Final Fantasy Wiki
m (Bot: Automated text replacement (-Bartz Klauser/Dissidia +Bartz Klauser/Dissidia (PSP)))
mNo edit summary
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{sideicon|FFIII|FFIV|IVTAY|VIICC|FFVIII|X2|FFXI|FFXII|XIIRW|FFXIV|FFTA2|Type0|Agito|CCMLaaK|T4HoL|BravelyD|BravelyS|FFD|FFD2|DFF2008|D012|DFFNT|DFFOO|TFF|TFFCC|TFFASC|PFF|FFAB|Artniks|FFATB|FFRK|FFE|FFBE|FablesCD|FFTCG}}
 
{{sideicon|FFIII|FFIV|IVTAY|VIICC|FFVIII|X2|FFXI|FFXII|XIIRW|FFXIV|FFTA2|Type0|Agito|CCMLaaK|T4HoL|BravelyD|BravelyS|FFD|FFD2|DFF2008|D012|DFFNT|DFFOO|TFF|TFFCC|TFFASC|PFF|FFAB|Artniks|FFATB|FFRK|FFE|FFBE|FablesCD|FFTCG}}
{{Images|FFXIV|FFT|Type0|DFFOO|PFF|FFAB|FFD2}}
+
{{Image needed|FFXIV|FFT|Type0|DFFOO|PFF|FFAB|FFD2}}
 
[[File:FFRK Cecil, Dark Knight's "Darkness" Soul Break|250px|right|[[Soul Break#Darkness|Darkness]]]]
 
[[File:FFRK Cecil, Dark Knight's "Darkness" Soul Break|250px|right|[[Soul Break#Darkness|Darkness]]]]
{{Q|May pain be my blade.|[[Yuna]], ''[[Final Fantasy X-2]]''}}
+
{{Quote|May pain be my blade.|[[Yuna]], ''[[Final Fantasy X-2]]''}}
'''Souleater''' {{j|ソウルイーター|Souru Ītā}}, also localized as '''Soul Eater''', or '''Darkness''' ({{J|あんこく|fmt=j}} or {{J|暗黒|Ankoku|Dark|fmt=j,r}}), also localized as '''Shadow Blade''', '''Dark''', '''Dark Wave''', '''Darkside''', or '''Dark Bane''', is an ability where a character sacrifices a small amount of [[HP (stat)|HP]] to deliver a strong [[Dark (element)|Dark]]-elemental attack, usually on all enemies. It is usually associated with the [[Dark Knight]] [[job system|job]].
+
'''Souleater''' {{j|ソウルイーター|Souru Ītā}}, also localized as '''Soul Eater''', or '''Darkness''' ({{J|あんこく|fmt=j}} or {{J|暗黒|Ankoku|Dark|fmt=j,r}}), also localized as '''Shadow Blade''', '''Dark''', '''Dark Wave''', '''Darkside''', or '''Dark Bane''', is an ability where a character sacrifices a small amount of [[HP (stat)|HP]] to deliver a strong (often [[Dark (element)|Dark]]-elemental) attack, usually on all enemies. It is usually associated with the [[Dark Knight]] [[job system|job]].
   
 
Souleater {{j|ソウルイーター|Souru Ītā}} is a reverse localization of Darkness {{J|暗黒|Ankoku|Dark}} that is sometimes localized as "Souleater".<!-- where does this reverse localization originate from? -->
 
Souleater {{j|ソウルイーター|Souru Ītā}} is a reverse localization of Darkness {{J|暗黒|Ankoku|Dark}} that is sometimes localized as "Souleater".<!-- where does this reverse localization originate from? -->
   
{{See Also|Dark Sword (ability)|Onyx Wave|Unholy Sacrifice}}
+
{{See|Dark Sword (ability)|Onyx Wave|Unholy Sacrifice}}
   
 
== Appearances ==
 
== Appearances ==
Line 18: Line 18:
 
=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
 
[[File:FF4PSP Cecil Darkness.png|left|75px|Cecil's Dark Wave sprites (PSP).]]
 
[[File:FF4PSP Cecil Darkness.png|left|75px|Cecil's Dark Wave sprites (PSP).]]
Darkness (also called Dark or Dark Wave) is used by Dark Knight [[Cecil Harvey/Gameplay|Cecil]]. Darkness has a [[Charge Time]] of 2. It deals [[non-elemental]] damage to all enemies by consuming his HP, but [[Flan (enemy family)|Flan]]-type monsters are immune to it. If Cecil uses it too much he can [[Knocked Out|KO]] himself when low on HP. This command was removed from the North American [[Super Nintendo Entertainment System|SNES]] version, but during Cecil's encounter with his [[Dark Knight (Final Fantasy IV 2D)|Dark Knight]] copy during his [[Paladin (job)|Paladin]] trial, the copy still uses this move. Unlike every other command, Darkness is still present and usable in the ''Easy Type'' version.
+
Darkness (also called Dark or Dark Wave) is used by Dark Knight [[Cecil Harvey/Gameplay|Cecil]]. Darkness has a [[Charge Time]] of 2. It deals [[non-elemental]] damage to all enemies by consuming his HP, but [[Flan (enemy family)|Flan]]-type monsters are immune to it. If Cecil uses it on low HP he can [[Knocked Out|KO]] himself. This command was removed from the North American [[Super Nintendo Entertainment System|SNES]] version, but during Cecil's encounter with his [[Dark Knight (Final Fantasy IV 2D)|Dark Knight]] copy during his [[Paladin (job)|Paladin]] trial, the copy still uses this move. Unlike every other command, Darkness is still present and usable in the ''Easy Type'' version.
   
 
In the 3D remake, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.
 
In the 3D remake, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.
Line 25: Line 25:
 
:<math>Damage = Attack Multiplier * Attack Power * 1/2</math>
 
:<math>Damage = Attack Multiplier * Attack Power * 1/2</math>
 
:<math>Damage = Damage + ((Damage * random(100,150)/100) % 256)</math>
 
:<math>Damage = Damage + ((Damage * random(100,150)/100) % 256)</math>
:<math>HP Loss = Current HP * 1/8</math>
+
:<math>HP Loss = Maximum HP * 1/8</math>
   
 
If the target is [[undead]]:
 
If the target is [[undead]]:
Line 34: Line 34:
   
 
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
 
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
[[Zack Fair/Gameplay|Zack]] can use Darkness by equipping the [[Command Materia (Crisis Core)#Darkness|Darkness Materia]]. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for [[Missions (Crisis Core)|missions]] 4-4-2 and 8-4-6, and is [[Item drop|dropped]] by [[Demon (Crisis Core)|Demon]] and [[Horned Devil (Crisis Core)|Horned Devil]], and [[steal|stolen]] from [[Land Malboro (Crisis Core)|Land Malboro]].
+
[[Zack Fair/Gameplay|Zack]] can use Darkness by equipping the [[Command Materia (Crisis Core)#Darkness|Darkness Materia]]. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring Vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for [[Missions (Crisis Core)|missions]] 4-4-2 and 8-4-6, and is [[Item drop|drops]] from [[Demon (Crisis Core)|Demon]] and [[Horned Devil (Crisis Core)|Horned Devil]], and is [[steal|stolen]] from [[Land Malboro (Crisis Core)|Land Malboro]].
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
{{Q|Expend HP to attack|Description}}
+
{{Quote|Expend HP to attack|Description}}
The [[Guardian Force]]s [[Diablos (Final Fantasy VIII)|Diablos]], [[Doomtrain]], and [[Eden (summon)|Eden]] learn the Darkside command ability for 100 AP. It deals three times the damage of a normal attack, but the user will take damage equal to 1/10th of their max HP.
+
The [[Guardian Force]]s [[Diablos (Final Fantasy VIII)|Diablos]], [[Doomtrain]], and [[Eden (summon)|Eden]] learn the Darkside command ability for 100 AP. It deals thrice the damage of a normal attack, but the user will take damage equal to 1/10th of their max HP. The HP loss can be offset by [[junction system|junctioning]] [[Drain (Final Fantasy VIII)|Drains]] to the character's [[Add Status|Status Attack]].
   
 
=== ''[[Final Fantasy X-2]]'' ===
 
=== ''[[Final Fantasy X-2]]'' ===
{{Q|Sacrifice HP to damage all enemies.|"Help" description}}
+
{{Quote|Sacrifice HP to damage all enemies.|"Help" description}}
Darkness is a command ability for [[Dark Knight (Final Fantasy X-2)|Dark Knights]] which takes at least 300 HP from the user to damage all enemies. Darkness is a non-elemental attack.
+
Darkness is a command ability for [[Dark Knight (Final Fantasy X-2)|Dark Knights]] that takes at least 300 HP from the user to damage all enemies. Darkness is a non-elemental attack.
   
A glitch exists that if the user equips the [[Final Fantasy X-2 accessories#Ragnarok|Ragnarok]] accessory, or makes it so that [[Spellspring|spells cost 0 MP]], Darkness will take no HP to use.
+
A glitch exists that if the user equips the [[Ragnarok (Final Fantasy X-2)|Ragnarok]] accessory, or makes it so that [[Spellspring|spells cost 0 MP]], Darkness will take no HP to use.
   
 
=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
[[Soul Eater (Final Fantasy XI)|Soul Eater]] is a job ability for the [[Dark Knight (Final Fantasy XI)|Dark Knight]]. It adds 10% of the player's HP to their next physical attack, making multi-hit weapon skills and certain weapons very formidable when used with Souleater
+
[[Soul Eater (Final Fantasy XI)|Soul Eater]] is a job ability for the [[Dark Knight (Final Fantasy XI)|Dark Knight]]. It adds 10% of the player's HP to their next physical attack, making multi-hit weapon skills and certain weapons very formidable when used with Souleater.
   
 
=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
 
The Souleater [[Technicks|technick]] is unlocked for 35 LP on the [[License Board]]. It deals non-elemental damage to a ground-based opponent by damaging the user for 20% of their HP.
 
The Souleater [[Technicks|technick]] is unlocked for 35 LP on the [[License Board]]. It deals non-elemental damage to a ground-based opponent by damaging the user for 20% of their HP.
   
:<math>DMG = (1.4 * ATK * Random(1..1.125)-DEF) * (1 + STR * (Lv+STR)/256)</math>
+
:<math>DMG = (1.4 * ATK * Random(1..1.125)-DEF) * (1 + STR * (Lv+STR)/256)</math><ref>{{Refwebsite| page url = http://ff12.ffsky.cn/skill.html| page name = 技(招式)| site url = http://ff12.ffsky.cn| site name = FF12 Sky| access time = 17:02, August 03, 2019 (UTC)}}</ref>
<ref>http://ff12.ffsky.cn/skill.html</ref>
 
   
Souleater heals the [[undead]]. In the original version, Souleater is 1.4 times more powerful than a regular physical attack. In ''Zodiac'' versions, Souleater is 1.7 times more powerful than a regular physical attack and heals undead enemies by 2.0 times. Because Souleater doesn't use the weapon's innate damage formula, but only considers the weapon's ATK stat, it is best to equip the highest-ATK weapon. Its damage is unaffected by [[Final Fantasy XII statuses#Bravery|Bravery]]. Like all non-Attack commands Souleater is followed by an action delay before the user can charge another ATB.
+
Souleater heals the [[undead]]. In the original version, Souleater is 1.4 times more powerful than a regular physical attack. In the ''Zodiac'' versions, Souleater is 1.7 times more powerful than a regular physical attack and heals undead enemies by 2.0 times. Because Souleater doesn't use the [[Final Fantasy XII weapons|weapon's]] innate damage formula, but only considers the weapon's ATK stat, it is best to equip the highest-ATK weapon for it. Its damage is unaffected by [[Final Fantasy XII statuses#Bravery|Bravery]]. Like all non-[[Attack (command)|Attack]] commands Souleater is followed by an action delay before the user can charge another ATB.
   
In the original version, Souleater can be bought in [[Rabanastre]] and [[Nalbina Fortress]] for 6,400 gil. In the ''Zodiac'' versions, it is available after the events in [[Mt Bur-Omisace]] and is also a [[Treasure (Final Fantasy XII)|treasure]] in [[Trial Mode#42|Stage 42]] of the [[Trial Mode]] with [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] equipped. It is available for the [[White Mage (Final Fantasy XII)|White Mage]], [[Red Battlemage]], [[Knight (Final Fantasy XII)|Knight]], [[Monk (Final Fantasy XII)|Monk]], [[Bushi]], and [[Uhlan (Final Fantasy XII)|Uhlan]] job classes, although the White Mage and Bushi must obtain the [[Esper (Final Fantasy XII)|Esper]] [[Adrammelech]], and Monk must obtain the Esper [[Exodus]] license first. In the ''Zodiac'' versions, [[Vossler York Azelas]] also has it when he joins the party as a [[guest]].
+
In the original version, Souleater can be bought in [[Rabanastre]] and [[Nalbina Fortress]] for 6,400 gil. In the ''Zodiac'' versions, it is available after the events in [[Mt Bur-Omisace]] and is also a [[Treasure (Final Fantasy XII)|treasure]] in [[Trial Mode#42|Stage 42]] of the [[Trial Mode]] with the [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] equipped. It is available for the [[White Mage (Final Fantasy XII)|White Mage]], [[Red Battlemage]], [[Knight (Final Fantasy XII)|Knight]], [[Monk (Final Fantasy XII)|Monk]], [[Bushi]], and [[Uhlan (Final Fantasy XII)|Uhlan]] job classes, although the Bushi must obtain the [[Esper (Final Fantasy XII)|Esper]] [[Adrammelech (Final Fantasy XII)|Adrammelech]], and Monk must obtain the Esper [[Exodus (Final Fantasy XII)|Exodus]] license first. White Mage must obtain Adrammelech or duo with one of the many jobs that get the specific Battle Lore that lies next to Souleater on the White Mage board. In the ''Zodiac'' versions, [[Vossler York Azelas]] also has Souleater when he joins the party as a [[guest]].
   
 
==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
 
==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
Line 64: Line 63:
 
=== ''[[Final Fantasy XIV]]'' ===
 
=== ''[[Final Fantasy XIV]]'' ===
 
[[File:FFXIV Souleater Icon.png|48px|right]]
 
[[File:FFXIV Souleater Icon.png|48px|right]]
[[Dark Knight (Final Fantasy XIV)#Souleater|Souleater]] is a level 38 [[Dark Knight (Final Fantasy XIV)|Dark Knight]] weaponskill. It delivers an attack with a 100 potency normally, but combos with [[Dark Knight (Final Fantasy XIV)#Syphon Strike|Syphon Strike]] to instead deal 260 potency damage. [[Dark Knight (Final Fantasy XIV)#Dark Arts|Dark Arts]] increases Souleater's potency to deal 240 potency damage with a combo potency of 400. While under the effect of [[Dark Knight (Final Fantasy XIV)#Grit|Grit]], Souleater absorbs a portion of damage dealt as HP. Dark Arts will fade upon use.
+
[[Dark Knight (Final Fantasy XIV)#Souleater|Souleater]] is a level 26 [[Dark Knight (Final Fantasy XIV)|Dark Knight]] weaponskill. It delivers an attack with a 100 potency normally, but combos with [[Dark Knight (Final Fantasy XIV)#Syphon Strike|Syphon Strike]] to instead deal 400 potency damage. It also heals with a cure potency of 200 and increases the blood gauge by 20.
   
 
[[File:FFXIV Darkside Icon.png|48px|right]]
 
[[File:FFXIV Darkside Icon.png|48px|right]]
[[Dark Knight (Final Fantasy XIV)#Darkside|Darkside]] is a separate ability learned by Dark Knights at Level 30 after completing the quest "Ishgardian Justice". It increases damage dealt by 20%. Dark Knight's MP regeneration stops during battle and [[Final Fantasy XIV statuses#Refresh|Refresh]] statuses granted by others have no effect.
+
[[Dark Knight (Final Fantasy XIV)#Darkside|Darkside]] is a buff granted to the player after using either flood of shadows or edge of shadows granting 10% damage dealt.
The effect ends upon reuse.
 
   
 
=== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ===
 
=== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ===
Souleater is a [[Lanista (Tactics A2)|Lanista]] ability that consumes 10% of the user's max HP to inflict Dark-elemental damage. However, unless the target is weak to the Dark element, it is usually deals the same amount of damage as a normal attack.
+
Souleater is a [[Lanista (Tactics A2)|Lanista]] ability that consumes 10% of the user's max HP to inflict Dark-elemental damage. Unless the target is weak to the Dark element, it usually deals the same amount of damage as a normal attack.
   
 
=== ''[[Final Fantasy Type-0]]'' ===
 
=== ''[[Final Fantasy Type-0]]'' ===
Dark Side is an ability for [[Machina Kunagiri|Machina]] that requires 5 AP and is available after learning Siphon Sword: AG ↓. Machina pierces multiple enemies in succession to drain HP and possibly inflicts Stun.
+
Dark Side is an ability for [[Machina Kunagiri/Gameplay|Machina]] that requires 5 AP and is available after learning Siphon Sword: AG ↓. Machina pierces multiple enemies in succession to drain HP and possibly inflicts Stun.
   
 
Dark Side: Crit ↑ requires 8 AP and is available after learning Dark Side. It increases the critical hit rate of Dark Side. Dark Side: Targets ↑ requires 10 AP and is available after learning Dark Side: Crit ↑. It increase number of targets for Dark Side.
 
Dark Side: Crit ↑ requires 8 AP and is available after learning Dark Side. It increases the critical hit rate of Dark Side. Dark Side: Targets ↑ requires 10 AP and is available after learning Dark Side: Crit ↑. It increase number of targets for Dark Side.
   
 
==== ''[[Final Fantasy Agito]]'' ====
 
==== ''[[Final Fantasy Agito]]'' ====
{{Abil-stub|Final Fantasy Agito}}
+
{{Ability section|Final Fantasy Agito}}
   
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
Line 85: Line 83:
   
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
Darkside is an ability in the [[Dark Fencer]] crown. The crown also learns enhanced variations of this skill. Dark Fencer's abilities can attack one or multiple enemies, but sacrifice HP in the process.
+
Darkside is an ability in the [[Dark Fencer]] crown, which also learns enhanced variations of this skill. Dark Fencer's abilities can attack one or multiple enemies, but sacrifice HP in the process.
   
 
=== ''[[Bravely Default]]'' ===
 
=== ''[[Bravely Default]]'' ===
Line 94: Line 92:
   
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
{{Q|Consumes one-quarter of max HP to deal heavy damage to a single target.|Description}}
+
{{Quote|Consumes one-quarter of max HP to deal heavy damage to a single target.|Description}}
 
Darkness is the default ability of the [[Dark Knight (Dimensions job)|Dark Knight]] class. At the cost of 1 MP and 1/4 of the user's Max HP, the user will inflict heavy non-elemental damage to one target.
 
Darkness is the default ability of the [[Dark Knight (Dimensions job)|Dark Knight]] class. At the cost of 1 MP and 1/4 of the user's Max HP, the user will inflict heavy non-elemental damage to one target.
   
 
=== ''[[Final Fantasy Dimensions II]]'' ===
 
=== ''[[Final Fantasy Dimensions II]]'' ===
{{Abil-stub|Final Fantasy Dimensions II}}
+
{{Ability section|Final Fantasy Dimensions II}}
   
 
=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
 
=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
{{Q|Darkness! Drink of anguish!|Cecil Harvey and Bartz Klauser}}
+
{{Quote|Darkness! Drink of anguish!|Cecil Harvey and Bartz Klauser}}
Soul Eater is an HP attack available to [[Cecil Harvey/Dissidia (PSP)|Cecil]] and [[Bartz Klauser/Dissidia (PSP)|Bartz]]. When performed, Cecil or Bartz stabs forward with their sword, then slam an orb of dark energy into the opponent. Cecil's version of Soul Eater costs 40 CP to equip and 360 AP to master, while Bartz's Soul Eater costs 45 CP to equip and 180 AP to master.
+
Soul Eater is an HP attack available to [[Cecil Harvey/Dissidia (PSP)|Cecil]] and [[Bartz Klauser/Dissidia (PSP)|Bartz]]. They stab forward with their sword, then slam an orb of dark energy into the opponent. Cecil's version costs 40 CP to equip and 360 AP to master, while Bartz's Soul Eater costs 45 CP to equip and 180 AP to master.
   
{{Q|Darkness be with me!|Cecil Harvey}}
+
{{Quote|Darkness be with me!|Cecil Harvey}}
Cecil's [[Bravery (stat)|Bravery]] attack Dark Cannon resembles the Dark Wave attack from ''Final Fantasy IV'', and has Cecil charge and fire a swarm of dark energy orbs forward that swirl back towards him, dragging opponents closer. The attack costs 20 CP to equip and 180 AP to master. If the player fails to input Cecil's [[EX Mode (term)|EX Burst]] perfectly, he ends the burst with Darkness, which has a similar appearance to Dark Wave.
+
Cecil's [[Bravery (stat)|Bravery]] attack, Dark Cannon, resembles the Dark Wave attack from ''Final Fantasy IV'', and has Cecil charge and fire a swarm of dark energy orbs forward that swirl back towards him, dragging opponents closer. The attack costs 20 CP to equip and 180 AP to master. If the player fails to input Cecil's [[EX Mode (term)|EX Burst]] perfectly, he ends the burst with Darkness, which has a similar appearance to Dark Wave.
   
 
==== ''[[Dissidia 012 Final Fantasy]]'' ====
 
==== ''[[Dissidia 012 Final Fantasy]]'' ====
Line 111: Line 109:
   
 
==== ''[[Dissidia Final Fantasy NT]]'' ====
 
==== ''[[Dissidia Final Fantasy NT]]'' ====
{{Abil-stub|Dissidia Final Fantasy NT}}
+
{{Ability section|Dissidia Final Fantasy NT}}
   
 
==== ''[[Dissidia Final Fantasy Opera Omnia]]'' ====
 
==== ''[[Dissidia Final Fantasy Opera Omnia]]'' ====
Line 117: Line 115:
   
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
[[Theatrhythm Final Fantasy abilities#Dark|Dark]] comes in three levels of power, granting boosts to Strength but increasing the damage the party takes. Dark Lv1 increases Strength by 25 but increases taken damage by 10%, Dark Lv2 increase these figures to +45 Strength and 20% damage, and Dark Lv3 grants +75 Strength at a cost of 30% more damage. [[Cecil Harvey|Cecil]] learns the three levels of Dark at Levels 25, 50 and 80, and [[Sephiroth]] begins knowing Dark Lv1 at Level 1, and learns Lv2 and then Lv3 at Level 25 and Level 55.
+
[[Theatrhythm Final Fantasy abilities#Dark|Dark]] comes in three levels of power, granting boosts to Strength but increasing the damage the party takes. Dark Lv1 increases Strength by 25 but increases taken damage by 10%, Dark Lv2 increase these figures to +45 Strength and 20% damage, and Dark Lv3 grants +75 Strength at a cost of 30% more damage. [[Cecil Harvey/Theatrhythm|Cecil]] learns the three levels of Dark at Levels 25, 50 and 80, and [[Sephiroth/Theatrhythm|Sephiroth]] begins knowing Dark Lv1 at Level 1, and learns Lv2 and then Lv3 at Level 25 and Level 55.
   
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
Dark (Lv1) is a passive ability that costs 2 CP to equip. It is active for the entire length of the stage. It increases Strength by 50, but increases the damage taken by whole party and has very low strength. It is learned by Cecil (default), Sephiroth (default), Seifer (level 10), Auron (level 15), Fran (level 5), Paine (default), and Machina (level 20).
+
Dark (Lv1) is a passive ability that costs 2 CP to equip. It is active for the entire length of the stage. It increases Strength by 50, but increases the damage taken by whole party and has very low strength. It is learned by Cecil (default), Sephiroth (default), [[Seifer Almasy/Theatrhythm|Seifer]] (level 10), [[Auron/Theatrhythm|Auron]] (level 15), [[Fran/Theatrhythm|Fran]] (level 5), [[Paine/Theatrhythm|Paine]] (default), and [[Machina Kunagiri/Theatrhythm|Machina]] (level 20).
   
 
Dark (Lv2) is a passive ability that costs 4 to equip. It is active for the entire length of the stage. It increases Strength by 90, but increases the damage taken by whole party and has low strength. It is learned by Cecil (level 45), Sephiroth (level 25), Seifer (level 45), Auron (level 55), Fran (level 75), Paine (level 35), and Machina (level 65).
 
Dark (Lv2) is a passive ability that costs 4 to equip. It is active for the entire length of the stage. It increases Strength by 90, but increases the damage taken by whole party and has low strength. It is learned by Cecil (level 45), Sephiroth (level 25), Seifer (level 45), Auron (level 55), Fran (level 75), Paine (level 35), and Machina (level 65).
Line 127: Line 125:
   
 
==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
 
==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
{{Abil-stub|Theatrhythm Final Fantasy All-Star Carnival}}
+
{{Ability section|Theatrhythm Final Fantasy All-Star Carnival}}
{{-}}
+
{{clear}}
   
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
{{Abil-stub|Pictlogica Final Fantasy}}
+
{{Ability section|Pictlogica Final Fantasy}}
   
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
{{abil-stub|Final Fantasy Airborne Brigade}}
+
{{Ability section|Final Fantasy Airborne Brigade}}
   
 
=== ''[[Final Fantasy Artniks]]'' ===
 
=== ''[[Final Fantasy Artniks]]'' ===
{{Abil-stub|Final Fantasy Artniks}}
+
{{Ability section|Final Fantasy Artniks}}
   
 
=== ''[[Final Fantasy All the Bravest]]'' ===
 
=== ''[[Final Fantasy All the Bravest]]'' ===
Line 143: Line 141:
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
{{Abil-stub|Final Fantasy Record Keeper}}
+
{{Ability section|Final Fantasy Record Keeper}}
   
 
=== ''[[Final Fantasy Explorers]]'' ===
 
=== ''[[Final Fantasy Explorers]]'' ===
{{Q|Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.|Description}}
+
{{Quote|Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.|Description}}
{{Abil-stub|Final Fantasy Explorers}}
+
{{Ability section|Final Fantasy Explorers}}
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
[[File:FFBE Black Magic Icon 8.png|thumb|70px]]
 
[[File:FFBE Black Magic Icon 8.png|thumb|70px]]
{{Q|Consume caster's HP to damage all enemies|Description}}
+
{{Quote|Consume caster's HP to damage all enemies|Description}}
 
[[Final Fantasy Brave Exvius special abilities#Darkside|Darkside]] {{J|あんこく|Ankoku|Darkness}} is a special ability that allows the user to inflict [[Final Fantasy Brave Exvius elements#Dark|dark]] physical damage (1.5x) to all enemies while sacrificing 30% HP instead of spending [[MP (stat)|MP]]. While all units can access this skill by equipping [[Diabolos]] (2★), who learns Darkside after spending 30 SP, the only units who naturally learn this skill are [[Duane (Brave Exvius)|Duane]] (level 38, 5★), [[Goffard Gaffgarion/Brave Exvius|Gaffgarion]] (level 60, 4★), [[Garland (Final Fantasy)/Brave Exvius|Garland]] (level 60, 4★) and [[Cecil Harvey/Brave Exvius|Dark Knight Cecil]] (level 10, 5★).
 
[[Final Fantasy Brave Exvius special abilities#Darkside|Darkside]] {{J|あんこく|Ankoku|Darkness}} is a special ability that allows the user to inflict [[Final Fantasy Brave Exvius elements#Dark|dark]] physical damage (1.5x) to all enemies while sacrificing 30% HP instead of spending [[MP (stat)|MP]]. While all units can access this skill by equipping [[Diabolos]] (2★), who learns Darkside after spending 30 SP, the only units who naturally learn this skill are [[Duane (Brave Exvius)|Duane]] (level 38, 5★), [[Goffard Gaffgarion/Brave Exvius|Gaffgarion]] (level 60, 4★), [[Garland (Final Fantasy)/Brave Exvius|Garland]] (level 60, 4★) and [[Cecil Harvey/Brave Exvius|Dark Knight Cecil]] (level 10, 5★).
   
Line 157: Line 155:
   
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
{{Abil-stub|Final Fantasy Fables: Chocobo's Dungeon}}
+
{{Ability section|Final Fantasy Fables: Chocobo's Dungeon}}
   
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
Line 190: Line 188:
 
FFX-2 Darkness.PNG|''[[Final Fantasy X-2]]''.
 
FFX-2 Darkness.PNG|''[[Final Fantasy X-2]]''.
 
Ffxii_souleater.png|''[[Final Fantasy XII]]''.
 
Ffxii_souleater.png|''[[Final Fantasy XII]]''.
  +
FFXIV DRK Souleater.png|Souleater in ''[[Final Fantasy XIV]]''.
 
FFXIV Darkside.png|Darkside in ''[[Final Fantasy XIV]]''.
 
FFXIV Darkside.png|Darkside in ''[[Final Fantasy XIV]]''.
 
FFTA2 Souleater.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
 
FFTA2 Souleater.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
Line 222: Line 221:
 
FFAB Dark Side - Machina Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [Type-0].
 
FFAB Dark Side - Machina Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [Type-0].
 
FFATB Souleater.png|''[[Final Fantasy All the Bravest]]''.
 
FFATB Souleater.png|''[[Final Fantasy All the Bravest]]''.
  +
FFRK Souleater Ability Icon.png|Hero ability icon in ''[[Final Fantasy Record Keeper]]'' [FFIV].
 
FFRK Souleater SB Icon.png|Soul Break icon in ''[[Final Fantasy Record Keeper]]'' [FFIV].
 
FFRK Souleater SB Icon.png|Soul Break icon in ''[[Final Fantasy Record Keeper]]'' [FFIV].
 
FFRK Souleater FFXI Icon.png|Soul Break icon in ''[[Final Fantasy Record Keeper]]'' [FFXI].
 
FFRK Souleater FFXI Icon.png|Soul Break icon in ''[[Final Fantasy Record Keeper]]'' [FFXI].
Line 230: Line 230:
 
FFBE Darkside.png|Darkside in ''[[Final Fantasy Brave Exvius]]''.
 
FFBE Darkside.png|Darkside in ''[[Final Fantasy Brave Exvius]]''.
 
FFBE Dark Side.png|Dark Side in ''[[Final Fantasy Brave Exvius]]''.
 
FFBE Dark Side.png|Dark Side in ''[[Final Fantasy Brave Exvius]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy X-2: Last Mission]]''}}
+
</gallery>{{Gallery incomplete|''[[Final Fantasy X-2: Last Mission]]''}}
   
 
== Etymology ==
 
== Etymology ==

Revision as of 16:55, 28 January 2020

Template:Sideicon

FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.

May pain be my blade.

Souleater (ソウルイーター, Souru Ītā?), also localized as Soul Eater, or Darkness (あんこく? or 暗黒, Ankoku?, lit. Dark), also localized as Shadow Blade, Dark, Dark Wave, Darkside, or Dark Bane, is an ability where a character sacrifices a small amount of HP to deliver a strong (often Dark-elemental) attack, usually on all enemies. It is usually associated with the Dark Knight job.

Souleater (ソウルイーター, Souru Ītā?) is a reverse localization of Darkness (暗黒, Ankoku?, lit. Dark) that is sometimes localized as "Souleater".

Appearances

Final Fantasy III

Souleater is a job command exclusive to the 3D version of the Dark Knight. It damages all enemies at the cost of 20% of the user's max HP. This is part of the reason (the other being their weaponry) that Dark Knights are good against enemies that multiply.

The damage formula is:

Final Fantasy IV

Cecil's Dark Wave sprites (PSP).

Darkness (also called Dark or Dark Wave) is used by Dark Knight Cecil. Darkness has a Charge Time of 2. It deals non-elemental damage to all enemies by consuming his HP, but Flan-type monsters are immune to it. If Cecil uses it on low HP he can KO himself. This command was removed from the North American SNES version, but during Cecil's encounter with his Dark Knight copy during his Paladin trial, the copy still uses this move. Unlike every other command, Darkness is still present and usable in the Easy Type version.

In the 3D remake, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.

The damage formula for non-3D versions is:

If the target is undead:

Final Fantasy IV: The After Years

Darkness is an enemy ability used by the Dark Knight in the Final Tale, located in the Depths.

Crisis Core -Final Fantasy VII-

Zack can use Darkness by equipping the Darkness Materia. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring Vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for missions 4-4-2 and 8-4-6, and is drops from Demon and Horned Devil, and is stolen from Land Malboro.

Final Fantasy VIII

Expend HP to attack

Description

The Guardian Forces Diablos, Doomtrain, and Eden learn the Darkside command ability for 100 AP. It deals thrice the damage of a normal attack, but the user will take damage equal to 1/10th of their max HP. The HP loss can be offset by junctioning Drains to the character's Status Attack.

Final Fantasy X-2

Sacrifice HP to damage all enemies.

"Help" description

Darkness is a command ability for Dark Knights that takes at least 300 HP from the user to damage all enemies. Darkness is a non-elemental attack.

A glitch exists that if the user equips the Ragnarok accessory, or makes it so that spells cost 0 MP, Darkness will take no HP to use.

Final Fantasy XI

Soul Eater is a job ability for the Dark Knight. It adds 10% of the player's HP to their next physical attack, making multi-hit weapon skills and certain weapons very formidable when used with Souleater.

Final Fantasy XII

The Souleater technick is unlocked for 35 LP on the License Board. It deals non-elemental damage to a ground-based opponent by damaging the user for 20% of their HP.

[1]

Souleater heals the undead. In the original version, Souleater is 1.4 times more powerful than a regular physical attack. In the Zodiac versions, Souleater is 1.7 times more powerful than a regular physical attack and heals undead enemies by 2.0 times. Because Souleater doesn't use the weapon's innate damage formula, but only considers the weapon's ATK stat, it is best to equip the highest-ATK weapon for it. Its damage is unaffected by Bravery. Like all non-Attack commands Souleater is followed by an action delay before the user can charge another ATB.

In the original version, Souleater can be bought in Rabanastre and Nalbina Fortress for 6,400 gil. In the Zodiac versions, it is available after the events in Mt Bur-Omisace and is also a treasure in Stage 42 of the Trial Mode with the Diamond Armlet equipped. It is available for the White Mage, Red Battlemage, Knight, Monk, Bushi, and Uhlan job classes, although the Bushi must obtain the Esper Adrammelech, and Monk must obtain the Esper Exodus license first. White Mage must obtain Adrammelech or duo with one of the many jobs that get the specific Battle Lore that lies next to Souleater on the White Mage board. In the Zodiac versions, Vossler York Azelas also has Souleater when he joins the party as a guest.

Final Fantasy XII: Revenant Wings

Souleater is learned by Ba'Gamnan at level 24 and consumes 25% of his HP.

Final Fantasy XIV

Souleater is a level 26 Dark Knight weaponskill. It delivers an attack with a 100 potency normally, but combos with Syphon Strike to instead deal 400 potency damage. It also heals with a cure potency of 200 and increases the blood gauge by 20.

Darkside is a buff granted to the player after using either flood of shadows or edge of shadows granting 10% damage dealt.

Final Fantasy Tactics A2: Grimoire of the Rift

Souleater is a Lanista ability that consumes 10% of the user's max HP to inflict Dark-elemental damage. Unless the target is weak to the Dark element, it usually deals the same amount of damage as a normal attack.

Final Fantasy Type-0

Dark Side is an ability for Machina that requires 5 AP and is available after learning Siphon Sword: AG ↓. Machina pierces multiple enemies in succession to drain HP and possibly inflicts Stun.

Dark Side: Crit ↑ requires 8 AP and is available after learning Dark Side. It increases the critical hit rate of Dark Side. Dark Side: Targets ↑ requires 10 AP and is available after learning Dark Side: Crit ↑. It increase number of targets for Dark Side.

Final Fantasy Agito

Edgar - Chainsaw2This section about an ability in Final Fantasy Agito is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: My Life as a King

Shadow Blade is a level 20 Sword Skill, which caps at level 100. It allows the user to deal additional damage at the cost of sacrificing HP, and can only be used once per day.

Final Fantasy: The 4 Heroes of Light

Darkside is an ability in the Dark Fencer crown, which also learns enhanced variations of this skill. Dark Fencer's abilities can attack one or multiple enemies, but sacrifice HP in the process.

Bravely Default

Dark Bane is a Dark Arts ability learned by Dark Knights at job level 1. The user sacrifices 20% of their maximum HP to unleash a dark physical attack on one target that deals 1.25 times the damage of a conventional attack.

Bravely Second: End Layer

Dark Bane is the level 1 command ability for the Dark Knight. It allows the user to sacrifice 20% of their maximum HP to unleash a dark-based physical attack.

Final Fantasy Dimensions

Consumes one-quarter of max HP to deal heavy damage to a single target.

Description

Darkness is the default ability of the Dark Knight class. At the cost of 1 MP and 1/4 of the user's Max HP, the user will inflict heavy non-elemental damage to one target.

Final Fantasy Dimensions II

Edgar - Chainsaw2This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy

Darkness! Drink of anguish!

Cecil Harvey and Bartz Klauser

Soul Eater is an HP attack available to Cecil and Bartz. They stab forward with their sword, then slam an orb of dark energy into the opponent. Cecil's version costs 40 CP to equip and 360 AP to master, while Bartz's Soul Eater costs 45 CP to equip and 180 AP to master.

Darkness be with me!

Cecil Harvey

Cecil's Bravery attack, Dark Cannon, resembles the Dark Wave attack from Final Fantasy IV, and has Cecil charge and fire a swarm of dark energy orbs forward that swirl back towards him, dragging opponents closer. The attack costs 20 CP to equip and 180 AP to master. If the player fails to input Cecil's EX Burst perfectly, he ends the burst with Darkness, which has a similar appearance to Dark Wave.

Dissidia 012 Final Fantasy

Soul Eater and Dark Cannon are attacks for Cecil. However, Bartz can no longer use Soul Eater, instead gaining the Dark Flame ability from Cecil.

Dissidia Final Fantasy NT

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy NT is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera Omnia

Darkness is a Bravery ability for Cecil (Dark Knight). It is a group ranged dark BRV attack that slightly consumes HP upon use.

Theatrhythm Final Fantasy

Dark comes in three levels of power, granting boosts to Strength but increasing the damage the party takes. Dark Lv1 increases Strength by 25 but increases taken damage by 10%, Dark Lv2 increase these figures to +45 Strength and 20% damage, and Dark Lv3 grants +75 Strength at a cost of 30% more damage. Cecil learns the three levels of Dark at Levels 25, 50 and 80, and Sephiroth begins knowing Dark Lv1 at Level 1, and learns Lv2 and then Lv3 at Level 25 and Level 55.

Theatrhythm Final Fantasy Curtain Call

Dark (Lv1) is a passive ability that costs 2 CP to equip. It is active for the entire length of the stage. It increases Strength by 50, but increases the damage taken by whole party and has very low strength. It is learned by Cecil (default), Sephiroth (default), Seifer (level 10), Auron (level 15), Fran (level 5), Paine (default), and Machina (level 20).

Dark (Lv2) is a passive ability that costs 4 to equip. It is active for the entire length of the stage. It increases Strength by 90, but increases the damage taken by whole party and has low strength. It is learned by Cecil (level 45), Sephiroth (level 25), Seifer (level 45), Auron (level 55), Fran (level 75), Paine (level 35), and Machina (level 65).

Dark (Lv3) is a passive ability that costs 6 CP to equip. It is active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party and has medium strength. It is learned by Cecil (level 75), Sephiroth (level 65), Seifer (level 80), Auron (level 85), Paine (level 80), and Machina (level 95).

Theatrhythm Final Fantasy All-Star Carnival

Edgar - Chainsaw2This section about an ability in Theatrhythm Final Fantasy All-Star Carnival is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Pictlogica Final Fantasy

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

Edgar - Chainsaw2This section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Artniks

Edgar - Chainsaw2This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy All the Bravest

Souleater is the ability that is used by Dark Knight Cecil during battle.

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.

Description
Edgar - Chainsaw2This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

FFBE Black Magic Icon 8

Consume caster's HP to damage all enemies

Description

Darkside (あんこく, Ankoku?, lit. Darkness) is a special ability that allows the user to inflict dark physical damage (1.5x) to all enemies while sacrificing 30% HP instead of spending MP. While all units can access this skill by equipping Diabolos (2★), who learns Darkside after spending 30 SP, the only units who naturally learn this skill are Duane (level 38, 5★), Gaffgarion (level 60, 4★), Garland (level 60, 4★) and Dark Knight Cecil (level 10, 5★).

Dark Knight Cecil also has access to Soul Eater (ソウルイーター, Souru Ītā?), which he learns at Level 100 (6★). Soul Eater costs 12 MP to cast and enables Cecil to deal dark physical damage (3.2x) with HP sacrifice (49%) to a single target.

Final Fantasy Fables: Chocobo's Dungeon

Edgar - Chainsaw2This section about an ability in Final Fantasy Fables: Chocobo's Dungeon is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Various Dark Knight cards have effects based on Souleater, increasing their power depending on the player's damage, or enabling them to damage all enemies while also damaging themselves.

A card featuring the female Dark Knight of Final Fantasy Tactics gains +1000 Power for each damage the player has taken, while a card featuring the male Dark Knight allows the player to choose one of their Forward when it is played, and it receives +1000 Power for each damage the player has taken, until the end of the turn.

A card featuring Cecil's Dissidia artwork inflicts 1000 damage to Cecil and to all the opponent's Forwards when he attacks. A card depicting Refia's Dark Knight artwork allows the player to deal 1000 damage to all the opponent's Forwards and 2000 damage to the Dark Knight for a cost of one Lightning CP.

Ingus's Dark Knight card allows the player to inflict 1000 damage to all the opponent's Forwards for a cost of two Ice CP.

Other appearances

Kingdom Hearts

The Soul Eater is Riku's signature weapon. It is a black and red sword shaped like a demonic wing with a bright blue eye near the base of the blade. Similar to Cecil, Riku is consumed in darkness in the first game of the series, but comes to gain control over the darkness and wields it to his advantage to fight for the forces of light in subsequent games.

The Soul Eater can also shift form into Riku's Keyblade, the Way to the Dawn, which retains the base appearance of the Soul Eater with the addition of an angelic white wing at the tip for the Keyblade's teeth and two other wings wrapped around the handle as a guard, symbolizing his dual nature.

A version of the technique itself also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, where it is called "Sacrifice".

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy X-2: Last Mission added. You can help the Final Fantasy Wiki by uploading images.

Etymology

A soul eater is a folklore figure in the traditional belief systems of some African peoples, notably the Hausa people of Nigeria and Niger. Belief in soul eaters is related to traditional folk beliefs in witchcraft, zombies, and related phenomena. The soul eater is supposedly able to consume an individual's spirit, causing a wasting disease that can be fatal.

Darkside refers to the side that is in darkness, unlit, or having lesser illumination. It can also mean the side that is evil, metaphorically dark.

References