Syldra, also known as Hydra, is a character and summon from Final Fantasy V. She is Faris Scherwiz's pet sea dragon and childhood friend, and though Syldra is a sea dragon and cannot talk, Faris always knows how she is feeling.
Her signature attack is a wind-elemental Thunderstorm, which she shares with some lightning-elemental summoned monsters.
In the Anthology release, she is incorrectly referred to as male.
Contents
- 1 Profile
- 2 Story
- 3 Gameplay
- 4 Other appearances
- 4.1 Final Fantasy XIV
- 4.2 Final Fantasy Dimensions II
- 4.3 Dissidia 012 Final Fantasy
- 4.4 Pictlogica Final Fantasy
- 4.5 Final Fantasy Airborne Brigade
- 4.6 Final Fantasy Artniks
- 4.7 Final Fantasy Record Keeper
- 4.8 Final Fantasy Brave Exvius
- 4.9 Mobius Final Fantasy
- 4.10 World of Final Fantasy
- 4.11 Final Fantasy Trading Card Game
- 5 Non-Final Fantasy guest appearances
- 6 Other media
- 7 Gallery
- 8 Etymology
- 9 See also
Profile[edit | edit source]
Appearance[edit | edit source]
Syldra is a large lavender sea dragon with a long neck and a tail. Her body is mottled in red spots and her limbs are fins. She has small fins on the back of her neck and on her back. Only her face appears in the field, poking out from the water, but in her summon scenes her entire body can be seen. She has golden eyes.
Personality[edit | edit source]
Syldra is a caring sea dragon who saved and befriended a young Faris when she fell overboard a ship. At the absence of wind, she helps Faris and the pirates move the pirate ship. She feels a strong bond with Faris and always does her best to look out for her, even risking her own life to save Faris's.
Story[edit | edit source]

Syldra saves Faris and her friends from the sinking Walse Tower.
When a young Faris fell overboard, Syldra saved her and became friends with the beast. When she became captain of the pirates who took her in, she used Syldra to help them out. Syldra pulls the pirate ship through the water, which makes it one of the two known ships on Planet R that doesn't need wind to move.
Syldra helps the party cross the seas of Tycoon to reach the Wind Shrine. While crossing the Torna Canal the ship is attacked by Karlabos. Though the Karlabos is defeated, it drags Syldra inside a whirlpool, separating her from the party and letting the ship run adrift is the waning currents of the open sea. The ship stalls in the Ship Graveyard shortly thereafter.

Faris meets Syldra's spirit in the Pirates' Hideout.
Later, Syldra sacrifices herself to save the party from the sinking Walse Tower, and Faris breaks down. Upon visiting the Pirates' Hideout in the Merged World Faris sees Syldra's spirit in the cove. Bartz and Lenna do not see anything, but Krile, who can understand Syldra, tells Faris that even in death, Syldra wants to help. These words comfort Faris, and the party is given Syldra to summon.
Gameplay[edit | edit source]
Syldra is obtained as a summon by visiting the Pirates' Hideout in the Merged World. She is a level 4 summon and deals an attack called Thunderstorm for 32 MP, which does Wind-elemental damage to all enemies. When boosted with the Air Knife or Magus Rod, Syldra can deal almost as much damage as Bahamut, for half the MP cost.
In the mobile and Steam versions, the player earns the "Say Hello, Syldra!" achievement after obtaining the pirate ship.
Other appearances[edit | edit source]
Final Fantasy XIV[edit | edit source]

The Syldra is a mount available to players who purchased the Collector's Edition of the Stormblood expansion. The mount is capable of ground, flying, and underwater travel.
Final Fantasy Dimensions II[edit | edit source]

Faris and Syldra.
Faris in a Summoner job accompanied by Syldra appears as a summon.
Dissidia 012 Final Fantasy[edit | edit source]

Syldra summon in Dissidia 012.
Syldra is a summon whose Thunderstorm will instantly negate any other summon ability that takes effect over a period of time or takes time to charge up, such as Shiva, Leviathan, or Tonberry. Summons that take effect instantly are unaffected. She can be purchased from certain Moogle Shops for 120 KP.
There is a trade accessory called "Syldra Spine".
Dissidia Final Fantasy Opera Omnia[edit | edit source]

Syldra uses Thunderstorm in Opera Omnia.
Syldra is summoned for Faris' EX Ability Thunderstorm.
Pictlogica Final Fantasy[edit | edit source]

Pictlogica Final Fantasy ≒[edit | edit source]

Final Fantasy Airborne Brigade[edit | edit source]
Syldra appears, using Thunderstorm, its signature attack from Final Fantasy V.
- Ability Cards
- Legend Cards
Final Fantasy Artniks[edit | edit source]
Syldra appears as an obtainable card.

Final Fantasy Record Keeper[edit | edit source]
Syldra is a Rank 4 summon ability obtainable by crafting. Syldra's summon attack is Thunderstorm, which deals two heavy magic lightning attacks to all enemies. In addition, Syldra occasionally accompanies Faris during certain Soul Breaks.
Record Dungeon storyline[edit | edit source]
Syldra also appears during the events of the Record Dungeon series. Her role remains the same as in Final Fantasy V, eventually meeting her end after saving the party from the sinking Tower of Walse. If the player selects the dialogue option to cherish their memories with Syldra, the player will unlock the "Syldra's Spirit" side dungeon on the "Shadow of Suspicion" island. After completing this side event, the player will earn a free Syldra ability.
Magicite[edit | edit source]
A stronger version of Syldra also appears as a boss and an Esper as part of the magicite system. The summon is a rank 5 wind-elemental magicite and players must first defeat Syldra (Savage) in the fourth wind magicite dungeon in order to obtain her.
When Syldra is summoned into battle she will cast Ultra Thunderstorm, which deals magic wind-elemental damage to all enemies, and temporarily lower their wind resistance level by 2. Ultra Thunderstorm can break the damage cap.
- Magicite effects
Syldra’s magicite provides the following effects in battle:
Name | Starting Value | Max Value |
---|---|---|
Magic Boon | Lv. 10 | Lv. 20 |
Increases the Magic of all allies, proportional to combined magicite stats. | ||
Dampen Earth | Lv. 4 | Lv. 10 |
Increases the earth resistance of all allies. |
- Abilities
Syldra also has a chance of using the following abilities after being summoned into battle:
Name | Trigger Rate (Start) | Trigger Rate (Max) |
---|---|---|
Body Slam | 70% | 0% |
Deal two physical attacks to one target. | ||
Maelstrom | 10% | 100% |
Deal magic wind damage to one enemy. Can break the damage cap. | ||
Aeroga | 20% | 0% |
Deal three magic wind attacks to one target. |
Final Fantasy Brave Exvius[edit | edit source]

Mobius Final Fantasy[edit | edit source]
A once-malicious sea serpent who was redeemed through its friendship with a human.
Ability Card Description
Syldra appears as a water-element ability card. Her ability is Ice Burst which is a warrior ability that allows an area water attack. She produces six water orbs in battle. She possesses the extra skills Bloodthirst, Elemental Retrieval and Guard Breaker. Her auto-ability is Magic Up+3%. She can be obtained from the Ability Card Shop or through Summoning.
World of Final Fantasy[edit | edit source]

Syldra appears with Faris and fights in conjunction with her. After Lann and Reynn lose a confrontation against Syldra and Faris, only to face off against a Federation Guard, Tama comments "out of the hydra..." a possible reference to Syldra's being known as "Hydra" in some translations.
Final Fantasy Trading Card Game[edit | edit source]
Syldra appears in the Trading Card Game representing the element of Wind.
Non-Final Fantasy guest appearances[edit | edit source]
Itadaki Street[edit | edit source]
Syldra is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Can buy empty place or house from other owners with 4x cost.
Other media[edit | edit source]
The Shildra Inn in Cosmo Canyon from Final Fantasy VII is named after Syldra.
Gallery[edit | edit source]
Etymology[edit | edit source]
Hydra was one of the spawn of Echidna, a many-headed serpentine monstrosity in Ancient Greek mythology. It could breathe poison, and indeed its very blood was deadly. The Hydra was killed as one of Heracles's Twelve Labors.
The