Final Fantasy Wiki
Line 30: Line 30:
   
 
Monsters do not have a Stamina stat, and instead use the following formula in place of it:
 
Monsters do not have a Stamina stat, and instead use the following formula in place of it:
:<math>Stamina = (Max HP / 512) + 16</math>
+
:<math>\mbox{Stamina} = \frac{\mbox{Max HP}}{512} + 16</math>
   
 
If this number is greater than 40, then the monster's stamina is 40 instead.
 
If this number is greater than 40, then the monster's stamina is 40 instead.

Revision as of 18:54, 16 February 2014

FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Stamina (stat) page!
Please expand this article into a full one. The following tasks need to be completed:
  • more info.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

Stamina is a recurring statistic in the Final Fantasy series.

Appearances

Final Fantasy

Stamina determines the growth rate of other stats.

Final Fantasy II

Stamina determines the how much HP a character will gain when maximum HP increases after a battle. For example, if a character has 40 Stamina with 1,000 maximum HP, then his/her maximum HP will become 1,040 the moment it rises. Each point of Stamina also increases Magic Defense by 0.5%. Stamina is gained from losing HP in battle.

In earlier versions of Final Fantasy II, Stamina may decrease from frequently using Black Magic.

Final Fantasy IV

In Final Fantasy IV stamina affects defense in battle against physical attacks and can be boosted through the use of Augments.

Final Fantasy V

Stamina is used to calculate maximum HP and healing from Regen status.

The formula for calculating maximum HP is:

  • Base HP is based on character Level, HP calculation ignores bonus Stamina from equipment.

The formula for calculating Regen healing is:

[1]

Monks have the highest Stamina of all Jobs.

Final Fantasy VI

Stamina determines the character's resistance to Instant Death attacks (see below) and how much health is healed from Regen, as well as how much damage the character takes from Poison and Sap, and how much the character is healed from the Tintinnabulum. Several Espers grant Stamina bonuses at level up. It is one of the hardest stats to max out in the game, and very few pieces of equipment boosts Stamina.

Monsters do not have a Stamina stat, and instead use the following formula in place of it:

If this number is greater than 40, then the monster's stamina is 40 instead.

Certain attacks can be blocked by Stamina: Break, Doom, Gravity, Graviga, Banish, Tornado, Catoblepas, Odin, Raiden, Antlion, Snare.

The attack's hit rate has an additional step where the game checks if the attack is blocked by Stamina (even if it was already calculated as hitting by the other hit calculation steps): if target's Stamina >= [0..127] the attack misses; otherwise, the attack hits as long as it is calculated has a hit in the rest of the hit determination steps.[2]

Final Fantasy VII

Stamina returns as a stat in this game, except it only benefits chocobos, determining how long they can sprint during the races at Gold Saucer.

Final Fantasy XII: Revenant Wings

Template:Sec-stub

Final Fantasy Adventure

The Stamina stat will increase Sumo's maximum HP. The higher the number, the more HP Sumo will have. Stamina maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Stamina, it will never increase beyond 99.

References

Template:Stats