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Summoning Materia from FFVII Remake

Summon materia icon.

Summoning materia is a unique set of materia in Final Fantasy VII Remake that allows summoned monsters to be called in battle and fight alongside the party.

The player earns a trophy for each summoning materia acquired.

MechanicsEdit

Tifa summons from FFVII Remake

Summon command.

One summoning materia can be equipped per character, fit into a dedicated slot in the weapon. Each equipped summoning materia also grants bonuses to specific stats. Summoning materia cannot level up.

Summons cannot be used at will, and require special conditions to be activated. One of them requires characters to sustain damage during battle. During boss battles summons can be used once the boss takes a specific amount of damage. If either condition is met, a Summon Gauge appears, with a set time required before the summon can be invoked. Summoning requires ATB, and can be used once per battle. Certain Summons can only be used in specific boss battles, while others can be summoned at any, including against normal enemies.

Once invoked, the summon will fight as an independent ally, but special actions can be activated by any character with the required ATB gauge(s). Once the time limit is reached, the summon will execute its ultimate attack before departing. The summon also uses its ultimate attack if the summoner is KO'd.

Summons are categorized by their roles in battle: Carbuncle, for example, is a Support/Healer summon while Ifrit is combat-focused.

Edition exclusive summons Edit

The summoning materia for Chocobo Chick is available to those who pre ordered any version of Remake. The Digital Deluxe Edition provides the Carbuncle, and Cactuar summoning materia, where only the latter is only available in the Physical Deluxe Edition. All are added to the player's inventory at the start of the game. However, the summoning materia slot does not appear until players receive their first summoning materia, Ifrit, from Jessie at the end of Chapter 3, "Home Sweet Home". Obtaining Ifrit also unlocks the trophy "My First Summon".

List of materiaEdit

Materia Summon Abilities Role ATB required to Summon Acquirement
Carbuncle
  • Ruby Light
  • Amber Light
  • Nacre Light
  • Diamond Dazzle (Ultimate)
Support/Heal 1 Digital Deluxe Edition
Cactuar
  • 1000 Needles: deals non-elemental damage.
  • 10,000 Needles?: non-elemental ultimate attack.
Combat, deals fixed damage 1 Any Deluxe Edition
Chocobo Chick
  • Chocofire: deals fire damage.
  • Chocoblizzard: deals ice damage.
  • Chocothunder: deals lightning damage.
  • Chocogust: deals wind damage.
  • Chocoflare: non-elemental ultimate attack.
Combat, deals various types of elemental damage in area 1 Base game Pre order Bonus
Ifrit
  • Radiant Plume: fire-elemental area damage.
  • Crimson Dive: damage enemies from above.
  • Hellfire: fire-elemental ultimate attack.
Combat, deals fire damage 1 Automatically obtained
Chocobo & Moogle
  • Moogle Blast: deals area damage.
  • Chocobo Kick: significantly increases stagger.
  • Stampede: wind-elemental ultimate attack.
Combat (Chocobo: deals wind damage, Moogle: deals non-elemental damage) 1 "Inside the Ventilation Fan"
Shiva
  • Icicle Impact: significantly increases stagger.
  • Heavenly Strike: significantly increases stagger.
  • Diamond Dust: ice-elemental ultimate attack.
Combat, deals ice damage. 1 Chadley's VR Missions
Fat Chocobo
  • Kaboom: significantly increases stagger.
  • Bombs Away: deals area damage.
  • Kerplunk: non-elemental ultimate attack.
Combat, deals non-elemental damage 1 Chadley's VR Missions
Leviathan
  • Briny Bellow: significantly increases stagger.
  • Gyre Spume: damages nearby enemies.
    Tidal Wave: non-elemental ultimate attack.
Combat, deals non-elemental damage 2 Chadley's VR Missions
Bahamut
  • Umbral Inferno: multi-hit non-elemental attack.
  • Umbral Strikes: non-elemental attack.
  • Megaflare : non-elemental ultimate attack.
Combat, deals non-elemental damage 2 Chadley's VR Missions

Behind the scenesEdit

When bringing back summons from the original game, the developers wanted to ensure that they (along with any mechanic brought back from the original) could not simply be used as a sure-fire way to win a battle, feeling that this would lead to battles becoming repetitive. As a result, the summons were balanced to make them more limited, with the developers also feeling that they would be more memorable if experienced as a "fever time" where summons would stay and help the player thereafter. To make up for the limitation, the MP cost was reduced to 0.[1]

EtymologyEdit

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

Materia means "matter" or "substance" in Latin, Spanish and Italian; it also means "subject" in Italian and Spanish, and is the ascendant of Portuguese "Matéria".

ReferencesEdit

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