Final Fantasy Wiki
Advertisement

Spellblades use their blade arts to damage and afflict foes with assorted maladies.

Description

Spellblade is a job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to viera.

Profile[]

Spellblades use swords and their abilities consist on inflicting status effects alongside damage. They use status-imbued swords, such as Oil Blade, which coats the enemy with Oil, at which point an ally can attack with a Fire-based attack for extra damage. Despite being physical attacks, blade arts can be Doublecast and powered up by Turbo MP. Despite being named "Blade Arts", the abilities of a Spellblade can also be fired through a bow or greatbow.

The Spellblade compensates the both offensive and secondary effects into the attack with MP cost, but since Spellblade job is a type of advance job, the overall damage and MP cost is averaged.

Spellblades also have the potent Blood Price ability, which can easily be abused by a Red Mage, who can overcome the HP cost by double-casting an attacking spell that includes herself in its range and wearing the appropriate elemental robe to absorb the damage as health. Since Protect, Shell and Silence are on the Green Mage skill list, and Cure is on the White Mage skill list, one does not need to become a Red Mage to enter the Spellblade class.

A popular setup is to set Green Magick as the Spellblade's secondary, with the Spellbound Passive ability and Ribbon headgear equipped. This allows the Spellblade to Protect, Shell, Leap, and Tranq herself for long periods of time and cast many area of effect debuffs on enemies, even when she's in the spell's range. This combo is commonly called the Battlemage.

Because the Spellblade's A-abilities can also be used with a bow, Blade Arts is a popular secondary ability to set on Snipers. When used in conjunction with Turbo MP, the Sniper can alternate between a MP-free Sniper attack and then a ranged Spellblade attack on the following turn.

A great combination is the Spellblade's magicks with Doublecast from a Red Mage secondaryā€”Double the chance of a single debuff working, a chance of two debuffs in one fell swoop, as well as the advantage of the damage done by two strikes. The Spellblade's stat growth boasts the highest defense of the viera race, the only other noteworthy stats being her excellent Speed and average Attack stat, but her abilities will benefit any bow-wielder to cause both damage and a chance to inflict a debuff from a distance.

A notable Spellblade, Valentyne is a member of Prima Donna.

Abilities[]

Blade Arts[]

These skills imbue the weapons of the SPELLBLADE with magicks that weaken those they strike.

Description
Skill Equipment Range AP MP
Poison Blade Blood Sword Weapon range 200 8
Attack with a magickally envenomed blade. Damages and POISONS the target.
Oil Blade Broadsword Weapon range 300 8
Attack with an oil-smeared blade. Damages and coats the target with OIL.
Sleep Blade Gale Sword Weapon range 250 8
Attack with a Sleep-imbued blade. Damages and puts the target to SLEEP.
Slow Blade Silver Sword Weapon range 300 8
Attack with a Slow-imbued blade. Damages and SLOW the target.
Confusion Blade Onion Sword Weapon range 300 8
Attack with a magickally befuddling blade. Damages and CONFUSES the target.
Stun Blade Burglar Sword Weapon range 200 8
Attack with a blade that numbs the legs of its target. Damages and IMMOBILIZES.
Maim Blade Restorer Weapon range 350 8
Attack with a blade that binds the hands of its target. Damages and may inflict DISABLES the target.
Doom Blade Vitanova Weapon range 400 8
Attack with a death-imbued blade. Damages and DOOMS the target.

Reaction[]

Skill Equipment Effect AP
Critical: Evasionā†‘ Cachusha Gain EVASION when user becomes HP Critical. 200

Support[]

Skill Equipment Effect AP
Blood Price Buster Sword The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost. 150

Other appearances[]

Final Fantasy Tactics S[]

Final Fantasy Trading Card Game[]

Spellblade appears in Final Fantasy Trading Card Game as Ice-elemental Forward cards.

Gallery[]

Etymology[]

A spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.

Advertisement