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Spell is a command in Final Fantasy Mystic Quest that allows the user to utilize magic spells found in the schools of magic. The magic system doesn't use MP, but instead uses Magic Left and all spells cost 1 to cast.

Magic works differently than with other Final Fantasy games. Magic is not bought or learned as Benjamin levels up, but is learned by finding spellbooks around the world. There are only twelve spells divided into three schools of magic. At the maximum level, Benjamin can have 42 White, 21 Black, and 10 Wizard. While Benjamin can learn all spells, allies have their spells set and cannot learn more through gameplay, although their repertoire have increased in the space of their absence between their first and second appearances in the party.

Template:See Also

List of Spells

White Magic

White Magic can be use defensively (for ally) or offensively (for enemy).

The formula for recover is:

$ ((Max HP * (SpellPower + (Magic * 1.5))/100)/split $
Spell Image Artwork Spell Power Found
Exit MQExitIcon FFMQ Exit Book Artwork Battlefield north of Libra Temple
Field: Warps the party to the overworld map.
Battle: Removes one enemy from battle. Benjamin gains no experience and gold from the removed enemy. Has no effect on bosses.
Cure MQCureIcon FFMQ Cure Book Artwork 50 Foresta
Field: Restores HP to target.
Battle: Zombie-elemental attack to undead enemies.
Heal MQHealIcon FFMQ Heal Book Artwork Falls Basin
Field: Removes status ailments from target.
Battle: Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Life MQLifeIcon FFMQ Life Book Artwork Lava Dome
Field: Fully restores a Fatal party member's HP. When used on living party member, fully restores HP and status. Does not heal status when used outside of battle.
Battle: Inflicts Fatal on a single enemy due to an error. In the Japanese and European version, the bug is fixed, inflicting Fatal to undead enemies only.

Black Magic

The damage formula for Black Magic spells are:

$ ((Spell Power*4)+(Magic*3)-Defense)*weakness/split $
Spell Image Artwork Spell Power Found
Quake MQQuakeIcon FFMQ Quake Book Artwork 25*3 Bone Dungeon
Earth-elemental attack, target all enemies only.
Blizzard MQBlizzardIcon FFMQ Blizzard Book Artwork 135 Focus Tower
Water-elemental attack, can target one or all enemies.
Fire MQFireIcon FFMQ Fire Book Artwork 85 Focus Tower
Fire-elemental attack, can target one or all enemies.
Aero MQAeroIcon FFMQ Aero Book Artwork 235 Focus Tower
Wind-elemental attack, can target one or all enemies.

Wizard Magic

The damage formula for Wizard Magic spells are:

$ ((Spell Power*6)+(Magic*9)-(Defense*2))*weakness/split $
Spell Image Artwork Spell Power Found
Thunder MQFlareIcon FFMQ Thunder Medallion Artwork 180 Battlefield far west of Fireburg
Powerful Thunder-elemental attack, only wizard spell that can target one or all enemies.
White MQWhiteIcon FFMQ White Medallion Artwork 140*3 Volcano
Powerful Non-elemental attack.
Meteor MQMeteorIcon FFMQ Meteor Medallion Artwork 170*3 Giant Tree
Powerful Earth-elemental attack that hits all enemies.
Flare MQThunderIcon FFMQ Flare Medallion Artwork 200*3 Pazuzu's Tower
Powerful Fire-elemental attack.



A spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.

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