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This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.

Description

Squire is a job from Final Fantasy Tactics. It is the basic physical job from where all physical job classes start. On its own, Squire loses usefulness after Chapter 1 although it has an especially useful support ability to boost the JP earned from battle, which will remain equipped on many units for mastering other jobs' abilities. The job takes 2,290 JP to master.

Leveling Squire to level 2 unlocks the Knight and Archer jobs; leveling it to level 6 along with Chemist unlocks the Onion Knight in the War of the Lions; and leveling it up to Level 8 along with separate level requirements from Chemist, Summoner, Orator, Geomancer, and Dragoon unlocks the Mime job.

Ramza, Delita, and Argath are Squires. Ramza and Delita learn some techniques other Squires cannot, and have better base stats, while Argath can use two Knight Rend techniques. The Squire's abilities, barring the action ability, is also the model for unique characters' special jobs, and these jobs replace the Squire in the job menu, preventing such characters using it.

Stats[]

Generic Squire[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Axes, Flails Hats Clothes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 6 5% Low Very Low Medium Very Low

Ramza[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Flails, Knight Swords (Chapter 4) Hats, Helmets (Chapter 2+) Clothes, Robes, Armor (Chapter 2+) Yes (Chapter 2+)
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 10 10% Medium Medium Medium Medium

Abilities[]

Fundaments[]

Squire job command. These are the most fundamental of all battle techniques.

Description
Name Range Effect Speed JP Needed
Focus
(Accumulate)
0 1 Now 300
Increase physical attack power.
Amount: +1 Physical Attack
Rush
(Dash)
1 1 Now 80
Attack by ramming into the enemy's body.
Damage: Physical Attack x (Random: 1 to 4)
Stone
(Throw Stone)
4 1 Now 90
Lob a stone at a far-off foe.
Damage: Physical Attack x (Random: 1 to 2)
Salve
(Heal)
1 1 Now 150
Remove several status ailments.
Removes: Blind, Silence, Poison.
Rend Helm
(Head Break)
Depends on equipped weapon 0 Now 300
A technique that destroys the item equipped on the target's head.
Success Rate: 45 + Physical Attack + Weapon Strength
Note: Only available to Argath.
Rend Armor
(Armor Break)
Depends on equipped weapon 0 Now 400
A technique that destroys the item equipped on the target's body.
Success Rate: 40 + Physical Attack + Weapon Strength
Note: Only available to Argath.

Mettle[]

Squire job command. These are the most fundamental of all battle techniques.

Description

Only Ramza and Delita have this skillset. Chant costs nothing to learn, while Ultima must be cast on Ramza in Chapter 4 for him to learn it.

Name Range Effect Speed JP Needed
Focus
(Accumulate)
0 1 Now 300
Increase physical attack power.
Amount: +1 Physical Attack
Rush
(Dash)
1 1 Now 80
Attack by ramming into the enemy's body.
Damage: Physical Attack x (Random: 1 to 4)
Stone
(Throw Stone)
4 1 Now 90
Lob a stone at a far-off foe.
Damage: Physical Attack x (Random: 1 to 2)
Salve
(Heal)
1 1 Now 150
Remove several status ailments.
Removes: Blind, Silence, Poison.
Tailwind
(Yell)
3 1 Now 200
Boost an ally's Speed.
Amount: +1 Speed
Note: Only available to Ramza.
Chant
(Wish)
1 1 Now 0
Sacrifice HP to restore twice as much to an ally.
Note: Only available to Ramza and Delita.
Steel
(Cheer Up)
3 1 Now 200
Encourage an ally, increasing their Bravery.
Amount: +5 Bravery
Note: Only available to Ramza from Chapter 2 onward.
Shout
(Scream)
0 1 Now 500
Increase Bravery, Speed, and physical and magickal attack power with a hearty battle cry.
Amount: +5 Bravery, +1 Speed, +1 Physical Attack and +1 Magic Attack
Note: Only available to Ramza in Chapter 4.
Ultima 4 2 20
Magick that inflicts damages with pure energy.
Damage: 23 x Magick Attack x (Faith/100) x (TargetFaith/100)
MP Cost: 10
Note: Only available to Ramza in Chapter 4.
Quote: "Brush off vanity and show reality! Ultima!"

Reaction abilities[]

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities[]

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Add an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities[]

Name Description JP Needed
Move +1 Increase Move by 1. 200

Overview[]

The Squire is the foundation for the rest of the job system, alongside the Chemist, and many of its abilities remain useful throughout the entire game on other jobs. JP Boost is arguably the most important ability to master, as it increases all JP gained by 50%. Counter Tackle and Move+1 provide an early game utility until better options for other jobs become available, such as the Monk's Counter and the Thief's Move+2. Beastmaster provides a niche should the player decide to invest on the Orator and build a monster party.

The Squire's below average stats mean it is quickly outclassed by other jobs, with its use as a main job being limited to Chapter 1, before the player has access to better jobs and equipment. Nevertheless, its Fundaments command can be used as a secondary command for most of the physical-oriented jobs thanks to its versatility. Focus is useful to quickly rack-up raw physical damage while approaching enemies in large maps, and can also be used for JP and EXP grinding.

Ramza's Squire[]

Ramza's unique Squire class gains new abilities and more equipment options as the player progresses through the chapters. In addition to naturally having better stats than the regular Squire, Ramza's Squire can equip Knight Swords, shields, and heavy armor starting from Chapter 2, essentially turning him into a more mobile and faster Knight (although with slightly lower offensive stats).

Tailwind.

His Mettle, as opposed to Fundamentals, gains additional buffing abilities over the Chapters, that can also be used on other units, such as Tailwind and Steel, which increase Speed and Bravery, respectively. This solidifies Ramza's Squire as a potent offensive support unit that can slowly empower his team and himself over the course of the battle, since those attribute buffs last until the fight is over.

Ramza must be hit by Ultima while he is a Squire to learn it, a unique trait to his Squire job. The only characters who can cast Ultima are Celia, Lettie, Ultima Demons and Luso (after he learns from those enemies). To quickly learn Ultima, it is recommended to equip items that prevent Stop and Charm, and to keep distance from Celia and Lettie.

Other appearances[]

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards
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Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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War of the Visions: Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Squire appears as Fire-elemental forward cards.

Triple Triad[]

348a Squire.png

A female Squire appears on a Triple Triad card in the version available via Final Fantasy Portal App.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

KotC Squire.png

Squire appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]

Etymology[]

A squire was the shield bearer or armor bearer of a knight, and at times squires were a knight's errand runner or servant. Use of the term has evolved over time. In the Middle Ages, squires were trainees to a knight but later a leader in an English village.

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