
Summoning Magic is both a category of magic and a type of magic skill in Final Fantasy XI. It is used by Summoners to call forth powerful avatars to do their bidding. Most summons will remain perpetuated in battle alongside the Summoner, and will constantly expend a small amount of MP, known as its perpetuation cost, to remain summoned. However, a small number of them will only appear to use a special move and then vanish. For those that remain perpetuated, they can be controlled by the Summoner using Pet Commands.
Summoning Magic skill affects the spell interruption rate of magic that fall under its category, the spell recast speed of Elemental Spirits, and the accuracy, magic accuracy and duration of Blood Pacts.
Summoning Magic skill can be raised by using Summoning Magic, as well as by executing Blood Pacts.
Types of Avatars[]
There are three categories of avatars:
- Elemental Spirits, such as Air Spirit, remain on the field after being summoned. They can only be controlled using the most basic Pet Commands, and will cast magic autonomously around hostile targets. These avatars are the only ones that a summoner can use Elemental Siphon with.
- Blood Pact Avatars, such as Ifrit or Cait Sith, remain on the field after being summoned. In addition to basic Pet Commands, they each have a set of Blood Pacts that the Summoner can command them to use. These avatars also have access to a unique Blood Pact that can only be used with Astral Flow.
- Non-perpetuated Avatars, such as Atomos, do not remain on the field after being summoned, and as such do not have a perpetuation cost. They will only use a special ability, and then automatically release themselves. Some of such avatars can only be used during Astral Flow. Also, unlike other avatars, they cannot be summoned from level 1.
Elemental Spirits[]
| Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
|---|---|---|---|---|---|---|
| Fire Spirit | 10 | 1.0 | 10.0 | Fire | SMN 1 | |
| Summons a Fire Spirit to fight by your side. | ||||||
| Ice Spirit | 10 | 1.0 | 10.0 | Ice | SMN 1 | |
| Summons an Ice Spirit to fight by your side. | ||||||
| Air Spirit | 10 | 1.0 | 10.0 | Wind | SMN 1 | |
| Summons an Air Spirit to fight by your side. | ||||||
| Earth Spirit | 10 | 1.0 | 10.0 | Earth | SMN 1 | |
| Summons an Earth Spirit to fight by your side. | ||||||
| Thunder Spirit | 10 | 1.0 | 10.0 | Lightning | SMN 1 | |
| Summons a Thunder Spirit to fight by your side. | ||||||
| Water Spirit | 10 | 1.0 | 10.0 | Water | SMN 1 | |
| Summons a Water Spirit to fight by your side. | ||||||
| Light Spirit | 10 | 1.0 | 10.0 | Light | SMN 1 | |
| Summons a Light Spirit to fight by your side. | ||||||
| Dark Spirit | 10 | 1.0 | 10.0 | Dark | SMN 1 | |
| Summons a Dark Spirit to fight by your side. | ||||||
Blood Pact Avatars[]
| Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
|---|---|---|---|---|---|---|
| Carbuncle | 5 | 7.0 | 30.0 | Light | SMN 1 | |
| Summons Carbuncle to fight by your side. | ||||||
| Ifrit | 7 | 7.0 | 30.0 | Fire | SMN 1 | |
| Summons Ifrit to fight by your side. | ||||||
| Shiva | 7 | 7.0 | 30.0 | Ice | SMN 1 | |
| Summons to fight by your side. | ||||||
| Garuda | 7 | 7.0 | 30.0 | Wind | SMN 1 | |
| Summons Garuda to fight by your side. | ||||||
| Titan | 7 | 7.0 | 30.0 | Earth | SMN 1 | |
| Summons Titan to fight by your side. | ||||||
| Ramuh | 7 | 7.0 | 30.0 | Lightning | SMN 1 | |
| Summons Ramuh to fight by your side. | ||||||
| Leviathan | 7 | 7.0 | 30.0 | Water | SMN 1 | |
| Summons Leviathan to fight by your side. | ||||||
| Fenrir | 15 | 7.0 | 30.0 | Darkness | SMN 1 | |
| Summons Fenrir to fight by your side. | ||||||
| Diabolos | 15 | 7.0 | 30.0 | Darkness | SMN 1 | |
| Summons Diabolos to fight by your side. | ||||||
| Cait Sith | 5 | 7.0 | 30.0 | Light | SMN 1 | |
| Summons Cait Sith to fight by your side. | ||||||
Other[]
| Name | MP | Cast time (sec.) | Recast time (sec.) | Element | Jobs |
|---|---|---|---|---|---|
| AlexanderCan only be summoned when under the Astral Flow effect | 0Upon use of Perfect Defense, all MP is expended and Astral Flow will wear off | 1.0 | 60.0 | Light | SMN 75 |
| Summons Alexander to fight by your side. | |||||
| OdinCan only be summoned when under the Astral Flow effect | 0Upon use of Zantetsuken, all MP is expended and Astral Flow will wear off | 1.0 | 60.0 | Darkness | SMN 75 |
| Summons Odin to fight by your side. | |||||
| Atomos | 50 | 1.0 | 60.0 | Darkness | SMN 75 |
| Summons Atomos to fight by your side. | |||||
Etymology[]
Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.