South Shroud is a location in Final Fantasy XIV.
- 1 Story
- 2 Locations
- 3 Places of Interest
- 4 Quests
- 5 Enemies
- 6 Musical themes
- 7 Gallery
Story[edit | edit source]
Locations[edit | edit source]
The South Shroud lies along the southern border of the Twelveswood.
Aetherytes[edit | edit source]
There are two Aetherytes: at Quarrymill and Camp Tranquil.
Areas[edit | edit source]
South Shroud contains the following areas:
- Upper Paths - The northwestern roads around Buscarron's Druthers.
- Silent Arbor – The northeastern forest near Quarrymill.
- Rootslake – A swampland to the south.
- Lower Paths - The southern most point of the Twelveswood.
- Snakemolt - A winding corridor that passes by Amdapor Keep.
- Urth's Gift - A secluded marsh to the east.
Settlements[edit | edit source]
Buscarron's Druthers[edit | edit source]
A tavern and hamlet run by former Wood Wailer, Buscarron, for travelers in South Shroud. Triple Triad is permitted within the establishment.
Quarrymill[edit | edit source]
A village originally built by the first settlers to emerge from Gelmorra in order to quarry stones for construction of their new city, Gridania. It's notable for being the main hub of levequests for crafters/gathers in the 20s.
Camp Tranquil[edit | edit source]
This camp is used by the Wood Wailers to guard the border between the Black Shroud and Thanalan. It is situated on several large platforms connected by bridges.
Weather[edit | edit source]
South Shroud's climate may exhibit any of the following weather conditions:
- Clear Skies
- Fair Skies
- Tension (only when Odin is roaming the Black Shroud)
Places of Interest[edit | edit source]
The Thousand Maws of Toto-Rak[edit | edit source]
A gaol named for a man-eating beast of Padjal folklore. These natural caverns were used to incarcerate the worst of Gridania's criminals until recently, when it was abandoned in favor of a new gaol closer to the city-state. It has since been claimed by wildlife.
Redbelly Hive[edit | edit source]
Originally a settlement called Boughbury, it has since become a stronghold for the Redbelly bandits.
Taker's Rot[edit | edit source]
This remote enclave is home to a group of mi'qote poachers known as the Coeurlclaws.
Amdapor Keep[edit | edit source]
A citadel constructed by the old Amdapori civilization. It has since been occupied by the Lambs of Dalamud.
The Lost City of Amdapor[edit | edit source]
The original city-state of Amdapor. Until the Calamity, the Elementals had quarantined the ancient capital away from the current denizens of Twelveswood.
Urth's Fount[edit | edit source]
In ancient times, a heroine named Urth sealed away the primal Odin in this crystal structure. That elder primal has since gotten free, having been seen walking the Twelveswood atop his dark steed.
Quests[edit | edit source]
Duties[edit | edit source]
- The Thousand Maws of Toto-Rak
- Amdapor Keep
- Amdapor Keep (Hard)
- The Lost City of Amdapor
- The Lost City of Amdapor (Hard)
- Urth's Fount
FATEs[edit | edit source]
Guildhests[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
- Antelope Doe
- Antelope Stag
- Couerlclaw Hunter
- Couerlclaw Poacher
- Goblin Thug
- Qiqirn Beater
- Redbelly Larcener
- Redbelly Lookout
- Redbelly Sharpeye
- River Yarzon
- Bark Eft
- Midland Condor
- Hoverfly Swarm
- Deepvoid Deathmouse
- Lesser Kalong
- Wild Hog
- Water Sprite
- Monarch Ogrefly (B-Rank Elite Mark)
- Ghede-Ti-Malice (A-Rank Elite Mark)
- Mindflayer (S-Rank Elite Mark)
Musical themes[edit | edit source]
"Greenwrath" plays during daytime in most areas of the South Shroud. Portions of "Serenity" play in Buscarron's Druthers, Camp Tranquil and Quarrymill.
"The Land Bends" plays during standard enemy encounters in the South Shroud.