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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{infobox location |
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− | [[File:SpeedSquare-ffvii-fmv-goldsaucer.png|right|thumb|250px|Speed Square as seen from the Gondola.]] |
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+ | |name=Speed Square |
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⚫ | '''Speed Square''' is a section of the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] in ''[[Final Fantasy VII]]''. The area's attraction is its Shooting Coaster {{J|シューティングコースター|Shūtingu Kōsutā}} minigame, where the player must shoot targets to amass points. For a high enough score, prizes are handed out at the end of the ride. |
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+ | |release=FFVII |
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+ | |japanese=スピードスクェア |
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+ | |romaji=Supīdo Sukuea |
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+ | |lit= |
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+ | |image=SpeedSquare-ffvii-fmv-goldsaucer.png |
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+ | |type=Attraction |
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+ | |areas=*[[#Entrance|Entrance]] |
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+ | *[[#Platform|Platform]] |
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+ | |region=[[Gold Saucer (Final Fantasy VII)|Gold Saucer]] |
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+ | |items= |
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+ | |enemies= |
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+ | |quests= |
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+ | *Participate in Shooting Coaster [[minigame]] |
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+ | }} |
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⚫ | '''Speed Square''' is a section of the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] in ''[[Final Fantasy VII]]''. The area's attraction is its Shooting Coaster {{J|シューティングコースター|Shūtingu Kōsutā}} [[minigame]], where the player must shoot targets to amass points. For a high enough score, prizes are handed out at the end of the ride. |
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==Locations== |
==Locations== |
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A boy and a girl run through this area being chased by security. People standing around here also discuss the minigame, one person makes comment when the prizes update when [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens in Part 2, and another comments on memorizing the order of enemies. |
A boy and a girl run through this area being chased by security. People standing around here also discuss the minigame, one person makes comment when the prizes update when [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens in Part 2, and another comments on memorizing the order of enemies. |
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− | On the player's first visit to the Gold Saucer [[Dio (Final Fantasy VII)|Dio]] will be present here, and passing through the area triggers a scene where Dio discusses the [[Black Materia (Final Fantasy VII)|Black Materia]] and a person matching [[Sephiroth |
+ | On the player's first visit to the Gold Saucer [[Dio (Final Fantasy VII)|Dio]] will be present here, and passing through the area triggers a scene where Dio discusses the [[Black Materia (Final Fantasy VII)|Black Materia]] and a person matching [[Sephiroth|Sephiroth's]] description with [[Cloud Strife|Cloud]]. |
During the chase with [[Cait Sith (Final Fantasy VII)|Cait Sith]] and the [[Keystone]], following Cait Sith's every move will take the player through here from the [[Battle Square]], and from here Cait Sith will travel to the [[Wonder Square]]. |
During the chase with [[Cait Sith (Final Fantasy VII)|Cait Sith]] and the [[Keystone]], following Cait Sith's every move will take the player through here from the [[Battle Square]], and from here Cait Sith will travel to the [[Wonder Square]]. |
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At the platform the player can play the Shooting Coaster minigame, hear the rules, or view the Wall of Fame scoreboards that recalls the highest three previously achieved scores. |
At the platform the player can play the Shooting Coaster minigame, hear the rules, or view the Wall of Fame scoreboards that recalls the highest three previously achieved scores. |
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− | {|class="table FFVIIb" |
+ | {|class="article-table FFVIIb" |
|"This attraction is the<br/>Shooting Coaster." |
|"This attraction is the<br/>Shooting Coaster." |
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|- |
|- |
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This minigame costs 10 GP to play, and has the player controlling a moving turret which fires at a variety of objects to earn points. Prizes are awarded depending on how many points the player accumulates throughout the run, and the prizes change slightly depending on the point in the game the player is at. |
This minigame costs 10 GP to play, and has the player controlling a moving turret which fires at a variety of objects to earn points. Prizes are awarded depending on how many points the player accumulates throughout the run, and the prizes change slightly depending on the point in the game the player is at. |
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− | The game's speed varies in two ways depending on the version. In the [[PlayStation]] versions the crosshair moves slower than in the [[Microsoft Windows|PC]] versions, meaning it is easier to aim but takes longer to get the crosshair from one side of the screen to the other. In the PC versions only a small tap of a direction moves roughly an eighty percent of the way across the screen, which makes it difficult to be precise. The versions also function at different speeds. The PAL version is slower than the NTSC version, making it easier. The PC version is fast. The PC versions last 3m23s to the nearest second, while the PAL PlayStation version lasts 4m4s to the nearest second. |
+ | The game's speed varies in two ways depending on the version. In the [[PlayStation]] versions, the crosshair moves slower than in the [[Microsoft Windows|PC]] versions, meaning it is easier to aim but takes longer to get the crosshair from one side of the screen to the other. In the PC versions only a small tap of a direction moves roughly an eighty percent of the way across the screen, which makes it difficult to be precise. The versions also function at different speeds. The PAL version is slower than the NTSC version, making it easier. The PC version is fast. The PC versions last 3m23s to the nearest second, while the PAL PlayStation version lasts 4m4s to the nearest second. |
− | Other version differences lie in the targets. In the original Japanese version the player could target the Zeppelin's propeller. This is not possible in the |
+ | Other version differences lie in the targets. In the original Japanese version the player could target the Zeppelin's propeller. This is not possible in the other versions, but was made possible again in the PC versions and the mobile and PlayStation 4 versions that are based on it. There is a water wheel which appears on a boat in all versions that can be shot for a stream of points, however, the original Japanese version the point-limit did not have a cap, where it is 285 in all future versions. |
==Prizes== |
==Prizes== |
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Prizes are earned at 3,000 points and above, but none of the below 5,000 point prizes have a use. If the player has not yet earned the item for getting more than 5,000 points and they achieve a score 5000 points or greater, then they will get that prize. |
Prizes are earned at 3,000 points and above, but none of the below 5,000 point prizes have a use. If the player has not yet earned the item for getting more than 5,000 points and they achieve a score 5000 points or greater, then they will get that prize. |
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− | The player can earn both the [[ |
+ | The player can earn both the [[Final Fantasy VII weapons#Umbrella|Umbrella]] and the [[Final Fantasy VII weapons#Flayer|Flayer]], only before/after the player gets [[Highwind (Final Fantasy VII)|the airship]]. Selling the weapons earned will not allow the player to earn them again. |
− | {|class="half-width table FFVII" |
+ | {|class="half-width article-table FFVII" |
|-class="a" |
|-class="a" |
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!width="30%"|Score |
!width="30%"|Score |
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!class="b"|3,000+ |
!class="b"|3,000+ |
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− | |1/3: [[ |
+ | |1/3: [[Final Fantasy VII items#1/35 Soldier|1/35 Soldier]]<br/>1/3: [[Final Fantasy VII items#Super Sweeper|Super Sweeper]]<br/>1/3: [[Final Fantasy VII items#Masamune Blade|Masamune Blade]] |
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|- |
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!class="b"|5,000+ |
!class="b"|5,000+ |
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− | |[[ |
+ | |[[Final Fantasy VII weapons#Umbrella|Umbrella]] (only before the party has ''Highwind'')<br/>[[Final Fantasy VII weapons#Flayer|Flayer]] (only after the party has ''Highwind'') |
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|} |
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{{-}} |
{{-}} |
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==Targets== |
==Targets== |
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− | {|class="half-width table FFVII" style="text-align:center" |
+ | {|class="half-width article-table FFVII" style="text-align:center" |
|-class="a" |
|-class="a" |
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!width="35%"|Target |
!width="35%"|Target |
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− | {{FFVII}} |
+ | {{navbox setting FFVII}} |
+ | {{navbox sidequests}} |
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− | {{Sidequests}} |
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− | [[Category:Final Fantasy VII |
+ | [[Category:Locations in Final Fantasy VII]] |
+ | [[Category:Minigames in Final Fantasy VII]] |
Revision as of 22:03, 12 June 2019
Template:Sideicon Speed Square is a section of the Gold Saucer in Final Fantasy VII. The area's attraction is its Shooting Coaster (シューティングコースター, Shūtingu Kōsutā?) minigame, where the player must shoot targets to amass points. For a high enough score, prizes are handed out at the end of the ride.
Locations
Entrance
The entrance is where the other areas of the Gold Saucer link to. From the entrance one can go to the other attractions of the Gold Saucer, or go to the platform to play the minigame.
A boy and a girl run through this area being chased by security. People standing around here also discuss the minigame, one person makes comment when the prizes update when Gold Saucer reopens in Part 2, and another comments on memorizing the order of enemies.
On the player's first visit to the Gold Saucer Dio will be present here, and passing through the area triggers a scene where Dio discusses the Black Materia and a person matching Sephiroth's description with Cloud.
During the chase with Cait Sith and the Keystone, following Cait Sith's every move will take the player through here from the Battle Square, and from here Cait Sith will travel to the Wonder Square.
Platform
At the platform the player can play the Shooting Coaster minigame, hear the rules, or view the Wall of Fame scoreboards that recalls the highest three previously achieved scores.
"This attraction is the Shooting Coaster." |
"While your ride's going ZOOM, you're going BANG BANG, and things are going PHEW PHEW and you destroy them with a big BOOM. Pretty simple, isn't it?" |
"Oh, to shoot, hit [OK]. The bar on the left side of the screen is your Power Meter." |
"When it's full, it'll go BROOOOOM and when it's empty, it'll only go ...brm... and putter out. So be careful." |
"If you make it to the Top 3, you'll get on the Wall of Fame." |
Shooting Coaster minigame
This minigame costs 10 GP to play, and has the player controlling a moving turret which fires at a variety of objects to earn points. Prizes are awarded depending on how many points the player accumulates throughout the run, and the prizes change slightly depending on the point in the game the player is at.
The game's speed varies in two ways depending on the version. In the PlayStation versions, the crosshair moves slower than in the PC versions, meaning it is easier to aim but takes longer to get the crosshair from one side of the screen to the other. In the PC versions only a small tap of a direction moves roughly an eighty percent of the way across the screen, which makes it difficult to be precise. The versions also function at different speeds. The PAL version is slower than the NTSC version, making it easier. The PC version is fast. The PC versions last 3m23s to the nearest second, while the PAL PlayStation version lasts 4m4s to the nearest second.
Other version differences lie in the targets. In the original Japanese version the player could target the Zeppelin's propeller. This is not possible in the other versions, but was made possible again in the PC versions and the mobile and PlayStation 4 versions that are based on it. There is a water wheel which appears on a boat in all versions that can be shot for a stream of points, however, the original Japanese version the point-limit did not have a cap, where it is 285 in all future versions.
Prizes
Prizes are earned at 3,000 points and above, but none of the below 5,000 point prizes have a use. If the player has not yet earned the item for getting more than 5,000 points and they achieve a score 5000 points or greater, then they will get that prize.
The player can earn both the Umbrella and the Flayer, only before/after the player gets the airship. Selling the weapons earned will not allow the player to earn them again.
Score | Prize |
---|---|
3,000+ | 1/3: 1/35 Soldier 1/3: Super Sweeper 1/3: Masamune Blade |
5,000+ | Umbrella (only before the party has Highwind) Flayer (only after the party has Highwind) |