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== Story ==
 
== Story ==
 
{{Spoiler}}
 
{{Spoiler}}
Squall is summoned back to World B by [[Materia (Dissidia)|Materia]] as one of her chosen warriors, much to Squall's disdain. As he makes his way to her domain, he is startled by [[Y'shtola Rhul/Dissidia NT|Y'shtola]] appearing behind him. After learning about their new purpose to harness battle energy, Squall is nearby as [[Terra Branford/Dissidia (PSP)|Terra]], [[Zidane Tribal/Dissidia|Zidane]], and [[Lightning (Final Fantasy XIII)/Dissidia (PSP)|Lightning]] discuss their first course of action. Terra suggests they seek guidance from the resident Eidolons, and Squall sets off on his own to carry this task out. Terra catches up with him and convinces him to stick together, and Squall reluctantly agrees.
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Squall is summoned back to World B by [[Materia (Dissidia)|Materia]] as one of her chosen warriors, much to Squall's disdain. As he makes his way to her domain, he is startled by [[Y'shtola Rhul/Dissidia NT|Y'shtola]] appearing behind him. After learning about their new purpose to harness battle energy, Squall is nearby as [[Terra Branford/Dissidia (PSP)|Terra]], [[Zidane Tribal/Dissidia (PSP)|Zidane]], and [[Lightning (Final Fantasy XIII)/Dissidia (PSP)|Lightning]] discuss their first course of action. Terra suggests they seek guidance from the resident Eidolons, and Squall sets off on his own to carry this task out. Terra catches up with him and convinces him to stick together, and Squall reluctantly agrees.
   
 
While they set off toward one summon, Terra picks up the presence of another close by. Squall separates from the group to pursue their initial target, and Lightning follows after him. They end up in [[Eden (location)|Eden]] where they find [[Snow Villiers/Dissidia NT|Snow]] wandering by himself. Odin manifests before them and after Odin's defeat and parting with Snow, Lightning thanks Squall for helping her. Squall shrugs it off, saying he's just doing his job. They reunite with Terra and Zidane, and are approached by the Onion Knight, Vaan and Y'shtola. Squall stands idly by as the groups converse, and joins them as they return to Materia's domain to report their findings.
 
While they set off toward one summon, Terra picks up the presence of another close by. Squall separates from the group to pursue their initial target, and Lightning follows after him. They end up in [[Eden (location)|Eden]] where they find [[Snow Villiers/Dissidia NT|Snow]] wandering by himself. Odin manifests before them and after Odin's defeat and parting with Snow, Lightning thanks Squall for helping her. Squall shrugs it off, saying he's just doing his job. They reunite with Terra and Zidane, and are approached by the Onion Knight, Vaan and Y'shtola. Squall stands idly by as the groups converse, and joins them as they return to Materia's domain to report their findings.

Revision as of 11:48, 26 July 2019

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Squall Leonhart is a hero fighting on the side of Materia in Dissidia Final Fantasy NT and its arcade version. He is an Assassin type character.

Squall's default player name is Nameless Lion, and his manikin counterpart has been renamed Otherworldly Lion.

Profile

Appearance

Squall's default costume, "Balamb Mercenary", is an updated version of his main attire in the Dissidia series, which in turn is a fusion of his Yoshitaka Amano and Tetsuya Nomura art styles. The first alternate coloration recolors his his shirt black, the soles of his shoes white, his fur on his jacket and pants a gradient of black and white, and makes his leg sash purple with a pattern design of Griever. The second alternate coloration recolors his shirt black and soles white, and his fur ruffles black, as well as switching out his pants with denim blue jeans with white tear marks.

Squall's first alternate costume, "SeeD Uniform", is an updated version of his "SeeD Uniform" attire from previous Dissidia games, which was based on the military-style outfit he wore in Final Fantasy VIII during his graduation ceremony. It consists of a black jacket with gold trim fastened by a belt, black pants and knee-high black boots. The jacket's cuffs are red with silver shoulders connected by a chain across the chest. The first alternate coloration of this costume colors Squall's SeeD uniform white, based on the White SeeD uniforms in Final Fantasy VIII The second alternate coloration is based on the Dollet soldier uniforms (8b-dollet soldier) seen during the Siege of Dollet, and recolors the uniform's jacket dark green and the shoulders black, while retaining the black pants and boots.

Squall's first alternate costume, "Sleeping Lion", is an updated version of his "Kingdom Hearts Gear" attire from Dissidia 012 Final Fantasy, based on his Kingdom Hearts appearance. His jacket has the same wing patterns as those on the outfit of Rinoa Heartilly, and a Griever emblem on his shoulders; his undershirt has a higher collar, and his hair is longer, corresponding to his older age in the Kingdom Hearts series. He wears two brown belts on his left arm and an additional two over his waist. This costume has two alternate colorations: one which colors the jacket green, his jeans to khaki, and his auxiliary belts black; another which colors his jacket pale brown, his jeans blue, and his auxiliary belts black.

Equipment

Squall equips gunblades. The gunblades are customizable models as portrayed in the serial publication of Weapons Monthly magazines and, bar the Hyperion and the Sleeping Lion, are used by Squall in Final Fantasy VIII.

His default weapon is the Revolver, which retains its original shape and design from various promotional art and renders from Final Fantasy VIII.

Squall's first alternate weapon is the Cutting Trigger, which has a slightly worn or rusted barrel, and a lighter black handle.

His second alternate weapon is the Twin Lance, which has a barrel with a darker metal tint, and a black outline around the handle.

His third alternate weapon is the Hyperion, based on Seifer Almasy's gunblade, with an altered handle compared to its original shape and an outer handle to accommodate the design of Squall's gunblades.

Squall's fourth alternate weapon is the Sleeping Lion, which was a gift given to Sora by Leon before one of the former's trips to explore another worlds in Kingdom Hearts II. Its handle has been altered compared to its original shape and has an outer handle to accommodate the design of Squall's gunblades.


Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Squall is summoned back to World B by Materia as one of her chosen warriors, much to Squall's disdain. As he makes his way to her domain, he is startled by Y'shtola appearing behind him. After learning about their new purpose to harness battle energy, Squall is nearby as Terra, Zidane, and Lightning discuss their first course of action. Terra suggests they seek guidance from the resident Eidolons, and Squall sets off on his own to carry this task out. Terra catches up with him and convinces him to stick together, and Squall reluctantly agrees.

While they set off toward one summon, Terra picks up the presence of another close by. Squall separates from the group to pursue their initial target, and Lightning follows after him. They end up in Eden where they find Snow wandering by himself. Odin manifests before them and after Odin's defeat and parting with Snow, Lightning thanks Squall for helping her. Squall shrugs it off, saying he's just doing his job. They reunite with Terra and Zidane, and are approached by the Onion Knight, Vaan and Y'shtola. Squall stands idly by as the groups converse, and joins them as they return to Materia's domain to report their findings.

DFFNT Jecht SS

Bartz and Squall fight Jecht.

When the final clash commences, Squall participates by facing off against Jecht. Squall takes full advantage of his gunblade's capabilities, but is overpowered and knocked down. He is targeted by Golbez, who levitates the terrain around him. Bartz tries to interrupt him, but Golbez deflects his attack and sends a barrage of rocks toward Squall. Cloud intercepts the attack and counters, allowing Squall to continue his fight with Jecht alongside Bartz. Shinryu awakens and descends upon them, prompting Squall and the others to combine their efforts and defeat the dragon god. Squall is permitted to return to his homeworld, and he grants his essence in crystal form to Materia for her to use in his stead.

Spoilers end here.

Gameplay

Squall is a quick-hitting fighter with his ever-so-penchant focus on a variety of Bravery attack strings, though his HP Attacks can be hard to use. Squall's new Trigger mechanic has the player input the Bravery attack button during any hits of his Bravery attack strings, causing his gunblade to emit explosions per slash, indicating extra damage inflicted (as a nod to his original mechanic in the original Final Fantasy VIII). This forces players to have near-frame-perfect execution on his Bravery attacks, which aren't as damaging on their own. However, expert can rack up massive amounts of Bravery with ease.

Regardless, Squall still has his issues with lacking far-ranged attacks, being only useful in both close and mid-range combat while also lacking solid pure-vertical attacks outside of his Rough Divide.

Recently, Squall has been slightly reworked with his overall damage being boosted, but with his Trigger damage being overall lowered as compensation. His Ultima is also nerfed in its range while now only having one usage before needing to draw/junction the buff once more, but has decreased start-up.

Type: Assassin - Input bravery combos with correct timing to increase Squall's damage.
EX Skill: Draw & Junction - Receive a buff that varies based on the target's character type. Vanguards grant HP regen, marksmen grant bravery regen, and assassins grant increased movement speed. Proximity enhances effect.

Abilities

Move Damage Input Type Power Frame Data Image
Solid Barrel Bravery DFF2015 II IconDFF2015 Right IIDFF2015 Right IIDFF2015 Right II Ground DFF2015 Solid Barrel
Unleash a flurry of gunblade attacks. Damage dealt can increase with well-timed button presses.
Uppercut Blue Bravery DFF2015 Up + II IconDFF2015 Right IIDFF2015 Right IIDFF2015 Right II Ground DFF2015 Upper Blues
Slash your opponent multiple times while advancing. Damage dealt can increase with well-timed button presses.
Lightning Shot Bravery DFF2015 Down + II Icon Ground DFF2015 Thunder Barret
Summon a line of lightning bolts that pulls your enemy toward you. Creates an opportunity to cancel into another bravery attack.
Gnashing Fang Bravery DFF2015 II IconDFF2015 Right IIDFF2015 Right IIDFF2015 Right II Aerial DFF2015 Beat Fang
Acrobatically slash your foe time and time again. Damage dealt can increase with well-timed button presses.
Savage Claw Bravery DFF2015 Up + II IconDFF2015 Right IIDFF2015 Right IIDFF2015 Right II Aerial DFF2015 Savage Claw
Slash your enemy multiple times while advancing. Damage dealt can increase with well-timed button presses.
Devastating Slug Bravery DFF2015 Down + II Icon Aerial DFF2015 Brutal Blast
Quickly close in on your opponent and mow them down. Creates an opportunity to cancel into another bravery attack.
Keen Edge Bravery DFF2015 II Icon Dash DFF2015 Keen Edge
Charge in and strike your opponent twice.
Fated Circle HP DFF2015 IV Icon - DFF2015 Fated Circle (Ground)DFF2015 Fated Circle (Air)
Spin around if grounded (somersault if airborne) and shoot an explosive slug from your gunblade.
Rough Divide HP DFF2015 IV Icon - DFF2015 Rough Divide
Close in on your target and launch them into the air with an upward strike.
Blasting Zone HP DFF2015 IV Icon - DFF2015 Blasting Zone
Send a massive blade of light hurtling toward foes. Charging increases range.
Ultima HP DFF2015 IV Icon - DFF2015 Squall Ultima
Draw Ultima from the target. In the event you already possess Ultima, trigger an explosion at the target's position.
Draw & Junction EX Skill DFF2015 I Icon - DFF2015 Draw & Junction
Draw magic from your target and junction it to yourself. The spell's effect and duration depend on your foe's character type and your distance from them when cast.

Gallery