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Stop is a negative status in Final Fantasy VI. A unit affected by stop will have its ATB bar halted, unable to act or evade attacks. Stop pauses the timer on most effects that wear off over time, such as the reflect status. If Terra's Trance gauge expires while she is stopped, she remains in Trance until KO'd or until the end of battle. Stop also eventually wears off and it is removed at the end of battle. Stopped units have a pink outline on their battle sprite.

Abilities[]

Ability Eclipse (Bushido)
Spell Stop (Magic)
Weapon Kagenui (Can cast Stop)

Enemy abilities[]

Ability Description Enemy
Blue Fang Inflicts Stop to one target. Blue Dragon
Freeze Inflicts Stop to one target. Ice Dragon (Dragons' Den)
Mind Blast Inflicts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, or Stop on four random targets Ultima Weapon, Kaiser Dragon, Omega Weapon
Mind Stop Inflicts Stop to one target. Death Machine, Parasite
Net Inflicts Stop to one target. Guard Leader, Zokka, Gloomwind, Number 128
Numb Inflicts Stop to one target. Alacran
Numbclaw Inflicts Stop to one target. Acrophies
Numbspines Inflicts Stop to one target. Aspiran
Smirk Inflicts Stop to one target. Brainpan, Face
Stop Inflicts Stop to one target. Curlax, Demon, Level 10 Magic, Level 80 Magic, Level 90 Magic, Magic, Wizard, Abaddon
Time Freeze Inflicts Stop to one target. Ghost

Protection[]

The player cannot protect against stop.

Healing[]

Ability Forest Healing (Dance), Raccoon (Dance), Soul Spiral (Blitz), Tapir (Dance)
Spell Dispel (Magic), Esuna (Magic), Transfusion (Lore)
Summon Unicorn

Enemies[]

The following are immune to stop:

All bosses are immune to stop except the following:

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