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[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]] |
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]] |
Revision as of 05:44, 7 January 2015
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Summoners call powerful Espers from the world of illusion to fight at their side.
Description
The Summoner Job class is available to viera in Final Fantasy Tactics A2: Grimoire of the Rift. The Summoner's Magick growth is astounding, better even than nu mou Jobs.
The Summoners call on Espers to aid them in battle, either by damaging foes or healing and casting spell effects on the party. To compensate for this unique casting ability, their Move stat is low and their summons cannot be cast far and their summons cannot tell enemies from allies (unlike in Final Fantasy Tactics). They have the lowest HP growth in the game. With Sprint Shoes or Ninja Tabi and Halve MP equipped, she can be a deadly force. The change in KO mechanics makes the Summoner's Phoenix summon even more potent, as she no longer has to target her allies' bodies, and thus can revive her entire party with one spell.
A great combination is putting Red Magick on a Summoner and Doublecasting summons. By setting up equipment to absorb elements, a Summoner can use Blood Price and target spells so she hits herself, negating the cost (it is best to absorb holy as maduin is a slightly more powerful spell). Another deadly combo is having the Red Mage Summoner cast Kirin on herself to bestow Regen, allowing her to recover HP every turn.
The only notable Summoner in the game is Alys, one of the four bosses of Duelhorn.
Requirements
- To Use: Master 2 Elementalist A-Abilities
Stats
Weapons | Head | Body | Equip Shields? |
---|---|---|---|
Staves | Hats | Robes, Light Armor | No |
Move | Jump | Evasion | Unarmed Attack Raise |
Resilience | HP | MP | Atk | Def | Mgk | Res | Spd |
---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 0 | 19 | 60 | E | E | F | F | A | D | 56% |
Abilities
Summoning Magick
SUMMONERS use these abilities to call powerful Espers from the world of illusion.
Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
Unicorn | Cleansing Staff | Recovers HP and remedy status ailments to all units in a large area. | 4 | 250 | 16 |
Ifrit | Staff of Protection | Deals Fire damage to all units in a large area. | 4 | 300 | 16 |
Ramuh | Judicer's Staff | Deals Lightning damage to all units in a large area. | 4 | 300 | 16 |
Shiva | Serpent Staff | Deals Ice damage to all units in a large area. | 4 | 300 | 16 |
Kirin | Healing Staff | Bestows Regen to all units in a large area. | 4 | 250 | 16 |
Carbuncle | Pomegranate Staff | Bestows Reflect to all units in a large area. | 4 | 200 | 16 |
Phoenix | Nirvana | Restores a large amount of HP to all units in a large area and fully revives all KOed units. | 4 | 450 | 24 |
Maduin | Cheer Staff | Deals Holy damage to all units in a large area. | 4 | 350 | 24 |
Support
Skill | Equipment Learned From | Effect | AP To Master |
---|---|---|---|
Halve MP | Luminous Robe | Halves MP usage of all skills requiring it. | 400 |
Note
- All Summoner's summons can also be summoned by Animists using the Friend ability.
- The summons magickal effects are similar with the Illusionists' Illusions and Scholars' Lore.
Gallery
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