A pair of Lv.23 spiracorns fights in Cleigne Crossroads and All-Star Monster Mayhem in Totomostro under the team name Breakaway Bicorns.
- Herbivore sporting an entwined pair of spiral horns jutting out from its forehead. Like its cousin the mesmenir, the spiracorn is innately wary of mankind, making domestication and riding unfeasible, though some features indicate the species may at one time have been selectively bred as destriers.
- Size: 14.53 ft. Weight: 1.34 t
- Spiracorn upon whose head a bounty rests. Spiracorn behaviors vary by team: some centering around larger leaders, some focused on expansion, and so on. On the whole, however, the breed instinctively eschews uniformity.
- Size: 14.69 ft. Weight: 1.38 t
|Untamed Wild Horses||Coernix Station - Alstor||3||Spiracorn x7||Alstor Slough (Daytime)||25||3,870 gil, Megalixir||★★|
|The Last Spiracorns||Old Lestallum||1||Duplicorn x2, Spiracorn x3||Lower Wennath (Daytime)||29||4,610 gil, Megalixir||★★|
Spiracorns attempt to lance the player with their horns. They buck and kick those near them. Their charge attack can be blocked and parried. They are weak to one-handed swords, shields and fire and they resist ice and light.
Warp-striking them often makes them topple over. If caught in the middle of a herd, the player can hold the defense button and respond to the parry prompt when it appears. Since they appear in groups, throwing fire Elemancy at them can catch the whole herd off guard.
Spiracorns can be used to farm gil if the player can efficiently break their horns. Locking onto the horns and warp-striking to them often works, and many royal arms and the Cerberus are good weapons for breaking off enemy appendages.
The player doesn't need to kill anything so as long as they break the horns. By not killing the spiracorns, they will respawn without camping.