A superboss is an optional boss that is very powerful, even more so than the game's final boss, and generally gives either large amounts of experience, rare items, or both. In the Final Fantasy series, they are usually found deep at the end of optional dungeons, or discovered after a series of sidequests. They normally have no bearing on the storyline, and their existence is rarely explained. Some superbosses even appear as regular, if rare, enemies, and can be fought repeatedly.
Likewise, the rewards gained from defeating a superboss are often not particularly useful—sometimes they only give a key item as a proof of defeating the boss—as the player must already be extraordinarily skilled to defeat the boss in the first place; they thus have no need for further battle enhancements afterwards. Superbosses exist to challenge the player and give them something to do once the main storyline is finished.
The quintessential Final Fantasy superboss is Omega, a robot often implied to originate from an ancient civilization. Omega's counterpart or nemesis is said to be Shinryu, a dragon who also frequently appears as a superboss. Weapons are colossal monsters that have appeared as superbosses since their introduction in Final Fantasy VII.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIII
- 1.14 Final Fantasy XIV
- 1.15 Final Fantasy XV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics Advance
- 1.18 Final Fantasy Type-0
- 1.19 Vagrant Story
- 1.20 Final Fantasy Crystal Chronicles: My Life as a King
- 1.21 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.22 Dissidia Final Fantasy
- 1.23 Final Fantasy Legend II
- 1.24 Final Fantasy: The 4 Heroes of Light
- 1.25 Bravely Default
- 1.26 Bravely Second: End Layer
- 1.27 Final Fantasy Dimensions
- 1.28 Final Fantasy Brave Exvius
- 1.29 World of Final Fantasy
Appearances[edit | edit source]
Though actually only a very-rare random encounter, Warmech in the NES version can be considered a superboss, as its attacks are more powerful than the Four Fiends' combined. Its power has been toned down in remakes since Dawn of Souls.
Shinryu and Omega in the Lifespring Grotto, and Death Gaze in the Whisperwind Cove, are the superbosses that appear in the Dawn of Souls, the 20th Anniversary edition and mobile platform remakes based on the latter.
In the 20th Anniversary edition and later versions based on it, Phrekyos is a superboss fought to gain each character's ultimate weapon. It can be fought an unlimited number of times, provided the player first clears each Arcane Labyrinth. Deumion is also a superboss, and is the one who summons Phrekyos to test the player's skill. He uses the Starfall attack the final boss uses.
In the Game Boy Advance and PlayStation Portable versions, the Lunar Ruins dungeon is unlocked after beating the main game. "Lunar" versions of Rydia's Eidolons inhabit these caves and the superboss Zeromus EG lies at the end of the ruins. Another superboss, Brachioraidos, can be found on one of the ruins' lowest floors.
In the 3D remake versions, Geryon and Proto-Babil are the superbosses. Proto-Babil can be faced in New Game Plus after stealing the Dark Matter from Zeromus during the first playthrough, while Geryon is unlocked after beating the Elemental Archfiends in the Giant of Babil. Proto-Babil can be fought on the Moon's Surface, while Geryon can be fought either at the Giant of Babil or at Mount Ordeals.
Three superbosses are found in the Depths, including Omega and Nova Dragon (otherwise known as Shinryu) from Final Fantasy V, and the Ultima Weapon from Final Fantasy VI. They have some different attack patterns and abilities and defeating them earns powerful equipment.
Final Fantasy IV: The Complete Collection for the PlayStation Portable adds a new post-game boss called Lost Babil. The player must talk with Challengingway at the secret location on the True Moon to fight it. They must assemble three parties to fight three separate bosses, which consist of Lost Babil's torso, head and CPU. This could be seen as a reference or reappearance of previous superboss Proto-Babil.
Several of the lunar Eidolons—namely Lunar Dragon (who guards the Dualcast ability), Lunar Odin (who guards Ragnarok), Lunar Leviathan (who guards the Hero's Shield), and Lunar Bahamut (who guards the Ultima Weapon)—are exclusive superbosses for the 3D remake.
The original game included the first two proper superbosses to appear in the series, Omega and Shinryu. The Advance version adds stronger versions of these bosses, Omega Mk.II and Neo Shinryu, in the optional post game Sealed Temple dungeon. The final boss of the dungeon is also the final superboss, Enuo.
Kaiser Dragon was planned to be the superboss, but was dummied for unconfirmed reasons prior to the game's SNES release. Deathgaze acts as a sort of superboss, due to its end-game level of power, but its difficulty is diminished since the player is not intended to defeat it in a single encounter, but to weaken it over time.
In the Game Boy Advance and mobile/Steam ports, Kaiser Dragon, a finished version of the dummied boss CzarDragon, awaits the player in the heart of the Dragons' Den after the player has defeated stronger versions of the eight legendary dragons found within. Once Kaiser Dragon has been defeated, the true superboss, Omega Weapon, will appear in its place.
The North American and following versions feature two superbosses. The Emerald Weapon appears at the Bottom of the Sea at random locations, and yields a key item that can be traded for (some of) the most powerful Materia in the game. The Ruby Weapon is found by making contact with its head as it is sticking out of the sand on the world map in the Corel Desert near the Gold Saucer, and grants the player a key item that can be traded for the game's most useful mount Chocobo (however, the player can also breed one).
Pride and Joy Prototype is a superboss fought at the end of the Shinra Combat Simulator mission "Three-Person Team vs Top Secrets". To access this mission, the player needs to clear the main story, finish all Battle Intel reports, finish all the fights in Corneo Colosseum, as well as all the other simulation missions, and be in Hard Mode. Pride and Joy Prototype is the fifth fight in a boss rush of Shiva, Fat Chocobo, Leviathan, and Bahamut. It is debatably easier than Bahamut, but the party is usually softened up before fighting Pride and Joy.
The main superboss of the game is Jade Weapon.
The last enemy the player fights in the Extra Missions is Chaos. He is extremely fast, and can deal devastating damage both with Death Penalty and melee attacks, being capable of killing Vincent with only two or three shots. However, much like other bosses in Extra Missions, he is weak defensively.
Minerva is a superboss and the final mission of the Great Cavern of Wonders group, Mission 9-6-6. She has the highest HP and uses some of the strongest attacks. As the player can battle her repeatedly, the boss can be used for item and gil farming.
The Omega Weapon is fought at Ultimecia Castle, and Ultima Weapon is found at the bottom of the Deep Sea Research Center. Ultima Weapon is based on Ultimate Weapon from Final Fantasy VII, and even wields Cloud Strife's best sword, which was a drop from its counterpart in Final Fantasy VII.
Omega Weapon lies hidden in Ultimecia Castle, and to reveal it the player must ring the bell in the Art Gallery to have it appear out of the purple cloud in the chapel. Defeating Omega Weapon grants the Proof of Omega.
Ozma is found in the Chocobo's Air Garden, a location which becomes accessible after completing most of the Chocobo Hot and Cold sidequest. To hit it with the Attack command, the friendly monsters must have been given their requested gems. Ozma is a large spherical entity that is released from an eidolon cave, giving credit to the idea it may be a forgotten eidolon. Ozma's unique attack pattern makes it especially difficult; its A.I. knows if a move will be ineffective against the player and thus will not use it. Ozma is the only enemy with an ATB that instantaneously fills when the player inputs a command.
Hades is a hidden boss fought in Memoria. If the player finds and defeats him, they gain access to his unique synthesis shop. His existence is hinted at the start of the game in Mogster's tutorial Active Time Event about Synthesis, who mentions a Legendary Synthesist that can create the best items. Hades will comment about Ozma if the player has already defeated it.
Friendly Yan in the Vile Island forest may be considered a superboss if challenged. While giving it a Diamond finishes the friendly monsters sidequest, the player can instead try to defeat it to gain 50 AP and a Rosetta Ring; it yields this every time it is defeated, and it can be encountered repeatedly until appeased. It has the highest stats with 255 Evasion, Magic Evasion, Defense, Magic Defense, and tied for highest HP with Quale at 65,535. Its only attack, BAAAHHH!!!, is the strongest physical attack in the game with 158 power and hits everyone. Friendly Yan is the only enemy that is impossible to beat with a level 1 team. When given a Diamond, Friendly Yan will comment about Ozma if the player has already defeated it.
Ultima Weapon and Omega Weapon can be found in the Omega Ruins. Many of the Monster Arena creations are stronger, especially Nemesis. Both Ultima and Omega Weapon are much more powerful in International, PAL and HD Remaster versions, Omega Weapon being on par with most Monster Arena creations, though still weaker than Nemesis.
The player can gain access to Via Infinito through Bevelle in Chapter 5 where many unsent characters became powerful fiends. The strongest opponent fought in the final floor is Trema, a former denizen of Yevon. Angra Mainyu in Bikanel Desert can be encountered multiple times during routine dig sessions, and can be fought and finally defeated after completing a quest in Chapter 5.
The International and HD Remaster versions include the boss Major Numerus, a four-headed snake in another league relative to other superbosses. Although not quite as powerful, the fiend version of Shinra, titled Almighty Shinra, is also a superboss.
A few event bosses and High Notorious Monsters have been regarded as the most challenging encounters. This list has changed over the years, as the game evolves and new content influences the difficulty of older ones. Most superbosses from before the introduction of Item Level gear range range from trivially easy to possibly difficult if unprepared.
Of the High Notorious Monsters (HNMs) in Vana'diel, the reigning superboss used to be Absolute Virtue from Chains of Promathia. It was notorious for being undefeatable without using some form of exploit, as all prior successful methods of defeating it were patched out because it had not been killed the "proper way." Although it remained undefeated for years, within two months after the Level 80 cap raise, Absolute Virtue was finally defeated legitimately, but still posed a considerable challenge without the right alliance set-up.
An updated version of Absolute Virtue known as the Warder of Courage was added to the game's Geas Fete system in 2015. While difficult, it is eclipsed by many of the bosses further along the Geas Fete progression.
Notable former HNM superbosses are Kirin, the first HNM that initially took nearly two hours to defeat, and Pandemonium Warden, which had its difficulty reduced due to it taking far too long to kill (a linkshell fighting for eighteen hours could not defeat it, an incident which generated a wave of bad press in gaming media). Updated versions of both of these bosses have been added to the game as well. The new version of Kirin transforms into Kouryu (an earth Wyrm) midway through its Geas Fete battle in Escha - Ru'Aun, and the new version of Pandemonium Warden is currently the strongest Wanted boss known as Tumult Curator.
Dynamis Lord, the final boss of Dynamis, was formerly the greatest event superboss. It initially required a minimum of forty players to defeat under a specific strategy (Red Mages using Chainspell Stun while everybody else dealt damage as fast as possible), which is still the main viable strategy used to defeat him. Without this, the Dynamis Lord can annihilate entire alliances of players with a single use of its many special attacks, the most damaging of which is Oblivion Smash. Since the updates to the Dynamis system when the level cap was increased to 90, a revamped version known as Arch Dynamis Lord has been introduced.
Currently, the toughest event superbosses are the Disjoined Elvaan, Disjoined Galka, Disjoined Tarutaru, and Disjoined Mithra at the end of wave 3 of the Dynamis - Divergence series of battlefields. They have 80% damage reduction, which can be reduced by 10% for each of the eight elemental circles defeated before engaging them. They have 20 million HP, summon minions at 80, 60, 40, and 20 percent HP, and are the only enemy in the game that can summon Odin for a possible instant-death for anybody that does not have Reraise. They also have a 30 minute time limit and unless all eight circles were defeated, they gain a dramatic stat boost and start using massive area of effect attacks that will quickly wipe an alliance.
Other battlefields known for their difficulty include "Divine Might," a battlefield that pits an alliance against the Ark Angels, "Waking the Beast," where one must face off against Carbuncle Prime and the six celestial avatars, as well as "The Wyrmking Descends," which is a battlefield against the Wyrmking Bahamut and his wyrm minions.
Other notable bosses include Odin, the boss of Einherjar who as Odin II is much stronger after the first time he is defeated as Odin I, and the Delve bosses Tojil, Dakuwaqa, Muyingwa, Cailimh, Wopket and Utkux.
A category of fights known as "Master Trials" has been added to the game, with each trial presenting the ultimate challenge for 6-man parties. While the prizes from these fights are merely cosmetic, the difficulty for each of these fights is extremely high. Currently four battles in this category exist.
The Hell Wyrm can be fought in the Sochen Cave Palace after the conclusion of the Wyrm Philosopher sidequest. It is considered a mere prelude to the hardest superboss, Yiazmat. Yiazmat is an Elite Mark accessed after every other Rank VII Mark has been completed (except the Shadowseer). It is found at the Ridorana Cataract coliseum, and had the most HP in the series until Lightning Returns: Final Fantasy XIII was released, weighing in at just over fifty million (50,112,254). Yiazmat took several hours for the average player to kill in the original version of the game. Later Marks can be considered superbosses due to their powerful and devastating attacks.
Omega Mark XII is a less time-consuming superboss that can be accessed once the Mark for Yiazmat has been accepted.
Yiazmat is a superboss sheltered within the dark confines of Midlight's Deep. Though not as powerful as its Final Fantasy XII incarnation, Yiazmat has gained the elemental affinity of lightning and has retained most of its devastating attacks. It is a Ranged unit.
Vercingetorix is the final Cie'th Stone mission. For his mission to become available, the player must have defeated Missions 27 to 51. Vercingetorix is a flying Undying with 15,840,000 HP. Defeating Vercingetorix, and as such completing all missions, earns the Galuf's Grail achievement/trophy and the Exorcist achievement/trophy for defeating the final Undying Cie'th.
Another superboss is Long Gui, a massive oretoise that becomes available once the player completes the fal'Cie Titan's trials, as well as missions 56–62, at which point every oretoise on the Archylte Steppe, except one, will become a Long Gui or a Shaolong Gui. Long Gui has 16,200,000 HP, while its two front legs have 1,080,000 HP each. Defeating Long Gui earns the player the Adamant Will achievement/trophy.
The two most powerful enemies in the Archylte Steppe could be considered superbosses: The Long Gui from Final Fantasy XIII returns with the highest HP. Another enemy, Yomi, is similar in appearance to, and uses the same battle tactics as, Vercingetorix from the original game. Defeating him along with the Long Gui, Ochu, and Immortal will award the player the Big Game Hunter achievement/trophy.
Raspatil is a superboss found on the Ashensand of Oerba in 400 AF. She boasts 3,666,000 HP and can call other powerful Cie'th into battle. Defeating her awards the player 25,000 CP (the most of any enemy) and the Fair Fighter achievement/trophy if the player defeated it in Normal Mode.
Other superbosses released as downloadable content may be fought at the Coliseum upon purchase. These battles (most notably Snow, Gilgamesh, and Valfodr) are much more difficult than any battle encountered in the game's regular content. Both Snow and Gilgamesh sport 9,999,999 HP, while Valfodr increases in difficulty each time he is defeated, starting at 5,172,000 HP at level 1 and ending at 15,516,000 at level 99 (and a "HALVED" resistance to all damage, effectively the same as if he had 31,032,000 HP), in his fifth incarnation. For a fully-leveled party, only the DLC superbosses will still pose a significant challenge.
Aeronite must be defeated to complete the "What Rough Beast Slouches" sidequest in the Dead Dunes. It appears as a "black hole" similar to rare enemies in Final Fantasy XIII-2 and moves around the Giant's Sandbox on a timed schedule. It boasts 11,000,000 HP on Normal Mode, which means 17,500,000 HP when encountered in a Chaos infusion or fought on the Ark, 38,500,000 HP on Hard Mode, and 57,750,000 HP on Hard Mode when encountered in a Chaos infusion or fought on the Ark. Aeronite has the highest potential HP of any Final Fantasy main series boss.
Ereshkigal is encountered on the 33rd and final floor of the optional dungeon, the Ultimate Lair, available on Day 13 if the player completed enough quests to salvage an extra day. While its HP is lower—7,500,000 on Normal—it is less reliant on magic attacks than Aeronite, which means players cannot use Lightning's potential magic immunity to survive. As with Aeronite, Ereshkigal may be fought on the Ark with the same stats it would have if encountered in a Chaos infusion (giving it a maximum potential of 39,375,000 HP on Hard Mode).
On a New Game+ playthrough, the final boss may also be considered a superboss, as his HP rearranges and his attacks become much stronger. Where he has four forms with HP of 600,000, 700,000, 900,000, and 1,050,000 on an initial playthrough, on a New Game+ he has two forms with HP of 4,000,000 and 5,000,000 (or 14,000,000 and 17,500,000 on Hard Mode)—nearly three times more. Additionally, his attack pattern changes (unlike Aeronite and Ereshkigal, who are no more or less aggressive on New Game+/Hard Mode). He is more aggressive, uses more powerful spells, and requires a more specific strategy based on his current form.
The Legacy version had two battles designed to be extremely difficult. The first was the fight against Ifrit (Extreme), the hard mode a required step for the Relic Weapons quest, where Ifrit gained the ability to use Hellfire multiple times during the battle, and his skills were reworked to affect bigger areas of the battlefield (some being unavoidable unless his horns were incapacitated).
The other fight was the hard version of the Seventh Umbral Era final boss, Nael Deus Darnus, an optional battle unlocked by completing the storyline, rewarding victorious players with the White Ravens earrings. The battle began with Nael charging Megaflare (which now deals around 7,000 damage), requiring players to employ extreme damage mitigation tactics to survive the initial minutes of the fight.
As of A Realm Reborn, there are many duties that are not part of the storyline. Among those are Trials and Raids, both of which have high difficulty versions known as Extreme and Savage modes, respectively. Bosses encountered in these duties can be considered superbosses, as they represent the hardest content in the game at the time of their release, with Savage raids generally seen as being more difficult than Extreme trials. In addition to these, the Binding Coil of Bahamut, Second Coil of Bahamut, and Final Coil of Bahamut raids, which do not have Savage modes with the exception of the Second Coil, could be considered superbosses as well, as they were very difficult and represented the hardest content of A Realm Reborn before the Savage raid difficulty was fully established in Heavensward.
As players improve in levels and equipment, duties routinely see drastic falls in difficulty, particularly given the Duty Finder option to run these duties "unsynced", allowing players to run these duties without enforcing level or item level syncs. Duties that once represented the pinnacle of difficulty for eight players can often be defeated by a single player under these circumstances. Players seeking to challenge these duties at their original difficulty can instead use the Duty Finder option to enforce a duty's minimum item level, syncing all participants item level to the minimum required to enter the duty.
Stormblood introduced ultimate raids, high-end raids that host a gauntlet of bosses from previous duties that must be defeated in a single attempt. Failing will reset the entire gauntlet. Ultimate raids can only be unlocked by completing the prior Savage raid tier, and unlike other duties cannot be run unsynced. Ultimate raids are designed with the purpose of being the hardest content in game.
In addition to the above, alliance raids, open dungeons, high-end FATEs and S-rank Hunts can also be considered superbosses by virtue of the sheer amount of players needed to complete them. Alliance raids require parties of 24 and open dungeons parties of 56, while FATEs and Hunts have no limit on how many players can participate as they occur in the open world.
Adamantoise is fought in the level 99 hunt Lonely Rumblings in Longwythe, unlocked by the sidequest Let Sleeping Mountains Lie that becomes available upon returning to Lucis with Umbra from Chapter 9 onwards (or the royal vessel in the Windows and Royal Editions). It is on level 99, has 5,000,000 HP, and it drops either some Adamantoise Meat or Adamantite. The Adamantite Bangle (+10,000 HP*), one of the best accessories, is a reward for completing the hunt. While the hunt can be repeated to procure more Meat or Adamantite, the Bangle is only rewarded for the first completion. Defeating the adamantoise also awards the HP is capped at 9,999Tortoise Toppler achievement/trophy.
Ayakashi is a level 110 superboss and is the target of the only other level 99 hunt, Dead General Strikes Down the King. Ayakashi's attacks deal heavy damage or kill the player instantly, so one should stock up on Phoenix Downs. The first completion of the hunt is one of the only sources of the rare Ribbon accessory.
Bilröst is a superboss found at the end of the toughest dungeon beneath Costlemark Tower, for the level 99 sidequest A Menace Sleeps in Costlemark in Chapter 15. Much of the challenge from the dungeon comes from the inability to use items, potentially leaving the party in a weakened state when they finally reach Bilröst. However, Bilröst as well as some of the more challenging enemies in this dungeon, use elemental attacks, and there are recipes that render the party immune to elemental damage. A Menace Sleeps in Costlemark is the highest level, and typically last completed, portion of the Menace Beneath Lucis sidequest, which awards the Hunter's Medal. The Hunter's Medal is a powerful elemancy catalyst, but not as powerful as the Adamantite, and since only one Hunter's Medal can be acquired compared to unlimited Adamantite, the Medal is seen as a trophy item.
Melusine is a level 99 enemy that can challenged in the quest, O Partner, My Partner. She has over a million HP, can deal heavy damage, and inflicts status aliments. Unlike other daemons, Melusine will vanish at daybreak, so the player needs to finish Melusine off quickly.
Naglfar is a superboss in the Wondrous Weapon sidequest in Chapter 15. It is level 120, making it and Ayakashi the only enemies above the level cap of 99 at the time of release (patch 1.05 increased the level cap to 120). It drops the Squirming Bone item, which can be given to Randolph to obtain the Zwill Crossblades, the best daggers.
MA-X Angelus-0 is a superboss that can randomly attack from imperial dropships in Chapter 15. It is a powerful magitek armor, and while it has only 202,000 HP, it takes only 10% damage from all sources, giving it the equivalent of 2,020,000 HP. It has a 5% chance of dropping a Magitek Suit V2 (+2000 HP, 100 Strength, and 70 Vitality), a top accessory. It can be fought repeatedly to try and get this rare item. If it does not drop the Magitek Suit V2, it will instead drop a Magitek Suit, a slightly worse version of the accessory.
The Dread Behemoth and Tyraneant are superbosses fought during daily Timed Quests. The Dread Behemoth is level 140 and can be fought every 10th of a month, whereas the Tyraneant is level 130 and can be fought at the 24th of every month. At the 31st of a month both can be fought at the same time. They are the only two enemies that surpass the player level cap of 120 and have attacks that deal huge amounts of damage. Defeating one of them alone grants 200 QP and defeating both simultaneously grants 500 QP, the highest amount any Timed Quest grants. Both originally appeared on several occasions in online-based Timed Quests.
The DLC episodes have several optional fights against other player characters. In Episode Gladiolus the player can fight Cor. In Episode Prompto the player can fight Aranea. In Episode Ignis, the player can fight Noctis. These three fights are considered the greatest challenge in the relevant episode, and can be undertaken after completion. Additionally, there are two level 99 enemies in Episode Prompto that can be considered superbosses, the Kaiser Behemoth and MA-X Angelus Casus. The rematch against Bahamut can be considered an original superboss of Comrades.
Two more superbosses were added in patch 1.23—the MA-X Angelus-0 can be fought in Comrades multiplayer expansion, and is one of the most powerful enemies there. The player must fight the magitek armor alone. The rematch against Ifrit is another superboss from Comrades.
Windows/Royal Edition adds Omega as a new strongest opponent in the main game. It is nearly immune to anything other than Thunder magic and royal arms (including summons) and still damages those wearing the Exosuit attire.
Patch 1.29 adds Kenny Crow as the ultimate challenge of Comrades, who can only be fought once the player has beaten every other challenge.
Elidibus is a mysterious character similar to the Lucavi fought in the final level of the optional dungeon, Midlight's Deep, but he is not significantly more difficult than the final boss, Ultima. The challenge comes from winning the battle while learning Zodiark, a "secret" summon spell, and/or recruiting the Byblos, a unique monster.
The Corrupt Judges await as a post-final boss challenge. Though technically classified as superbosses, they exist in a gray area of this term, as this classification is based on them being encountered after defeating the final boss, Li-Grim. Li-Grim, however, remains the most difficult boss.
The Upsilon class of enemy, one being the red Smoldering Incubus, a rather weak superboss, can be fought in the optional Heritor ability quest tackled before the final ability quest. It is only a prelude to the true superboss, Magick Weapon, a possible incarnation of the Omega Weapon (it was built on the same model, like Smoldering Incubus, a possible incarnation of Ultima Weapon). It can be fought after defeating the Neukhia, the final boss.
Clan Cinquleur members also are superbosses, as the second and third time the player encounters them, they are level 99 and are very difficult to defeat (albeit not as difficult as Magick Weapon). Other superbosses are the bosses of Brightmoon Tor sidequest, and the clans of "The Final Mission," which encounter the party at level 99, and ban the summoning of scions (they can still be summoned, but if the player uses one, they lose the judge's protection).
Nox Suzaku appears from the second playthrough, making it impossible to harvest any phantoma until either Nox Suzaku is defeated or goes away after absorbing enough phantoma. The player needs to ram into the Nox Suzaku with their airship to begin the battle in an alternate dimension. Even though defeating all the shades that appear will cause Nox Suzaku to leave, it will not defeat it. The only way to damage Nox Suzaku is to make it appear first by having a party member die, then attacking it in the brief moment it comes to collect the party member's phantoma.
Gilgamesh in his eight-armed form is an easier superboss than Nox Suzaku. He appears in one of four locations in Orience, and is available to fight from the third playthrough after Chapter 4. He behaves much like his earlier counterparts, requiring Breaksights to do sizeable damage, but also has a few more attacks.
Asura appears as the superboss found at B3 of the Iron Maiden Dungeon. She is difficult to deal damage to and has the highest HP at 999. Story-wise she is the reason for the filling of the Iron Maiden with The Dark (and is also the namesake of the dungeon) after being imprisoned and experimented on by Müllenkamp.
Omega appears as the 50th floor boss in the optional DLC dungeon Infinity Spire. He is far more powerful than regular Infinity Spire floor bosses and uses an attack called Wave Cannon that will hit every Adventurer inside Infinity Spire for 1,000 damage, even if they are not fighting him (although any Adventurer not in battle at the time cannot be knocked out by it). Defeating Omega rewards one of the surviving Adventurers with the Omega Symbol, a level 50 necklace that adds +27 to all stats, as well as a regular medal for completing the floor.
A Wyrm appears as the 99th floor boss of the same dungeon. It is by far the most powerful opponent and is similar to Omega except even more powerful. It has an attack called Tidal Wave that will hit every adventurer in the dungeon for 3,000 damage. On defeat, one surviving Adventurer will get the Ragnarok Prime, a sword that gives +52 to all stats, as well as a regular medal for completing the floor.
These two superbosses are the only ones in the series the player does not get to fight directly.
Great Galdes, the final boss from Final Fantasy Crystal Chronicles: Ring of Fates returns as a superboss. The battle is identical to the Ring of Fates encounter, although the difficulty is ramped up significantly.
Inward Chaos is the final storyline and pits the player against all twenty-two playable characters of escalating level, ending with a battle with Chaos at Level 110. Opponents ranging from Level 100 to Level 150 can be fought in the Blackjack Course in the Duel Colosseum, including a Level 130 Chaos. At these levels opponents have much higher stats than the player's character, and due to being at a higher level gain a bonus to their base Bravery.
The superboss is provided by Feral Chaos. At the end of Confessions of the Creator, the player must battle a Level 130 Feral Chaos with over a hundred thousand HP and unique accessories that grant him powerful support effects. A Level 95 Feral Chaos can be fought earlier in the same storyline as a manikin of the true boss, and is itself the most difficult opponent up to that point.
The Haniwa functions as a superboss similar to Warmech from the original Final Fantasy, in that it appears rarely randomly in a certain area, which in this case happens to be the final area. It is a very dangerous enemy, but is arguably not as powerful as the final boss.
There are six optional bosses that could be consider superbosses.
Each boss is located at the 100th floor of each bonus tower:
- Krinjh: Located at the top floor of the Moonsand Ruins.
- Torte: Located at the top floor of the Holy Tree Tower.
- Rolan and Rekoteh: Both located at the top floor of the Mysterious Lighthouse.
- The Adventurer and the Faithful Fox: Both located at the top floor of the Trial Tower.
In addition, some of the more powerful Nemeses received through StreetPass can rival the Adventurer in power, most notably the two Ba'als. By far the most powerful Nemesis was New Year Limited; Takoizumi.
Ba'al appear as superbosses fought at Fort-Lune. While their power can be reduced by using a Ba'al Buster Ship, when fought at their strongest they rival the Adventurer in power. All Ba'al can be fought at the top of their strength as random encounters around the world at the end of Chapter 4.
There are three post-game superbosses all accessible through Gladiators' Hall:
Each superboss can gain levels, up to a maximum level of 6. Adamantoise and Omega Weapon gain 1 level every two times they are defeated, while Gigantuar gains 1 level every three defeats.
Once reaching the final floor of the tower, they will encounter the game's strongest boss, the Proto-Babil. The boss is fought in three different phases, and requires the player to defeat each part of its body before fighting against its face. It has access to a variety of special attacks that deal heavy damage to the party, and the deadly Celestriad to reduce the party's HP to critical and completely reduce the party's MP to 0.
Due to the game's nature, content is updated on a regular basis. Notably, the Chamber of the Fallen and the Chamber of Arms feature Trials that test the player's strength and strategy through different means. The bosses released in both can be considered superbosses, because they are far more difficult than any content at the time of their respective release. However, many of them—especially older content—are easily manageable due to future content power creep.
Many of the bosses are unique, although the Chamber of the Fallen features regular foes from the series, such as Gilgamesh, Malboro, Iron Giant or Omega.
Although both Chambers have no relation to the main story, the Dragon King, Bahamut, appears in an optional continent on the world map after beating all the main content from season one. He is an extremely difficult foe and could be considered the superboss from season one, being more faithful to the tradition of superbosses being unlocked post game.
The Chamber of Arms features an additional boss known as Warden Welter faced after all other twelve bosses have been defeated, thus acting like the superboss of the Chamber of Arms.
On later updates, new sets of trials are added, one which is the Chamber of the Indignant where the player faces remakes of previous trials with enhanced difficulty and revamped mechanics for the bosses, the Series Boss Battles as dubbed by fans, where the player faces against previous Final Bosses of the Final Fantasy series, and The Tower, an event where the player climbs floors by making three five-man parties to fight in three-wave battles which include previous bosses and a new exclusive superboss with 999,999,999 HP, the series' highest.
After defeating Exnine Bahamut in the Postscript and completing every Intervention Quest, three doors leading to unnamed dungeons (Dubbed "EX Dungeons A, B and C" in the official strategy guide) spawn in the Girl's Tearoom. Each is designed to resemble various previous locations and contain stronger versions of normal enemies.
The completion of all three "EX" dungeons reveals a fourth, EX Dungeon Z, which serves as an even greater challenge. At the end of the dungeon is a Cogna named XG, with approximately 100,000 HP and incredibly high Strength and Defense. Defeating XG rewards players with Girl's Diary, Entry 15 and an XG eldbox, allowing XG to be summoned as a Mega Mirage.
The Maxima version adds several new superbosses after finishing the Postscript and completing every Intervention Quest.
At Nine Bean Coffee in Nine Wood Hills, Enna Kros can be challenged to a fight, with Tama and Serafie accompanying her in battle. Serafie can use "Rumor Radar" to point out one of the player's stack's elemental weaknesses (if any), which Enna Kros follows up with a "-ja" spell of that element on her next turn, but otherwise uses Flare if the stack does not have any weaknesses. If any one boss's health goes to zero, Tama automatically uses an all-targeting ability "Timewalk" to fully revive any fallen allies. Tama will use Timewalk eight times and will not use it after that. To win this battle, the player must force Tama to use Timewalk that many times by depleting any boss's HP, and then defeating all three. Defeating them rewards the player with a Megalixir, two Mega-Ether, and an Initial Regen Mirajewel.
After clearing EX Dungeon Z, the Hidden Dungeon is unlocked, and can be accessed by a new purple gate on the seventh floor of the Crystal Tower. The Hidden Dungeon has four elemental routes with a member of the Four Fiends at the end of each route and must be defeated to clear that section. Defeating Marilith and Lich in particular rewards the player with their prismariums. Clearing all four routes unlocks a fifth final route with a boss fight with Garland at the end. This battle consists of Garland and all of the Four Fiends, and defeating a Fiend changes Garland's weakness to -100 of the element of that Fiend. Defeating all five bosses rewards the player with a Megalixir, a Mega-Potion, an Elixir, and Garland's prismarium.
Also at the Crystal Tower is a portal at the entrance that leads the player to a similar area where the Ultima Gate is. Reading a passage on the gravestone, the player must travel by airship to six remote areas in Grymoire to press down on elemental seals. After activating all six, and returning to the area in the Crystal Tower, the player can fight The Immortal Dark Dragon. Defeating him rewards the player with a Megalixir, two Mega-Potions, and an Initial Haste Mirajewel.
After defeating Enna Kros, The Immortal Dark Dragon, and Garland at least once, a rainbow gate appears in Plaza 99 of Nine Wood Hills that allows the player to face a much stronger version of Exnine Bahmut in both forms, the first form having a much wider arsenal of abilities and the last form having an altered moveset and weaknesses. When defeated, a new post-credits cutscene plays after the credits, and the player is rewarded with a Megalixir, two Mega Phoenixes, and a Conserve AP Mirajewel that can be found near the foot of the gate.