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{{Expand|FFIV|FFII|More Info please}}
 
'''Spirit''' {{J|精神|Seishin}}, also called '''Will''', is a recurring [[Stats|stat]] in some of the [[Final Fantasy series|''Final Fantasy'' series]] and it has had various uses. In some games it acts as the game's [[Magic Defense (stat)|Magic Defense]], but in others it can affect the outcomes of spells and other skills.
{{Expand|More Info please}}
 
'''Spirit''', also called '''Will''', is a recurring [[Stats|stat]] in some of the ''[[Final Fantasy (Series)|Final Fantasy]]'' series and it has had various uses. In some games it acts as the game's [[Magic Defense (Stat)|Magic Defense]], but in others it can affect the outcomes of spells and other skills.
 
   
==Appearances==
+
== Appearances ==
===''[[Final Fantasy II]]''===
+
=== ''[[Final Fantasy II]]'' ===
 
Spirit is a measure of the character's [[White Magic]] spell potency. The Spirit stat is increased by using White Magic spells in combat.
 
Spirit is a measure of the character's [[White Magic]] spell potency. The Spirit stat is increased by using White Magic spells in combat.
{{Sec-stub|Final Fantasy II}}<!-- Explain a bit more how this works. Ways to improve your spirit stat? -->
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{{Section|Final Fantasy II}}<!-- Explain a bit more how this works. Ways to improve your spirit stat? -->
   
===''[[Final Fantasy IV]]''===
+
=== ''[[Final Fantasy IV]]'' ===
Spirit, called "Will" in the SNES version, is a measure of White Magic ability. The higher the stat is, the more powerful White Magic spells are. [[Rosa Joanna Farrell]] has the highest Spirit stat in the game. The base spell multiplier is Spirit/4 + 1.
+
Spirit ("Will" on the SNES) is a measure of White Magic ability. The higher the stat is, the more powerful White Magic spells are. [[Rosa Joanna Farrell]] has the highest Spirit stat in the game. The base spell multiplier is Spirit/4 + 1.
{{Sec-stub|Final Fantasy IV}}<!-- How does the Spirit stat grow? By leveling up or you have equipment that boosts wearer's Spirit? What about The After Years? -->
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{{Section|Final Fantasy IV}}<!-- How does the Spirit stat grow? By leveling up or you have equipment that boosts wearer's Spirit? mention augment(s) -->
   
====''[[Final Fantasy IV -Interlude-]]''====
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==== ''[[Final Fantasy IV -Interlude-]]'' ====
  +
The higher the Spirit stat is, the more powerful White Magic spells are.
Spirit returns in the sequel to ''Final Fantasy IV'', and works the same way as it did in that game.
 
   
====''[[Final Fantasy IV: The After Years]]''====
+
==== ''[[Final Fantasy IV: The After Years]]'' ====
Spirit is calculated the same way as has its predecessors.
+
The higher the Spirit stat is, the more powerful White Magic spells are.
   
===''[[Final Fantasy VII]]''===
+
=== ''[[Final Fantasy VII]]'' ===
Spirit determines defense against magic attacks, and is meant to be a stat factored in when calculating a character's Magic Defense; the player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their [[List of Final Fantasy VII Armor|armor]]. However, due to a [[Magic Defense Bug|bug]] in the coding, the MDef value is not used and Spirit alone determines the character's Magic Defense, until the bug was finally fixed for the 2012 PC re-release.
+
Spirit determines defense against magic attacks. Spirit is a stat used to calculate a character's Magic Defense. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their [[Final Fantasy VII armor|armor]]. However, due to a [[Magic Defense bug|bug]] in the coding, the MDef value is not used and Spirit alone determines the character's Magic Defense, until the bug was finally fixed for the 2012 PC re-release.
   
 
When Spirit is maxed out at 255 the character takes roughly half damage from magical attacks, compared to if their Spirit was 0. Piercing magical attacks ignore the target's Magic Defense, but there are only a few in the whole game, such as [[Pandora's Box]] and [[Megaflare|Mega Flare]].
 
When Spirit is maxed out at 255 the character takes roughly half damage from magical attacks, compared to if their Spirit was 0. Piercing magical attacks ignore the target's Magic Defense, but there are only a few in the whole game, such as [[Pandora's Box]] and [[Megaflare|Mega Flare]].
   
Spirit can be upgraded with the [[List of Final Fantasy VII Items#Mind Source|Mind Source]] item and by equipping certain [[List of Final Fantasy VII Accessories|accessories]]. The stat will naturally grow as the characters level up. Differences between characters are small, but Barret has the lowest natural Spirit of all playable characters, and Aeris has the highest. The amount a character's natural Spirit stat goes up per level up is randomized, but the game is programmed in a way the characters can never stray too far from the intended average.<ref>[http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703 ''Final Fantasy VII'' FAQ/Walkthrough by Absolute Steve]</ref>
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Spirit can be upgraded with the [[Mind Source]] item and by equipping certain [[Final Fantasy VII accessories|accessories]]. The stat will naturally grow as the characters level up. Differences between characters are small, but Barret has the lowest natural Spirit of all playable characters, and Aeris has the highest. The amount a character's natural Spirit stat goes up per level up is randomized, but the game is programmed so that characters can never stray too far from the intended average.
   
{|class="half-width table" style="text-align:center"
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{|class="half-width FFVII article-table" style="text-align:center"
|-class="FFVIIa"
+
|-class="a"
 
!width="33%"|Character
 
!width="33%"|Character
 
!width="33%"|Minimum Spirit
 
!width="33%"|Minimum Spirit
 
!width="33%"|Maximum Spirit
 
!width="33%"|Maximum Spirit
 
|-
 
|-
!class="FFVIIb"|[[Cloud Strife|Cloud]]
+
!class="b"|[[Cloud (Final Fantasy VII party member)|Cloud]]
 
|93
 
|93
 
|100
 
|100
 
|-
 
|-
!class="FFVIIb"|[[Tifa Lockhart|Tifa]]
+
!class="b"|[[Tifa (Final Fantasy VII party member)|Tifa]]
 
|89
 
|89
 
|96
 
|96
 
|-
 
|-
!class="FFVIIb"|[[Aerith Gainsborough|Aeris]]
+
!class="b"|[[Aeris (Final Fantasy VII party member)|Aeris]]
 
|98
 
|98
 
|100
 
|100
 
|-
 
|-
!class="FFVIIb"|[[Barret Wallace|Barret]]
+
!class="b"|[[Barret (Final Fantasy VII party member)|Barret]]
 
|82
 
|82
 
|89
 
|89
 
|-
 
|-
!class="FFVIIb"|[[Red XIII]]
+
!class="b"|[[Red XIII (Final Fantasy VII party member)|Red XIII]]
 
|89
 
|89
 
|96
 
|96
 
|-
 
|-
!class="FFVIIb"|[[Cid Highwind|Cid]]
+
!class="b"|[[Cid (Final Fantasy VII party member)|Cid]]
 
|83
 
|83
 
|90
 
|90
 
|-
 
|-
!class="FFVIIb"|[[Yuffie Kisaragi|Yuffie]]
+
!class="b"|[[Yuffie (Final Fantasy VII party member)|Yuffie]]
 
|86
 
|86
 
|93
 
|93
 
|-
 
|-
!class="FFVIIb"|[[Vincent Valentine|Vincent]]
+
!class="b"|[[Vincent (Final Fantasy VII party member)|Vincent]]
 
|93
 
|93
 
|100
 
|100
 
|-
 
|-
!class="FFVIIb"|[[Cait Sith (Final Fantasy VII)|Cait Sith]]
+
!class="b"|[[Cait Sith (Final Fantasy VII party member)|Cait Sith]]
 
|93
 
|93
 
|100
 
|100
 
|}
 
|}
   
====''[[Crisis Core -Final Fantasy VII-]]''====
+
==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
The Spirit stat determines the amount of damage taken from magic attacks. It may be improved by equipping [[Materia (Final Fantasy VII)|Materia]] that give stat boosts or [[List of Crisis Core -Final Fantasy VII- Accessories|accessories]]. The player can add to the Materia's Spirit stat with [[Materia Fusion]] and by using items during the Fusion that add to Spirit.
+
The Spirit stat determines the amount of damage taken from magic attacks. It may be improved by equipping [[Materia (Final Fantasy VII)|Materia]] that give stat boosts or [[Crisis Core -Final Fantasy VII- accessories|accessories]]. The player can add to the Materia's Spirit stat with [[Materia Fusion]] and by using items during the Fusion that add to Spirit.
   
[[Zack Fair|Zack]]'s base Spirit stat is a fixed number and depends on his level, unlike in ''Final Fantasy VII'' where stat growth is random. After level 75 the Spirit growth halts and grows only a little bit.<ref>[http://www.gamefaqs.com/psp/925138-crisis-core-final-fantasy-vii/faqs/50842 ''Crisis Core -Final Fantasy VII-'' FAQ/Walkthrough by Absolute Steve]</ref>
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[[Zack Fair/Gameplay|Zack's]] base Spirit stat is a fixed number and depends on his level. After level 75 the Spirit growth halts and grows only a little bit.<ref>{{Refwebsite| page url = https://gamefaqs.gamespot.com/psp/925138-crisis-core-final-fantasy-vii/faqs/50842| page name = Crisis Core: Final Fantasy VII FAQ/Walkthrough by Absolute Steve| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 16:33, June 02, 2020 (UTC)}}</ref>
   
{|class="full-width table" style="text-align:center"
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{|class="full-width VIICC article-table" style="text-align:center"
|-class="VIICCa"
+
|-class="a"
 
!width="12%"|Level
 
!width="12%"|Level
 
!width="13%"|Spirit
 
!width="13%"|Spirit
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!width="13%"|Spirit
 
!width="13%"|Spirit
 
|-
 
|-
!class="FFVIIb"|6
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!class="b"|6
 
|16
 
|16
!class="FFVIIb"|30
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!class="b"|30
 
|37
 
|37
!class="FFVIIb"|54
+
!class="b"|54
 
|52
 
|52
!class="FFVIIb"|78
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!class="b"|78
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|7
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!class="b"|7
 
|17
 
|17
!class="FFVIIb"|31
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!class="b"|31
 
|38
 
|38
!class="FFVIIb"|55
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!class="b"|55
 
|52
 
|52
!class="FFVIIb"|79
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!class="b"|79
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|8
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!class="b"|8
 
|18
 
|18
!class="FFVIIb"|32
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!class="b"|32
 
|39
 
|39
!class="FFVIIb"|56
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!class="b"|56
 
|53
 
|53
!class="FFVIIb"|80
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!class="b"|80
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|9
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!class="b"|9
 
|19
 
|19
!class="FFVIIb"|33
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!class="b"|33
 
|39
 
|39
!class="FFVIIb"|57
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!class="b"|57
 
|53
 
|53
!class="FFVIIb"|81
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!class="b"|81
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|10
+
!class="b"|10
 
|20
 
|20
!class="FFVIIb"|34
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!class="b"|34
 
|40
 
|40
!class="FFVIIb"|58
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!class="b"|58
 
|53
 
|53
!class="FFVIIb"|82
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!class="b"|82
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|11
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!class="b"|11
 
|21
 
|21
!class="FFVIIb"|35
+
!class="b"|35
 
|41
 
|41
!class="FFVIIb"|59
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!class="b"|59
 
|54
 
|54
!class="FFVIIb"|83
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!class="b"|83
 
|60
 
|60
 
|-
 
|-
!class="FFVIIb"|12
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!class="b"|12
 
|23
 
|23
!class="FFVIIb"|36
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!class="b"|36
 
|42
 
|42
!class="FFVIIb"|60
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!class="b"|60
 
|55
 
|55
!class="FFVIIb"|84
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!class="b"|84
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|13
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!class="b"|13
 
|24
 
|24
!class="FFVIIb"|37
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!class="b"|37
 
|43
 
|43
!class="FFVIIb"|61
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!class="b"|61
 
|55
 
|55
!class="FFVIIb"|85
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!class="b"|85
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|14
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!class="b"|14
 
|24
 
|24
!class="FFVIIb"|38
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!class="b"|38
 
|43
 
|43
!class="FFVIIb"|62
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!class="b"|62
 
|56
 
|56
!class="FFVIIb"|86
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!class="b"|86
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|15
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!class="b"|15
 
|25
 
|25
!class="FFVIIb"|39
+
!class="b"|39
 
|44
 
|44
!class="FFVIIb"|63
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!class="b"|63
 
|56
 
|56
!class="FFVIIb"|87
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!class="b"|87
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|16
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!class="b"|16
 
|26
 
|26
!class="FFVIIb"|40
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!class="b"|40
 
|44
 
|44
!class="FFVIIb"|64
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!class="b"|64
 
|56
 
|56
!class="FFVIIb"|88
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!class="b"|88
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|17
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!class="b"|17
 
|27
 
|27
!class="FFVIIb"|41
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!class="b"|41
 
|45
 
|45
!class="FFVIIb"|65
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!class="b"|65
 
|56
 
|56
!class="FFVIIb"|89
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!class="b"|89
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|18
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!class="b"|18
 
|28
 
|28
!class="FFVIIb"|42
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!class="b"|42
 
|45
 
|45
!class="FFVIIb"|66
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!class="b"|66
 
|57
 
|57
!class="FFVIIb"|90
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!class="b"|90
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|19
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!class="b"|19
 
|28
 
|28
!class="FFVIIb"|43
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!class="b"|43
 
|46
 
|46
!class="FFVIIb"|67
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!class="b"|67
 
|57
 
|57
!class="FFVIIb"|91
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!class="b"|91
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|20
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!class="b"|20
 
|29
 
|29
!class="FFVIIb"|44
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!class="b"|44
 
|46
 
|46
!class="FFVIIb"|68
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!class="b"|68
 
|57
 
|57
!class="FFVIIb"|92
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!class="b"|92
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|21
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!class="b"|21
 
|30
 
|30
!class="FFVIIb"|45
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!class="b"|45
 
|47
 
|47
!class="FFVIIb"|69
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!class="b"|69
 
|57
 
|57
!class="FFVIIb"|93
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!class="b"|93
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|22
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!class="b"|22
 
|31
 
|31
!class="FFVIIb"|46
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!class="b"|46
 
|47
 
|47
!class="FFVIIb"|70
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!class="b"|70
 
|58
 
|58
!class="FFVIIb"|94
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!class="b"|94
 
|61
 
|61
 
|-
 
|-
!class="FFVIIb"|23
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!class="b"|23
 
|31
 
|31
!class="FFVIIb"|47
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!class="b"|47
 
|48
 
|48
!class="FFVIIb"|71
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|58
 
|58
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|61
 
|61
 
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|-
!class="FFVIIb"|24
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|33
 
|33
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|49
 
|49
!class="FFVIIb"|72
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!class="b"|72
 
|59
 
|59
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!class="b"|96
 
|62
 
|62
 
|-
 
|-
!class="FFVIIb"|25
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!class="b"|25
 
|34
 
|34
!class="FFVIIb"|49
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!class="b"|49
 
|50
 
|50
!class="FFVIIb"|73
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!class="b"|73
 
|59
 
|59
!class="FFVIIb"|97
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!class="b"|97
 
|62
 
|62
 
|-
 
|-
!class="FFVIIb"|26
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!class="b"|26
 
|35
 
|35
!class="FFVIIb"|50
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!class="b"|50
 
|50
 
|50
!class="FFVIIb"|74
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!class="b"|74
 
|59
 
|59
!class="FFVIIb"|98
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!class="b"|98
 
|62
 
|62
 
|-
 
|-
!class="FFVIIb"|27
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!class="b"|27
 
|35
 
|35
!class="FFVIIb"|51
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!class="b"|51
 
|51
 
|51
!class="FFVIIb"|75
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!class="b"|75
 
|60
 
|60
!class="FFVIIb"|99
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!class="b"|99
 
|62
 
|62
 
|-
 
|-
!class="FFVIIb"|28
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!class="b"|28
 
|36
 
|36
!class="FFVIIb"|52
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!class="b"|52
 
|51
 
|51
!class="FFVIIb"|76
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!class="b"|76
 
|60
 
|60
 
|colspan=2 rowspan=2|
 
|colspan=2 rowspan=2|
 
|-
 
|-
!class="FFVIIb"|29
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!class="b"|29
 
|37
 
|37
!class="FFVIIb"|53
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!class="b"|53
 
|52
 
|52
!class="FFVIIb"|77
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!class="b"|77
 
|60
 
|60
 
|-
 
|-
 
|}
 
|}
   
===''[[Final Fantasy VIII]]''===
+
=== ''[[Final Fantasy VIII]]'' ===
Spirit measures the ability to defend against magical attacks. The characters' base stats are low and increase only a little by leveling up. Of the main playable characters, [[Rinoa Heartilly|Rinoa]] has the highest base Spirit, and [[Zell Dincht|Zell]] the lowest.
+
Spirit measures the ability to defend against magical attacks. The characters' base stats are low and increase only a little by leveling up. [[Rinoa Heartilly|Rinoa]] has the highest base Spirit, and [[Zell Dincht|Zell]] the lowest.
   
The main way to upgrade a character's Spirit is to [[Junction System|junction]] magic to the stat via the [[Guardian Force]]s' Spr-J ability. A number of GFs learn the ability naturally, and the [[List of Final Fantasy VIII Items#Spr-J Scroll|Spr-J Scroll]] can also be purchased from Pet Shops to teach the ability to any GF. The best spells to junction to Spirit are [[Ultima (Ability)|Ultima]], [[Arise|Full-Life]], or [[Reflect (Ability)|Reflect]]. The GFs also learn [[Stat-Enhancing Abilities|Spirit Plus %]] abilities, which boost the character's Spirit by a fixed percent when equipped.
+
The main way to upgrade a character's Spirit is to [[Junction system|junction]] magic to the stat via the [[Guardian Force]]s' Spr-J ability. A number of GFs learn the ability naturally, and the [[Final Fantasy VIII items#Spr-J Scroll|Spr-J Scroll]] can also be purchased from Pet Shops to teach the ability to any GF. The best spells to junction to Spirit are [[Ultima (ability)|Ultima]], [[Arise|Full-Life]], or [[Reflect (ability)|Reflect]]. The GFs also learn [[Stat-enhancing ability|Spirit Plus %]] abilities, which boost the character's Spirit by a fixed percent when equipped.
   
Another way to boost Spirit is to use [[Leviathan#Final Fantasy VIII|Leviathan]]'s or [[Cactuar#Final Fantasy VIII|Cactuar]]'s Spr Bonus ability, which adds +1 to Spirit when the character levels up. The player can also [[Eat|Devour]] a high-level [[Malboro (Final Fantasy VIII)|Malboro]] for permanent +1 Spirit boost. The [[List of Final Fantasy VIII Items#Spr Up|Spr Up]] item also adds +1 to the character's base Spirit, but is a rare item, although it's possible to [[refine]] it with [[Doomtrain]]'s [[Refine#Forbid Med-RF|Forbidden Med-RF]] ability.
+
Another way to boost Spirit is to use [[Leviathan#Final Fantasy VIII|Leviathan's]] or [[Cactuar (Final Fantasy VIII summon)|Cactuar's]] Spr Bonus ability, which adds +1 to Spirit when the character levels up. The player can also [[Eat (command)|Devour]] a high-level [[Malboro (Final Fantasy VIII)|Malboro]] for permanent +1 Spirit boost. The [[Final Fantasy VIII items#Spr Up|Spr Up]] item also adds +1 to the character's base Spirit, but is a rare item, although it's possible to [[refine]] it with [[Doomtrain]]'s [[Refine#Forbid Med-RF|Forbidden Med-RF]] ability.
   
The [[Break (Status)|Vit 0]] status effect reduces the target's Vitality and Spirit to 0, making them absolutely vulnerable to damage.
+
The [[Break (status)|Vit 0]] status effect reduces the target's Vitality and Spirit to 0, making them absolutely vulnerable to damage.
   
===''[[Final Fantasy IX]]''===
+
=== ''[[Final Fantasy IX]]'' ===
Spirit in ''Final Fantasy IX'' affects many things in gameplay, many invisible to the player.
+
Spirit affects many things in gameplay, many invisible to the player.
   
====Spirit's Effects====
+
==== Spirit's Effects ====
Spirit affects the amount of damage dealt with [[List of Final Fantasy IX Weapons|Thief Swords and Knight Swords]].
+
Spirit affects the amount of damage dealt with [[Final Fantasy IX weapons|Thief Swords and Knight Swords]].
   
Spirit affects the accuracy rate of [[Zidane Tribal|Zidane]]'s [[Steal]] command (although the effect is minor and bypassed when [[List of Final Fantasy IX Abilities#Bandit|Bandit]] is equipped) and [[Vivi Ornitier|Vivi]]'s [[Meteor (Ability)|Meteor]] spell, and affects the characters' [[Counter (Ability)|Counterattack]] and [[Critical Hit|critical hit]] chances.
+
Spirit affects the accuracy rate of [[Zidane Tribal|Zidane's]] [[Steal]] command (although the effect is minor and bypassed when [[Final Fantasy IX abilities#Bandit|Bandit]] is equipped) and [[Vivi Ornitier|Vivi's]] [[Meteor (ability)|Meteor]] spell, and affects the characters' [[Counter (ability)|Counterattack]] and [[critical hit]] chances.
   
Spirit also affects the outcomes of magic spells and other skills. [[Raise|Life]], Full Life, [[Revive (Ability)|Revive]] command and [[Phoenix (Summon)|Phoenix]] revive the character with more HP the higher their Spirit. [[Gil Toss|Spare Change]] deals more damage the higher the character's Spirit.
+
Spirit also affects the outcomes of magic spells and other skills. [[Raise (Life 1)|Life]], Full Life, [[Revive (ability)|Revive]] command and [[Phoenix (summon)|Phoenix]] revive the character with more HP the higher their Spirit. [[Gil Toss|Spare Change]] deals more damage the higher the character's Spirit.
   
The character reaches [[Trance (Final Fantasy IX)|Trance]] faster the higher their Spirit, especially with [[List of Final Fantasy IX Abilities|High Tide]] equipped. Trance also lasts longer the higher the character's Spirit.
+
The character reaches [[Trance (Final Fantasy IX)|Trance]] faster the higher their Spirit, especially with [[Final Fantasy IX abilities|High Tide]] equipped. Trance also lasts longer the higher the character's Spirit.
   
====Duration of Status Effects====
+
==== Duration of Status Effects ====
Spirit determines the duration of a status effect; positive status effects last longer the higher the character's Spirit, while negative status effects wear off faster the higher the character's Spirit. It also affects status effects that have a delayed effect, like [[Regen (Status)|Regen]] and [[Poison (Status)|Poison]]; the higher the character's Spirit, the more often does Regen heal the character, and the less frequently does Poison sap their HP.
+
Spirit determines the duration of a status effect; positive status effects last longer the higher the character's Spirit, while negative status effects wear off faster the higher the character's Spirit. It also affects status effects that have a delayed effect, like [[Regen (status)|Regen]] and [[Poison (status)|Poison]]; the higher the character's Spirit, the more often does Regen heal the character, and the less frequently does Poison sap their HP.
   
 
The effect duration for status spells and attacks is decided by the target's Spirit, the status given, and the target's current status (Haste, Slow, or none). First, a time limit is established by multiplying the target's Spirit by the base limit of the status.
 
The effect duration for status spells and attacks is decided by the target's Spirit, the status given, and the target's current status (Haste, Slow, or none). First, a time limit is established by multiplying the target's Spirit by the base limit of the status.
   
:[[Protect (Status)|Protect]]: Spirit * 360
+
:[[Protect (status)|Protect]]: Spirit * 360
:[[Shell (Status)|Shell]]: Spirit * 360
+
:[[Shell (status)|Shell]]: Spirit * 360
:[[Regen (Status)|Regen]]: Spirit * 360
+
:[[Regen (status)|Regen]]: Spirit * 360
:[[Reflect (Status)|Reflect]]: Spirit * 320
+
:[[Reflect (status)|Reflect]]: Spirit * 320
:[[Haste (Status)|Haste]]: Spirit * 320
+
:[[Haste (status)|Haste]]: Spirit * 320
:[[Float (Status)|Float]]: Spirit * 240
+
:[[Float (status)|Float]]: Spirit * 240
:[[Invisible (Status)|Vanish]]: Spirit * 240
+
:[[Invisible (status)|Vanish]]: Spirit * 240
   
:[[Slow (Status)|Slow]]: (60 - Spirit) * 320
+
:[[Slow (status)|Slow]]: (60 - Spirit) * 320
:[[Poison (Status)|Poison]]: (60 - Spirit) * 240
+
:[[Poison (status)|Poison]]: (60 - Spirit) * 240
:[[Sleep (Status)|Sleep]]: (60 - Spirit) * 200
+
:[[Sleep (status)|Sleep]]: (60 - Spirit) * 200
:[[Doom (Status)|Doom]]: (60 - Spirit) * 200
+
:[[Doom (status)|Doom]]: (60 - Spirit) * 200
:[[Gradual Petrify (Status)|Gradual Petrify]]: (60 - Spirit) * 200
+
:[[Gradual Petrify (status)|Gradual Petrify]]: (60 - Spirit) * 200
:[[Freeze (Status)|Freeze]]: (60 - Spirit) * 160
+
:[[Freeze (status)|Freeze]]: (60 - Spirit) * 160
:[[Heat (Status)|Heat]]: (60 - Spirit) * 160
+
:[[Heat (status)|Heat]]: (60 - Spirit) * 160
   
 
Doom and Gradual Petrify are, in fact, worsened by high Spirit.
 
Doom and Gradual Petrify are, in fact, worsened by high Spirit.
Line 347: Line 346:
   
 
Max Battle Speed:
 
Max Battle Speed:
*9 per 4/60th second in Slow status
+
* 9 per 4/60th second in Slow status
*14 per 4/60th second normally
+
* 14 per 4/60th second normally
*21 per 4/60th second in Haste status
+
* 21 per 4/60th second in Haste status
   
 
Medium Battle Speed:
 
Medium Battle Speed:
*6 per 4/60th second in Slow status
+
* 6 per 4/60th second in Slow status
*10 per 4/60th second normally
+
* 10 per 4/60th second normally
*15 per 4/60th second in Haste status
+
* 15 per 4/60th second in Haste status
   
 
Slow Battle Speed:
 
Slow Battle Speed:
*5 per 4/60th second in Slow status
+
* 5 per 4/60th second in Slow status
*8 per 4/60th second normally
+
* 8 per 4/60th second normally
*12 per 4/60th second in Haste status
+
* 12 per 4/60th second in Haste status
   
 
The duration in seconds of a status's effect can be determined by Time limit / Deduction per second.
 
The duration in seconds of a status's effect can be determined by Time limit / Deduction per second.
Line 365: Line 364:
 
For delayed effect statuses a secondary "hit" timer is established that acts as spacer between the addition or subtraction of Hit Points. The hit timer follows the same rate of deduction as the status's time limit. Venom is not a timed status and therefore is not removed until cured.
 
For delayed effect statuses a secondary "hit" timer is established that acts as spacer between the addition or subtraction of Hit Points. The hit timer follows the same rate of deduction as the status's time limit. Venom is not a timed status and therefore is not removed until cured.
   
:[[Regen (Status)|Regen]]: (60 - Spirit) * 40
+
:[[Regen (status)|Regen]]: (60 - Spirit) * 40
:[[Poison (Status)|Poison]]: Spirit * 40
+
:[[Poison (status)|Poison]]: Spirit * 40
:[[Venom (Status)|Venom]]: Spirit * 80
+
:[[Venom (status)|Venom]]: Spirit * 80
   
To derive a hits-to-Spirit formula from this information, it must be noted that each hit timer reset has the effect of an extra deduction from the duration timer. When less remains of the hit timer than can be wholly deducted from, that, too, must be accounted for. It's quite possible that neither will make a difference to how many hits the target will receive in most cases, but for the sake of technical accuracy, it means that two formulas are required.
+
To derive a hits-to-Spirit formula from this information, it must be noted that each hit timer reset has the effect of an extra deduction from the duration timer. When less remains of the hit timer than can be wholly deducted from, that, too, must be accounted for. It is quite possible that neither will make a difference to how many hits the target will receive in most cases, but for the sake of technical accuracy, it means that two formulas are required.
   
If the hit timer is evenly divisible by the rate of deduction, this formula can be used to calculate how many hits will be given.:
+
If the hit timer is evenly divisible by the rate of deduction, this formula can be used to calculate how many hits will be given:
 
:[Time limit / (Hit timer + Rate of deduction)]
 
:[Time limit / (Hit timer + Rate of deduction)]
   
Line 377: Line 376:
 
:[Time limit / (Hit timer + (R.o.d. * 2) - (Hit timer MOD R.o.d.))]
 
:[Time limit / (Hit timer + (R.o.d. * 2) - (Hit timer MOD R.o.d.))]
   
====How a Character's Spirit Value is Determined====
+
==== How a Character's Spirit Value is Determined ====
 
Formula for Spirit:
 
Formula for Spirit:
 
:<math>SprBase + [Level * 3 / 20] + [SprBonus / 32]</math><ref>[http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/20745 ''Final Fantasy IX'' Max Stats FAQ by KADFC]</ref>
 
:<math>SprBase + [Level * 3 / 20] + [SprBonus / 32]</math><ref>[http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/20745 ''Final Fantasy IX'' Max Stats FAQ by KADFC]</ref>
Line 383: Line 382:
 
The SprBase values differ from character to character, but never change. The SprBonus is the only way the player can affect the Spirit growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. For example, if the character has equipment that gives 3 extra Spirit, then SprBonus will go up 3 every time they level up. In addition the SprBonus will go up by 1 per level. Zidane has the highest base Spirit of all characters, and [[Quina Quen|Quina]] the lowest, but it is possible to max out everyone's Spirit to the highest possible value of 50.
 
The SprBase values differ from character to character, but never change. The SprBonus is the only way the player can affect the Spirit growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. For example, if the character has equipment that gives 3 extra Spirit, then SprBonus will go up 3 every time they level up. In addition the SprBonus will go up by 1 per level. Zidane has the highest base Spirit of all characters, and [[Quina Quen|Quina]] the lowest, but it is possible to max out everyone's Spirit to the highest possible value of 50.
   
===''[[Final Fantasy Adventure]]''===
+
=== ''[[Final Fantasy XV]]'' ===
  +
[[Final Fantasy XV stats#Spirit|Spirit]] reduces the damage done by magical attacks, including the elemental effects of the player's [[Elemancy]]. Spirit can be modified by equipping certain [[Final Fantasy XV accessories|accessories]], purchasing [[Ascension (Final Fantasy XV)#Stats|Spirit Level]] from the [[Ascension (Final Fantasy XV)|Ascension Grid]] and by eating certain [[food]]s.
Will increase the speed of the gauge allowing the Will Bar to fill up
 
quicker. Will maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Will, it will never increase beyond 99.
 
   
===''[[Final Fantasy: The 4 Heroes of Light]]''===
+
In ''[[Final Fantasy XV: Comrades]]'', Spirit also affects the potency of healing spells.
  +
  +
=== ''[[Final Fantasy Adventure]]'' ===
 
Will increases the speed of the gauge allowing the Will Bar to fill up quicker. Will maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Will, it will never increase beyond 99.
  +
  +
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
Spirit determines the power of healing spells. Healing jobs, such as the [[White Mage (The 4 Heroes of Light)|White Mage]], thus have the highest Spirit stat. When in [[Transformation Staff|animal form]] the characters' Spirit is reduced to 70% of their normal, unless they equip the [[Beastmaster (The 4 Heroes of Light)|Beastmaster]] job, which doubles their power in animal form.
 
Spirit determines the power of healing spells. Healing jobs, such as the [[White Mage (The 4 Heroes of Light)|White Mage]], thus have the highest Spirit stat. When in [[Transformation Staff|animal form]] the characters' Spirit is reduced to 70% of their normal, unless they equip the [[Beastmaster (The 4 Heroes of Light)|Beastmaster]] job, which doubles their power in animal form.
   
===''[[Bravely Default]]''===
+
=== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ===
  +
{{Section|Theatrhythm Final Fantasy Curtain Call}}
{{Sec-stub|Bravely Default}}
 
   
  +
=== ''[[Final Fantasy Explorers]]'' ===
==References==
 
  +
Spirit determines how effective healing spells are. It does not affect [[Final Fantasy Explorers abilities#Regen|Regen]].
{{Reflist}}
 
  +
{{Section|Final Fantasy Explorers}}
   
 
== References ==
{{Stats}}
 
 
{{Reflist}}
   
  +
{{navbox stats}}
[[Category:Stats]]
+
[[Category:Recurring stats]]

Revision as of 16:33, 2 June 2020

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Spirit (精神, Seishin?), also called Will, is a recurring stat in some of the Final Fantasy series and it has had various uses. In some games it acts as the game's Magic Defense, but in others it can affect the outcomes of spells and other skills.

Appearances

Final Fantasy II

Spirit is a measure of the character's White Magic spell potency. The Spirit stat is increased by using White Magic spells in combat.

Impresario-ffvi-iosThis section in Final Fantasy II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy IV

Spirit ("Will" on the SNES) is a measure of White Magic ability. The higher the stat is, the more powerful White Magic spells are. Rosa Joanna Farrell has the highest Spirit stat in the game. The base spell multiplier is Spirit/4 + 1.

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Final Fantasy IV -Interlude-

The higher the Spirit stat is, the more powerful White Magic spells are.

Final Fantasy IV: The After Years

The higher the Spirit stat is, the more powerful White Magic spells are.

Final Fantasy VII

Spirit determines defense against magic attacks. Spirit is a stat used to calculate a character's Magic Defense. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor. However, due to a bug in the coding, the MDef value is not used and Spirit alone determines the character's Magic Defense, until the bug was finally fixed for the 2012 PC re-release.

When Spirit is maxed out at 255 the character takes roughly half damage from magical attacks, compared to if their Spirit was 0. Piercing magical attacks ignore the target's Magic Defense, but there are only a few in the whole game, such as Pandora's Box and Mega Flare.

Spirit can be upgraded with the Mind Source item and by equipping certain accessories. The stat will naturally grow as the characters level up. Differences between characters are small, but Barret has the lowest natural Spirit of all playable characters, and Aeris has the highest. The amount a character's natural Spirit stat goes up per level up is randomized, but the game is programmed so that characters can never stray too far from the intended average.

Character Minimum Spirit Maximum Spirit
Cloud 93 100
Tifa 89 96
Aeris 98 100
Barret 82 89
Red XIII 89 96
Cid 83 90
Yuffie 86 93
Vincent 93 100
Cait Sith 93 100

Crisis Core -Final Fantasy VII-

The Spirit stat determines the amount of damage taken from magic attacks. It may be improved by equipping Materia that give stat boosts or accessories. The player can add to the Materia's Spirit stat with Materia Fusion and by using items during the Fusion that add to Spirit.

Zack's base Spirit stat is a fixed number and depends on his level. After level 75 the Spirit growth halts and grows only a little bit.[1]

Level Spirit Level Spirit Level Spirit Level Spirit
6 16 30 37 54 52 78 60
7 17 31 38 55 52 79 60
8 18 32 39 56 53 80 60
9 19 33 39 57 53 81 60
10 20 34 40 58 53 82 60
11 21 35 41 59 54 83 60
12 23 36 42 60 55 84 61
13 24 37 43 61 55 85 61
14 24 38 43 62 56 86 61
15 25 39 44 63 56 87 61
16 26 40 44 64 56 88 61
17 27 41 45 65 56 89 61
18 28 42 45 66 57 90 61
19 28 43 46 67 57 91 61
20 29 44 46 68 57 92 61
21 30 45 47 69 57 93 61
22 31 46 47 70 58 94 61
23 31 47 48 71 58 95 61
24 33 48 49 72 59 96 62
25 34 49 50 73 59 97 62
26 35 50 50 74 59 98 62
27 35 51 51 75 60 99 62
28 36 52 51 76 60
29 37 53 52 77 60

Final Fantasy VIII

Spirit measures the ability to defend against magical attacks. The characters' base stats are low and increase only a little by leveling up. Rinoa has the highest base Spirit, and Zell the lowest.

The main way to upgrade a character's Spirit is to junction magic to the stat via the Guardian Forces' Spr-J ability. A number of GFs learn the ability naturally, and the Spr-J Scroll can also be purchased from Pet Shops to teach the ability to any GF. The best spells to junction to Spirit are Ultima, Full-Life, or Reflect. The GFs also learn Spirit Plus % abilities, which boost the character's Spirit by a fixed percent when equipped.

Another way to boost Spirit is to use Leviathan's or Cactuar's Spr Bonus ability, which adds +1 to Spirit when the character levels up. The player can also Devour a high-level Malboro for permanent +1 Spirit boost. The Spr Up item also adds +1 to the character's base Spirit, but is a rare item, although it's possible to refine it with Doomtrain's Forbidden Med-RF ability.

The Vit 0 status effect reduces the target's Vitality and Spirit to 0, making them absolutely vulnerable to damage.

Final Fantasy IX

Spirit affects many things in gameplay, many invisible to the player.

Spirit's Effects

Spirit affects the amount of damage dealt with Thief Swords and Knight Swords.

Spirit affects the accuracy rate of Zidane's Steal command (although the effect is minor and bypassed when Bandit is equipped) and Vivi's Meteor spell, and affects the characters' Counterattack and critical hit chances.

Spirit also affects the outcomes of magic spells and other skills. Life, Full Life, Revive command and Phoenix revive the character with more HP the higher their Spirit. Spare Change deals more damage the higher the character's Spirit.

The character reaches Trance faster the higher their Spirit, especially with High Tide equipped. Trance also lasts longer the higher the character's Spirit.

Duration of Status Effects

Spirit determines the duration of a status effect; positive status effects last longer the higher the character's Spirit, while negative status effects wear off faster the higher the character's Spirit. It also affects status effects that have a delayed effect, like Regen and Poison; the higher the character's Spirit, the more often does Regen heal the character, and the less frequently does Poison sap their HP.

The effect duration for status spells and attacks is decided by the target's Spirit, the status given, and the target's current status (Haste, Slow, or none). First, a time limit is established by multiplying the target's Spirit by the base limit of the status.

Protect: Spirit * 360
Shell: Spirit * 360
Regen: Spirit * 360
Reflect: Spirit * 320
Haste: Spirit * 320
Float: Spirit * 240
Vanish: Spirit * 240
Slow: (60 - Spirit) * 320
Poison: (60 - Spirit) * 240
Sleep: (60 - Spirit) * 200
Doom: (60 - Spirit) * 200
Gradual Petrify: (60 - Spirit) * 200
Freeze: (60 - Spirit) * 160
Heat: (60 - Spirit) * 160

Doom and Gradual Petrify are, in fact, worsened by high Spirit.

The time limit will decrease by a rate of deduction dictated by the target's current status. When the time limit reaches zero, the status is removed, or, in the case of Doom and Gradual Petrify, the inflicted are incapacitated. Rates of deduction are dictated by the Battle Speed setting chosen in the Config menu.

Max Battle Speed:

  • 9 per 4/60th second in Slow status
  • 14 per 4/60th second normally
  • 21 per 4/60th second in Haste status

Medium Battle Speed:

  • 6 per 4/60th second in Slow status
  • 10 per 4/60th second normally
  • 15 per 4/60th second in Haste status

Slow Battle Speed:

  • 5 per 4/60th second in Slow status
  • 8 per 4/60th second normally
  • 12 per 4/60th second in Haste status

The duration in seconds of a status's effect can be determined by Time limit / Deduction per second.

For delayed effect statuses a secondary "hit" timer is established that acts as spacer between the addition or subtraction of Hit Points. The hit timer follows the same rate of deduction as the status's time limit. Venom is not a timed status and therefore is not removed until cured.

Regen: (60 - Spirit) * 40
Poison: Spirit * 40
Venom: Spirit * 80

To derive a hits-to-Spirit formula from this information, it must be noted that each hit timer reset has the effect of an extra deduction from the duration timer. When less remains of the hit timer than can be wholly deducted from, that, too, must be accounted for. It is quite possible that neither will make a difference to how many hits the target will receive in most cases, but for the sake of technical accuracy, it means that two formulas are required.

If the hit timer is evenly divisible by the rate of deduction, this formula can be used to calculate how many hits will be given:

[Time limit / (Hit timer + Rate of deduction)]

If the hit timer is not evenly divisible by the rate of deduction, the formula requires some extra steps:

[Time limit / (Hit timer + (R.o.d. * 2) - (Hit timer MOD R.o.d.))]

How a Character's Spirit Value is Determined

Formula for Spirit:

[2]

The SprBase values differ from character to character, but never change. The SprBonus is the only way the player can affect the Spirit growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. For example, if the character has equipment that gives 3 extra Spirit, then SprBonus will go up 3 every time they level up. In addition the SprBonus will go up by 1 per level. Zidane has the highest base Spirit of all characters, and Quina the lowest, but it is possible to max out everyone's Spirit to the highest possible value of 50.

Final Fantasy XV

Spirit reduces the damage done by magical attacks, including the elemental effects of the player's Elemancy. Spirit can be modified by equipping certain accessories, purchasing Spirit Level from the Ascension Grid and by eating certain foods.

In Final Fantasy XV: Comrades, Spirit also affects the potency of healing spells.

Final Fantasy Adventure

Will increases the speed of the gauge allowing the Will Bar to fill up quicker. Will maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Will, it will never increase beyond 99.

Final Fantasy: The 4 Heroes of Light

Spirit determines the power of healing spells. Healing jobs, such as the White Mage, thus have the highest Spirit stat. When in animal form the characters' Spirit is reduced to 70% of their normal, unless they equip the Beastmaster job, which doubles their power in animal form.

Theatrhythm Final Fantasy Curtain Call

Impresario-ffvi-iosThis section in Theatrhythm Final Fantasy Curtain Call is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Spirit determines how effective healing spells are. It does not affect Regen.

Impresario-ffvi-iosThis section in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

References