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Bartz summons.

Summon magical beasts for aid.


FFV Summon Icon iOS.png Summon (しょうかん, Shōkan?) is a skillset learned by the Summoner that calls a Summoned Monster (Esper on RPGe SNES and summoned beast on PlayStation) into battle. By leveling up the Summoner, the ability can call forth increasingly powerful creatures when assigned to another job. When a party member's job is Summoner, they can summon all the summoned monsters regardless of level. It is disabled if the user is silenced.


The summons' effects vary, but most of them deal elemental damage to opponents. The elemental attacks can thus be boosted with equipment that has an elemental affinity. The main difference between summon spells and Black Magic spells is that there is no split damage property; while Black and White spells have their power factors halved when using a single-target/multi-target modular spell to affect multiple targets, summon spells hit all targets for their full power. This makes summons more useful against multi-target bosses or groups of enemies, particularly summons of similar level and MP cost to Black Magic spells.

The Level 1 summons are bought from a shop in Walse. Many must be obtained by defeating the summoned monster in battle; some are random encounters and some are bosses in dungeons. Some are obtained by finding the scene that gives the party the summon.

The Summoner's Call ability lets the user summon any of the obtained monsters without MP cost. It is possible to skip early summons in order to increase the odds of later, more powerful summons occurring as a result.

Any job equipped with Summon Level 1 will gain their character's base Freelancer Magic +17 if their default stat is lower. For each additional Summon level up to level 5, the Magic bonus is increased by 4 per level, for a maximum of +33 Magic at Summon Level 5.

Thus, the base Magic stat for a character with Summon equipped is as follows:

  • Summon Level 1 = Base Freelancer Magic +17
  • Summon Level 2 = Base Freelancer Magic +21
  • Summon Level 3 = Base Freelancer Magic +25
  • Summon Level 4 = Base Freelancer Magic +29
  • Summon Level 5 = Base Freelancer Magic +33

Upon mastery, Freelancers and Mimes gain the Summoner's base Magic unless they already have a higher base from another mastered job.

After leveling up the Summoner job, a character can have the Summon ability equipped on any other job and use any summon whose associated level has been attained by the Summoner. Therefore, to be able to use all summons as a non-Summoner, a character must level their Summoner job up to level 5. Summon is the primary ability for Summoners, who can use all summons without the need to attain a summon's associated level first.

The Summon ability requires 15 AP for level 1, 30 for level 2, 45 for level 3, 60 for level 4 and 100 for level 5. For an additional 500 AP, the Summoner can learn "Call", another summon ability that performs a random summon for 0 MP.

List of summons[]

Summon MP Level Obtained Effect (Power Factor) Image
5 1 Buy: Walse (300 gil) Chocobo Kick: 92%: Low non-elemental magic damage to a single enemy. (30)

Fat Chocobo: 8%: Moderate non-elemental damage to all enemies. (75)

Choco Kick.
Fat Chocobo.
Sylph 8 1 Buy: Walse (350 gil) Whisperwind: Attacks a single enemy, and all party members recover the damage inflicted, split equally among them (so ¼ each if all four are conscious). (30) Whisperwind.
Remora 2 1 Buy: Walse (250 gil) Constrict: Paralyzes an enemy. Constrict.
Ifrit 11 2 Drop: Ifrit (Library of the Ancients) Hellfire: Fire damage to all opponents. (45) Hellfire.
Shiva 10 2 Drop: Shiva (Castle Walse) Diamond Dust: Ice damage to all opponents. (38) Diamond Dust.
Ramuh 12 2 Drop: Ramuh (random encounter, forest outside Istory or castle section of Interdimensional Rift) Judgment Bolt: Lightning damage to all opponents. (53) Judgement Bolt.
Golem 18 3 Drop: Golem (Drakenvale or Interdimensional Rift, room with Omega) Earthen Wall: The party negates (20 + caster's level) * 50 HP of incoming, physical damage. Earthen Wall.
Titan 25 3 Drop: Titan (Karnak Meteorite) Gaia's Wrath: Earth-damage to all ground-based opponents. (110) Gaia's Wrath.
33 3 Drop: Catoblepas (northwest island, Galuf's World (accessed via submarine)) Demon Eye: Petrifies target. Demon Eye.
Syldra 32 4 Pirates' Hideout (Merged World) Thunderstorm: Wind damage to all opponents. (165) Thunderstorm.
45 4 Drop: Carbuncle (Castle Exdeath) Ruby Light: Casts Reflect to all party members. Ruby Light.
Odin 48 4 Drop: Odin (Castle Bal's basement, entered from Jachol Cave) Zantetsuken: Instantly kills all opponents.

Gungnir: Used if any of the opponents is heavy; non-elemental damage to one opponent. (255)

39 5 Drop: Leviathan (Istory Falls) Tsunami: Water damage to all opponents. (195) Tsunami.
66 5 Drop: Bahamut (North Mountain) Mega Flare: Non-elemental damage to all opponents. (250) Mega Flare.
99 5 Phoenix Tower Flames of Rebirth: Fire damage to all opponents and revives a KO'd ally with full HP and MP. (105) Flames of Rebirth.
Eggman Summoned through Magic Lamp Egg Chop: Deals no damage. Egg Chop.

Other appearances[]

Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

Some of the summons appear.

Final Fantasy Airborne Brigade[]

Some of the summon attacks appear.

Ability Cards
Legend Cards

Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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For the summon sequences, see: Summon (Final Fantasy V)/Videos


Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.