Stranger of Paradise Final Fantasy Origin is an action RPG and a spin-off title in the Final Fantasy franchise developed by Koei Tecmo Games and Team Ninja, and published by Square Enix, released March 18th, 2022. Revealed on June 13, 2021 at the Square Enix Presents digital presentation for that year's E3, Stranger of Paradise follows Jack, Ash, Jed, Neon and Sophia in their quest to defeat Chaos as Warriors of Light.
A trial version of the game was released the same day as the reveal, exclusively on PlayStation 5. However, the demo was "corrupt and unplayable" at the time of release, with Square Enix promising they would resolve the issue. Two days later the issue was resolved with a patch and the demo time was extended to compensate for it.
A second limited time demo was released on October that same year for both PlayStation 5 and the Xbox Series X|S. This was released alongside more previews of the game accompanying a new TGS trailer and a release date. 
A third and final demo, was released on March 9th, 2022 for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. This demo is an initial portion of the full game, up to the Western Keep, with its save data carrying over to the final release.
Stranger of Paradise features an action heavy battle system, that is said to "link to the story". The player controls Jack, who can change Jobs and equip 8 different kinds of weapons and features a party that consists of 3 characters at a time. Party members' equipment can be changed and customized. Additionally, players can take on levels in multiplayer, with up to 3 people, each controlling a party different party member.
Jack and his companions can change jobs, with the player controlled one being able to switch between two jobs on the fly. Jobs can be upgraded using job points across a job tree.
- Basic Jobs
- Advanced Jobs
- White Mage
- Black Mage
- Red Mage
- Expert Jobs
- Void Knight
- Dark Knight
- Cyclic Warrior
Map Screen and missions
Most interactions in the game begin from the map screen, which allows the player to choose locations to visit, equip their characters, access the smithy, and perform the "Talk" action with the people of Cornelia. Talk allows the party to interact with people located in Cornelia, with the conversations changing depending on the current story mission.
The game is split into missions which can be accessed from the world map. Locations have story missions, bookended by cutscenes, and side missions that grant additional items and experience. Although they use the same maps and geometry, side missions have remixed enemy encounters and different available paths.
Set in a "dark fantasy world" version of the setting of the original Final Fantasy, Jack and his companions claim to be Warriors of Light, though they harbor doubts about their place in the prophecy.
Final Fantasy takes place in an unnamed fantasy world with three large continents. The world's elemental powers are determined by the state of four glowing crystals that each govern one of the four classical elements: earth, fire, water, and wind. But it is not the same world as depicted in first Final Fantasy game. Additionally, various locations in the world are based on settings from other Final Fantasy games. The "Fool's Missives" logs in the Archives section refer to other games in the series as "Dimensions".
- Chaos Shrine, a shrine that appeared suddenly, sent from some unknown future to the present. Based on the Chaos Shrine from Final Fantasy.
- Pravoka Seagrot, captured by pirates led by the captain Bikke. Based on the Sastasha Seagrot from Final Fantasy XIV.
- Western Keep, an ancient, war scarred castle where the dark elf king Astos resides. Based on Castle Palamecia from Final Fantasy II.
- Refrin Wetlands, a land in which there exists something that can cause "distortions" in the world and propagate darkness. Based on the Sunleth Waterscape from Final Fantasy XIII.
- Crystal Mirage, an ancient translucent tower in the middle of a forest. Based on the Crystal Tower from Final Fantasy III.
- Flying Fortress, a highly advanced fortress in the clouds full of mechanical contraptions that houses Tiamat. Based on the Tower of Babil from Final Fantasy IV.
- The Wicked Arbor, a dense forest shrouded in miasma. Based on Evil Forest from Final Fantasy IX.
- Mt. Gulg, an active volcano that is difficult to traverse that houses Marilith. Based on the Fire Cavern from Final Fantasy VIII.
- Hallowed Massif, a frost laden mountain prone to avalanches. Based on Mt. Gagazet from Final Fantasy X.
- Cavern of Earth, an ancient tomb that houses Lich. Based on the Tomb of Raithwall from Final Fantasy XII.
- Ruins of Machina, a long abandoned mechanized facility still guarded by a Soul Cannon. Based on Ronka Ruins from Final Fantasy V.
- Sunken Shrine, a technologically advanced shrine that houses Kraken. Based on the Junon Underwater Reactor from Final Fantasy VII.
- The Ancients' Tower, a white tower filled with trap mechanisms. Based on Delkfutt's Tower from Final Fantasy XI.
- Vigilia Court, a twin-headed tower of modern design. Based on the Citadel from Final Fantasy XV.
- Terra Tortūra, a landscape filled with floating islands, monsters and traps. Based on the Floating Continent from Final Fantasy VI.
The Four Fiends took control of the crystals over the course of four centuries, their dwindled light resulting in the world’s decline. At an unspecified point, the sage Lukahn tells of a prophecy about four "Warriors of Light", who will save the world in a time of darkness.
Three of the Warriors of Light- Jack, Ash, and Jed - arrive at the kingdom of Cornelia, each carrying a darkened crystal of each element. They offer their services to the King of Cornelia to kill the source plaguing the world: Chaos. Before leaving, the warriors are approached bY kingdom's princess Sarah to find a missing Cornelian knight named Garland. They encounter a person matching Garland’s description at the Chaos Shrine, only to be revealed as another Warrior of Light named Neon who lose her comrades and join Jack’s group.
The four assembled Warriors of Light travel east to Pravoka for details of their mission from the mayor, only to end up liberating the town from a band of pirates and have them take them to the abode of the dark elf Astos for the answers they seek.
- Jack's party
- Jack Garland, the player character, whose goal is to kill Chaos; he carries a darkened crystal orb that resonates with others who have them.
- Ash, one of Jack's companions, who also carries a crystal orb.
- Jed, one of Jack's companions, who also carries a crystal orb.
- Neon, a warrior whose party fell in their quest to defeat Chaos, who took the form of Chaos Advent to give the world a chance to strike them down. She carries a crystal orb and joins Jack in his quest.
- Sophia, a woman who, much like Jack, wants to see Chaos purged from the world. She carries a crystal orb and joins Jack in his quest.
- Garland, a knight that journeyed to the Chaos Shrine prior to the party with the same goal that now claims to have become Chaos.
- The King of Cornelia, who entrusts Jack's party with defeating Chaos.
- Queen Jayne of Cornelia, who cares much for her children and the people of her kingdom.
- Princess Sarah, a princess who plays the Lute and was in love with Jack.
- Mia, Sarah's younger sister.
- Bikke, a pirate captain that's taken over Pravoka.
- Astos, the Dark Elf prince, who has a history with Jack.
- Lufenians, a mysterious advanced civilisation whose machinations still affect the present day.
- Lich, a Fiend of Earth that faces Jack's party in battle.
- Tiamat, a Fiend of Wind that faces Jack's party in battle.
- Kraken, a Fiend of Water that faces Jack's party in battle.
- Marilith, a Fiend of Fire that faces Jack's party in battle.
- Chaos, a being that may be more myth than creature, its existence fuels Jack's quest.
Tetsuya Nomura came up with the concept for Stranger of Paradise, an action game where one conquers dungeons, around the time after the release of Dissidia 012 Final Fantasy, and united that concept with a series of Final Fantasy games he was ideating that were focused around "the story of an angry man", being Garland from the first Final Fantasy. Nomura considered it a challenge to find a middle ground for the title, between "mature" and "stylish".
Around the time Stranger of Paradise was ideated, Dissidia Final Fantasy NT was in development, in collaboration with Team Ninja. Due to their pedigree in action games, the team at Square Enix looked to collaborate with them again for this title.
During development the team was unsure if they should allow players to direct party members and influence their growth, but would make that decision based on feedback from the demo. There was a thought among the development team of having only Jack in combat, but it was decided against as they felt the concept of a party was integral to the Final Fantasy series. The game itself can be played in online cooperative multiplayer, with other players being able to take control of companions. This was done in an effort to balance the game out for people that do not regularly play action games, allowing them to team up to decrease the difficulty of the game.
The team took efforts to attempt to fit the game as an "authentic Final Fantasy" title, ensuring the vocabulary and systems fit with what was previously established, while also finding that the differences are part of what make each title feel like one. Game director Daisuke Inoue was told by various developers that worked in older Final Fantasy titles that the willingness to take new ideas characterized the Final Fantasy series. When thinking of the different locales for the game to explore, the team took inspiration from other Final Fantasy titles and added areas from multiple games, though adjusted from their original setting to fit with the tone of the game.
Following the feedback from the first Trial Version, the team focused on improving certain aspects of the game, including graphical improvements, better lighting, combat and difficulty adjustments, AI improvement and frame rate consistency.
The game released on March 18th, 2022, in both physical and digital formats, excluding PC where it released exclusively digitally through the Epic Games Store. Additionally a Digital Deluxe Edition of the game launched the same day and includes access to a digital artbook, digital mini soundtrack and access to the Season Pass, including upcoming DLC Trials of the Dragon King, Wanderer of the Rift and Different Future. Pre-ordering either digital edition will receive early access to the game as well as the Braveheart weapon and the Lustrous Shield. All purchases are similarly eligible to obtaining the early purchase bonus weapon Rebellion.
Upon the release of its reveal trailer, Stranger of Paradise received mockery for its dialogue, particularly the repetition of the word Chaos, with publications citing its tone as "super-edgy" and "so bad it's good".
Seemingly as response to the mockery, the second trailer distanced itself from using the word "Chaos" in the English version, with producer Jin Fujiwara mentioning in an interview that the team was not particularly pleased with the initial reception, citing the initial mystery as part of the reason the word was repeated so much. Despite this, the game received further mockery for a scene in the second demo, with publications comparing Jack's attitude to "a stubborn child who doesn’t want to listen to their mom" and "the demeanor of a moody teenage boy", though others hoped the game was "in on the joke" and "self-aware." Despite the tone, the game's demo was generally praised for its combat options and scope.
|Concept & Creative Producer & Character Design||Tetsuya Nomura|
|Logo illustration||Yoshitaka Amano|
|Story & Scenario||Kazushige Nojima|
|Director (Square Enix)||Daisuke Inoue|
|Producer (Square Enix)||Jin Fujiwara|
|Executive Producer (Square Enix)||Shinji Hashimoto|
|Executive Producer (Square Enix)||Ichiro Hazama|
|Executive Producer (Square Enix)||Yoshinori Kitase|
|Director (Koei Tecmo Games)||Hiroya Usuda|
|Director (Koei Tecmo Games)||Nobumichi Kumabe|
|Producer (Koei Tecmo Games)||Fumihiko Yasuda|
|Executive Producer (Koei Tecmo Games)||Yosuke Hayashi|
|Executive Producer (Koei Tecmo Games)||Hisashi Koinuma|
|Chaos Design||Takayuki Takeya|
|Main Composer||Naoshi Mizuta|
|Music||Hidenori Iwasaki, Ryo Yamazaki|
|Jack Garland||Kenjiro Tsuda||Mocean Melvin|
|Ash||Atsushi Miyauchi||Mark Neely|
|Jed||Yusuke Suda||Alejandro Saab|
|Neon||Kana Okazaki||Alejandra Reynoso|
|Sophia||Mayumi Asano||Laura Post|
|Princess Sarah||Yume Miyamoto||Cherami Leigh|
|King of Cornelia||Mugihito||Fred Tatasciore|
|Queen Jayne||Miyuki Ichijou||Mary Elizabeth McGlynn|
|Minister Lagone||Akio Harose||Tom Taylorson|
|Mia||Natsuki Inaba||Isabella Crovetti|
|Astos||Yoji Ueda||Todd Haberkorn|
|Bikke||Kousuke Goto||Jake Eberle|
|Lufenian||Kimiko Saito||Mari Weiss|
|Chaos Advent||Koji Ishii||Christopher Sabat|
- Promotional screenshots
- Square Enix (2021, June 13). "STRANGER OF PARADISE FINAL FANTASY ORIGIN ANNOUNCED FOR 2022 RELEASE ON PLAYSTATION®5, PLAYSTATION®4, XBOX SERIES X|S, XBOX ONE AND PC". Archived from the original on 13 June 2021.
- Baird, Scott (2021, June 13). "Stranger of Paradise Final Fantasy Origin Demo Is Corrupt And Unplayable". From Screenrant. Archived from the original on 13 June 2021.
- Square Enix (2021, October 1). "STRANGER OF PARADISE FINAL FANTASY ORIGIN TO LAUNCH ON MARCH 18, 2022". Archived from the original on 13 October 2021.
- Square Enix (2021, October 2). "SQUARE ENIX AND KOEI TECMO GAMES PARTICIPATE IN STRANGER OF PARADISE FINAL FANTASY ORIGIN PANEL AT TOKYO GAME SHOW". Archived from the original on 13 October 2021.
- Square Enix (2022, March 9). "STRANGER OF PARADISE FINAL FANTASY ORIGIN DEMO AVAILABLE LATER TODAY". Archived from the original on 9 March 2022.
- Professor Tsutsumi; Sugihara, Takahiro (2021, June 17). "『FFオリジン』開発スタッフインタビュー！ 『FFI』に絡んだ世界観やジャックたちの秘密、バトルなどについて直撃【E3 2021】". From Famitsu. Archived from the original on 17 June 2021.
- Square Enix Team (2021, June 18). "STRANGER OF PARADISE FINAL FANTASY ORIGIN – the Famitsu interview". From Square Enix Blog. Archived from the original on 20 June 2021.
- Heaney, Duncan (2021, October 13). "“Please forgive us for killing the cactuar!” - FINAL FANTASY ORIGIN interview". From Square Enix Blog. Archived from the original on 13 October 2021.
- Zwiezen, Zack (2021, June 13). "Chaos? Chaos??? ...Chaos!!!!!!". From Kotaku. Archived from the original on 13 June 2021.
- Minotti, Mike (2021, June 13). "Final Fantasy Origin: Stranger of Paradise is super-edgy and hard". From VentureBeat. Archived from the original on 13 June 2021.
- Messner, Steven (2021, June 13). "This newly revealed Final Fantasy game is so bad it's good". From PC Gamer. Archived from the original on 13 June 2021.
- Walker, Ian (2021, October 4). "New Final Fantasy Origin Trailer 100% Chaos-Free After Last One Got Memed". From Kotaku. Archived from the original on 13 October 2021.
- Pelliccio, Meg (2021, October 1). "Stranger Of Paradise: Final Fantasy Origin Interview: Daisuke Inoue, Jin Fujiwara, And Fumihiko Yasuda". From TheGamer. Archived from the original on 13 October 2021.
- Diaz, Ana (2021, October 1). "Final Fantasy Origin’s Jack feels like he’s trolling us". From Polygon. Archived from the original on 13 October 2021.
- (2021, October 1). "Stranger Of Paradise Confirms That Butt Rock Is Part Of Final Fantasy's Canon". From GameSpot. Archived from the original on 13 October 2021.
- Donaldson, Alex (2021, October 1). "Stranger of Paradise Final Fantasy Origin brings a little FF13 to its world - hands-on". From VG247. Archived from the original on 13 October 2021.
- Parrish, Ash (2021, October 4). "Stranger of Paradise Final Fantasy Origin has a new demo, and it’s awesome". From The Verge. Archived from the original on 13 October 2021.
- Hornshaw, Phil (2021, October 1). "Stranger Of Paradise: Final Fantasy Origin Lets You Take The Right Job For The Job". From GameSpot. Archived from the original on 13 October 2021.