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The Soul Shrine is a bonus dungeon in the Advance and 2014 Matrix Software versions of Final Fantasy VI. The shrine becomes available after the Dragons' Den and the main story have been completed. It is located on a small island near Mobliz. The shrine resembles the Cloister of the Dead from Final Fantasy V, likewise added to the GBA port.

Quests[]

Completing the challenge[]

The Soul Shrine contains a series of 128 battles against most of the enemies and bosses, including the new dragons from the Dragons' Den. While the battles are set up in a particular order (i.e. the Dragons' Den dragons are the final tier), there is a bit of randomness included with some enemies swapping levels. The player can also fight monsters missed during the initial playthrough, meaning they can complete the bestiary here. Leaving the shrine resets the battles.

Enemies drop items, giving another chance to pick up some nice rewards, as well as the possibility of getting multiples of some of the ultra-powerful items. For example, Samurai Soul appears in the Soul Shrine, allowing the player to farm Master's Scrolls.

The Soul Shrine's exclusive monsters, called Glutturns, ask for curative items, like Elixirs and Hi-Ethers. If not fed, they attack the party with devastating moves, including Ultima and Diabolic Whistle. Glutturns have useful rare steals, including Souls of Thamasa, Celestriads, Force Shields, and Master's Scrolls. They are the only unlimited source in the game for Souls of Thamasa.

Glutturn

The four Glutturns that appear in the Soul Shrine.

Upon completing the challenge, the player is given the key item Master's Crown. Like other Final Fantasy arena items (e.g. the Final Fantasy X Mark of Conquest), it has no in-game purpose. Beating the Soul Shrine several times does not yield more Master's Crowns. It is possible to use this area to level up and gather up rare items for use against the Omega Weapon.

Completing the Soul Shrine in the mobile/Steam version earns the Testament achievement.

Enemies[]

The list of monster formations provided below serves as a guideline as to where they are, and how far the player must fight until they reach a pause. There is randomness involved in the gauntlet; up until the last few battles, encounters from the Dragons' Den may show up at any time. Glutturns show up randomly throughout the gauntlet and at specific times.

After each phase, a pause will take the player back into the room with the lone ghost allowing them to heal and change equipment. Leaving resets the gauntlet. To resume, the player must simply talk to the ghost.

Phase 1[]

Phase 2[]

Phase 3[]

Phase 4[]

Phase 5[]

Phase 6[]

Phase 7[]

Phase 8[]

Phase 9[]

  1. Inferno, Ketu, Rahu or Neslug (Head), Neslug (Shell)
  2. Guardian
  3. Demon
  4. Goddess
  5. Fiend

Phase 10[]

  1. Ice Dragon (Dragons' Den version)
  2. Storm Dragon (Dragons' Den version)
  3. Earth Dragon (Dragons' Den version)
  4. Gold Dragon (Dragons' Den version)
  5. Skull Dragon (Dragons' Den version)
  6. Holy Dragon (Dragons' Den version)
  7. Blue Dragon (Dragons' Den version)
  8. Red Dragon (Dragons' Den version)
  9. Kaiser Dragon

Dummied[]

The following enemy sets for the Soul Shrine were dummied, but can still be found in the game's data:

Items[]

Musical theme[]

"Phantom Forest" is the track used as the background theme for the Soul Shrine.

Gallery[]

Etymology[]

The soul, in many religious, philosophical, psychological, and mythological traditions, is the incorporeal and, in many conceptions, immortal essence of a person, living thing, or object.

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