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The Soul Shrine is a bonus dungeon in the Advance and mobile/Steam versions of Final Fantasy VI. The shrine becomes available after the Dragons' Den and the main story have been completed. It is located on a small island near Mobliz. The shrine resembles the Cloister of the Dead from Final Fantasy V, likewise added to the GBA port.


Completing the challengeEdit

The Soul Shrine contains a series of 128 battles against most of the enemies and bosses, including the new dragons from the Dragons' Den. While the battles are set up in a particular order (i.e. the Dragons' Den dragons are the final tier), there is a bit of randomness included with some enemies swapping levels. The player can also fight monsters missed during the initial playthrough, meaning there is a chance to get a 100% completed bestiary here. Leaving the shrine causes the battles to be reset.

Enemies drop items giving another chance to pick up some nice rewards, as well as the possibility of getting multiples of some of the ultra-powerful items. For example, Samurai Soul is in the Soul Shrine, which means the player can get as many Master's Scrolls as they want.

The Soul Shrine also includes a few new monsters called Glutturns. They appear asking for curative items, like Elixirs and Hi-Ethers and, if not fed, attack the party with some particularly devastating moves, including Ultima and Diabolic Whistle, among others. The real goal is to steal, as Glutturns have useful rare steals, including Souls of Thamasa, Celestriads, Force Shields, and Master's Scrolls. They are the only source in the game of unlimited Souls of Thamasa.


The four Glutturns that appear in the Soul Shrine.

Upon completing the challenge, the player is given the key item Master's Crown. Like other Final Fantasy arena items (i.e. the Final Fantasy X Mark of Conquest), it has no in-game purpose. Beating Soul Shrine several times does not yield more Master's Crowns. It is possible to use this area to level up and gather up rare items for use against the Omega Weapon.

Completing Soul Shrine in the mobile/Steam version earns the Testament achievement.

Enemies Edit

The list of monster formations provided below serves as a guideline as to where they are, and how far one must fight until reaching a pause. There is randomness involved in the gauntlet; up until the last few battles, encounters from the Dragons' Den may show up at any time. Glutturns show up randomly throughout the gauntlet and at specific times.

After each phase, a pause will take the player back into the room with the lone ghost allowing them to heal and change equipment. If the player leaves, they will reset the gauntlet. To resume the gauntlet, one must simply talk to the ghost.

Phase 1 Edit

Phase 2 Edit

Phase 3 Edit

Phase 4 Edit

Phase 5 Edit

Phase 6 Edit

Phase 7 Edit

Phase 8 Edit

Phase 9 Edit

  1. Inferno, Ketu, Rahu or Neslug (Head), Neslug (Shell)
  2. Guardian
  3. Demon
  4. Goddess
  5. Fiend

Phase 10 Edit

  1. Ice Dragon (Dragons' Den version)
  2. Storm Dragon (Dragons' Den version)
  3. Earth Dragon (Dragons' Den version)
  4. Gold Dragon (Dragons' Den version)
  5. Skull Dragon (Dragons' Den version)
  6. Holy Dragon (Dragons' Den version)
  7. Blue Dragon (Dragons' Den version)
  8. Red Dragon (Dragons' Den version)
  9. Kaiser Dragon

Dummied Edit

The following enemy sets for the Soul Shrine were dummied, but can still be found from the data:

Items Edit

Musical theme Edit

"Phantom Forest" from Final Fantasy VI
FFVI Phantom Forest

"Phantom Forest" is the track used as the background theme for the Soul Shrine.

Gallery Edit

Etymology Edit

The soul, in many religious, philosophical, psychological, and mythological traditions, is the incorporeal and, in many conceptions, immortal essence of a person, living thing, or object.


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