Southern Thanalan is a location in Final Fantasy XIV.
It is one of the largest zones in A Realm Reborn, nearly reaching the size of Heavensward areas.
- 1 Story
- 2 Locations
- 3 Places of interest
- 4 Activities
- 5 Enemies
- 6 Musical themes
- 7 Gallery
Story[edit | edit source]
Locations[edit | edit source]
Southern Thanalan is located to the southeast of Ul'dah. It connects to Central Thanalan in the northwest and to Eastern Thanalan in the north. This zone is the mostly southernly part of Eorzea, and one of the hottest.
Aetherytes[edit | edit source]
There are two Aetherytes in the zone: at Little Ala Mhigo in the north, and Forgotten Springs in the south.
Areas[edit | edit source]
Southern Thanalan contains the following areas:
- Broken Water - Badlands in the northern part of the zone.
- The Red Labyrinth - A side canyon used to bypass Amalj'aa territory.
- Sagolii Desert – An immense dune-covered desert in the south.
- Zan'rak - An outer encampment of the Amalj'aa, in the center.
- Zahar'ak - The inner stronghold of the Amalj'aa, east-central.
Settlements[edit | edit source]
Little Ala Mhigo[edit | edit source]
These caves serve as a refuge for displaced citizens of Ala Mhigo that could not adapt to life in Ul'dah. Despite this, the resistance leader Gundobald has permitted the Flame Serpents to operate a garrison here.
Forgotten Springs[edit | edit source]
Located on the edge of the Sagolii Desert, this settlement is primarily home to the U tribe of Miqo'te, also known as "Children of the Sand."
Weather[edit | edit source]
Eastern Thanalan's semi-climate may exhibit any of the following weather conditions:
- Clear Skies
- Heat Wave
Places of interest[edit | edit source]
The Sepulchre[edit | edit source]
These caves are the lair of the Corpse Brigade, the former Ala Mhigan palace guard turned bandits.
The Sunken Temple of Qarn[edit | edit source]
These Belah'dian ruins are believed to have once been used by Belah'dian culture as a temple to worship Azeyma, the Warden. Recent research suggests the temple complex itself was originally built by an older civilization.
Nald's Reflection[edit | edit source]
A shrine to Nald, god of traders, along the road in Wellwick Wood. A tunnel leading to Minotaur Malm allows safe access to Forgotten Springs.
Minotaur Malm[edit | edit source]
Part of a cave complex leading to Forgotten Springs, the name comes from a legend of a goatherd being chased by a minotaur through the caves for a malm. While the creature has never been confirmed to exist, this hasn't stopped it from deterring the more fearful travelers.
Byregot's Strike[edit | edit source]
A mining station in the middle of the Sagolii Desert.
Zahar'ak[edit | edit source]
The main stronghold of the Amal'jaa, built into the canyons of Southern Thanalan, just north of the Sagolii Desert.
Activities[edit | edit source]
Duties[edit | edit source]
|Under the unforgiving Thanalan sun lie the ruins of an ancient temple half-devoured by the shifting sands of a timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, portions of the massive underground structure appear to be far older than this Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct in a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era...only to fall victim to one of the complex traps set to prevent that very thing from happening.|
|Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive...|
|While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.|
|Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?|
FATEs[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
- Potter's Wasp Swarm
- Sandskin Peiste
- Corpse Brigade Firedancer
- Corpse Brigade Knuckledancer
- Corpse Brigade Pikedancer
- Fallen Mage
- Fallen Soldier
- Sandstone Golem
- Amalj'aa Bruiser
- Amalj'aa Seer
- Fire Sprite
- Russet Yarzon
- Smoke Bomb
- Fallen Pikeman
- Fallen Wizard
- Amalj'aa Divinator
- Amalj'aa Halberdier
- Amalj'aa Sniper
- Tempered Champion
- Tempered Gladiator
- Tempered Orator
- Bronze Tortoise
- Iron Tortoise
- Amalj'aa Archer
- Amalj'aa Brigand
- Amalj'aa Lancer
- Amalj'aa Pugilist
- Amalj'aa Scavenger
- Amalj'aa Thaumaturge
- Zahar'ak Battle Drake
- Zahar'ak Archer
- Zahar'ak Lancer
- Zahar'ak Pugilist
- Zahar'ak Thaumaturge
- Wildfire Sprite
- Albin the Ashen (B-Rank Elite Mark)
- Zanig'oh (A-Rank Elite Mark)
- Nunyunwi (S-Rank Elite Mark)