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Time magick that halts the passage of time for its targets, preventing them from receiving turns.Final Fantasy Tactics description
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy IV
- 1.4 Final Fantasy V
- 1.5 Final Fantasy VI
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy VII Remake
- 1.8 Crisis Core -Final Fantasy VII-
- 1.9 Final Fantasy VIII
- 1.10 Final Fantasy IX
- 1.11 Final Fantasy XII
- 1.12 Final Fantasy Tactics
- 1.13 Final Fantasy Tactics Advance
- 1.14 Final Fantasy Crystal Chronicles
- 1.15 Final Fantasy: The 4 Heroes of Light
- 1.16 Final Fantasy Dimensions
- 1.17 Final Fantasy Dimensions II
- 1.18 Final Fantasy Record Keeper
- 1.19 Final Fantasy Explorers
- 1.20 Final Fantasy Brave Exvius
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
Stops time and paralyzes all foes.Description
Disrupts foes' sense of time, paralyzing them.Description
Stop is a Black Magic spell that inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (Stop Scroll in Origins). Stop VIII can be cast by Beast Demon, Stone Golem, and Wizard.
|Effect||Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle.|
Causes time to stop, halting target's actions.Description
Stop is a Black Magic spell that will inflict the Stop status effect on a foe. It has a casting time of 2, costs 15 MP in the 2D versions, and 30 MP in the 3D versions. It is learned by Rydia (level 15), Palom (level 40), and Fusoya (default). It has an accuracy of 80% in 2D versions (70% in 3D versions). Its spell power is equal to 10 turns in 2D versions. The Bronze, Silver, and Gold Hourglasses can cast Stop as well. Stop spell can cause the Stop bug in the SNES version.
In the Easy Type version, the casting time was reduce to 1.
Causes time to stop, halting target's actions.Description
Stop is a level 3 Time Magic spell used by Time Mages. It costs 8 MP to cast and can be bought in Karnak and Istory for 580 gil. Stop can be cast by Calofisteri, Carbuncle, Black Warlock, Fury, Omniscient, and Ricard Mage.
Stops the flow of time around the target, preventing it from acting.Description
Stop is an effect spell taught by the espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status. It costs 10 MP to cast, has a hit rate of 100, and is vulnerable to Runic. Stop can be cast by Curlax, Demon, Level 10 Magic, Level 80 Magic, Level 90 Magic, Magic, Wizard, and Abaddon. The Kagenui weapon has Stop as an Added Ability.
Stop is a spell in the Time Materia, the third of three (after Haste and Slow). It inflicts a foe with the Stop status that prevents the target from taking any action. It costs 34 MP to cast and has a success rate of 60%. It is used by Jenova∙SYNTHESIS, Jenova∙BIRTH, and Bizarro∙Sephiroth.
Stop is the final ability of Time Materia, costing 14 MP to cast. It inflicts Stop to one enemy, preventing them from taking action for a short period of time. It can lock the enemy's stagger phase in place.
Stop can be used by Brain Pod.
The Stop Materia inflicts Stop on a single target. It costs 8 MP to cast. Stop cannot be bought in the shops, but can be created through Materia Fusion by fusing a Silence or Poison Materia with a mastered Rank 1 Materia, or obtained through missions.
Stop is a magic spell that prevents one opponent from taking action for a period of time. It is not a rare spell in the late stages of the game as it can be farmed from Caterchipillars. Despite it being a high-level spell, its effect on junctioning to stats is limited, though it can be junctioned to inflict or resist against the Stop status effect.
Stops targets from taking any action.Description
Stop can be learned by Vivi through the Oak Staff for 25 AP. It costs 8 MP to cast. The enemies Garuda and Ash are also capable of using this spell. The spell has a 40% accuracy. It can be reflected and works with Return Magic.
Notably, the Stop status could be considered a form of KO—if all living party members are inflicted with Stop, the game ends. If all enemies are inflicted with Stop the battle is considered won, but no EXP or gil is gained. However, the party will still receive AP.
The character is frozen in time and cannot move or act. Remove with a Chronos Tear.Description
In the Zodiac versions, Stop is Time Magick License 5 that can be used by the Time Battlemage job class. It can be bought from Dyce at the Nam-Yensa Sandsea for 900 gil, as well as other magick shops from then on. It is also a treasure in Stage 51 of Trial Mode with the Diamond Armlet equipped.
Stop also halts other status effects. For example, Sap will stop draining HP for the duration of Stop. This can be abused by casting Reverse followed by Stop on a character, allowing them to absorb all forms of damage until Stop wears off. This is especially useful for bosses that always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits.
Spirits of time, Hide us from the judging hand of God! Stop!Upon casting (PlayStation)
Stop is a spell learned by Time Mages. Stopped units do not accrue CT while they are stopped, preventing them from taking a turn until it wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.
Stops the flow of time. Target is unable to act.Description
Stop is a spell learned by Time Mages. Stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn. Stop costs 24 MP to cast, has a range of 3, can be stolen through the ability Steal: Ability, and is also susceptible to Return Magic. It can be learned from the Chill Rod for 300 AP.
Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).
Stop is used by Chaos in his first form and by his Left Arm when facing his third form. When the ability is used it stops one enemy of the opposing party from taking any action for one turn.
Stop is a Black Magic ability with a Rarity of 3☆. It immobilizes one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Dark Orb x3, and 5000 gil.
Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless.Description
Non-Final Fantasy guest appearances
In Birth by Sleep, the spell inflicts a three-second freeze on the enemies targeted. In Chain of Memories, the Stop Card can be used in many Sleights, all of which will produce time manipulating effects. During a cutscene, Mickey Mouse uses Stopza (Stopgun in Japanese) in Dream Drop Distance, freezing time in a massive space. Stopza is currently the most powerful version of Stop seen in Kingdom Hearts.
Stop is a level 5 Time Magic spell. It has a 75% chance to prevent one target from moving for several turns. It costs 10 MP to use. It can be bought in Eternia for 3200 pg.
Bravely Second: End Layer
Stop is a level 5 Time Magic for the Time Mage. It has a 75% chance to place the target in the stop state. It costs 10 MP to use. It can be bought in Caldisla and Chompshire for 6400 pg.