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|aiscript = true
 
|aiscript = true
 
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The '''Storm Elemental''' is an enemy in ''[[Final Fantasy XII]]'' found on the [[Giza Plains (Final Fantasy XII)|Giza Plains]] during the Rains. It only [[Spawning enemies|spawns]] when it is [[weather|raining]], but sometimes will spawn during a thunderstorm. It spawns in the Warrior's Wash, North Bank, and South Bank areas.
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The '''Storm Elemental''' is an enemy in ''[[Final Fantasy XII]]'' found on the [[Giza Plains (Final Fantasy XII)|Giza Plains]] during the Rains. It only [[Spawning enemies|spawns]] when it is [[weather|raining]], either regular rain or a thunder storm. It spawns in the Warrior's Wash, North Bank, and South Bank areas.
   
 
Three of them are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#30|Stage 30]] alongside a [[Gil Snapper (Final Fantasy XII)|Gil Snapper]].
 
Three of them are also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#30|Stage 30]] alongside a [[Gil Snapper (Final Fantasy XII)|Gil Snapper]].
   
Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its [[Thundara (ability)|Thundara]] spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or [[Magick (ability type)|magick]] is used nearby.
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Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its [[Final Fantasy XII enemy abilities#Thundara|Thundara]] spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or [[Magick (ability type)|magick]] is used nearby.
   
 
== Bestiary entry ==
 
== Bestiary entry ==
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| monograph rate = 10
 
| monograph rate = 10
 
| monograph type = Sage
 
| monograph type = Sage
| canopic = Arcana
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
 
| canopic rate = 16
 
| canopic rate = 16
| magicks = [[Thundara (ability)|Thundara]], [[Protect (ability)|Protect]], [[Shell (ability)|Shell]], [[Silence (ability)|Silence]], [[Sleep (ability)|Sleep]]
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| magicks = [[Final Fantasy XII enemy abilities#Thundara|Thundara]], [[Final Fantasy XII enemy abilities#Protect|Protect]], [[Final Fantasy XII enemy abilities#Shell|Shell]], [[Final Fantasy XII enemy abilities#Silence|Silence]], [[Final Fantasy XII enemy abilities#Sleep|Sleep]]
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]]
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| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Resist Guns/Measures|Resist Guns/Measures]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]], [[Final Fantasy XII enemy abilities#Half MP|Half MP]]
| conditional augments = Anti-Magick
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| conditional augments = When HP<50% and attacked by its weak element: [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]]
 
| petrify = Immune
 
| petrify = Immune
 
| doom = Immune
 
| doom = Immune
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| sleep = Immune
 
| sleep = Immune
 
| disease = Immune
 
| disease = Immune
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| lure = Immune
 
| reverse = Immune
 
| reverse = Immune
 
| slow = Immune
 
| slow = Immune
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== AI script ==
 
== AI script ==
 
{{FFXII Enemy AI
 
{{FFXII Enemy AI
|magickname1 = Thundara
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|magickname1 = [[Final Fantasy XII enemy abilities#Thundara|Thundara]]
 
|magickcond1 = Any time (50%).
 
|magickcond1 = Any time (50%).
|magickname2 = Protect
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|magickname2 = [[Final Fantasy XII enemy abilities##Protect|Protect]]
 
|magickcond2 = When docile (on any ally: 25%).
 
|magickcond2 = When docile (on any ally: 25%).
|magickname3 = Shell
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|magickname3 = [[Final Fantasy XII enemy abilities##Shell|Shell]]
 
|magickcond3 = When docile (on any ally: 25%).
 
|magickcond3 = When docile (on any ally: 25%).
|magickname4 = Silence
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|magickname4 = [[Final Fantasy XII enemy abilities#Silence|Silence]]
 
|magickcond4 = When enemy is casting Magicks (on that enemy: 100%).
 
|magickcond4 = When enemy is casting Magicks (on that enemy: 100%).
|magickname5 = Sleep
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|magickname5 = [[Final Fantasy XII enemy abilities#Sleep|Sleep]]
 
|magickcond5 = Any time (5%)
 
|magickcond5 = Any time (5%)
|augmentname1 = Anti-Magick
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|augmentname1 = [[Final Fantasy XII enemy abilities#nAti-Magick|Anti-Magick]]
 
|augmentcond1 = When HP < 50% and attacked by its weak element.
 
|augmentcond1 = When HP < 50% and attacked by its weak element.
 
|targeting = Attacks closest enemy.
 
|targeting = Attacks closest enemy.

Revision as of 19:55, 24 March 2019

Template:Sideicon

The Storm Elemental is an enemy in Final Fantasy XII found on the Giza Plains during the Rains. It only spawns when it is raining, either regular rain or a thunder storm. It spawns in the Warrior's Wash, North Bank, and South Bank areas.

Three of them are also fought in the Zodiac versions' Trial Mode at Stage 30 alongside a Gil Snapper.

Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its Thundara spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or magick is used nearby.

Bestiary entry

Page 1: Observations

Being an elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the storm-lights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teachings of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders.

Page 2: Aletap Rumors

Stats

AI script

Template:FFXII Enemy AI

Etymology

An elemental is a mythic being described in occult and alchemical works from around the time of the European Renaissance and particularly elaborated in the 16th century works of Paracelsus.

Trivia

  • The Original Japanese Guidebook cites Storm Elementals' MP as being 6000, but subsequent guides list it as 999.


Related enemies