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Steals an item from an enemy.
Final Fantasy Dimensions description
Steal (盗む or ぬすむ, Nusumu?), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. It is primarily used by the Thief class, and involves stealing an item from an opponent. Its upgrade, Mug, deals damage and steals in the same turn. In some games, if a player steals an item from an opponent, it will not drop items after battle.
- 1 Appearances
- 1.1 Final Fantasy III
- 1.2 Final Fantasy IV
- 1.3 Final Fantasy V
- 1.4 Final Fantasy VI
- 1.5 Final Fantasy VII
- 1.6 Final Fantasy VII Remake
- 1.7 Crisis Core -Final Fantasy VII-
- 1.8 Final Fantasy IX
- 1.9 Final Fantasy X
- 1.10 Final Fantasy XI
- 1.11 Final Fantasy XII
- 1.12 Final Fantasy Tactics
- 1.13 Final Fantasy Tactics Advance
- 1.14 The Final Fantasy Legend
- 1.15 Final Fantasy Legend II
- 1.16 Final Fantasy Legend III
- 1.17 Final Fantasy: The 4 Heroes of Light
- 1.18 Bravely Default
- 1.19 Final Fantasy Dimensions
- 1.20 Dissidia Final Fantasy NT
- 1.21 Theatrhythm Final Fantasy
- 1.22 Pictlogica Final Fantasy
- 1.23 Final Fantasy Record Keeper
- 1.24 Final Fantasy Explorers
- 1.25 Final Fantasy Brave Exvius
- 1.26 Chocobo no Fushigi na Dungeon
- 1.27 Final Fantasy Fables: Chocobo's Dungeon
- 1.28 Final Fantasy Trading Card Game
- 2 Gallery
- 3 Etymology
- 4 References
Appearances[edit | edit source]
Items stolen depend on Job Level and the enemy, as follows:
- If Job Level is 1–30, can only steal Item #1.
- If Job Level is 31–70, can steal Item #1 and #2.
- If Job Level is 71–98, can steal Items #1, #2, and #3.
- If Job Level is 99, can steal all items.
Each Job Level also comes with its own Steal Rate for each item, as follows:
- If Job Level is 1–30, Steal Rate = 19%
- If Job Level is 31–70, Steal Rate = 17%
- If Job Level is 71–98, Steal Rate = 15%
- If Job Level is 99, Steal Rate = 12%
When stealing from an enemy, it will always attempt to steal from the rarest item first, then go down the list until either an item is stolen, or the steal fails.
Steal (also known as Sneak) can be used by the Ninja Edge. Steal has a Charge Time of 0. He can only steal items which are commonly dropped. If he fails, there is a chance he will take damage. Edge is able to steal multiple times from the same enemy in the 2D versions, but only once in the 3D versions.
The formula for stealing is as follows:
- If the Target's Level >= Edge's Level, Chance to Steal = 5/100.
- If the Target's Level < Edge's Level
The chance to steal is capped at 95/100. The cap will be reached when Edge is at least 24 levels higher than the target.
The Steal command is part of the Sneak glitch that works in the certain versions.
Steal is Edge's exclusive ability. It functions the same way as it did in the original.
Steal items from an enemy.
Edge's Steal ability has been upgraded to Mug. The ninja Tsukinowa has Steal. Steal has a Charge Time of 0 and items can be stolen multiple times from the same enemy.
Steal treasure from an enemy.
Steal is the Level 4 ability in the Thief class, learned for 50 ABP. The Thief's Gloves doubles success rate. Common and rare steals appear for the first time. Most often, a character will steal a common item, but there is a slight chance of stealing a rare one. The initial steal rate is 40%, while with Thief Glove, it becomes 80%, and there is a 5/128 chance of stealing a rare item from the enemy, if they have one.
Steal is Locke's special ability.
His success rate is:
This value is doubled if Locke has a Thief's Bracer equipped. There is a 1/8 chance that Locke will steal a rare item, and a 7/8 chance he will steal a common item. If there is no common item in an enemy's common item slot, there is a 7/8 chance Locke will fail to steal. The optional character Gogo may also use Steal. Dischord also helps with improving the success rate for both Steal and Mug.
Harvesters, Punishers, Mugbears, and Dadaluma can steal from the party, but it works like Steal Gil. If the monster(s) or the party escapes, the party loses the stolen gil. If the enemy is defeated and the battle is won, the party will gain the stolen gil in the battle results.
Steal is the ability on a level 1 Steal Materia. As the Materia levels up Steal is replaced by Mug. The Steal command steals an item from the enemy, whereas Mug inflicts damage as well. The Steal effect can be applied to Magic, Summon and Command Materia with the Steal as well Support Materia. The Master Command Materia grants the Steal command, but not the advanced Mug command.
The formula each of the Steal abilities use for working out the success rate uses the attacker's level, the target's level, the item's number, and a random element.
Steal is also an enemy ability known by Vice and Prowler, which takes an item from the target's inventory (but not items that cannot be sold or thrown, and if no valid items are available, then nothing will be stolen). The Magic Pot will counter with Gimme if the player does not give him Elixirs, and will randomly take an item from the player's inventory. The enemy has to be killed to get it back, else it will escape with it.
Steal can be purchased from Chadley after completing Battle Intel Report 7 to exploit weaknesses of 15 enemy types. The Assess Materia can reveal enemies that hold useful items. The success of a steal is calculated using the user's Luck and the given steal rate of the enemy's item; every failed steal attempt increases the chance of Steal working for the next attempt on the same enemy.
Steal comes with the Steal Materia. When used Zack takes a moment to charge the attack, then attempts to steal an item. Equipping the Brigand's Gloves guarantees a successful steal from an enemy. Steal costs no AP to use.
Steal items from enemy.
Characters can steal more than once from the same opponent. Each opponent has between one and four items available and their list is set. Some items are easier to steal than others. The Master Thief support ability makes it easier for characters to steal rare items, and the Bandit support ability perfects the steal success rate. After an enemy has been stolen from, it still may drop items upon defeat.
Steal can be used by Zidane, Marcus, Blank, and Cinna. Zidane is the only one permanently playable. Steal is important for Zidane's Thievery skill, as its damage increases along with the total number of successful steals the player has made including those by Marcus, Blank and Cinna.
Without Bandit, the formula for Steal hitting a target is as follows:
If Attack is equal or greater than Defense, Steal is a success. If Bandit is equipped, this step is ignored and Steal will always hit the target.
After Steal has successfully hit the target, the chances for stealing from each slot is as follows:
|Item Rarity||Success Rate||Master Thief|
|Very Rare||1/256 (0.39%)||32/256 (12.5%)|
|Rare||16/256 (6.25%)||32/256 (12.5%)|
|Uncommon||64/256 (25%)||64/256 (25%)|
|Common||256/256 (100%)||256/256 (100%)|
Steal will first attempt the rare slot. If that fails, Steal moves on to the next most common slot. A successful Steal from an empty slot results in a failed Steal attempt. If the Master Thief ability is equipped, it changes the Steal rate for rare and semi-rare items to 32/256 instead, and allows Steal to ignore empty slots.
Therefore, with Bandit and Master Thief both equipped, if the target has a common item, Steal will have 100% success of stealing one of the items.
Enemies have common and rare steal items and have infinitely many items available. The first time a character steals they will always succeed, but the chance of a successful Steal is halved after every successful Steal on the same enemy. The Pickpocket ability makes it easier to steal rare items, and Master Thief guarantees steal of rare items. All characters can learn Steal as a Special ability by going through the Sphere Grid. As Steal is on her section of the grid, Rikku begins with it when she joins the party.
Steal items from one enemy.
Steal is the primary command ability Thief dressphere, but the user can also learn Sticky Fingers, which guarantees stealing an item; and Master Thief which steals only rare items. Steal doesn't dismantle and destroy minor machina-class enemies.
Steal is an ability that is used by the Thief job class. It is available from level 5. The Thief does not actually steal anything that is on an enemy's normal loot table.
Steal is used almost exclusively for monetary personal gain, but when thieves go to fight Maat for their last Limit Break, they will automatically win the fight if they are able to steal. Most character classes actually have to defeat Maat in order to move on to Levels 71-75.
Steal is a Technick the player has since in the beginning. The license for the Steal costs 15 License Points, and it is known by Vaan, Balthier and Fran by default. Though the Steal Technick is sold in Rabanastre in the original PlayStation 2 version, the player can never buy it because they start the game with it.
Each foe has a set of common, rare and very rare item that can be stolen. If the steal is successful, the player will acquire either one or a selection of these items, with the chance of getting a certain item depending on its rarity. Once something has been stolen from an enemy, it is not possible to steal from that enemy again unless it re-spawns. There is an exception for the "green bar" neutral enemies; stealing from a neutral enemy, then zoning out once and returning will have returned the enemy to its neutral state, restoring its steal item. Related are enemies with cutscenes during the battle, such as the marks Rogue Tomato (the player can steal another item when it leaps off the cliff) and Gilgamesh (the player can steal another item whenever he draws out a new weapon).
All stealable items are divided into three categories:
- High chance: 55%
- Mid chance: 10%
- Low chance: 3%
With the Thief's Cuff accessory, the chances increase to:
- High chance: 80%
- Mid chance: 30%
- Low chance: 6%
Rare Game enemies only carry one item, usually belonging to the "Low" chance category.
The game first checks for the chance to steal the rarest item. If stealing the rare item fails, the game next checks the moderate chance item, and if that fails, the game checks for the most common item. If this step fails as well, the steal fails.
Normally only one item can be stolen, but the Thief's Cuffs also enables stealing multiple items at once; the game first checks for the rare item, and if that is successful, the game still checks for the other items as well, and the player has a chance of getting items from multiple categories simultaneously. However, once something has been stolen, the player can't steal again from the same enemy, not even with Thief's Cuffs equipped.
In the Zodiac versions, the Steal license costs 20 LP and can be used by the job classes Machinist, Archer, Black Mage and Red Battlemage; the Black Mage must acquire the license for the Esper Zalera first, and the Red Battlemage must acquire the license for the Esper Hashmal. Vaan, Balthier and Fran have this Technick no matter what job they choose, because they already have it when they join the party.
Automating stealing via the gambit system is something players strive to do, but the stealer will keep stealing even when the target has nothing to steal. Thus, many players opt to use Foe HP 100% gambit to only steal from newly met enemies. The developers have commented that they didn't want to make stealing too convenient, and wanted to keep that element of trial-and-error and the "healthy player frustration" that "makes the game fun". Thus, the imperfect stealing with gambits has been left in the International and HD versions.
The player can't steal items, but Vaan learns various steal skills that allow him to steal an opponent's speed, strength or stamina.
Thief job command. Allows a unit to steal gil, items, and even non-material things.
The steal rate depends on the character's speed stat, meaning the higher the speed, the higher the chance.
In the War of the Lions port, the Sky Pirate class has upgraded versions of these abilities called Plunder.
Steal is an action ability for the Thief job class. The Thief has the ability to steal specific items from enemies, including their weapons and armor. They can even steal their abilities and Judge Points.
Thievery is the command ability for the Thief job class. Thieves can only steal Loot, which can be used to make items in shops and buy them, items, accessories, the usual gil, or the victim's Smash Gauge.
Vikings are able to use the Brutality command, which includes moves allowing the Viking to mug gil, items, or even armor.
Steal is an enemy ability that steals GP equal to what the enemy drops. This ability is used by Werepig, Nitemare, Viking, Thief, Burgler, Brigand, and Outlaw.
Steal is an ability available for the Bandit crown, Steal is the normal command ability from the start, but the Bandit class can also learn Plunder, which attempts to steal from all enemies; and Pillage which steals an item from an enemy guaranteed.
Steal is the job level 1 ability for the Thief. It has a 25% chance to steal an item from an enemy.
Steal is the level 1 command ability for the Thief. It allows the user to steal an item from target enemy with a 50% chance of success.
Steal is the level 8 ability of the Thief class, requiring 130 AP to master. It requires 2 slots to equip and use, and when used the user will attempt to steal the target's item.
Steal comes in three levels of power. Each time an enemy is defeated in BMS, Steal will attempt to steal an item from the defeat enemy with a success chance dependent on the level of the ability, 10% for Lv1, 20% for Lv2, and 30% for Lv3. Steal will only successfully activate once per stage. The item Brigand's Glove guarantees it will succeed, but as with all items is consumed when the stage ends. Faris, Locke, Zidane and Vaan learn all three levels of Steal, and any character can learn Steal Lv1 through usage of the Thief's Tome item.
Steal (Lv1) is a reactive ability that costs 16 CP to equip. It is activated with 10% success after defeating an enemy in Battle Music Sequences (BMS). It works once per stage and guarantees obtaining the enemy's item. It is learned by Edge (level 15), Locke (level 25), Yuffie (level 10), Zidane (level 20), Vaan (level 30), and Rikku (level 35). It can be taught to any character with the Thief's Tome.
Steal (Lv2) is a reactive ability that costs 20 CP to equip. It is activated with 20% success after defeating any enemy in BMS. It works once per stage and guarantees obtaining the enemy's item. It is learned by Edge (level 60), Locke (level 70), Yuffie (level 45), Zidane (level 55), Vaan (level 75), Balthier (level 90), Ramza (level 90), and Rikku (level 70).
Steal (Lv3) is a reactive ability that costs 24 CP to equip. It is activated with 30% success after defeating any enemy in BMS. It works once per stage and guarantees obtaining the enemy's item. It is learned by Edge (level 95), Locke (level 95), Yuffie (level 80), Zidane (level 95), Vaan (level 95), and Rikku (level 95).
Steal an item in the enemy's possession. Only one item may be taken from each target.
Thief can use Steal to steal items from opponents.
Steal is an ability usable by Rikku's card. For the activation cost of Dulling Rikku and discarding another Rikku card, Steal places two cards from the top of the opponent's deck into their Break Zone, then the player controlling Rikku draws a card. Rikku also bears an unnamed ability usable by paying a Wind CP and Dulling Rikku, that discards one card from the opponent's deck.
Numerous other Thief cards bear an ability similar to Rikku's Steal, discarding the top two cards of the opponent's deck, some for a cost of CP, others when they are played to the field.
Gallery[edit | edit source]
Etymology[edit | edit source]
Steal is to take the property of another without right or permission.