Stop is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is the highest-level spell provided by Time Materia, and has an offensive effect. The spell inflicts the Stop status on a target, which prevents them from acting for its duration, also locking Pressured or Staggered states in if present when cast. Stop is opposed to Haste, and using Stop will dispel Haste, but will not replace it.
|Magic Materia||Time Materia|
|Effects||Inflicts Stop on target|
|Interrupt stats||Interrupted by attacks with ≥40 interrupt strength|
|Compatible Support Materia|| Magnify Materia|
|Unconditional weapon passive bonuses||Debuff Extension|
MP Saver: Attack Spells
Stop costs 14 MP to cast. It applies the Stop debuff to a target for ten seconds, during which they are unable to act. This will also lengthen a Pressured or Stagger states, providing a greater window in which staggered enemies can be burst down. This is especially useful when Tifa is present, who can easily increase stagger bonus damage; this can be used to burst down high-level enemies quickly once staggered. It can also help with unlocking the trophies that require the player to raise stagger bonus damage.
One of the key uses of Stop is against bosses, as many of them are not immune to Stop. If used in conjunction with Sleep, it is possible to near-permanently prevent a boss from acting, allowing them to be effectively defeated quickly with minimal risk to oneself. Stop is therefore a very powerful ability with many strategic uses, if an enemy is not immune to the debuff.
Stop can be boosted effectively by pairing time materia with Magnify Materia. This allows Stop to be used on all enemies to stop them from acting, although magnify reduces the length of the debuff's duration. As magnify materia is a great pair with time materia for its other two spells, this can be a very efficient use of the spell.