Staniv is an enemy in Final Fantasy VII. He is the fourth boss Yuffie fights in the pagoda, and represents Weapons. Losing to Staniv does not prompt a Game Over. Unlike the other Pagoda warriors, if the player attempts to advance onto the next floor without challenging him, instead of berating the player's character, Staniv will block the door to the next floor.
Stats[]
Formations[]
# | Formation |
---|---|
626 | Staniv (No Rows) |
627 | Staniv |
Locations[]
Wutai | |
---|---|
Godo's Pagoda, 4f. | 626 (event) |
Battle[]
Even though the battle is not a back attack, some of the special attack formation rules still apply to the battles fought in the pagoda: the Change command to change row is grayed out, Staniv starts with an empty ATB bar, and the first physical attack Yuffie inflicts deals double damage.
Staniv is not all that powerful, and does not do much outside of attacking with his ball and chain. Staniv always inflicts Yuffie with Sadness via War Cry, which can be beneficial as it reduces the damage she takes, but at the cost of gaining her Limit Breaks at a slower rate. He uses Iron Attack as counterattack 50% of the time when his HP is below 1/8th of his Max HP.
Strategy[]
Like Shake, Staniv's level is a multiple of 4, meaning he is vulnerable to L4 Suicide.
AI script[]
AI: Main {
- If (Count == 0) Then
- {
- Count = 1
- } Else If (Count == 1) Then {
- If (At Least One Opponent has Paralyzed Status) Then
- {
- Choose Random Opponent with Paralyzed Status
- } Else If (At Least One Opponent has Sadness Status) Then {
- Choose Random Opponent with Sadness Status
- } Else {
- Choose Random Opponent with Highest HP
- }
- Use <Ironball> on Target
- Count = 2
- } Else If (Count == 2) Then {
- Count = 3
- } Else If (Count == 3) Then {
- If (At Least One Opponent has Paralyzed Status) Then
- {
- Choose Random Opponent with Paralyzed Status
- } Else If (At Least One Opponent has Sadness Status) Then {
- Choose Random Opponent with Sadness Status
- } Else {
- Choose Random Opponent with Highest HP
- }
- Use <Ironball> on Target
- If (At Least One Opponent doesn't have Sadness Status) Then
- {
- } Else {
- Count = 0
- }
- } Else {
- If ((At Least One Opponent doesn't have Sadness Status)
- & (1/3 Chance)) Then
- {
- Choose Random Opponent without Sadness Status
- } Else {
- Choose Random Opponent
- }
- Use War Cry on Target
- Count = 0
- If ((At Least One Opponent doesn't have Sadness Status)
- }
} AI: Counter - General {
- If (TempVar:HPDanger == 0) Then
- {
- If (Staniv's HP <= 1/8th of Staniv's Max HP) Then
- {
- If (1/2 Chance) Then
- {
- Choose All Opponents
- Use Iron Attack on Target
- }
- TempVar:HPDanger = 1
- }
- }
}
Other appearances[]
Final Fantasy Record Keeper[]
Gallery[]
Etymology[]
All the bosses in the Wutai Pagoda appear to have a link to theater. Staniv's name is somewhat more difficult to place, but it could be a reference to Constantin Stanislavsky, a nineteenth century Russian theater director and author, who developed a famous system of acting. The intention was that each opponent would speak in a different way based on their origin, but this is missed in the English translation.