Final Fantasy Wiki
Register
Advertisement
FFV Sylph

Concept artwork for Final Fantasy IV.

Sylph (シルフ, Shirufu?), also called Silf, is a recurring summoned monster, race, and enemy in the Final Fantasy series. It is a fairy whose signature ability, Whispering Wind, absorbs HP from the enemy and gives it to its allies.

See the summon sequences here.

Appearances[]

Final Fantasy IV[]

FF4 PSP Sylph Field

The Sylphs live in the Sylph Cave in the Underworld. Cecil Harvey and his friends find them taking care of Yang Fang Leiden, who has been injured due to an attempt to stop the Super Cannon in the Tower of Babil. The Sylphs do not let the party near Yang, as they do not trust humans. When Cecil comes back with a frying pan given to him by Yang's wife, he hits Yang with it and he wakes up. Yang offers his help, but the Sylphs would not let Yang leave.

After awakening Yang, the Sylphs still will not let him leave as he is not fully healed, and instead offer Rydia their help instead as an eidolon. Two Sylphs can later be seen during the attack on the Giant of Babil, in a tank with Yang. If the player did not wake Yang, he will still be present during the attack, and the Sylph summon can still be obtained after the Giant of Babil by going to the Sylph Cave and talking to one of the Sylphs there.

The Sylph eidolon casts Whisperwind when summoned, which deals non-elemental damage to a single enemy, distributing the amount of damage they dealt to the enemies to the party as HP. In the SNES, Easy Type, and Wii versions, there is a glitch that lets the player cast the Sylph summon for 0 MP. In the 3D remakes, Sylph instead deals Wind-elemental damage and is one of the few sources of Wind damage available to the player.

Final Fantasy IV -Interlude-[]

Sylph returns as a summon for Rydia, functioning in the same manner as the original game. It is only available during the final battle.

Final Fantasy IV: The After Years[]

FF4PSP Sylphs

The Sylphs have fallen under the control of the Mysterious Girl like most of the Eidolons, and a lone Sylph can be found petrified in their cave in Rydia's Tale. In Yang's Tale, the Sylphs appear to him in a vision at the Impact Crater, warning him of the Mysterious Girl seizing control of them in preparation to take the Crystals, and Yang returns to Fabul to ensure the castle's safety. In The Crystals, the Sylphs are running about Kaipo and Fabul in search of Yang, and will attack if approached. Reviving Yang and Ursula will calm them down and they will join Rydia as a summon. If the player fights and kills all the Sylphs in Kaipo and Fabul prior to this however, they cannot be obtained.

The Sylphs cost 25 MP to summon and damage a single enemy, while healing the party. The Sylphs also take part in the Sylph Protection Band, formed by Banding Yang's Attack with Rydia's Summon. Rydia summons the Sylphs to empower Yang, healing his HP and granting him the Protect, Shell and Haste statuses for 17 MP.

Final Fantasy V[]

FFV Sylph

Sylph is a Level 1 summon, and can be purchased in the town of Walse for 350 gil. The attack the Sylph uses is Whisperwind; for the cost of 8 MP, two fairies appear and drain some HP from the enemies, distributing it to the party.

Final Fantasy XII: Revenant Wings[]

Sylph RW

Sylph is the rank 1 Non-Elemental ranged summon. Her special attack is Aero, which causes moderate non-elemental damage.

Final Fantasy XIV[]

Sylphs

Sylphs are one of the beast races, being numerous around the Eastern Black Shroud and having the best relationship with the city-states of all of them. They resemble humanoid leaf vegetables, with green or red coloration, and have functional wings, using flight as their main form of locomotion and hovering when stationary. They speak an idiosyncratic form of the common language most notable for its lack of traditional pronouns.

Due to the Garleans' invasion in the Twelveswood and the following Calamity, some Sylphs resorted to summoning Ramuh, the lightning-aspected primal. These Sylphs have been 'touched' and are fiercely defensive of their territory, only venturing outside to bring back untouched Sylphs into their fold. The untouched Sylphs have since fled to a village called Little Solace, with the support of Gridania.

Final Fantasy Tactics[]

FFT Sylph

Sylph can be learned by the Summoner job and costs 400 JP. Its attack, Whispering Wind, attempts to inflict Silence on all enemies in a large area. It costs 26 MP and has a speed of 20.

Final Fantasy Tactics S[]

FFTS Sylph Sprite

.

Sylph appears as a boss.

Final Fantasy Legend II[]

FFLII Fairy

The Sylph is an enemy encountered in the Central Shrine, and a potential transformation for the party's monster units.

Final Fantasy Legend III[]

FFLIII Sprite Beast

The Sylph is an enemy and also a possible monster that the party can transform into.

Final Fantasy Dimensions[]

Sylph is a summon able to use their trademark Whispering Wind ability. It costs 12 MP to summon.

Final Fantasy Dimensions II[]

Sylph is a group of wind-elemental Eidolons. There are three versions of Sylph available; two versions available to Morrow, which teach him Aero and Quickspeed abilities respectively, and Aemo's version, which teaches Marching Song abilities.

Dissidia Final Fantasy Opera Omnia[]

DFFOO Sylph

Sylph appears as a summon. When invoked, she restores a small amount of HP and imbues the party's attacks with the Wind element for 5 turns. As one of the player's two base summons, she cannot break Level 20, being quickly outclassed by Pandemonium as the player advances in rank and story progression.

Pictlogica Final Fantasy[]

PFF Sylph Sprite

The Final Fantasy V Sylph appears as a summon.

Pictlogica Final Fantasy ≒[]

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy ≒ is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper[]

Sylph was set to appear as a Summoning ability. Its animation suggests that their ability would be Whispering Wind which would drain HP from the enemy.[1]

Yang features some Sylphs in his Unique Soul Break, Sylph's Providence. In the update that added Magicite dungeons, Sylph (V) was added as a drop from Tiamat (Savage) along with Tiamat (IX) and Silver Dragon (IX). Sylph's Magicite Ultra Skill deals weak attacks to an enemy, but heals a large amount of HP to all allies, making it a good Main magicite to use if consistent healing is needed.

World of Final Fantasy[]

WoFF Sylph

Sylph is a Mirage that can fight alongside Lann and Reynn after her prism is given to them by Serafie. She is a wind-based mirage with the Whisperwind ability, an elemental Drain attack.

Mobius Final Fantasy[]

Mobius - Sylph R3 Ability Card

Sylph is a wind-element ability card. Her ability is Aero which is a mage ability that allows a single-target wind attack. She produces four earth orbs in battle. She possesses the extra skills Break Exploiter, Elemental Return and Weakness Breaker. Her auto-ability is Break Power Up+3%. She can be obtained from the Ability Card Shop or through Summoning.

Chocobo's Dungeon 2[]

Sylph appears as a character.

Chocobo Racing[]

Sylph CR

Sylphs' appears in the background.

Final Fantasy Trading Card Game[]

Sylph appears in Final Fantasy Trading Card Game as Wind-elemental summon cards and a Thunder-elemental backup card.

Other appearances[]

Lord of Vermilion II[]

LOV-II Sylph
Impresario-ffvi-iosThis section in Lord of Vermilion II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Other media[]

"Sylph" is the same of a server in Final Fantasy XI and a name available for monsters in Final Fantasy XIII-2.

Etymology[]

Sylph (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air. There is no known substantial mythos associated with them.

Citations[]

Advertisement