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[[Category:Final Fantasy Tactics Abilities]]
[[Category:Final Fantasy Tactics Abilities]]
[[Category:Magic Lists]]
[[Category:Magic Lists]]
[[Category:Command Abilities]]
[[Category:Command abilities]]
[[Category:Summon Magic]]
[[Category:Summon Magic]]

Revision as of 03:38, January 1, 2016

FFT wiki icon Summon (召喚魔法, Shōkan Mahō?, lit. Summon Magic) is an ability in Final Fantasy Tactics usable by the Summoner job that allows the summoning of espers to aid allies in battle or deal massive amounts of damage. The summon abilities are characteristic for ignoring targets' Magick Evasion (with the exception of Carbuncle, Sylph, and Lich), larger effect area, and distinguishing between friend and foe, so the defensive abilities will only help the allies and offensive abilities will only hit the enemies. In exchange for the convenience, the MP cost and casting time are higher than other magick abilities.

List of summons

Original Name WotL Name Description MP Cost Range Effect Speed JP Needed
Mogri Moogle Moogle Charm. An esper that soothes injuries with a purifying breeze, restoring HP.
Quote: "Kupo! Round and round you go! Moogle!"
8 4 3 34 110
Shiva Glacial Shards. An esper with punishingly frigid breath.
Element: Ice.
Quote: "Wind, fade to silence and light, give us power! Shiva!"
24 4 3 25 200
Ramuh Judgment Bolt. An esper that relentlessly rains down lightning.
Element: Lightning.
Quote: "Master of creation, impart thy help! Ramuh!"
24 4 3 25 200
Ifrit Infernal Blaze. An esper whose breath of flame scorches the battlefield.
Element: Fire.
Quote: "King of flames, burn into cinders! Ifrit!"
24 4 3 25 200
Titan Gaia's Wrath. An esper that levels the earth with a mighty blow.
Element: Earth.
Quote: "Bear down with land energy! Titan!"
30 4 3 20 220
Golem Earthen Wall. An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached.
Quote: "Earth-minded soul, protect us! Golem!"
40 - All allies 34 500
Carbunkle Carbuncle Ruby Light. An esper whose ruby light reflects magicks cast on allies.
Effect: Reflect.
Quote: "Impart light to fight our holy war! Carbunkle!"
30 4 3 25 350
Bahamut Megaflare. An esper that attacks with its fearsome breath.
Quote: "Scorch with dragon flame! Bahamut!"
60 4 4 10 1600
Odin Obliteration. An esper that charges through the battlefield astride a fearsome mount, doing great damage.
Quote: "Slash away with the Land's fury! Odin!"
50 4 4 12 900
Leviathan Tidal Wave. An esper that engulfs the battlefield in a massive tidal wave.
Element: Water.
Quote: "Sea fang, attack with water's power! Leviathan!"
48 4 4 12 850/860
Salamander Wyrmfire. An esper that scorches the battlefield with its savage flames.
Element: Fire.
Quote: "Evil flames, entrust your power to us! Salamander!"
48 4 3 12 820/860
Silf Sylph Whispering Wind. An esper that employs the lingering life force of windswept leaves to silence enemies.
Effect: Silence.
Quote: "Show us to put our lives back on track! Silf!"
26 4 3 20 400
Fairy Faerie Fey Light. An esper that restores HP.
Quote: "Shiny crystal light, energize! Fairy!"
28 4 3 25 460/400
Rich Lich Descending Darkness. An esper born in, of, and to darkness. Deals out devastating dark damage.
Element: Dark.
Quote: "Death song, death door, death river awaiting! Rich!"
40 4 3 12 600
Cyclops Climactic Fear. An esper whose forceful blows tear the battlefield asunder.
Quote: "Scatter frozen blades of air! Clops!"
62 4 3 12 1000
Zodiac Zodiark Darkening Cloud. An esper that bathes the earth in radiant beams of focused starlight.
Quote: "Attack by the Master of commandments! Zodiac!"
Note: Must be cast on the Summoner for them to learn it (or can be learned by casting it on an enemy summoner and learning it from their crystal)
99 4 4 10 -



Template:FFT Template:Summons

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