Specter is an enemy fought at the Cavern of Ice, fighting in a large group with other Specters, Wraiths, and Ghosts. Its regular attacks can inflict Paralysis, though they do not pose a large threat due to its low HP.
Specter is an enemy fought at the Coliseum, Castle Fynn, Cave of Mysidia, and Mysidian Tower, and around Mysidia after obtaining the Ultima Tome. Its physical attack drains HP from its targets, and it may attempt to inflict Petrify on the party with Break VI.
Specter is an enemy fought at the Narshe Mines. It uses basic elemental spells and is otherwise not a threat to the party at all.
Specters are an ashkin family introduced with Stormblood. They are towering, bizarre-looking undead with black decayed skin, very long arms, and a demonic visage resembling a carved pumpkin. They are most common in the neglected catacombs outside Ala Mhigo.
Specter is an enemy fought at Alive Forest and Giant Tree. They are troublesome foes as, like most undeads, they can multiply themselves, and in addition, can attack with Confu-touch, Power Drain, and Coldness.
The Specter is an enemy, but is a possible monster that the party's monster unit(s) can transform into. It can be found on the first floor of the Tower.
The Spector is an enemy and a possible monster that the party's monster unit(s) can transform into. It can be found in Central Shrine.
The Specter is an enemy and also a possible monster that the party can transform into.
Specter is an enemy fought at Rosetta Tower.
An evil spirit that tries to take over a human body by banishing its soul. It uses Death Clutch to cause the doom state and <Curse> to lower P. Atk and P. Def.