m (Gallery)
Line 1: Line 1:
[[File:FFVI Steal.png|thumb|200px|[[Locke Cole|Locke]] attempts to steal an item in ''Final Fantasy VI''.]]
{{Q|Steals an item from an enemy.|Description, ''[[Final Fantasy Dimensions]]''.}}
'''Steal''' {{J|盗む|Nusumu}}, also known as '''Sneak''', is an ability that has appeared in most ''[[Final Fantasy (Series)|Final Fantasy]]'' games since ''[[Final Fantasy III]]''. It is primarily used by the [[Thief (Job)|Thief]] class, and involves stealing an item from an opponent. Its upgrade, [[Mug]], deals damage and steals in the same turn. In some games, if a player steals an item from an opponent, it will not [[Item Drop|drop]] items after battle.
{{See Also|Steal Gil}}
===''[[Final Fantasy III]]''===
Steal is part of the [[Thief (Final Fantasy III)|Thief]] [[Job System|job]] class.
Items stolen depend on Job Level and the enemy, as follows:
*If Job Level is 1-30, can only steal Item #1.
*If Job Level is 31-70, can steal Item #1 and #2.
*If Job Level is 71-98, can steal Items #1, #2, and #3.
*If Job Level is 99, can steal all items.
Each Job Level also comes with its own Steal Rate for each item, as follows:
*If Job Level is 1-30, Steal Rate = 19%
*If Job Level is 31-70, Steal Rate = 17%
*If Job Level is 71-98, Steal Rate = 15%
*If Job Level is 99, Steal Rate = 12%
When stealing from an enemy, it will always attempt to steal from the rarest item first, then go down the list until either an item is stolen, or the steal fails.
===''[[Final Fantasy IV]]''===
[[File:FFIV Steal Fail.png|right|thumb|A failed Steal attempt.]]
Steal, also known as Sneak, can only be used by the [[Ninja (Job)|Ninja]] [[Edge Geraldine|Edge]]. Steal has a [[Charge Time]] of 0. He can only steal items which are commonly dropped. If he fails, there is a chance he will take damage. Edge is able to steal multiple times from the same enemy.<!--he does in Interlude which is based on the base game that's the GBA version, what about DS?-->
In the ''Advance'' version, Edge can upgrade Steal to Plunder, which is similar to Mug, by equipping the [[Thief Gloves|Hanzo Gloves]].
The formula for stealing is as follows:
*If the Target's Level >= Character's Level, Chance to Steal = 5/100.
*If the Target's Level < Character's Level
:<math>Chance to Steal = 4 * (Character's Level - Target's Level) / 100</math>
The cap is limited to 95/100.
The Steal command is part of the [[Sneak Glitch]] that works in the certain versions of the game.
====''[[Final Fantasy IV -Interlude-]]''====
Steal returns in the sequel of ''Final Fantasy IV'', and it is [[Edge Geraldine|Edge's]] exclusive ability. It functions the same way as it did in the prequel.
====''[[Final Fantasy IV: The After Years]]''====
Edge's Steal ability has been upgraded to [[Mug]]. The ninja [[Tsukinowa]] has Steal, which functions identically to its appearance in ''Final Fantasy IV''. Steal has a [[Charge Time]] of 0. Items can be stolen multiple times from the same enemy.
===''[[Final Fantasy V]]''===
Steal is the Level 4 ability in the [[Thief (Final Fantasy V)|Thief]] class, learned for 50 ABP. If a character equips the Thief Glove, his or her success rate doubles. ''Final Fantasy V'' is the first game to feature common and rare steals. Most often, a character will steal a common item, but there is a slight chance of stealing a rare one. The initial steal rate is 40%, while with Thief Glove, it becomes 80%, and there is a 5/128 chance of stealing a rare item from the enemy, if they have one.
===''[[Final Fantasy VI]]''===
Steal is [[Locke Cole|Locke]]'s special ability.
His success rate is defined as:
:<math>\textrm{Success}\,\,\textrm{rate} = (50 + \textrm{Locke's}\,\,\textrm{level} - \textrm{Target's}\,\,\textrm{level})/128.</math>
[[File:FFVI IOS Merchant Clothes.png|thumb|Locke stealing clothes from a Merchant.]]
This value is doubled if Locke has a [[Relic (Final Fantasy VI)#Thief's Bracer|Thief's Bracer]] equipped. There is a 1/8 chance that Locke will steal a rare item, and a 7/8 chance he will steal a common item. If there is no common item in an enemy's common item slot, there is a 7/8 chance Locke will fail to steal. The [[List of Secret Characters|hidden character]] [[Gogo (Final Fantasy VI)|Gogo]] may also use Steal. [[Dischord]] can be useful in increasing the success rate of the Steal command.
[[Harvester (Final Fantasy VI)|Harvesters]], [[Punisher (Final Fantasy VI)|Punishers]], [[Mugbear]]s, and [[Dadaluma]] can use Steal on the party, but it works like [[Steal Gil]]. If the monster(s) or the party [[Escape (Command)#Final Fantasy VI|escapes]], the party loses the stolen [[gil]]. If the enemy is defeated and the battle is won, the party will gain the stolen gil in the [[Battle Results#Final Fantasy VI|battle results]].
In Locke's scenario at [[South Figaro]], he can steal clothes from [[Cadet (Final Fantasy VI)|Cadets]] and [[Merchant (Final Fantasy VI)|Merchants]] to disguise himself.
===''[[Final Fantasy VII]]''===
Steal is the ability on a level 1 [[Command Materia#Steal|Steal]] Materia. As the Materia levels up Steal is replaced by Mug. The Steal command steals an item from the enemy, whereas Mug inflicts damage as well. The Steal effect can be applied to [[Magic Materia|Magic]], [[Summon Materia|Summon]] and [[Command Materia]] with the Steal as Well [[Support Materia]].
The formula for working out the steal success rate uses the attacker's level, the target's level, the item's number, and a random element is also used.
:<math>LV difference = 40 + User's LV - Target's LV</math>
The sum works out the difference between the user and the target's level, and then adds forty to it and capped at 100. As an example, if the user's level is 50, and the enemy's level is 25, the result is 65. The next step includes multiplication and division.
:<math>LV factor = \frac{512 \times LV difference}{100}</math>
The answer to the first equation is multiplied by 512, before being divided by 100, before the result is truncated to reach a whole number. In the example earlier, the result would be 332. The next step is to include the item's chance.
:<math>Chance = \frac{Item chance \times LV factor}{256}</math>
In the example used above, the enemy is a [[Tonberry (Final Fantasy VII)|Tonberry]], an enemy one cannot fight outside the [[Battle Square]]. The only item a Tonberry has is a [[Turbo Ether]]. In this case, the Turbo Ether has an item chance of eight. So it would be 332 multiplied by eight, and divided by 256. This is 10.375, and then truncated to reach 10. The final part of the equation adds the random element.
:<math>Rnd(0..63) \le Chance</math>
This means a number between 0 and 63 is randomly selected. If the random number is less than or equal to the Chance, then the item is stolen. In this case there are ten results that end in the item being stolen, and 54 of it not being. This means there is a 15.625% chance of stealing the item.
If an enemy has more than one item, it does the calculation on the item in the first slot, and if it fails, it repeats the calculation in the next slot, and then on until an item has been stolen or it fails in all of them. This means that if a user's level is high enough, they will encounter problems stealing items in slots after the first one. As an example, the [[Bagrisk]] has a [[Gold Needle|Soft]] in its first slot with a chance of 32, a second Soft with another chance of 32, and a [[List of Final Fantasy VII Items#Vagyrisk Claw|Vagyrisk Claw]] as its third and final with a chance of eight. The Bagrisk is level 19.
If the user is level 50, 50 add 40 minus 19 is 71. 71 multiplied by 512, then divided by 100 is 363.52, truncated to 363. The first slot is 32; that multiplied by 363, and then divided by 256 is 45. Using the random formula, there are 46 chances of stealing, and 18 of not. The percentage of stealing it is 71.875%. Assuming it does not steal, it moves onto the second slot, again 32, with the same 46 out of 64 chance of stealing. This gives a 20.2148% chance of getting this item from the Steal. The final item has a factor of eight. Eight multiplied by the Lv factor of 363, divided by 256 gives 11.34375, truncated be 11. If this was in the first slot, there would be twelve in 64 chance of stealing, and 52 of not, which is a 18.75% chance of stealing. Being in the third slot after the Softs gives a 1.4832% chance of stealing.
If we assume the player's level is 78; 78 add 40 minus 19 is 99. 512 multiplied by 99, divided by 100, and then truncated is 506. Multiplied by 32, divided by 256, and truncated, is 63. A random number between 0 and 63 is always less than or equal to 63. This means there as a 100% chance of stealing from the first slot. Therefore the second Soft and the Vagyrisk Claw cannot be stolen.
If the [[List of Final Fantasy VII Accessories#Sneak Glove|Sneak Gloves]] are equipped, the Lv difference will be set to 100 thus the Lv factor will always be 512. So using the original Tonberry example, the lowest possible result is 512 multiplied by eight, divided by 256 is 16. So no matter what the player's level, there is always at least a 17 in 64 chance to steal the item. As established above, against a Bagrisk a Lv factor of 512 is more than 506, thus one will never steal the Vagyrisk Claw with the Sneak Gloves equipped.
The Master Command materia will grant the Steal command, and not the advanced Mug command. There is also a Steal as Well Materia that adds the steal function to a paired Materia.
Steal is also an [[List of Final Fantasy VII Enemy Abilities#Steal|enemy ability]] known by [[Vice (Final Fantasy VII)|Vice]] and [[Prowler]] which takes an item from the target's inventory (but not items that cannot be sold or thrown, and if no valid items are available then nothing will be stolen). If the user then escapes, they escape with what they stole; however, if they are defeated the player wins the item back. After stealing the item, neither will attack, but will stay in battle and do nothing until they escape. The Prowler has a quarter chance of stealing on his first turn, whereas Vice has only a sixth. Both enemies also have [[List of Final Fantasy VII Enemy Abilities#Grind|Grind]] which appears to do the same thing<!--is there a difference?--> and also steals an item. There is a quarter chance the Prowler will do this on his first turn and a sixth for the Vice, again.
The [[Magic Pot (Final Fantasy VII)|Magic Pot]] will counter with [[List of Final Fantasy VII Enemy Abilities#Gimme|Gimme]] if the player does not give him [[Elixir (Item)|Elixirs]], and will randomly take an item from the player's inventory. The enemy has to be killed to get it back, else it will escape with it.
====''[[Crisis Core -Final Fantasy VII-]]''====
Steal is an ability that comes with the Steal Materia. When used [[Zack Fair|Zack]] takes a moment to charge the attack, then attempts to steal an item. Equipping the Brigand's Gloves guarantees a successful steal from an enemy. Steal costs no AP to use.
===''[[Final Fantasy IX]]''===
{{Q|Steal items from enemy.|Description}}
''Final Fantasy IX'' marks the first time characters can Steal more than once from the same opponent. Each opponent has between one and four items available and their list is set. Some items are easier to steal than others. The [[List of Final Fantasy IX Support Abilities#Master Thief|Master Thief]] support ability makes it easier for characters to steal rare items, and the [[List of Final Fantasy IX Support Abilities#Bandit|Bandit]] support ability perfects the steal success rate. After an enemy has been stolen from, it still may drop items upon defeat.
Steal can be used by [[Zidane Tribal|Zidane]], [[Marcus]], [[Blank]], and [[Cinna]]. Zidane is the only one permanently playable. Steal is important for Zidane's [[Thievery (Ability)|Thievery]] skill, as its damage increases along with the total number of successful steals the player has made including those by Marcus, Blank and Cinna.
Without Bandit, the formula for Steal hitting a target is as follows:<ref>[ Final Fantasy IX Battle Mechanics FAQ by Rebirth Flame]</ref>
*Atk = Level + Spirit
*Def = Enemy Level
If Atk is equal or greater than Def, Steal is a success. If Bandit is equipped, this step is ignored and Steal will always hit the target.
After Steal has successfully hit the target, the chances for stealing from each slot is as follows:
{|class="half-width FFIX table" style="text-align:center;"
!Item Rarity
!Success Rate
!Master Thief
|Very Rare
|32/256 (1/8)
|16/256 (1/16)
|32/256 (1/8)
|64/256 (1/4)
|64/256 (1/4)
|256/256 (100%)
|256/256 (100%)
Steal will first attempt the rare slot. If that fails, Steal moves on to the next most common slot. A successful Steal from an empty slot results in a failed Steal attempt. If the Master Thief ability is equipped, it changes the Steal rate for rare and semi-rare items to 32/256 instead, and allows Steal to ignore empty slots.
Therefore, with Bandit and Master Thief both equipped, if the target has a common item, Steal will have 100% success of stealing one of the items.
''Final Fantasy IX'' also has foes that can steal from the player, the [[Vice (Final Fantasy IX)|Vice]] and [[Magic Vice]]. Once an enemy steals an item from the player it can't be retrieved even when the enemy is defeated after that.
Despite stealing playing a major role in this game, few enemies and bosses have unique items; most of those can be usually bought in shops or synthesized eventually.
===''[[Final Fantasy X]]''===
[[File:FFX Steal Miss.png|thumb|A fail Steal in ''[[Final Fantasy X]]''.]]
Enemies in ''Final Fantasy X'' go back to having common and rare Steal items. However, enemies have infinitely many items available to be stolen as well. The first time a character steals they will always succeed, however the chance of a successful Steal is halved after every successful Steal on the same enemy. The Pickpocket ability makes it easier to Steal rare items, and Master Thief guarantees Steal of rare items. All characters can learn Steal as a [[Special (Final Fantasy X)|Special]] ability, though and [[Rikku]] already comes with it when she joins.
Steal dismantles and destroys minor [[Machina (Final Fantasy X)|machina]] enemies.
Stealing 200 times with Rikku in the ''[[Final Fantasy X/X-2 HD Remaster|Final Fantasy X HD Remaster]]'' version earns the [[List of Final Fantasy X HD Remaster Trophies#A Talent for Acquisition|A Talent for Acquisition]] trophy.
====''[[Final Fantasy X-2]]''====
Available on the [[Thief (Final Fantasy X-2)|Thief]] [[dressphere]], Steal is the primary command ability, but the user can also learn Sticky Fingers, which guarantees stealing an item; and Master Thief which steals only rare items. Steal doesn't dismantle and destroy minor machina-class enemies.
====''[[Final Fantasy X-2: Last Mission]]''====
{{Abil-stub|Final Fantasy X-2: Last Mission}}
===''[[Final Fantasy XI]]''===
{{See Also|Thief (Final Fantasy XI)/Abilities#Steal}}
Steal is an ability that is used by the [[Thief (Final Fantasy XI)|Thief]] job class. It is available from early in the game, level 5. Contrary to early belief, probably through false understanding gleaned from other games, the Thief does not actually steal anything that is on an enemy's normal loot table.
Steal is used almost exclusively for monetary personal gain, but when thieves go to fight Maat for their last [[Limit Break (Ability)|Limit Break]], they will automatically win the fight if they are able to steal. Most character classes actually have to defeat Maat in order to move on to Levels 71-75.
Through [[Merit Points]], thieves can enhance this ability with a trait called "Aura Steal", which allows them to literally steal a beneficial [[Status Effect]] from an opponent.
===''[[Final Fantasy XII]]''===
Steal is a [[Technicks|Technick]] the player acquires at the beginning. The [[License Board|license]] for the Steal costs 15 [[License Board|License Points]], and is known by [[Vaan]], [[Balthier]] and [[Fran]] upon acquisition. Each foe has a set of common, rare and very rare item that can be stolen. If the steal is successful, the player will acquire either one or a selection of these items, with the chance of getting a certain item depending on its rarity.
Once something has been stolen from an enemy one can't steal from that enemy again unless it [[Spawning Enemies|re-spawns]]. There is an exception for the "green bar" neutral enemies; stealing from a neutral enemy, then zoning out once and returning will have returned the enemy to its neutral state, restoring its steal item. Related are enemies with cutscenes during the battle, such as the marks [[Rogue Tomato]] (the player can steal another item when it leaps off the cliff) and [[Gilgamesh (Final Fantasy XII Boss)|Gilgamesh]] (the player can steal another item whenever he draws out a new weapon).
Stealing is unaffected by battle [[Chain (Term)|Chain]]. The only way to improve the chance to steal better items is to equip the [[List of Final Fantasy XII Accessories#Thief's Cuffs|Thief's Cuffs]] accessory.
All stealable items are divided into three categories:
*High chance: 55%
*Mid chance: 10%
*Low chance: 3%
With the Thief's Cuff accessory, the chances increase to:
*High chance: 80%
*Mid chance: 30%
*Low chance: 6%
[[Rare Game]] enemies only carry one item, usually belonging to the "Low" chance category.
The game first checks for the chance to steal the rarest item. If stealing the rare item fails, the game next checks the moderate chance item, and if that fails, the game checks for the most common item. If this step fails as well, the steal fails.
Normally only one item can be stolen, but the Thief's Cuff also enables one to steal multiple items at once; the game first checks for the rare item, and if that is successful, the game still checks for the other items as well, and the player has a chance of getting items from multiple categories simultaneously. However, once something has been stolen, the player can't steal again from the same enemy, not even with Thief's Cuffs equipped.
Stealing successfully 50 times will unlock Vaan's Master Thief, sprite and title, in the [[Sky Pirate's Den]].
In the ''International Zodiac Job System'' version, the Steal license costs 20 LP and can only be used by the job classes [[Machinist (Final Fantasy XII)|Machinist]], [[Archer (Final Fantasy XII)|Archer]], [[Black Mage (Final Fantasy XII)|Black Mage]] and [[Red Mage (Final Fantasy XII)|Red Mage]]; the Black Mage must acquire the license for the [[Esper (Final Fantasy XII)|Esper]] [[Zalera]] first, and the Red Mage must acquire the license for the Esper [[Hashmal]]. As an exception, Vaan, Balthier and Fran have this Technick no matter what job they choose, due to the fact they already have it when they first join the party.
====''[[Final Fantasy XII: Revenant Wings]]''====
The player can't steal items, but [[List of Final Fantasy XII: Revenant Wings Abilities#Vaan|Vaan]] learns various steal skills that allow him to steal an opponent's speed, strength or stamina.
===''[[Final Fantasy Tactics]]''===
Steal is the command ability for the [[Thief (Tactics)|Thief]] job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor, and also their "heart", [[Experience Points|EXP]] and [[gil]].
The steal rate depends on the character's speed stat, meaning the higher the speed, the higher the chance.
In the ''[[Final Fantasy Tactics: The War of the Lions|War of the Lions]]'' port, the [[Sky Pirate (Tactics)|Sky Pirate]] class has upgraded versions of these abilities called Plunder.
===''[[Final Fantasy Tactics Advance]]''===
Steal is the command ability for the [[Thief (Tactics Advance)|Thief]] job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. They can even steal their abilities and [[Judge Points]].
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
Thievery is the command ability for the [[Thief (Tactics A2)|Thief]] job class. Unlike its predecessor, the Thieves in ''Grimoire of the Rift'' can only steal [[Loot (Tactics A2)|Loot]], which can be used to make items in [[shop]]s and buy them, items, [[Accessory|accessories]], the usual gil, or the victim's Smash Gauge.
Steal is also an ability for the [[Sky Pirate (Tactics A2)|Sky Pirate]] class, where it randomly uses one of the above steals except for stealing the Smash Gauge.
Vikings are able to use the Brutality command, which includes moves allowing the Viking to mug gil, items, or even armor.
===''[[The Final Fantasy Legend]]''===
Steal is an ability that has 5 [[Use (Stat)|uses]] and steals GP from the target, and ability exclusive to [[List of The Final Fantasy Legend Enemies#Pirate|Pirate]].
===''[[Final Fantasy Legend II]]''===
Steal is an ability that has 10 [[Use (Stat)|uses]], it also increases a [[Robot (Legend Series)|Robot]]'s HP by 9 and [[Speed (Stat)|Agl]] by 2. The amount of GP stolen is equal to the users Agl x5. This ability can be used by Chafer.
===''[[Final Fantasy Legend III]]''===
Steal is an enemy ability that steals GP equal to what the enemy drops. This ability is used by Werepig, Nitemare, Viking, Thief, Burgler, Brigand, and Outlaw.
===''[[Final Fantasy: The 4 Heroes of Light]]''===
Steal is an ability available for the [[Bandit (Job)|Bandit]] crown, Steal is the normal command ability from the start, but the Bandit class can also learn Plunder, which attempts to steal from all enemies; and Pillage which steals an item from an enemy guaranteed.
===''[[Bravely Default]]''===
Steal is a Thievery ability learned by [[Thief (Bravely Default)|Thieves]] at job level 1. By default, it has a 25% chance to steal an item from an enemy. The Master Thief specialty support ability of Thieves doubles the success rate of stealing.
===''[[Final Fantasy Dimensions]]''===
Steal is the level 8 ability of the [[Thief (Dimensions)|Thief]] class, requiring 130 AP to master. It requires 2 slots to equip and use, and when used the user will attempt to steal the target's item.
===''[[Theatrhythm Final Fantasy]]''===
[[List of Theatrhythm Final Fantasy Abilities#Steal|Steal]] comes in three levels of power. Each time an enemy is defeated in [[Battle Music Sequence|BMS]], Steal will attempt to steal an item from the defeat enemy with a success chance dependent on the level of the ability, 10% for Lv1, 20% for Lv2, and 30% for Lv3. Steal will only successfully activate once per stage. The item Brigand's Glove guarantees it will succeed, but as with all items is consumed when the stage ends. [[Faris Scherwiz|Faris]], [[Locke Cole|Locke]], [[Zidane Tribal|Zidane]] and [[Vaan]] learn all three levels of Steal, and any character can learn Steal Lv1 through usage of the Thief's Tome item.
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
{{Abil-stub|Theatrhythm Final Fantasy Curtain Call}}
===''[[Pictlogica Final Fantasy]]''===
{{Abil-stub|Pictlogica Final Fantasy}}
===''[[Final Fantasy Explorers]]''===
[[Thief (Explorers)|Thief]] can use Steal to steal items from opponents.
===''[[Chocobo no Fushigi na Dungeon]]''===
{{Abil-stub|Chocobo no Fushigi na Dungeon}}
===''[[Final Fantasy Fables: Chocobo's Dungeon]]''===
{{Abil-stub|Final Fantasy Fables: Chocobo's Dungeon}}
===''[[Final Fantasy Trading Card Game]]''===
Steal is an ability usable by [[Rikku]]'s card. For the activation cost of Dulling Rikku and discarding another Rikku card, Steal places two cards from the top of the opponent's deck into their Break Zone, then the player controlling Rikku draws a card. Rikku also bears an unnamed ability usable by paying a Wind CP and Dulling Rikku, that discards one card from the opponent's deck.
Numerous other Thief cards bear an ability similar to Rikku's Steal, discarding the top two cards of the opponent's deck, some for a cost of CP, others when they are played to the field.
|File:FFIII NES Steal.png|''[[Final Fantasy III]]'' (NES).
|FIle:FFIIIDS Steal.png|''[[Final Fantasy III]]'' (DS).
|File:FFIV Steal.png|''[[Final Fantasy IV]]''. (GBA).
|File:FFIV_Steal_DS.png|''[[Final Fantasy IV]]'' (DS).
|File:FF4PSP Ability Steal.png|''[[Final Fantasy IV The Complete Collection]]''.
|File:Steal_ffiv_ios.PNG|''[[Final Fantasy IV]]'' (iOS).
|File:FFIV TAY iOS Steal.png|''[[Final Fantasy IV: The After Years]]'' (iOS).
|File:FFV_Steal.png|''[[Final Fantasy V]]''.
|File:FFVII Steal.png|''[[Final Fantasy VII]]''.
|File:CCFFVII_Steal.png|''[[Crisis Core -Final Fantasy VII-]]''.
|File:FFIX Steal.png|''[[Final Fantasy IX]]''.
|File:FFX_Steal.png|''[[Final Fantasy X]]''.
|File:FFX-2 Steal.png|''[[Final Fantasy X-2]]''.
|File:FFX-2 Master Thief.jpg|Master Thief in ''[[Final Fantasy X-2]]''.
|X|''[[Final Fantasy X-2: Last Mission]]''.
|File:Steal-FFXII.jpg|''[[Final Fantasy XII]]''.
|File:RW Steal Power.png|Steal Power, Vaan's ability in ''[[Final Fantasy XII: Revenant Wings]]''.
|File:FFT Steal EXP.png|Steal EXP, an ability of the Thief's Steal command, in ''[[Final Fantasy Tactics]]''.
|File:FFTA Steal EXP.png|Steal EXP, an ability of the Thief's Steal command, in ''[[Final Fantasy Tactics Advance]]''.
|X|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|X|''[[The Final Fantasy Legend]]''.
|File:FFLII Steal.png|''[[Final Fantasy Legend II]]''.
|File:FFLIII Steal.png|''[[Final Fantasy Legend III]]''.
|File:FF4HoL_Steal.png|''[[Final Fantasy: The 4 Heroes of Light]]''.
|File:Plunder.png|Plunder in ''[[Final Fantasy: The 4 Heroes of Light]]''.
|File:FFD Steal.PNG|''[[Final Fantasy Dimensions]]''.
|X|''[[Theatrhythm Final Fantasy]]''.
|File:FFE-Steal.jpg|''[[Final Fantasy Explorers]]''.
{{Command Abilities}}
[[Category:Command Abilities]]
[[Category:Command Abilities]]
[[Category:Final Fantasy III Abilities]]
[[Category:Final Fantasy III Abilities]]
Line 25: Line 25:
[[Category:Theatrhythm Final Fantasy Abilities]]
[[Category:Theatrhythm Final Fantasy Abilities]]
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]

Revision as of 05:51, February 24, 2015


Community content is available under CC-BY-SA unless otherwise noted.