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{{sideicon|X2}}
 
{{sideicon|X2}}
[[File:Sphere break 2.jpg|thumb|right|Game Opening.]]
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[[File:Sphere break 2.jpg|thumb|right|250px|Game opening.]]
{{Q|The probability you'll win is slim at best.|Shinra in the Sphere Break finals}}
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{{Quote|The probability you'll win is slim at best.|Shinra in the Sphere Break finals}}
'''Sphere Break''' is a newly established coin-game in ''[[Final Fantasy X-2]]''. Funded by the entrepreneurial [[Al Bhed]], [[Rin (Final Fantasy X)|Rin]], the game was designed as a source of entertainment during [[Blitzball (Minigame)|Blitzball's]] off-season.
+
'''Sphere Break''' is a newly established coin-game in ''[[Final Fantasy X-2]]''. Funded by the entrepreneurial [[Al Bhed]], [[Rin (Final Fantasy X)|Rin]], the game was designed as a source of entertainment during [[blitzball]]'s off-season.
   
The mechanics of it are purely mathematical, with the aim of the game to create the most {{w|Multiplication|multiples}} of the "Core Number" by mathematically combining the number values of the 16 coins in play. To win the player must meet a predetermined quota of coins used while staying within a set number of turns to use them in.
+
The mechanics are purely mathematical, with the aim to create the most [[wikipedia:Multiplication|multiples]] of the "Core Number" by combining the number values of the 16 coins in play. To win, the player must meet a predetermined quota of coins used while staying within a set number of turns to use them in.
   
==Playing the Game==
+
==Playing the game==
 
[[File:Sphere break.jpg|right|250px|thumb|Game board: Core Sphere (light blue) surrounded by Entry Coins (gold) which are in turn surrounded by Border Coins (dark blue).]]
 
[[File:Sphere break.jpg|right|250px|thumb|Game board: Core Sphere (light blue) surrounded by Entry Coins (gold) which are in turn surrounded by Border Coins (dark blue).]]
===Setting Up and How to Play===
+
===Setting up and how to play===
The game takes place on a 4x4 board with a Core Sphere in the center. The number shown on it is called the Core Number and ranges from 1 to 9. The four fields around the Core Sphere are reserved for the Entry Coins. The Border Coins are the twelve outer fields.
+
The game takes place on a 4x4 board with a Core Sphere in the center whose number is called the Core Number that ranges from 1 to 9. The four fields around the Core Sphere are reserved for the Entry Coins. The Border Coins are the twelve outer fields.
   
Each coin is numbered from 1 to 9, the objective is to combine these numbers in order to achieve multiples of the Core Number.
+
Each coin is numbered from 1 to 9. The objective is to combine these numbers to achieve multiples of the Core Number.
   
 
During the game the following details will appear at the top of the screen:
 
During the game the following details will appear at the top of the screen:
Line 17: Line 17:
 
*Break Multiples: Lists three multiples of the Core Number that the player must strive for.
 
*Break Multiples: Lists three multiples of the Core Number that the player must strive for.
   
At the start of each round one of the four Entry Coins must be selected first, the player is then free to select another coin from either the Entry or Border Coin fields. If the combined sum of these two coins matches one of the Break Multiples, this is called a Core Break which ends the round. If not then the player may continue selecting coins until their combined sum equals one of the Break Multiples displayed.
+
At the start of each round one of the four Entry Coins must be selected first. The player is then free to select another coin from either the Entry or Border Coin fields. If the combined sum matches one of the Break Multiples, this is called a Core Break, which ends the round. If not, then the player may continue selecting coins until their combined sum equals one of the Break Multiples displayed.
   
 
===Winning===
 
===Winning===
To win the player must have used up a set Quota of Border Coins within a set number of rounds. If the player reaches the Quota before reaching the maximum number of rounds, the player wins. If they do not reach the Quota, or if they run out of time, the player loses. In the case of a defeat, the player will lose their Entry Coins to the opponent.
+
To win the player must have used up a set quota of Border Coins within a set number of rounds. If the player reaches the quota before reaching the maximum number of rounds, the player wins. If they do not reach the quota, or if they run out of time, the player loses. In the case of a defeat, the player will lose their Entry Coins to the opponent.
{{-}}
+
{{clear}}
   
 
==Types of coin==
 
==Types of coin==
There are 64 coins available to play, each with a unique illustration etched on its surface portraying a Fiend or character from ''[[Final Fantasy X]]'' or ''Final Fantasy X-2''. Each coin possesses a value (1-9) that is used to determine its role in multiplication pairs while some also possess attributes to aid in meeting the game quota or to obtain items or additional coins from the opponent should the player win.
+
There are 64 coins available, each with a unique illustration etched on its surface portraying a [[Fiend (Final Fantasy X)|fiend]] or character from ''[[Final Fantasy X]]'' or ''Final Fantasy X-2''. Each coin possesses a value (1-9) that is used to determine its role in multiplication pairs while some also possess attributes to aid in meeting the game quota or to obtain items or additional coins from the opponent should the player win.
   
 
===Entry Coins===
 
===Entry Coins===
 
[[File:goldcoins.gif|150px|right]]
 
[[File:goldcoins.gif|150px|right]]
 
The four placements surrounding the Core Sphere are for the Entry Coins. Chosen and placed by the player, these coins will be taken by the opponent should the player lose. Colored gold, these coins are used in combination with the Border Coins to form multiples of the Core Sphere number.
 
The four placements surrounding the Core Sphere are for the Entry Coins. Chosen and placed by the player, these coins will be taken by the opponent should the player lose. Colored gold, these coins are used in combination with the Border Coins to form multiples of the Core Sphere number.
{{-}}
+
{{clear}}
   
 
===Border Coins===
 
===Border Coins===
 
[[File:silvercoins.gif|150px|right]]
 
[[File:silvercoins.gif|150px|right]]
The Border Coins are randomly chosen and placed along the outside border of twelve placement points. Colored blue, these coins are used in addition with the Entry Coins to form multiples of the Core Sphere number. Unlike the Entry Coins, Border Coins disappear after being used while the remaining Border Coins' values are increased by one (any coins with values exceeding 9 will also be discarded or replaced after this increase).
+
The Border Coins are randomly chosen and placed along the outside border of twelve placement points. Colored blue, these coins are used in addition with the Entry Coins to form multiples of the Core Sphere. Unlike the Entry Coins, Border Coins disappear after being used while the remaining Border Coins' values are increased by one (any coins with values exceeding 9 will also be discarded or replaced after this increase).
   
 
==Traits==
 
==Traits==
 
===Echoes===
 
===Echoes===
Echo traits allow the player to obtain bonus Quota points. However to initiate an Echo the player must not only select an Entry Coin with the trait but also maintain a set play pattern.
+
Echo traits allow the player to obtain bonus quota points. To initiate an Echo the player must not only select an Entry Coin with the trait, but also maintain a set play pattern.
*'''Coin Count Echo:''' The same number of coins must be used in successive rounds to achieve a Core Break (eg 3 coins were used in Round 1, 3 coins were used in Round 2, etc).
+
*'''Coin Count Echo:''' The same number of coins must be used in successive rounds to achieve a Core Break (e.g. 3 coins were used in Round 1, 3 coins were used in Round 2, etc).
*'''Multiplier Echo:''' Core Breaks must be achieved using the same multiple value used in the previous round (eg if the Core Number was 7 in the previous round and the player achieved a Core Break of 14 (7x2), in the next round the player must achieve a Core Break of the Core Number x2).
+
*'''Multiplier Echo:''' Core Breaks must be achieved using the same multiple value used in the previous round (e.g. if the Core Number was 7 in the previous round and the player achieved a Core Break of 14 (7x2), in the next round the player must achieve a Core Break of the Core Number x2).
   
===Entry Coin Traits===
+
===Entry Coin traits===
{|class="full-width X2 table" style="text-align:center"
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{|class="full-width X2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="20%"|Trait
 
!width="20%"|Trait
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|}
 
|}
   
===Border Coin Traits===
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===Border Coin traits===
{|class="full-width X2 table" style="text-align:center"
+
{|class="full-width X2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="20%"|Trait
 
!width="20%"|Trait
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|The value in gil of the Entry Coin selected first is increased by 1-5.
 
|The value in gil of the Entry Coin selected first is increased by 1-5.
 
|-
 
|-
!class="X2b"|-X Gil
+
!class="b"|-X Gil
 
|The value in gil of the Entry Coin selected first is decreased by 1-5.
 
|The value in gil of the Entry Coin selected first is decreased by 1-5.
 
|}
 
|}
   
==Side Quests==
+
==Quests==
 
===Sphere Break Tournament===
 
===Sphere Break Tournament===
 
{{main|Sphere Break Tournament}}
 
{{main|Sphere Break Tournament}}
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===Sphere Break Elites===
 
===Sphere Break Elites===
In the [[International Version|International]] and HD Remaster versions of ''Final Fantasy X-2'' the player can challenge the strongest Sphere Break players in the game. First, players must complete the storyline of [[Varan]] and afterwards they can challenge the elites in Luca, in the Aurochs' room. All of them have a difficulty of seven stars and are hard to beat.
+
In the [[International Version|International]] and ''[[Final Fantasy X/X-2 HD Remaster|HD Remaster]]'' versions of ''Final Fantasy X-2'' the player can challenge the strongest Sphere Break players. First, players must complete the storyline of [[Varan]] and afterwards they can challenge the elites in [[Luca (Final Fantasy X)|Luca]], in the [[Besaid Aurochs|Aurochs']] room. They each have a difficulty of seven stars and are hard to beat.
   
 
:Cursed Core Sphere (Varan)
 
:Cursed Core Sphere (Varan)
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:Time: 30 seconds
 
:Time: 30 seconds
   
For defeating Varan, the player is rewarded with the [[List of Final Fantasy X-2 Accessories#Enterprise|Enterprise]] accessory. If they leave the room and reenter, a new challenger will appear next to Varan.
+
For defeating Varan, the player is rewarded with the [[Final Fantasy X-2 accessories#Enterprise|Enterprise]] accessory. If they leave the room and reenter, or beat him twice in a row without leaving, a new challenger will appear next to Varan.
   
 
:Underground Core Sphere (Tonberry)
 
:Underground Core Sphere (Tonberry)
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:Time: 20 seconds
 
:Time: 20 seconds
   
If the player defeats Tonberry, they are given the [[List of Final Fantasy X-2 Accessories#Invincible|Invincible]] accessory. After leaving the room and reentering, the final challenger will be there.
+
If the player defeats Tonberry, they are given the [[Final Fantasy X-2 accessories#Invincible|Invincible]] accessory. After leaving the room and reentering, or beat him twice in a row without leaving, the final challenger will be there.
   
 
:Farplane Core Sphere (Haunt)
 
:Farplane Core Sphere (Haunt)
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:Time: 20 seconds
 
:Time: 20 seconds
   
Beating Haunt awards the player with the [[List of Final Fantasy X-2 Accessories#Ragnarok|Ragnarok]] accessory.
+
Beating Haunt awards the player with the [[Final Fantasy X-2 accessories#Ragnarok|Ragnarok]] accessory.
   
 
==Coins==
 
==Coins==
{|class="full-width X2 table"
+
{|class="full-width X2 article-table"
 
!class="a" colspan="8"|List of Coins
 
!class="a" colspan="8"|List of Coins
 
|-
 
|-
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|width="20%"|[[Coyote (Final Fantasy X-2)#Sphere Break|Coyote Coin]]
 
|width="20%"|[[Coyote (Final Fantasy X-2)#Sphere Break|Coyote Coin]]
 
!class="b" width="5%"|4
 
!class="b" width="5%"|4
|width="20%"|[[Flan#Sphere Break|Flan Coin]]
+
|width="20%"|[[Flan (enemy family)#Sphere Break|Flan Coin]]
 
|-
 
|-
 
!class="b"|5
 
!class="b"|5
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|[[Worm (Final Fantasy X)#Sphere Break|Worm Coin]]
 
|[[Worm (Final Fantasy X)#Sphere Break|Worm Coin]]
 
!class="b"|12
 
!class="b"|12
|[[Defender (Final Fantasy X)#Sphere Break|Defender Coin]]
+
|[[Defender (Final Fantasy X enemy family)#Sphere Break|Defender Coin]]
 
|-
 
|-
 
!class="b"|13
 
!class="b"|13
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|-
 
|-
 
!class="b"|17
 
!class="b"|17
|[[Ogre (Enemy)#Sphere Break|Ogre Coin]]
+
|[[Ogre (enemy)#Sphere Break|Ogre Coin]]
 
!class="b"|18
 
!class="b"|18
|[[Elemental (Enemy)#Sphere Break|Elemental Coin]]
+
|[[Elemental (enemy)#Sphere Break|Elemental Coin]]
 
!class="b"|19
 
!class="b"|19
|[[Blade (Final Fantasy X)#Sphere Break|Blade Coin]]
+
|[[Blade (Final Fantasy X enemy family)#Sphere Break|Blade Coin]]
 
!class="b"|20
 
!class="b"|20
 
|[[Behemoth#Sphere Break|Behemoth Coin]]
 
|[[Behemoth#Sphere Break|Behemoth Coin]]
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|-
 
|-
 
!class="b"|29
 
!class="b"|29
|[[Bomb (Creature)#Sphere Break|Bomb Coin]]
+
|[[Bomb (creature)#Sphere Break|Bomb Coin]]
 
!class="b"|30
 
!class="b"|30
 
|[[Magic Pot#Sphere Break|Magic Urn Coin]]
 
|[[Magic Pot#Sphere Break|Magic Urn Coin]]
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|[[Cactuar (Final Fantasy X-2)#Sphere Break|Cactuar Coin]]
 
|[[Cactuar (Final Fantasy X-2)#Sphere Break|Cactuar Coin]]
 
!class="b"|32
 
!class="b"|32
|[[Stalwart#Sphere Break|Stalwart Coin]]
+
|[[Stalwart (Final Fantasy X-2)#Sphere Break|Stalwart Coin]]
 
|-
 
|-
 
!class="b"|33
 
!class="b"|33
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|[[Tonberry#Sphere Break|Tonberry Coin]]
 
|[[Tonberry#Sphere Break|Tonberry Coin]]
 
!class="b"|36
 
!class="b"|36
|[[Dragon (Enemy)#Sphere Break|Dragon Coin]]
+
|[[Dragon (enemy)#Sphere Break|Dragon Coin]]
 
|-
 
|-
 
!class="b"|37
 
!class="b"|37
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|-
 
|-
 
!class="b"|57
 
!class="b"|57
|[[Yuna#Sphere Break|Yuna Coin]]
+
|[[Yuna/Gameplay#Sphere Break|Yuna Coin]]
 
!class="b"|58
 
!class="b"|58
|[[Rikku#Sphere Break|Rikku Coin]]
+
|[[Rikku/Gameplay#Sphere Break|Rikku Coin]]
 
!class="b"|59
 
!class="b"|59
|[[Paine#Sphere Break|Paine Coin]]
+
|[[Paine/Gameplay#Sphere Break|Paine Coin]]
 
!class="b"|60
 
!class="b"|60
|[[Auron#Sphere Break|Auron Coin]]
+
|[[Auron/Gameplay#Sphere Break|Auron Coin]]
 
|-
 
|-
 
!class="b"|61
 
!class="b"|61
|[[Lulu#Sphere Break|Lulu Coin]]
+
|[[Lulu/Gameplay#Sphere Break|Lulu Coin]]
 
!class="b"|62
 
!class="b"|62
|[[Wakka#Sphere Break|Wakka Coin]]
+
|[[Wakka/Gameplay#Sphere Break|Wakka Coin]]
 
!class="b"|63
 
!class="b"|63
|[[Kimahri Ronso#Sphere Break|Kimahri Coin]]
+
|[[Kimahri Ronso/Gameplay#Sphere Break|Kimahri Coin]]
 
!class="b"|64
 
!class="b"|64
|[[Tidus#Sphere Break|Tidus Coin]]
+
|[[Tidus/Gameplay#Sphere Break|Tidus Coin]]
 
|}
 
|}
   
==Musical Themes==
+
==Musical themes==
 
The game rounds are accompanied by the track "Sphere Hunter" from the game's soundtrack.
 
The game rounds are accompanied by the track "Sphere Hunter" from the game's soundtrack.
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery|class=X2a
 
|File:Ffx2-coin-back.gif|Coin rear design (silver).
+
Ffx2-coin-back.gif|Coin rear design (silver).
|File:Ffx2-coin-backg.gif|Coin rear design (gold).
+
Ffx2-coin-backg.gif|Coin rear design (gold).
|File:102b-coins.jpg|Rear design concepts.
+
102b-coins.jpg|Rear design concepts.
  +
</gallery>
}}
 
   
 
==Trivia==
 
==Trivia==
 
[[File:Sphere Breaker xtro.PNG|right|150px|Sphere Breaker" trophy icon.]]
 
[[File:Sphere Breaker xtro.PNG|right|150px|Sphere Breaker" trophy icon.]]
*In the [[Final Fantasy X/X-2 HD Remaster|HD Remaster]], winning 10 Sphere Break matches will unlock the "[[List of Final Fantasy X-2 HD Remaster Trophies|Sphere Breaker]]" trophy.
+
*In the ''HD Remaster'' version, winning 10 Sphere Break matches will unlock the "[[Final Fantasy X-2 HD Remaster achievements and trophies|Sphere Breaker]]" trophy/achievement.
*Coins #1 to #51 can be found in the archeology dig sites in [[Bikanel|Bikanel Desert]], meaning that they were probably once used by an ancient civilization.
+
*Coins #1 to #51 can be found in the archeology dig sites in [[Bikanel|Bikanel Desert]], meaning they could have been used by an ancient civilization.
*Coins #52 to #64 are rare and can only be obtained from other players either as a gift or from using the '''Rare Coin''' trait during a game round.
+
*Coins #52 to #64 are rare and can only be obtained from other players either as a gift or from using the Rare Coin trait during a game round.
   
{{X2}}
+
{{navbox setting X2}}
  +
{{navbox minigames}}
{{Minigames}}
 
[[Category:Final Fantasy X-2]]
+
[[Category:Minigames in Final Fantasy X-2]]
[[Category:Minigames]]
 

Revision as of 20:32, 9 January 2020

Template:Sideicon

Sphere break 2

Game opening.

The probability you'll win is slim at best.

Shinra in the Sphere Break finals

Sphere Break is a newly established coin-game in Final Fantasy X-2. Funded by the entrepreneurial Al Bhed, Rin, the game was designed as a source of entertainment during blitzball's off-season.

The mechanics are purely mathematical, with the aim to create the most multiples of the "Core Number" by combining the number values of the 16 coins in play. To win, the player must meet a predetermined quota of coins used while staying within a set number of turns to use them in.

Playing the game

Sphere break

Game board: Core Sphere (light blue) surrounded by Entry Coins (gold) which are in turn surrounded by Border Coins (dark blue).

Setting up and how to play

The game takes place on a 4x4 board with a Core Sphere in the center whose number is called the Core Number that ranges from 1 to 9. The four fields around the Core Sphere are reserved for the Entry Coins. The Border Coins are the twelve outer fields.

Each coin is numbered from 1 to 9. The objective is to combine these numbers to achieve multiples of the Core Number.

During the game the following details will appear at the top of the screen:

  • Sum: Shows the current combined sum of the coins selected.
  • Break Multiples: Lists three multiples of the Core Number that the player must strive for.

At the start of each round one of the four Entry Coins must be selected first. The player is then free to select another coin from either the Entry or Border Coin fields. If the combined sum matches one of the Break Multiples, this is called a Core Break, which ends the round. If not, then the player may continue selecting coins until their combined sum equals one of the Break Multiples displayed.

Winning

To win the player must have used up a set quota of Border Coins within a set number of rounds. If the player reaches the quota before reaching the maximum number of rounds, the player wins. If they do not reach the quota, or if they run out of time, the player loses. In the case of a defeat, the player will lose their Entry Coins to the opponent.

Types of coin

There are 64 coins available, each with a unique illustration etched on its surface portraying a fiend or character from Final Fantasy X or Final Fantasy X-2. Each coin possesses a value (1-9) that is used to determine its role in multiplication pairs while some also possess attributes to aid in meeting the game quota or to obtain items or additional coins from the opponent should the player win.

Entry Coins

Goldcoins

The four placements surrounding the Core Sphere are for the Entry Coins. Chosen and placed by the player, these coins will be taken by the opponent should the player lose. Colored gold, these coins are used in combination with the Border Coins to form multiples of the Core Sphere number.

Border Coins

Silvercoins

The Border Coins are randomly chosen and placed along the outside border of twelve placement points. Colored blue, these coins are used in addition with the Entry Coins to form multiples of the Core Sphere. Unlike the Entry Coins, Border Coins disappear after being used while the remaining Border Coins' values are increased by one (any coins with values exceeding 9 will also be discarded or replaced after this increase).

Traits

Echoes

Echo traits allow the player to obtain bonus quota points. To initiate an Echo the player must not only select an Entry Coin with the trait, but also maintain a set play pattern.

  • Coin Count Echo: The same number of coins must be used in successive rounds to achieve a Core Break (e.g. 3 coins were used in Round 1, 3 coins were used in Round 2, etc).
  • Multiplier Echo: Core Breaks must be achieved using the same multiple value used in the previous round (e.g. if the Core Number was 7 in the previous round and the player achieved a Core Break of 14 (7x2), in the next round the player must achieve a Core Break of the Core Number x2).

Entry Coin traits

Trait Description
Coin Count Echo Coin Count Echo becomes possible.
Coin Count: 2 If this Coin is selected first, the effect of +X Coins and -X Coins will be doubled.
Coin A Border Coin with the Coin trait appears.
Gil x2 If this Coin is selected first, the effect of +X Gil and -X Gil will be doubled.
Item A Border Coin with the Item trait appears.
Multiplier Echo Multiplier Echo becomes possible.
Quota x2 If this Coin is selected first, the Quota will be doubled depending on the amount of Border Coins used to make a Core Break.
Quota x3 If this Coin is selected first, the Quota will be tripled depending on the amount of Border Coins used to make a Core Break.
Quota x4 If this Coin is selected first, the Quota will be multiplied by four depending on the amount of Border Coins used to make a Core Break.
Quota x5 If this Coin is selected first, the Quota will be multiplied by five depending on the amount of Border Coins used to make a Core Break.
Rare Coin A Border Coin with the Rare Coin trait will appear.
Rare Item A Border Coin with the Rare Item trait will appear.

Border Coin traits

Trait Description
Item, Rare Item Player obtains one item or one rare item.
Coin, Rare Coin Player obtains one Coin or one rare Coin.
+X Coin The number on the Entry Coin selected first is increased by 1-5.
-X Coin The number on the Entry Coin selected first is decreased by 1-5.
+X Gil The value in gil of the Entry Coin selected first is increased by 1-5.
-X Gil The value in gil of the Entry Coin selected first is decreased by 1-5.

Quests

Sphere Break Tournament

The Sphere Break Tournament is a tournament where the contestants challenge each other in a series of matches while following a set of special rules designed specifically for the tournament.

Sphere Break Elites

In the International and HD Remaster versions of Final Fantasy X-2 the player can challenge the strongest Sphere Break players. First, players must complete the storyline of Varan and afterwards they can challenge the elites in Luca, in the Aurochs' room. They each have a difficulty of seven stars and are hard to beat.

Cursed Core Sphere (Varan)
Turns: 30
Quota: 500
Time: 30 seconds

For defeating Varan, the player is rewarded with the Enterprise accessory. If they leave the room and reenter, or beat him twice in a row without leaving, a new challenger will appear next to Varan.

Underground Core Sphere (Tonberry)
Turns: 25
Quota: 500
Time: 20 seconds

If the player defeats Tonberry, they are given the Invincible accessory. After leaving the room and reentering, or beat him twice in a row without leaving, the final challenger will be there.

Farplane Core Sphere (Haunt)
Turns: 30
Quota: 600
Time: 20 seconds

Beating Haunt awards the player with the Ragnarok accessory.

Coins

List of Coins
1 Helm Coin 2 Zurvan Coin 3 Coyote Coin 4 Flan Coin
5 Reptile Coin 6 Bird Coin 7 Wasp Coin 8 Ahriman Coin
9 Purpurea Coin 10 Zu Coin 11 Worm Coin 12 Defender Coin
13 Phantom Coin 14 Ruminant Coin 15 Drake Coin 16 Malboro Coin
17 Ogre Coin 18 Elemental Coin 19 Blade Coin 20 Behemoth Coin
21 Chimera Coin 22 Coeurl Coin 23 Tomb Coin 24 Iron Giant Coin
25 Kukulcan Coin 26 Adamantoise Coin 27 Daeva Coin 28 Ochu Coin
29 Bomb Coin 30 Magic Urn Coin 31 Cactuar Coin 32 Stalwart Coin
33 Fungus Coin 34 Pairika Coin 35 Tonberry Coin 36 Dragon Coin
37 Creeper Coin 38 Arachnid Coin 39 Piranha Coin 40 Sahagin Coin
41 Haizhe Coin 42 Dinictus Coin 43 Tentacles Coin 44 Ultima Weapon Coin
45 Omega Weapon Coin 46 Eater Coin 47 Hermit Coin 48 Evrae Coin
49 Gel Coin 50 Azi Dahaka Coin 51 Chocobo Coin 52 Jumbo Cactuar Coin
53 Precepts Guard Coin 54 Georapella Coin 55 Angra Mainyu Coin 56 Seymour Coin
57 Yuna Coin 58 Rikku Coin 59 Paine Coin 60 Auron Coin
61 Lulu Coin 62 Wakka Coin 63 Kimahri Coin 64 Tidus Coin

Musical themes

The game rounds are accompanied by the track "Sphere Hunter" from the game's soundtrack.

Gallery

Trivia

Sphere Breaker" trophy icon.
  • In the HD Remaster version, winning 10 Sphere Break matches will unlock the "Sphere Breaker" trophy/achievement.
  • Coins #1 to #51 can be found in the archeology dig sites in Bikanel Desert, meaning they could have been used by an ancient civilization.
  • Coins #52 to #64 are rare and can only be obtained from other players either as a gift or from using the Rare Coin trait during a game round.