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FFD - Summoner

The Summoner is a job in Final Fantasy Dimensions obtained at the start of the story, and is shared by both parties. It is used for summoning Eidolons.

Appearance[]

The party wears robes with a horn accessory on their heads. While Nacht dons a navy blue outfit, Sol wears red robes, while Aigis wears green robes. Male Summoners have necklaces with green gems, while female summoners have necklaces with red gems.

Overview[]

The Summoner occupies a unique spot in Final Fantasy Dimensions in terms of its progression. Unlike the White and Black Mage, whose spells must be bought as the story progresses, the Summoner instead gains Eidolons by defeating them in boss battles in optional dungeons towards the end of each chapter. Additionally, the Eidolons are split between both groups and remain separate until the parties eventually merge in the late-game. In the early-game, it is thus useful to equip the Summoner with additional abilities and Fusion Abilities to broaden their offensive abilities. Although magically focused, a Summoner lags behind the Black Mage in Intelligence and a White Mage in Mind, though are still more potent in both stats than a Red Mage. They suffer from poor physical stats, including speed, but have more freedom in their equipment choices. Rods, staves, and whips allow them more optimization; Mind for Unicorn healing, Intelligence for damage, or whips for a speed boost. As they level up, Summoner helps provide access to a number of Fusion Abilities, such as Grand Delta and Deep Freeze. A number of their Fusion Abilities are useful for leveling Red Mage, who otherwise lack spells with power comparable to Firaga, Thundaga, and Blizzaga.

Statistics[]

Summoners have high MP, Intellect and Mind, below average Speed, poor HP, Strength and Vitality.

Level HP MP STR SPD VIT INT MND
1 26 22 4 7 6 12 12
10 116 70 6 10 9 16 16
20 357 130 8 12 11 21 21
30 762 192 10 15 14 26 26
40 1272 267 11 18 17 31 31
50 1801 342 13 21 19 36 36
60 2279 418 15 23 21 39 39
70 2671 508 17 26 24 44 44
80 2976 598 18 29 26 48 48
90 3201 688 20 31 29 52 52
99 3350 769 21 34 31 57 57


Abilities[]

  • Innate Abilities: Summon LV7
  • Equipment: Knives, Staves, Rods, Whips, Pointed Hats, Robes, Bangles

Summon[]

Ability Name Job Level AP Needed Slots Description
Summon LV1 1 30 2 Grants the ability to use Eidolons.
---- 2 50
---- 3 70
---- 4 90
MP+20% 5 130 1 Increases MP by 20%.
---- 6 130
Summon LV2 7 160 2
---- 8 180
Summon LV3 9 200 2
Slot+1 10 220 Number of slots increase by one.
---- 11 250
Summon LV4 12 270 2
---- 13 300
---- 14 320
Summon LV5 15 350 2
---- 16 380
Summon LV6 17 410 2
Call 18 440 2 Summons a random Eidolon without MP cost.
Slot+1 19 470 Number of slots increase by one.
Summon LV7 20 500 2

Eidolons[]

Level 1: Level 2: Level 3: Level 4:
Level 5: Level 6: Level 7:

Fusion Abilities[]

Levelling a Summoner can help provide access to eleven Fusion Abilities; two for the Warriors of Light, four for the Warriors of Darkness, and five that are shared by both. Due to the Eidolons being split amongst the two groups until the parties eventually merge, some Fusion Abilities are learned earlier or later, depending on the group. They are:

Fusion Ability Required Abilities Use MP Needed Image Notes
Gale Crescent Sylph + Kick Both 7 FFD Gale Crescent Physical attack, about 40% more powerful than Kick. Ranged (full damage regardless of row).
Deals wind damage to all enemies.
Grand Delta Thundaga + Ramuh Both 54 FFD Grand Delta Magic-based, cannot be reflected. About 15% weaker than Thundaga.
Deals lightning damage to all enemies and inflicts Paralysis, halting actions.
Sunder Earth Titan + Tremor Warriors of Darkness 34 FF Dimensions Sunder Earth Slightly over 3 times as powerful as a regular attack.
Deals heavy earth damage to a single target. Likely to miss.
Deep Freeze Stop + Shiva Both 38 FFD Deep Freeze Magic-based. Slightly weaker than Blizzaga.
Deals ice damage to a single target and causes time to stop, preventing action.
Meltdown Berserk + Hellfire Both 45 FF Dimensions Meltdown Magic-based, cannot be reflected. About 10% weaker than a single-target Firaga.
Deals fire damage to all allies and enemies.
Iai Odin + Final Thrust Warriors of Darkness 12 FFD Iai About 85% more powerful than a regular attack.
Deals damage and instantly kills a single enemy.
Dark Judgment Vacuum Wave + Diabolos Both 44 FF Dimensions Dark Judgment
Deals damage to all enemies equal to one-quarter of current HP.
Dispelga Dispel + Alexander Warriors of Light 57 FF Dimensions Dispelga
Removes magic effects from all enemies.
Moogle Dance Call + Frailty Polka Warriors of Darkness 40 FFD Moogle Dance
Decreases DEF and RES of all enemies.
Gigaflare Flare + Megaflare Warriors of Darkness 99 FFD Gigaflare Magic-based, cannot be reflected, breaks damage limit.*(Despite what the in-game description states, it actually hits all targets.) 20~25% more powerful than Ultima.
Deals magic damage to a single target.
Mega Raise Arise + Mega Flare Warriors of Light 99 FF Dimensions Mega Raise
Revives all allies and restores half of their maximum HP.

Gallery[]

Etymology[]

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

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