Storm Elemental is an enemy in Final Fantasy XII found on the Giza Plains during the Rains. It only spawns when it is raining, either regular rain or a thunder storm. It spawns in the Warrior's Wash, North Bank, and South Bank areas.
Storm Elemental is difficult to defeat when the party first passes through during the wet season, as its Thundara spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or magick is used nearby.
Bestiary entry[edit | edit source]
Page 1: Observations[edit | edit source]
- Being an elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the storm-lights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teachings of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders.
Page 2: Aletap Rumors[edit | edit source]
Stats[edit | edit source]
The Original Japanese Guidebook cites Storm Elementals' MP as being 6000, but subsequent guides list it as 999.
AI script[edit | edit source]
|Thundara||Any time (50%).|
|Protect||When docile (on any ally: 25%).|
|Shell||When docile (on any ally: 25%).|
|Silence||When enemy is casting Magicks (on that enemy: 100%).|
|Sleep||Any time (5%)|
|Anti-Magick||When HP < 50% and attacked by its weak element.|
|Targeting||Attacks closest enemy.|
|Other Information||Detects Magick.|