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Balthier: I'm afraid the jury's still out on that one.
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Stagger (バースト, Bāsuto?, lit. Burst) is a gameplay mechanic in Final Fantasy VII Remake that causes enemies to become vulnerable and take more damage after their gauge is full. The mechanic can be exploited against larger enemies and bosses in order to defeat them more quickly and optimize attacks against them. Once staggered, an enemy will take more damage than usual, normally at 160% of the normal damage taken, and be unable to act during stagger.


When an enemy sustains damage, its Stagger meter will raise. Using certain abilities can raise the meter even higher than usual. Once a boss' meter fills, the boss will be Staggered, at which point it leaves itself open to attacks. This provides a good opportunity for the player to use Limits and other powerful ATB abilities to burst an enemy down quickly.

Certain abilities, such as magic spells of an element that the enemy is weak to, can cause an enemy to be Pressured. This is a temporary state in which the enemy will be stunned and not respond to attacks. The player can then deal more damage to the enemy and stagger it, but if the Stagger meter does not rise to full, the enemy will become active once again.

Stagger is reminiscent of the Stagger mechanic in Final Fantasy XIII. However, it does not allow for chain bonuses to increase the amount of damage dealt with successive attacks,

Staggering abilitiesEdit

Certain abilities increase Stagger at a greater rate than others. The following abilities increase Stagger at a higher rate:

Ability Type Description
Focused Thrust Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. Cloud Strife ability
Focused Shot Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger. Barret Wallace ability
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