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− | {{FFXII |
+ | {{sideicon|prime=FFXII}} |
+ | {{infobox enemy |
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+ | | release = FFXII |
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⚫ | |||
+ | | image = Storm xii.jpg |
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⚫ | |||
⚫ | |||
+ | | lit = Thunder Element |
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⚫ | |||
+ | |aiscript = true |
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+ | }} |
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+ | '''Storm Elemental''' is an enemy in ''[[Final Fantasy XII]]'' found on the [[Giza Plains (Final Fantasy XII)|Giza Plains]] during the Rains. It only [[Spawning enemies|spawns]] when it is [[weather|raining]], either regular rain or a thunder storm. It spawns in the Warrior's Wash, North Bank, and South Bank areas. |
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+ | |||
+ | Three of them are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#30|Stage 30]] alongside a [[Gil Snapper (Final Fantasy XII)|Gil Snapper]]. |
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+ | |||
⚫ | Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its [[Final Fantasy XII enemy abilities#Thundara|Thundara]] spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or [[Magick (ability type)|magick]] is used nearby. |
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+ | |||
+ | == Bestiary entry == |
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⚫ | |||
⚫ | :''Being an elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the storm-lights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teachings of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders.'' |
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⚫ | |||
+ | |||
+ | ==Stats== |
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+ | The Original Japanese Guidebook cites Storm Elementals' MP as being 6000, but subsequent guides list it as 999. |
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+ | {{infobox enemy stats FFXII |
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| name = Storm Elemental |
| name = Storm Elemental |
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+ | | class = Storm Elemental |
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− | | image = [[Image:Storm_xii.jpg|200px]] |
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− | | |
+ | | genus = Elemental |
+ | | prev = Urstrix (Final Fantasy XII) |
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| bestiary = 017 |
| bestiary = 017 |
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| next = Slaven |
| next = Slaven |
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− | | |
+ | | level = 25 |
− | | |
+ | | evade = 3 |
− | | |
+ | | hp = 14,830 |
− | | |
+ | | mp = 999 |
− | | |
+ | | strength = 25 |
− | | |
+ | | attack power = 45 |
− | | |
+ | | defense = 42 |
− | | |
+ | | magick power = 28 |
− | | |
+ | | magick resist = 44 |
− | | |
+ | | vitality = 34 |
− | | |
+ | | speed = 20 |
− | | |
+ | | exp = 5,583 |
− | | |
+ | | cp = 675 |
− | | |
+ | | gil = 0 |
− | | |
+ | | fire = Immune |
− | | |
+ | | ice = Weak |
− | | |
+ | | lightning = Absorb |
− | | |
+ | | water = Immune |
− | | |
+ | | wind = Immune |
− | | |
+ | | earth = Immune |
− | | |
+ | | dark = Immune |
− | | |
+ | | holy = Immune |
+ | | location = [[Giza Plains (Final Fantasy XII)|Giza Plains - The Rains]] (Giza's North Bank, Giza's South Bank, Warrior's Wash) |
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⚫ | |||
+ | | spawn condition = Rain / Heavy Rain |
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⚫ | |||
⚫ | |||
+ | | steal 1 = [[Loot (Final Fantasy XII)#Storm Magicite|Storm Magicite]] |
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− | | Bestiary Location = Giza Plains |
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+ | | steal 2 = [[Loot (Final Fantasy XII)#Feystone|Feystone]] |
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⚫ | |||
+ | | steal 3 = [[Loot (Final Fantasy XII)#Storm Crystal|Storm Crystal]] |
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− | | Common Steal = Storm Magicite |
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+ | | drop 1 = [[Loot (Final Fantasy XII)#Storm Magicite|Storm Magicite]] |
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− | | Uncommon Steal = Feystone |
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+ | | drop 2= [[Loot (Final Fantasy XII)#Storm Stone|Storm Stone]] |
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− | | Rare Steal = Storm Crystal |
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+ | | drop 3 = [[Loot (Final Fantasy XII)#Feystone|Feystone]] |
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− | | High Drop = Storm Magicite |
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+ | | drop 4 = [[Loot (Final Fantasy XII)#Storm Crystal|Storm Crystal]] |
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− | | Medium Drop = Storm Stone |
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− | | |
+ | | monograph = Pebble |
+ | | monograph rate = 10 |
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− | | Very Low Drop = Storm Crystal |
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+ | | monograph type = Sage |
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− | | Monograph = Pebble (10%) |
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+ | | canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]] |
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− | | Canopic = Arcana (16%) |
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− | | |
+ | | canopic rate = 16 |
+ | | magicks = [[Final Fantasy XII enemy abilities#Thundara|Thundara]], [[Final Fantasy XII enemy abilities#Protect|Protect]], [[Final Fantasy XII enemy abilities#Shell|Shell]], [[Final Fantasy XII enemy abilities#Silence|Silence]], [[Final Fantasy XII enemy abilities#Sleep|Sleep]] |
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⚫ | |||
+ | | innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]] |
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− | | Attack(s) = N/A |
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+ | | conditional augments = When HP<50% and attacked by its weak element: [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]] |
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− | | Abilities = [[Thundara]], [[Protect (Ability)|Protect]], [[Shell (Ability)|Shell]], [[Silence (Ability)|Silence]], [[Sleep (Ability)|Sleep]] |
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+ | | petrify = Immune |
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− | | Innate = Safety, Null VIT, Spellbreaker, Return Damage, Half MP Cost |
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+ | | doom = Immune |
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− | | Immune to = [[Instant Death|Death]], [[Petrify]], [[Doom (Status)|Doom]], [[Stop (Status)|Stop]], [[Confusion|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Oil (Status)|Oil]], [[Sap]], [[Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], Fractional Damage, Sight Unseeing, [[Osmose|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], Wither, [[Addle]] |
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+ | | stop = Immune |
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− | | Additional = Magick Shield at HP<50%<br/>Sage's Monograph Drop: Pebble (10%)<br/> Canopic Jar: Arcana (16%) |
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+ | | confuse = Immune |
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+ | | sleep = Immune |
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+ | | disease = Immune |
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+ | | lure = Immune |
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+ | | reverse = Immune |
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+ | | slow = Immune |
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+ | | disable = Immune |
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+ | | silence = Immune |
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+ | | poison = Immune |
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+ | | oil = Immune |
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+ | | sap = Immune |
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+ | | berserk = Immune |
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+ | | docile = true |
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⚫ | |||
+ | | movement type = Float |
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+ | | movement speed = Normal |
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+ | | elemental affinity = Lightning |
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}} |
}} |
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− | {{Q|Take care during the Rains, kupo. Those big lightning balls don't mess around.|Nutsy}} |
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⚫ | |||
− | == |
+ | == AI script == |
+ | {{Enemy AI FFXII |
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⚫ | |||
+ | |magickname1 = [[Final Fantasy XII enemy abilities#Thundara|Thundara]] |
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− | '''Classification''': Elemental |
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+ | |magickcond1 = Any time (50%). |
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+ | |magickname2 = [[Final Fantasy XII enemy abilities##Protect|Protect]] |
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+ | |magickcond2 = When docile (on any ally: 25%). |
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+ | |magickname3 = [[Final Fantasy XII enemy abilities##Shell|Shell]] |
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+ | |magickcond3 = When docile (on any ally: 25%). |
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+ | |magickname4 = [[Final Fantasy XII enemy abilities#Silence|Silence]] |
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+ | |magickcond4 = When enemy is casting Magicks (on that enemy: 100%). |
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+ | |magickname5 = [[Final Fantasy XII enemy abilities#Sleep|Sleep]] |
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+ | |magickcond5 = Any time (5%) |
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+ | |augmentname1 = [[Final Fantasy XII enemy abilities#nAti-Magick|Anti-Magick]] |
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+ | |augmentcond1 = When HP < 50% and attacked by its weak element. |
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+ | |targeting = Attacks closest enemy. |
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+ | |info = Detects Magick. |
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+ | }} |
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+ | ==Etymology== |
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⚫ | |||
⚫ | '' |
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+ | |||
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⚫ | |||
+ | * [[Holy Elemental]] |
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⚫ | |||
+ | * [[Water Elemental (Final Fantasy XII)|Water Elemental]] |
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+ | [[de:Blitzelementar]] |
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− | + | [[Category:Enemies in Final Fantasy XII]] |
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− | [[Category:Final Fantasy XII Enemies]] |
Revision as of 01:05, 11 April 2020
Template:Sideicon Storm Elemental is an enemy in Final Fantasy XII found on the Giza Plains during the Rains. It only spawns when it is raining, either regular rain or a thunder storm. It spawns in the Warrior's Wash, North Bank, and South Bank areas.
Three of them are also fought in the Zodiac versions' Trial Mode at Stage 30 alongside a Gil Snapper.
Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its Thundara spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or magick is used nearby.
Bestiary entry
Page 1: Observations
- Being an elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the storm-lights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teachings of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders.
Page 2: Aletap Rumors
Stats
The Original Japanese Guidebook cites Storm Elementals' MP as being 6000, but subsequent guides list it as 999.
AI script
Abilities | ||
---|---|---|
Type | Name | Condition |
Thundara | Any time (50%). | |
Protect | When docile (on any ally: 25%). | |
Shell | When docile (on any ally: 25%). | |
Silence | When enemy is casting Magicks (on that enemy: 100%). | |
Sleep | Any time (5%) | |
Anti-Magick | When HP < 50% and attacked by its weak element. | |
Properties | ||
Type | Property | |
Targeting | Attacks closest enemy. | |
Linking | ||
Attacks | ||
Pursuit | ||
Other Information | Detects Magick. |
Etymology
elemental is a mythic being described in occult and alchemical works from around the time of the European Renaissance and particularly elaborated in the 16th century works of Paracelsus.
AnRelated enemies
- Air Elemental
- Dark Elemental
- Earth Elemental
- Fire Elemental
- Holy Elemental
- Ice Elemental
- Water Elemental
- Earth Chaosjet (Boss)
- Fire Chaosjet (Boss)
- Water Chaosjet (Boss)
- Air Chaosjet (Boss)
- Ice Azer (Boss)