The Soul Shrine is a bonus dungeon in the Advance and 2014 Matrix Software versions of Final Fantasy VI. The shrine becomes available after the Dragons' Den and the main story have been completed. It is located on a small island near Mobliz. The shrine resembles the Cloister of the Dead from Final Fantasy V, likewise added to the GBA port.
Quests[]
Completing the challenge[]
The Soul Shrine contains a series of 128 battles against most of the enemies and bosses, including the new dragons from the Dragons' Den. While the battles are set up in a particular order (i.e. the Dragons' Den dragons are the final tier), there is a bit of randomness included with some enemies swapping levels. The player can also fight monsters missed during the initial playthrough, meaning they can complete the bestiary here. Leaving the shrine resets the battles.
Enemies drop items, giving another chance to pick up some nice rewards, as well as the possibility of getting multiples of some of the ultra-powerful items. For example, Samurai Soul appears in the Soul Shrine, allowing the player to farm Master's Scrolls.
The Soul Shrine's exclusive monsters, called Glutturns, ask for curative items, like Elixirs and Hi-Ethers. If not fed, they attack the party with devastating moves, including Ultima and Diabolic Whistle. Glutturns have useful rare steals, including Souls of Thamasa, Celestriads, Force Shields, and Master's Scrolls. They are the only unlimited source in the game for Souls of Thamasa.
Upon completing the challenge, the player is given the key item Master's Crown. Like other Final Fantasy arena items (e.g. the Final Fantasy X Mark of Conquest), it has no in-game purpose. Beating the Soul Shrine several times does not yield more Master's Crowns. It is possible to use this area to level up and gather up rare items for use against the Omega Weapon.
Completing the Soul Shrine in the mobile/Steam version earns the Testament achievement.
Enemies[]
The list of monster formations provided below serves as a guideline as to where they are, and how far the player must fight until they reach a pause. There is randomness involved in the gauntlet; up until the last few battles, encounters from the Dragons' Den may show up at any time. Glutturns show up randomly throughout the gauntlet and at specific times.
After each phase, a pause will take the player back into the room with the lone ghost allowing them to heal and change equipment. Leaving resets the gauntlet. To resume, the player must simply talk to the ghost.
Phase 1[]
- Imperial Soldier x2, Magitek Armor
- Zaghrem, Trillium, Spritzer x2
- Nautiloid, Exocite, Lesser Lopros or Zurvan
- Satellite, Imperial Soldier x4
- Oversoul, Living Dead x2
- Opinicus Fish x2, Opinicus Fish x3, Rhizopas
- Angel Whisper, Living Dead, Cloud x2 or Vilia, Dark Force x2
- Hell's Rider
- Heavy Armor, Corporal x2
- Paraladia, Vulture, Iron Fist
- Veil Dancer, Gobbledygook x3
- Hill Gigas, Harvester or Great Dragon
- General, Onion Knight x2
- Chaser, Trapper x3
- Death Warden or Glutturn (Blue)
- Murussu, Baalzephon
- Bomb x6
- Io
- Fossil Dragon, Bug x3
- Zombie Dragon, Outcast x2 or Maximera
Phase 2[]
- Balloon x6
- Adamankary, Bonnacon x2
- Mega Armor, Proto Armor or Dragon Aevis x2
- Gigantos x2
- Brainpan x2, Misfit, Apocrypha
- Behemoth, Misfit x2
- Ninja x2, Platinum Dragon
- Grenade
- Land Ray, Peeper x2 or Abyss Worm
- Black Dragon
- Daedalus, Ahriman
- Intangir
- Vector Chimera x2 or Abaddon
- Lenergia x2, Destroyer
- Glutturn (Green) or Cactuar
- Landworm
- Neck Hunter, Cruller, Humpty x2
- Dante
- Dropper x3
- Borghese, Cloudwraith x2
- Tonberries x3 or Dark Behemoth
Phase 3[]
- Skeletal Horror
- Malboro, Exoray or Shield Dragon x2
- Knotty x4
- Punisher x2, Devil Fist
- Glasya Labolas, Mugbear, Devil Fist or Death Rider
- Gorgimera
- Primeval Dragon, Great Malboro
- Test Rider
- Magna Roader (Purple), Magna Roader (Red)
- Glutturn (Red) or Magna Roader (Yellow) x2, Magna Roader (Brown)
- Blade Dancer x2, Crusher x2
- Rafflesia x3
- Mahadeva
- Sorath, Warlock, Creature or Hexadragon
- Armored Weapon
- Enuo, Devil, Figaro Lizard
- Pluto Armor, Schmidt
- Weredragon, Parasite x3
- Alluring Rider, Pandora x3 or Gargantua
- Coco, Samurai, Suriander
Phase 4[]
- Tyrannosaur x2
- Greater Mantis, Sprinter, Lycaon x2
- Basilisk x2, Leap Frog or Glutturn (Green)
- Great Behemoth, Great Malboro, Vector Lythos or Vilia, Zurvan x2
- Purusa, Gloomwind
- Face, Zeveak, Necromancer x2
- Clymenus x2, Necromancer
- Chaos Dragon, Ouroboros, Seaflower x2
- Amduscias, Covert x2
- Baalzephon x2, Shambling Corpse x2 or Magic Dragon x3
- Wartpuck, Kamui
- Level 10 Magic, Level 20 Magic or Dragon Aevis x2
- Level 30 Magic x3
- Level 60 Magic, Level 30 Magic, Level 10 Magic x2
- Level 70 Magic, Level 50 Magic, Level 40 Magic or Armodullahan
- Level 90 Magic, Level 80 Magic
- Glutturn (Yellow) or Magic Urn x2
Phase 5[]
- Angler Whelk (Shell), Angler Whelk (Head)
- Dadaluma
- Crane x2 or Earth Eater
- Number 024
- Number 128, Left Blade, Right Blade
- Glutturn (Red) or Flame Eater, Balloon x4, Grenade
- Air Force, Laser Gun, Missile Bay, Bit or Crystal Dragon
- Master Tonberry
- Brachiosaur
Phase 6[]
- Gamma
- InnoSent x3 or Plague
- Junk x3
- Demon Knight, Yojimbo
- Glutturn (Blue) or Muud Suud
- Prometheus, Fortis
- Duel Armor, Death Machine, Fortis
- Outsider x2, Dark Force, Cherry
- Mover x3
- Fiend Dragon x2 or Flan Princess x5
Phase 7[]
Phase 8[]
Phase 9[]
Phase 10[]
- Ice Dragon (Dragons' Den version)
- Storm Dragon (Dragons' Den version)
- Earth Dragon (Dragons' Den version)
- Gold Dragon (Dragons' Den version)
- Skull Dragon (Dragons' Den version)
- Holy Dragon (Dragons' Den version)
- Blue Dragon (Dragons' Den version)
- Red Dragon (Dragons' Den version)
- Kaiser Dragon
Dummied[]
The following enemy sets for the Soul Shrine were dummied, but can still be found in the game's data:
- Cactuar or Glutturn (Green)
- Magna Roader (Yellow) x2, Magna Roader (Brown) or Glutturn (Blue)
- InnoSent x3 or Glutturn (Yellow)
- Flame Eater, Balloon x4, Grenade or Glutturn (Red)
Items[]
Musical theme[]
"Phantom Forest" is the track used as the background theme for the Soul Shrine.
Gallery[]
Etymology[]
soul, in many religious, philosophical, psychological, and mythological traditions, is the incorporeal and, in many conceptions, immortal essence of a person, living thing, or object.
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