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Spirit is an element in Final Fantasy. Spirit is used to inflict a variety of status effects, leading to it colloquially being known as the Status element. It primarily inflicts the Confuse, Darkness, Paralysis, Silence, and Sleep status effects.

The classification of Spirit has had a tumultuous history, as it wasn't until the Pixel Remaster release that it was recognized as a single element and given a name. In the bestiary chart included with the NES manual, enemies are listed as resisting STUN (Paralysis) and/or SLEP (Sleep),[1] while the Final Fantasy Origins in-game bestiary only identifies resistance to Paralysis and Confusion. However, in both cases if any of these conditions are listed as a resistance, the entire element is resisted.

In the Dawn of Souls and 20th Anniversary releases, Spirit is split into six elements: Confusion, Darkness, Mind, Paralysis, Silence, and Sleep. Each is associated with their respective status conditions, with Mind representing Spirit abilities that don't fit into the other conditions. Existing effects that provide Spirit resistance in other releases resist all six elements; enemies are likewise weak or resistant to all six if any, even among new enemies. The only effect this division has in practice is that it allows certain pieces of equipment exclusive to those releases to resist only specific status elements.

All six elements are recombined as the Spirit element in the Pixel Remaster release, but a new quirk is introduced as resistance to status effects is now separated from the element. However, this has little effect in practice as most instances of Spirit resistance are accompanied by resistance to the Confuse, Darkness, Paralysis, Silence, and Sleep status effects. The only exception is Remorazz.

Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.

Abilities[]

Spells[]

Name Description Users
Blind Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.[note 1] Black Mage, Black Wizard
Death Knight
Confuse Attempts to inflict Confuse on all enemies.[note 2] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Dark Attempts to inflict Darkness on all enemies.[note 1] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Astos, Marilith (#67), Ogre Mage, Rakshasa, Spirit Naga, Water Naga
Dispel (Non-elemental) Attempts to remove all elemental resistances and status immunities from one target.[note 3][note 4] White Wizard
Dark Fighter, Death Eye, Death Gaze, Death Knight, Reaper
Fear Attempts to reduce Morale of all enemies by 40, making them more likely to flee.[note 5][note 6] White Mage, White Wizard
Hold Attempts to inflict Paralysis on one enemy.[note 7] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Death Eye, Evil Eye, Horned Devil, Lich (#49), Marilith (#67), Ogre Mage, Water Naga
NulAll (Non-elemental) Grants immunity to all status effects and resistance to all elements to all allies.[note 8] White Wizard
Dark Fighter, Gilgamesh
NulDeath (Non-elemental) Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies.[note 9][note 8] Red Wizard, White Mage, White Wizard
Silence Attempts to inflict Silence on all enemies.[note 10] Knight, Red Mage, Red Wizard, White Mage, White Wizard
Death Eye, Evil Eye, Spirit Naga, Vampire Lord
Sleep Attempts to inflict Sleep on all enemies.[note 11] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Astos, Evil Eye, Lich (#49), Ogre Mage, Rakshasa, Water Naga
Sleepra Attempts to inflict Sleep on one enemy.[note 12] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Lich (#49)
Slow Attempts to decrease the hit multiplier of all enemies by 1.[note 5] Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Astos, Chronodia, Death Eye, Evil Eye, Lich (#49), Rakshasa, Spirit Naga, Stone Golem, Water Naga
Stun Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.[note 7] Black Mage, Black Wizard
Dark Wizard, Marilith (#125)
  1. 1.0 1.1 Darkness-elemental in Dawn of Souls and 20th Anniversary.
  2. Confusion-elemental in Dawn of Souls and 20th Anniversary.
  3. Only removes elemental resistances prior to Pixel Remaster.
  4. Only works when used by enemies in the NES release.
  5. 5.0 5.1 Mind-elemental in Dawn of Souls and 20th Anniversary.
  6. Has no effect in the Pixel Remaster.
  7. 7.0 7.1 Paralysis-elemental in Dawn of Souls and 20th Anniversary.
  8. 8.0 8.1 Does not grant immunity to status effects prior to Pixel Remaster.
  9. In Dawn of Souls and 20th Anniversary, substitute Spirit for Confusion, Darkness, Mind, Paralysis, Silence, Sleep, and Stone.
  10. Silence-elemental in Dawn of Souls and 20th Anniversary; non-elemental in NES and Origins.
  11. Sleep elemental in Dawn of Souls and 20th Anniversary.
  12. Non-elemental prior to Pixel Remaster.

Enemy abilities[]

Name Description Users
Flash Attempts to inflict Darkness on all enemies.[note 1] Dark Elemental, Deepeyes
Gaze Attempts to inflict Paralysis on one enemy.[note 2] Bigeyes, Bloody Eye, Deepeyes, Evil Eye, Vampire, Vampire Lord
Ink Attempts to inflict Darkness on all enemies.[note 1] Chronodia (#199/202/203), Kraken, Orthros
Mind Blast Attempts to inflict Paralysis on all enemies.[note 3] Mindflayer
Snort Attempts to inflict Darkness on a single enemy.[note 1] Nightmare
  1. 1.0 1.1 1.2 Darkness-elemental in Dawn of Souls and 20th Anniversary.
  2. Paralysis-elemental in Dawn of Souls and 20th Anniversary.
  3. Non-elemental prior to Pixel Remaster.

Status-inflicting attacks[]

Due to a bug in the original release, the element(s) of status-inflicting regular attacks became those that the user was weak against instead of the element normally associated with the status. The status-inflicting attacks below became either Fire-, Ice-, or Lightning-elemental as a result of this bug. This bug was fixed in subsequent releases, rendering them all Spirit elemental.

Status Users
Darkness Shadow
Paralysis Chaos, Crawler, Death Eye, Dragon Zombie, Earth Medusa, Earth Plant, Ghast, Ghost, Ghoul, Guardian, Lich, Pharaoh, Rock Gargoyle, Specter, Squidraken, Undergrounder, Vampire, Vampire Lord, Wight, Wraith
Sleep Mummy[note 1]
  1. While the King Mummy can also inflict Sleep with its attacks, they are instead flagged as Poison-elemental.

Equipment[]

Equipment Type Description Equipable by
Braveheart Weapon Casts Confuse when used as an item. Warrior, Knight, Ninja
Excalibur Weapon Deals damage from all elements and is effective against all enemy types. Knight
Mage Masher Weapon Casts Silence when used as an item. Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Wizard's Staff Weapon Casts Confuse when used as an item. Black Wizard
Bard's Tunic Armor Grants resistance to the Silence element. Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Crystal Mail Armor Grants resistance to the Darkness, Silence, and Stone elements. Knight, Ninja
Hero's Shield Shield Grants resistance to all elements. Knight, Ninja
Black Cowl Helmet Grants resistance to the Sleep element. Thief, Ninja
Ribbon Helmet Grants resistance to all elements and immunity to all status effects.[note 1] Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Crystal Ring Gloves Grants resistance to the Paralysis and Sleep elements. Knight, Ninja, Master, Red Wizard
Lunar Curtain Item Casts NulDeath when used.
Spider's Silk Item Casts Slow when used.
Vampire Fang Item Casts Hold when used.
  1. Does not grant immunity to status effects prior to Pixel Remaster.

Enemies[]

Spirit weakness or resistance instead applies to the Confusion, Darkness, Mind, Paralysis, Silence, and Sleep elements in the Dawn of Souls and 20th Anniversary releases. In the Pixel Remaster release, all enemies that resist Spirit also resist the Confuse, Darkness, Paralysis, Silence, and Sleep status effects, while the only Spirit-weak enemy, Marilith, loses said weakness.

Weak Marilith (#67)[note 1]
Resists Ahriman, Air Elemental, Black Dragon, Black Flan, Bloodbones, Bonesnatch, Catoblepas, Cerberus, Chaos, Chronodia, Clay Golem, Dark Elemental, Death Elemental, Death Eye, Death Knight, Dragon Zombie, Duel Knight, Earth Elemental, Echidna, Fire Elemental, Ghast, Ghost, Ghoul, Gray Ooze, Green Slime, Guardian, Iron Golem, Killer Shark, King Mummy, Lich, Minotaur Zombie, Mummy, Mythril Golem, Nightmare, Ochre Jelly, Omega, Pharaoh, Piscodemon, Prototype, Rakshasa, Reaper, Red Flan, Revenant, Shadow, Silver Dragon, Skeleton, Skuldier, Soldier, Specter, Squidraken, Stone Golem, Two-Headed Dragon, Undergrounder, Unicorn, Vampire, Vampire Lord, Warmech, Water Elemental, Wight, Wraith, Yamatano Orochi, Zombie
  1. Marilith is weak to Spirit or its split elements only in pre-Pixel Remaster releases.

Citations[]

  1. Final Fantasy Explorer's Handbook, p.86, "Enemy Identification Chart"
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