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Time magick that halts the passage of time for its targets, preventing them from receiving turns.
Final Fantasy Tactics: War of the Lions description
Stop (ストップ, Sutoppu?) is a spell in the Final Fantasy series. It inflicts the status of the same name, stopping the target from taking any action for a time. It is usually a late-game spell.
Appearances[]
Final Fantasy[]
Stops time and paralyzes all foes.
Description
Stop is a level 8 Black Magic spell that inflicts Paralysis to all enemies with a high success rate. Stop can be cast by Chronodia, Death Eye, and Lich.
The spell can be bought at Gaia and can be learned by the Black Wizard job class. In the GBA/PSP/iOS releases it costs 30 MP to cast.
Final Fantasy II[]
Disrupts foes' sense of time, paralyzing them.
Description
Stop is a Black Magic spell that inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (Stop Scroll in Origins). Stop VIII can be cast by Beast Demon, Stone Golem, and Wizard.
Stop Tome | |
---|---|
Effect | Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle. |
Find | Castle Deist |
Drop | Ice Gigas |
Final Fantasy IV[]
Causes time to stop, halting target's actions.
Description
Stop is a Black Magic spell that will inflict the Stop status effect on a foe. It has a casting time of 2, costs 15 MP in the 2D versions, and 30 MP in the 3D versions. It is learned by Rydia (level 15), Palom (level 40), and Fusoya (default). It has an accuracy of 80% in 2D versions (70% in 3D versions). Its spell power is equal to 10 turns in 2D versions. The Bronze, Silver, and Gold Hourglasses can cast Stop as well. Stop spell can cause the Stop bug in the SNES version.
In the Easy Type version, the casting time was reduce to 1.
Final Fantasy IV -Interlude-[]
Stop is a Black Magic spell known initially by the imposter Rydia, Palom, and Rydia. It inflicts Stop on one enemy at the cost of 15 MP.
Final Fantasy IV: The After Years[]
Stop costs 15 MP to cast and is learned by Palom (level 32), Leonora (level 30), and initially known by Fusoya, Rydia, Biggs, and Black Mage.
Final Fantasy V[]
Stop is a level 3 Time Magic spell used by Time Mages. It costs 8 MP to cast and can be bought in Karnak and Istory for 580 gil. Stop can be cast by Calofisteri, Carbuncle, Black Warlock, Fury, Omniscient, and Ricard Mage.
Final Fantasy VI[]
Stop is an effect spell taught by the espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status. It costs 10 MP to cast, has a hit rate of 100, and is vulnerable to Runic. Stop can be cast by Curlax, Demon, Level 10 Magic, Level 80 Magic, Level 90 Magic, Magic, Wizard, and Abaddon. The Kagenui weapon has Stop as an added ability.
Final Fantasy VII[]
Stop is a spell in the Time Materia, the third of three (after Haste and Slow). It inflicts a foe with the Stop status that prevents the target from taking any action. It costs 34 MP to cast and has a success rate of 60%. It is used by Jenova∙SYNTHESIS, Jenova∙BIRTH, and Bizarro∙Sephiroth.
Final Fantasy VII Remake[]
Stop is the final ability of Time Materia, costing 14 MP to cast. It inflicts Stop to one enemy, preventing them from taking action for a short period of time. It can lock the enemy's stagger phase in place.
Stop can be used by Brain Pod.
Final Fantasy VII Rebirth[]
Stop is the final spell of the Time Materia, which attempts to inflict Stop, halting a target in place for a time. When used on a staggered opponent, the stop status will lock the stagger in place. It works even on many bosses and other tough foes. Stop costs 14 MP and 1 ATB segment to cast.
Crisis Core -Final Fantasy VII-[]
The Stop Materia inflicts Stop on a single target. It costs 8 MP to cast. Stop cannot be bought in the shops, but can be created through Materia Fusion by fusing a Silence or Poison Materia with a mastered Rank 1 Materia, or obtained through missions.
Final Fantasy VIII[]
Stop is a magic spell that prevents one opponent from taking action for a period of time. It is not a rare spell in the late stages of the game as it can be farmed from Caterchipillars. Despite it being a high-level spell, its effect on junctioning to stats is limited, though it can be junctioned to inflict or resist against the Stop status effect.
Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle by 0.2.
Final Fantasy IX[]
Stop is a Black Magic spell learned by Vivi through the Oak Staff for 25 AP. It costs 8 MP to cast. The enemies Garuda and Ash are also capable of using this spell. The spell has a 40% base accuracy. It can be reflected and works with Return Magic.
Notably, the Stop status could be considered a form of KO—if all living party members are inflicted with Stop, the game ends. If all enemies are afflicted with Stop, the battle is considered won, but no EXP or gil is gained. However, the party will still receive AP.
Final Fantasy XII[]
In the original version, Stop is available to purchase at Mt Bur-Omisace and requires the Time Magick license 6, which costs 45 LP. The spell itself costs 3,700 gil and uses 20 MP to cast.
In the Zodiac versions, Stop is Time Magick license 5 that can be used by the Time Battlemage job class. It can be bought from Dyce for 900 gil in Nam-Yensa Sandsea, as well as other magick shops from then on. It is also a treasure in Stage 51 of Trial Mode with the Diamond Armlet equipped.
Stop also halts other status effects. For example, Sap will stop draining HP for the duration of Stop.
Final Fantasy XIV[]
Stop is an enemy ability used by the Dark Summoner during the quest Austerities of Earth. It inflicts Stun in a large cone before the user.
Final Fantasy Tactics[]
Spirits of time, Hide us from the judging hand of God! Stop!
Upon casting (PlayStation)
Stop is a spell learned by Time Mages. Stopped units do not accrue CT while they are stopped, preventing them from taking a turn until it wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.
Final Fantasy Tactics Advance[]
Stops the flow of time. Target is unable to act.
Description
Stop is a spell learned by Time Mages. Stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn. Stop costs 24 MP to cast, has a range of 3, can be stolen through the ability Steal: Ability, and is also susceptible to Return Magic. It can be learned from the Chill Rod for 300 AP.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Stop is a spell learned by the Time Mage for 350 AP from the Chill Rod. It has a range of 3 and costs 12 MP to cast. The enemy Sprite can also cast this spell against the party.
Final Fantasy Crystal Chronicles[]
Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).
Final Fantasy: The 4 Heroes of Light[]
Stop is used by Chaos in his first form and by his Left Arm when facing his third form. When the ability is used it stops one enemy of the opposing party from taking any action for one turn.
Final Fantasy Dimensions[]
Final Fantasy Dimensions II[]
Final Fantasy Record Keeper[]
Stop is a Black Magic ability with a Rarity of 3☆. It immobilizes one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Dark Orb x3, and 5000 gil.
Final Fantasy Explorers[]
Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless.
Description
Final Fantasy Brave Exvius[]
Non-Final Fantasy guest appearances[]
Kingdom Hearts[]
Stop is a magic spell in the series. In Kingdom Hearts, using the spell will make the targets stop moving for a limited amount of time determined by Sora's MP plus 2.
In Birth by Sleep, the spell inflicts a three-second freeze on the enemies targeted. In Chain of Memories, the Stop Card can be used in many Sleights, all of which will produce time manipulating effects. During a cutscene, Mickey Mouse uses Stopza (Stopgun in Japanese) in Dream Drop Distance, freezing time in a massive space. Stopza is currently the most powerful version of Stop seen in Kingdom Hearts.
In Kingdom Hearts III, the main villain of the franchise, Master Xehanort, uses Stopza to counter Mickey's Ultima.
Bravely series[]
Stop is a level 5 Time Magic spell in Bravely Default and Bravely Second. It has a 75% chance to prevent one target from moving for several turns.