The Stink Bombs are ammunition for hand-bombs in Final Fantasy XII. Hand-bombs cannot be equipped without owning some kind of bombs. Owning the Stink Bombs means the player can use an unlimited amount, and bombs do not need a license to be equipped alongside a hand-bomb. The bombs have a chance of inflicting Sap on the target they hit, which makes them continually lose a minor amount of health.
Obtain[]
Original[]
The Stink Bombs are not bought from shops, but sell for 1000 gil. If the player sells them, they can never re-procure them.
The bombs are rewarded for vanquishing the Elite Mark Carrot. The hunt becomes available after felling Judge Bergan at Mt Bur-Omisace and then talking to Montblanc.
Zodiac[]
The Stink Bombs set is not sold anywhere but itself sells for 3500 gil.
The bombs pouch is found as a treasure in Cerobi Steppe's Old Elanise Road (20% chance to appear, 50% chance for an item, 5% chance the item treasure is the Stink Bombs with the Diamond Armlet equipped), Subterra's Umbra - North (70% chance to appear, 20% chance for an item, 50% chance the item treasure is the Stink Bombs without the Diamond Armlet equipped), and in Trial Mode Stage 67 with the Diamond Armlet equipped.
The bombs are still rewarded for the hunt for Carrot.
Use[]
The Stink Bombs add 2 points to the hand-bomb's power and have a 25% flat chance of inflicting a susceptible target they hit with Sap, which makes the afflicted suffer continuous minor damage. The HP lost is so minor that it does not matter to the overall battle or make the enemy be defeated any faster, and so the player is only best using the Stink Bombs if they want to do random ranged physical damage with hand-bombs and the Stink Bombs are their strongest ammunition. The equally strong Poison Bombs would inflict a superior passive damage ailment, though Sap and Poison can also coexist on a target.
Hand-bombs commonly see little use, as in the original version the other ranged damage options tend to be better, and in the Zodiac versions, hand-bombs are no job's main weapon, being secondary even for the Foebreaker. The bombs are only useful to procure in the Zodiac versions if the player is using a Foebreaker as a ranged job, which can still work better than a Time Battlemage with crossbows, especially in windy weather. This can also be situationally useful, as the Foebreaker cannot attack flying enemies with their hammers and axes. The Black Mage and the Machinist can also gain access to some late game hand-bombs, but they can already do ranged damage otherwise.