Boost your party's BP and manipulate the elements with these super-charged healers.
Official site's description.
Controls elemental forces to support allies!
D's Journal job description.
The Spiritmaster excels in support, either boosting elemental resistance, rendering allies immune to status ailments or elements, and increasing Magic Defense. They have an S rank in MP and Mind as well as an A rank in Intelligence, allowing for more potent spellcasting. They can also enhance elemental attacks so they cause more damage for a short time. As with White Mages, they have an S rank in Staves.
Appearance[edit | edit source]
Proficiency[edit | edit source]
Stats[edit | edit source]
Equipment[edit | edit source]
Abilities[edit | edit source]
The Spiritmaster's Specialty is Save WM MP. Its Job Command is Spiritism.
|Spirit Ward||1||16 MP||All elemental damage to the selected ally is nullified for four turns.|
|Auto-Shell||2||1 slot||Invoke Shell on yourself for ten turns at the start of battle.|
|M.Defense 20% Up||3||2 slots||Raise Magic Defense by 20%.|
|Fairy's Aid||4||1 BP||Boost the target's elemental attacks to deal 1.5 times normal damage for five turns.|
|Convert BP||5||25% MP||Sacrifice 25% of your maximum MP to raise your BP by two.|
|Save WM MP||6||2 slots||Lower the MP cost of white magic by 25%.|
|Adaptation||7||32 MP||The selected ally absorbs all elemental damage for four turns.|
|Stillness||8||2 BP||Damage to all allies and enemies will be nullified for two turns.|
|Holy One||9||2 slots||Lower Physical Attack by 25%, but boost the effectiveness of recovery magic by 2.5 times.|
|Greater Spirit Ward||10||2 BP||All elemental damage to all allies is halved for four turns.|
|Fairy Ward||11||2 BP||Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.|
|Moderation||12||2 BP||For all allies and enemies with 1 BP or more, reduce BP by 1, and for those with -1 BP or less, raise BP by 1.|
|Enigma||13||3 BP||Nullify all elemental damage taken by all allies for four turns.|
|Maximize HP||14||3 slots||Maximum HP doubles only during battle.|