This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.
Description
Squire is a job from Final Fantasy Tactics. It is the basic physical job from where all physical job classes start. On its own, Squire loses usefulness after Chapter 1 although it has an especially useful support ability to boost the JP earned from battle, which will remain equipped on many units for mastering other jobs' abilities. For generic units, the job takes 1,620 JP to master in the War of the Lions and 1,670 JP to master in the original version. For Ramza, the job takes 2,570 JP to master in the War of the Lions and 2,520 JP to master in the original version.
Leveling Squire to level 2 unlocks the Knight and Archer jobs; leveling it to level 6 along with Chemist unlocks the Onion Knight in the War of the Lions; and leveling it up to Level 8 along with separate level requirements from Chemist, Summoner, Orator, Geomancer, and Dragoon unlocks the Mime job.
Ramza, Delita, and Argath are Squires. Ramza and Delita learn some techniques other Squires cannot, and have better base stats, while Argath can use two Knight Rend techniques. The Squire's abilities, barring the action ability, is also the model for unique characters' special jobs, and these jobs replace the Squire in the job menu, preventing such characters using it.
Stats[]
Generic Squire[]
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
None | Knives, Swords, Axes, Flails | Hats | Clothes | No |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
4 | 3 | 6 | 5% | Low | Very Low | Medium | Very Low |
Ramza[]
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
None | Knives, Swords, Flails, Knight Swords (Chapter 4) | Hats, Helmets (Chapter 2+) | Clothes, Robes, Armor (Chapter 2+) | Yes (Chapter 2+) |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
4 | 3 | 10 | 10% | Medium | Medium | Medium | Medium |
Abilities[]
Fundaments[]
Squire job command. These are the most fundamental of all battle techniques.
Description
Name | Range | Effect | Speed | JP Needed |
---|---|---|---|---|
Focus (Accumulate) |
0 | 1 | Now | 300 |
Increase physical attack power. Amount: +1 Physical Attack | ||||
Rush (Dash) |
1 | 1 | Now | 80 |
Attack by ramming into the enemy's body. Damage: Physical Attack x (Random: 1 to 4) | ||||
Stone (Throw Stone) |
4 | 1 | Now | 90 |
Lob a stone at a far-off foe. Damage: Physical Attack x (Random: 1 to 2) | ||||
Salve (Heal) |
1 | 1 | Now | 150 |
Remove several status ailments. Removes: Blind, Silence, Poison. | ||||
Rend Helm (Head Break) |
Depends on equipped weapon | 0 | Now | 300 |
A technique that destroys the item equipped on the target's head. Success Rate: 45 + Physical Attack + Weapon Strength Note: Only available to Argath. | ||||
Rend Armor (Armor Break) |
Depends on equipped weapon | 0 | Now | 400 |
A technique that destroys the item equipped on the target's body. Success Rate: 40 + Physical Attack + Weapon Strength Note: Only available to Argath. |
Mettle[]
Squire job command. These are the most fundamental of all battle techniques.
Description
Only Ramza and Delita have this skillset. Chant costs nothing to learn, while Ultima must be cast on Ramza in Chapter 4 for him to learn it.
Name | Range | Effect | Speed | JP Needed |
---|---|---|---|---|
Focus (Accumulate) |
0 | 1 | Now | 300 |
Increase physical attack power. Amount: +1 Physical Attack | ||||
Rush (Dash) |
1 | 1 | Now | 80 |
Attack by ramming into the enemy's body. Damage: Physical Attack x (Random: 1 to 4) | ||||
Stone (Throw Stone) |
4 | 1 | Now | 90 |
Lob a stone at a far-off foe. Damage: Physical Attack x (Random: 1 to 2) | ||||
Salve (Heal) |
1 | 1 | Now | 150 |
Remove several status ailments. Removes: Blind, Silence, Poison. | ||||
Tailwind (Yell) |
3 | 1 | Now | 200 |
Boost an ally's Speed. Amount: +1 Speed Note: Only available to Ramza. | ||||
Chant (Wish) |
1 | 1 | Now | 0 |
Sacrifice HP to restore twice as much to an ally. Note: Only available to Ramza and Delita. | ||||
Steel (Cheer Up) |
3 | 1 | Now | 200 |
Encourage an ally, increasing their Bravery. Amount: +5 Bravery Note: Only available to Ramza from Chapter 2 onward. | ||||
Shout (Scream) |
0 | 1 | Now | 500 |
Increase Bravery, Speed, and physical and magickal attack power with a hearty battle cry. Amount: +10 Bravery, +1 Speed, +1 Physical Attack and +1 Magic Attack Note: Only available to Ramza in Chapter 4. | ||||
Ultima | 4 | 2 | 20 | ā |
Magick that inflicts damages with pure energy. Damage: 23 x Magick Attack x (Faith/100) x (TargetFaith/100) MP Cost: 10 Note: Only available to Ramza in Chapter 4. Quote: "Brush off vanity and show reality! Ultima!" |
Reaction abilities[]
Name | Description | Trigger | JP Needed |
---|---|---|---|
Counter Tackle | Counterattack with a tackle. | Physical Attack | 180 |
Support abilities[]
Name | Description | JP Needed |
---|---|---|
Equip Axes | Equip axes, regardless of job. | 170 |
Beastmaster (Monster Skill) |
Add an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. | 200 |
Defend | Defend oneself against an attack. Adds the Defend command. | 50 |
JP Boost (Gained JP Up) |
Increase the amount of JP earned in battle. | 250/200 |
Movement abilities[]
Name | Description | JP Needed |
---|---|---|
Move +1 | Increase Move by 1. | 200 |
Gameplay[]
The Squire is the foundation for the rest of the job system, alongside the Chemist, and many of its abilities remain useful throughout the game on other jobs. JP Boost is the most important ability to master for expensive job builds, as it increases all JP gained by 50%. However, cheap builds can benefit from having multiple characters with the same job (Squire counts Ramza's Squire and other default special jobs), to get 25% JP spillover for the party (with each successful action once that job is unlocked).
Counter Tackle and Move+1 provide an early game utility until better options from other jobs become available, such as the Monk's Counter and the Thief's Move+2. Beastmaster provides a niche should the player decide to invest on the Orator and build a monster party.
The Squire's below average stats mean it is quickly outclassed by other jobs, with its use as a main job being limited to Chapter 1, before the player has access to better jobs and equipment. It is recommended to only use Squires who start with broadswords, as the daggers are weaker, and more suited to the Chemist who can heal/revive from a distance.
Nevertheless, the Squire's versatile Fundaments command can be used as a secondary command for most of the physical-oriented jobs (the Monk even makes ranged Throw Stone and even Counter Tackle stronger due to Brawler). Focus is useful to rack-up raw physical damage while approaching enemies in large maps, and can also be used for JP and EXP grinding, though the player can also Throw Stones at allies for much about one-third less JP (90, which low cost moves may make JP Boost unnecessary).
Ramza's Squire[]
Ramza's unique Squire class gains new abilities and more equipment options as the player progresses through the chapters. In addition to naturally having better stats than the regular Squire, in Chapter 1 a support build can be made with Ramza due to his higher magick attack (Mystic can immediately learn Hesitation to cast Disable with high success, and Invigoration to drain 25% HP from anyone, including bosses, while having defense boost to survive even longer against physical attacks) and ability to equip robes to increase MP. Ramza's Squire can equip knight swords, shields, and heavy armor starting from Chapter 2, turning him into a more mobile and faster Knight with slightly lower offensive stats.
His Mettle, as opposed to Fundamentals, gains additional buffing abilities over the chapters, that can also be used on other units; Tailwind and Steel increase Speed (up to 50 for extra turns) and Bravery, respectively. This solidifies Ramza's Squire as a potent offensive support unit that can slowly empower his team and himself over the course of the battle, since those attribute buffs last until the fight is over.
In Chapter 4, Ramza acquires the ability Shout, which increases Ramza's Speed, PA, and MA by 1 each and his Brave by 10. He may also learn the spell Ultima. To do this, Ramza must be hit with the spell (it must do damage, Mana Shield OK) while he is a Squire to learn it, a unique trait to his and Luso's Squire job. Unlike with Luso, Ramza may only learn Ultima in Chapter 4, noted by a line of dashes when inspecting his Squire job. The only characters who can cast Ultima are Celia, Lettie, Ultima Demons, and Luso (he may learn this in the Riovanes Rooftop battle in Chapter 3). To quickly learn Ultima, it is recommended to equip items that prevent Stop and Charm, and to keep distance from Celia and Lettie. Ramza and Luso may cast the spell on the other for them to learn it.
Other appearances[]
Dissidia Final Fantasy NT[]
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
War of the Visions: Final Fantasy Brave Exvius[]
Final Fantasy Trading Card Game[]
Squire appears as Fire-elemental forward cards.
Final Fantasy Portal App[]
A female Squire appears as a Triple Triad card.
Non-Final Fantasy guest appearances[]
Knights of the Crystals[]
Squire appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
Gallery[]
Etymology[]
squire was the shield bearer or armor bearer of a knight, and at times squires were a knight's errand runner or servant. Use of the term has evolved over time. In the Middle Ages, squires were trainees to a knight but later a leader in an English village.
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