Final Fantasy Wiki
Register
Advertisement

This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.

Description

Squire is a job from Final Fantasy Tactics. It is the basic physical job from where all physical job classes start. On its own, Squire loses usefulness after Chapter 1 although it has an especially useful support ability to boost the JP earned from battle, which will remain equipped on many units for mastering other jobs' abilities. The job takes 2,290 JP to master.

Leveling Squire to level 2 unlocks the Knight and Archer jobs; leveling it to level 6 along with Chemist unlocks the Onion Knight in the War of the Lions; and leveling it up to Level 8 along with separate level requirements from Chemist, Summoner, Orator, Geomancer, and Dragoon unlocks the Mime job.

Ramza, Delita, and Argath are Squires. Ramza and Delita learn some techniques other Squires cannot, and have better base stats, while Argath can use two Knight Rend techniques. The Squire's abilities, barring the action ability, is also the model for unique characters' special jobs, and these jobs replace the Squire in the job menu, preventing such characters using it.

Stats[]

Generic Squire[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Axes, Flails Hats Clothes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 6 5% Low Very Low Medium Very Low

Ramza[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Flails, Knight Swords (Chapter 4) Hats, Helmets (Chapter 2+) Clothes, Robes, Armor (Chapter 2+) Yes (Chapter 2+)
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 10 10% Medium Medium Medium Medium

Abilities[]

Fundaments[]

Squire job command. These are the most fundamental of all battle techniques.

Description
Name Range Effect Speed JP Needed
Focus
(Accumulate)
0 1 Now 300
Increase physical attack power.
Amount: +1 Physical Attack
Rush
(Dash)
1 1 Now 80
Attack by ramming into the enemy's body.
Damage: Physical Attack x (Random: 1 to 4)
Stone
(Throw Stone)
4 1 Now 90
Lob a stone at a far-off foe.
Damage: Physical Attack x (Random: 1 to 2)
Salve
(Heal)
1 1 Now 150
Remove several status ailments.
Removes: Blind, Silence, Poison.
Rend Helm
(Head Break)
Depends on equipped weapon 0 Now 300
A technique that destroys the item equipped on the target's head.
Success Rate: 45 + Physical Attack + Weapon Strength
Note: Only available to Argath.
Rend Armor
(Armor Break)
Depends on equipped weapon 0 Now 400
A technique that destroys the item equipped on the target's body.
Success Rate: 40 + Physical Attack + Weapon Strength
Note: Only available to Argath.

Mettle[]

Squire job command. These are the most fundamental of all battle techniques.

Description

Only Ramza and Delita have this skillset. Chant costs nothing to learn, while Ultima must be cast on Ramza in Chapter 4 for him to learn it.

Name Range Effect Speed JP Needed
Focus
(Accumulate)
0 1 Now 300
Increase physical attack power.
Amount: +1 Physical Attack
Rush
(Dash)
1 1 Now 80
Attack by ramming into the enemy's body.
Damage: Physical Attack x (Random: 1 to 4)
Stone
(Throw Stone)
4 1 Now 90
Lob a stone at a far-off foe.
Damage: Physical Attack x (Random: 1 to 2)
Salve
(Heal)
1 1 Now 150
Remove several status ailments.
Removes: Blind, Silence, Poison.
Tailwind
(Yell)
3 1 Now 200
Boost an ally's Speed.
Amount: +1 Speed
Note: Only available to Ramza.
Chant
(Wish)
1 1 Now 0
Sacrifice HP to restore twice as much to an ally.
Note: Only available to Ramza and Delita.
Steel
(Cheer Up)
3 1 Now 200
Encourage an ally, increasing their Bravery.
Amount: +5 Bravery
Note: Only available to Ramza from Chapter 2 onward.
Shout
(Scream)
0 1 Now 500
Increase Bravery, Speed, and physical and magickal attack power with a hearty battle cry.
Amount: +5 Bravery, +1 Speed, +1 Physical Attack and +1 Magic Attack
Note: Only available to Ramza in Chapter 4.
Ultima 4 2 20
Magick that inflicts damages with pure energy.
Damage: 23 x Magick Attack x (Faith/100) x (TargetFaith/100)
MP Cost: 10
Note: Only available to Ramza in Chapter 4.
Quote: "Brush off vanity and show reality! Ultima!"

Reaction abilities[]

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities[]

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Add an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities[]

Name Description JP Needed
Move +1 Increase Move by 1. 200

Overview[]

The Squire is the foundation for the rest of the job system, alongside the Chemist, and many of its abilities remain useful throughout the game on other jobs. JP Boost is the most important ability to master for expensive job builds, as it increases all JP gained by 50%. However, cheap builds can benefit from having multiple characters with the same job (Squire counts Ramza's Squire and other default special jobs), to get 25% JP spillover for the party (with each successful action once that job is unlocked).

Counter Tackle and Move+1 provide an early game utility until better options from other jobs become available, such as the Monk's Counter and the Thief's Move+2. Beastmaster provides a niche should the player decide to invest on the Orator and build a monster party.

The Squire's below average stats mean it is quickly outclassed by other jobs, with its use as a main job being limited to Chapter 1, before the player has access to better jobs and equipment. It is recommended to only use Squires who start with broadswords, as the daggers are weaker, and more suited to the Chemist who can heal/revive from a distance.

Nevertheless, the Squire's versatile Fundaments command can be used as a secondary command for most of the physical-oriented jobs (the Monk even makes ranged Throw Stone and even Counter Tackle stronger due to Brawler). Focus is useful to rack-up raw physical damage while approaching enemies in large maps, and can also be used for JP and EXP grinding, though the player can also Throw Stones at allies for much about one-third less JP (90, which low cost moves may make JP Boost unnecessary).

Ramza's Squire[]

Ramza's unique Squire class gains new abilities and more equipment options as the player progresses through the chapters. In addition to naturally having better stats than the regular Squire, in Chapter 1, a support build can be made with Ramza due to his higher magick attack (Mystic can immediately learn Hesitation to cast Disable with high success, and Invigoration to drain 25% HP from anyone, including bosses, while having defense boost to survive even longer against physical attacks) and ability to equip robes to increase MP. Ramza's Squire can equip knight swords, shields, and heavy armor starting from Chapter 2, turning him into a more mobile and faster Knight with slightly lower offensive stats.

FFT Yell

Tailwind.

His Mettle, as opposed to Fundamentals, gains additional buffing abilities over the chapters, that can also be used on other units; Tailwind and Steel increase Speed (up to 50 for extra turns) and Bravery, respectively. This solidifies Ramza's Squire as a potent offensive support unit that can slowly empower his team and himself over the course of the battle, since those attribute buffs last until the fight is over.

Ramza must be hit by Ultima while he is a Squire in Chapter 4 to learn it, a unique trait to his Squire job. The only characters who can cast Ultima are Celia, Lettie, Ultima Demons, and Luso (after he learns from those enemies, or if Ramza casts it on him). To quickly learn Ultima, it is recommended to equip items that prevent Stop and Charm, and to keep distance from Celia and Lettie.

Other appearances[]

Dissidia Final Fantasy NT[]

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy NT is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera Omnia[]

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy Opera Omnia is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy[]

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards
Impresario-ffvi-iosThis section in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Focus and Steel added. You can help the Final Fantasy Wiki by uploading images.
Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[]

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

War of the Visions: Final Fantasy Brave Exvius[]

Edgar - Chainsaw2This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game[]

Squire appears as Fire-elemental forward cards.

Final Fantasy Portal App[]

348a Squire

A female Squire appears as a Triple Triad card.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

KotC Squire

Squire appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]

Etymology[]

A squire was the shield bearer or armor bearer of a knight, and at times squires were a knight's errand runner or servant. Use of the term has evolved over time. In the Middle Ages, squires were trainees to a knight but later a leader in an English village.

Advertisement