], [[Fear (Ability)|Fear]]
 
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| canopic rate = 25
| Innate = Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Spellbreaker, Return Damage, Damage Resist, Piercing Magic, Half MP Cost, Resist Guns and Measures
 
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| death = Immune
| Additional = Does not spawn during Rains. Drops Gemini Gem
 
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| petrify = Immune
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| stop = Immune
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| doom = Immune
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| confuse = Immune
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| sleep = Immune
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| disease = Immune
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| reverse = Immune
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| slow = Immune
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| disable = Immune
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| silence = Immune
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| poison = Immune
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| oil = Immune
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| sap = Immune
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| lure = Immune
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| berserk = Immune
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| magicks = [[Final Fantasy XII enemy abilities#Aeroga|Aeroga]], [[Final Fantasy XII enemy abilities#Dispel|Dispel]], [[Final Fantasy XII enemy abilities#Reflect|Reflect]], [[Final Fantasy XII enemy abilities#Protect|Protect]], [[Final Fantasy XII enemy abilities#Shell|Shell]], [[Final Fantasy XII enemy abilities#Silencega|Silencega]], [[Final Fantasy XII enemy abilities#Sleepga|Sleepga]], [[Final Fantasy XII enemy abilities#Fear|Fear]]
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| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Ignore Weather & Landscape|Ignore Weather & Landscape]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Reduce Damage|Reduce Damage]], [[Final Fantasy XII enemy abilities#Ignore Reflect|Ignore Reflect]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]], [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]]
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| conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#0 MP|0 MP]]; When HP <20%: [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]; When hit with its weakness magick: [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]]
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| docile = True
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| spawn condition = Cloudy weather (but no rain)
 
}}
 
}}
The '''Sylphi Entite''' is the [[Wind (Element)|Wind]]-elemental Entite in ''[[Final Fantasy XII]]''. It can be found in the Haulo Green and Field of Light Winds areas of [[Ozmone Plain]] during cloudy [[weather]]. It is also fought in the ''International Zodiac Job System'' [[Trial Mode]] at stage 78 along with [[Air Elemental]] x4.
 
   
==Bestiary Entry==
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== Battle ==
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Sylphi Entite' uses [[Final Fantasy XII enemy abilities#Silencega|Silencega]], [[Final Fantasy XII enemy abilities#Sleepga|Sleepga]], and [[Final Fantasy XII enemy abilities#Fear|Fear]], the latter of which reduces one character's [[MP (stat)|MP]]. Its attack spell is [[Final Fantasy XII enemy abilities#Aeroga|Aeroga]]. It is docile, but attacks when provoked or when [[Magick (ability type)|magick]] is used nearby.
[[File:Sylphi entite.jpg|thumb|left|Engaging the Sylphi Entite.]]
 
:'''Genus''': Sylphi Entite
 
:'''Class''': Elemental
 
   
===Page 1: Observations===
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===Strategy===
 
Sylphi Entite should be avoided during the party's first visit to Ozmone Plain during cloudy weather, as it is most likely too strong to beat. If the party chooses to confront it, the player should use [[Final Fantasy XII accessories#Rose Corsage|Rose Corsages]] to evade [[Final Fantasy XII statuses#Silence|Silence]], and equip [[Final Fantasy XII armor#Windbreaker|Windbreaker]] to mitigate Aeroga.
{{Q|To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.}}
 
{{-|left}}
 
   
 
== Gallery ==
===Page 2: The Entite Pact===
 
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<gallery>
{{Q|The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining '''electrum'''.}}
 
 
Sylphi_Entite.jpg|Bestiary entry (PlayStation 2).
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Trial-Mode-Stage-78-FFXII-TZA.jpg|Trial Mode.
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</gallery>
   
==Battle==
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== Etymology ==
 
{{Etym|Sylph}}
[[File:Sylphi entite.jpg|thumb|left|Engaging the Sylphi Entite.]]
 
Like the other Entites, Sylphi Entite's attacks consist of [[Silencega]], [[Sleepga]], and Fear, which reduces one character's [[MP (Stat)|MP]]. Its attack spell is [[Aeroga]]. Like the other Entites, it is docile, but attacks when provoked or when magick is used nearby. It should be avoided during the party's first visit to Ozmone Plain during the cloudy season, as it is most likely too strong to beat. If the party chooses to confront it, the player should use [[List of Final Fantasy XII Accessories#Rose Corsage|Rose Corsages]] to evade [[Silence (Status)|Silence]], and equip [[List of Final Fantasy XII Armor#Windbreaker|Windbreaker]] to reduce the damage of the Entite's Aeroga spell.
 
   
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The entite [[genus]] [[Final Fantasy XII allusions|alludes]] to ''[[Vagrant Story]]'', another game by [[Yasumi Matsuno]], the original director of ''Final Fantasy XII''. In ''Vagrant Story'' [[Vagrant Story accessories#Sylphid Ring|Sylphid Ring]] accessory is a ring imbued with the essence of a sylph air spirit.
==Gallery==
 
{{Gallery|class=FFXIIa
 
|File:Sylphi_Entite.jpg|Bestiary entry.
 
}}
 
   
 
== Related enemies ==
==Etymology==
 
 
* [[Gnoma Entite]]
{{Etym|Sylph}}
 
 
* [[Diakon Entite]]
 
* [[Leamonde Entite]]
 
* [[Leshach Entite]]
 
* [[Mardu Entite]]
 
* [[Salamand Entite]]
 
* [[Undin Entite]]
 
* [[Luxollid]] (Rare)
 
* [[Vagrant Soul (Final Fantasy XII)|Vagrant Soul]] (Rare)
   
==Related Enemies==
 
*[[Gnoma Entite]]
 
*[[Diakon Entite]]
 
*[[Leamonde Entite]]
 
*[[Leshach Entite]]
 
*[[Mardu Entite]]
 
*[[Salamand Entite]]
 
*[[Undin Entite]]
 
*[[Luxollid]] (Rare)
 
*[[Vagrant Soul]] (Rare)
 
   
 
[[de:Sylph (FFXII)]]
 
[[de:Sylph (FFXII)]]
[[Category:Final Fantasy XII Enemies]]
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[[Category:Enemies in Final Fantasy XII]]

Revision as of 01:08, 11 April 2020

Template:Sideicon

Sylphi Entite is the Wind-elemental Entite in Final Fantasy XII. It can be found in the Haulo Green and Field of Light Winds areas of Ozmone Plain during cloudy weather. It is also fought in the Zodiac versions' Trial Mode at Stage 78 along with four Air Elementals where an Elixir can be rarely stolen from it.

Bestiary entry

Page 1: Observations

To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.

Page 2: The Entite Pact

The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum.

Stats

The Original Japanese Guidebook cites the Sylphi Entite's MP as being 16,500, but subsequent guides list it as 999.

Battle

Sylphi Entite' uses Silencega, Sleepga, and Fear, the latter of which reduces one character's MP. Its attack spell is Aeroga. It is docile, but attacks when provoked or when magick is used nearby.

Strategy

Sylphi Entite should be avoided during the party's first visit to Ozmone Plain during cloudy weather, as it is most likely too strong to beat. If the party chooses to confront it, the player should use Rose Corsages to evade Silence, and equip Windbreaker to mitigate Aeroga.

Gallery

Etymology

Sylph (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air. There is no known substantial mythos associated with them.

The entite genus alludes to Vagrant Story, another game by Yasumi Matsuno, the original director of Final Fantasy XII. In Vagrant Story Sylphid Ring accessory is a ring imbued with the essence of a sylph air spirit.

Related enemies