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This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy X.
List of Soul Breaks
Tidus
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Delay Attack |
2 | Single | 130% physical damage | None |
Attack and Slow one target. | ||||
Spiral Cut |
2 | All | 480% physical damage | Brotherhood (X) |
Unleash a powerful attack on all targets. | ||||
Slice & Dice |
2 | Random | 85% physical damage/hit | Lightning Steel (X) |
Deal six successive attacks, dealing non-elemental damage to random targets. | ||||
Jecht Shot |
2 | Single | 263% ranged damage/hit | Force Sabre (X) |
Deal three successive physical water attacks to one target. | ||||
Swiftform |
2 | Party | Haste, refill 1 ability use | Seeker's Shield (X) |
Grant Haste to all allies and restore one ability use to each ally. | ||||
Abes All-star |
2 | All | 102% ranged damage/hit, water infusion | Razzmatazz (X) |
Deal five ranged physical water attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of water. | ||||
Burst Mode: Volley Shot, 4x 54% water/NE ranged Spin Ball 2x 75% water/NE ranged | ||||
Leap & Rush |
2 | Single | 168% physical damage/hit Self instant cast for two turns |
Tidus's Strike (X) |
Deal three physical attacks to one target, and remove delay from the user's actions for two turns. | ||||
Energy Rain |
2 | Single | 1200% physical damage | Apocalypse (X) |
Deal massive physical water and non-elemental damage to one target. Can break damage cap. | ||||
A Fleeting Dream |
2 | Single | 72% physical damage/hit Party cast speed x2 for two turns 99-hit water chain, water damage +20% |
Double-Edge (X) |
Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount, and deal eleven physical water attacks to one enemy, and reduce the delay of all allies' actions for two turns. | ||||
Day to Remember |
2 | Single | 71% physical damage/hit, water infusion Self instant cast for one turn |
Blitz Ace (X) |
Deal ten ranged physical water and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily infuse the user with the power of water, and enter Ace EX Mode. Ace EX Mode temporarily raises Attack a moderate amount, and causes water abilities to trigger the follow-up ability Run & Shoot, dealing six ranged physical water and non-elemental attacks to one target. | ||||
Ace: ATK +30% Run & Shoot: 6x 32% water/NE ranged | ||||
Sonic Strike |
2 | Single | 72% physical damage/hit, self ATK/DEF +30% Self instant cast for one turn |
Twilight Steel (X) |
Instantly deal ten ranged physical water and non-elemental attacks to one target, temporarily raise the user's Attack a Moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Dash Shot, 4x 54% water/NE ranged Invigorating Shot Sharpshooter damage +15% for three turns 2x 84% group water/NE ranged | ||||
Slash & Splash |
3 | Single | 55% ranged damage/hit, then 800% | Vigilante (X) |
Deal twenty massive ranged physical water attacks, followed by another ranged physical water attack that can break the damage cap, to one enemy. | ||||
Ace Form |
1 | Self | Water damage +20%, cast speed x3 for two turns | Wizard Sword (X) |
Instantly grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. | ||||
Quick Rush |
2 | Single | 72% ranged damage/hit Water infusion, self cast speed x2 |
Beast Blitz (X) |
Deal ten ranged physical water attacks to one enemy, temporarily infuse the user with the power of water, temporarily reduce delay of the user's actions, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Drive Shot: (+1 on Sharpshooter) Lv 0: 192% water ranged Lv 1: 325% water ranged, capped at 99999 Lv 2: 650% water ranged, capped at 99999 Lv 3: 1015% water ranged, capped at 99999 | ||||
Rising Dream* |
Zanarkand Abes Uni A (X) | |||
Yuna
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Grand Summon I |
2 | All | 110% summon damage | None |
Deal small magic non-elemental damage to all targets. | ||||
The Sending |
2 | All | 717% white magic damage | Magistral Rod (X) |
Deal magic holy damage to all targets. | ||||
Hymn of the Fayth |
2 | All | h50 party heal + Regen | Lullaby Rod (X) |
Restores a moderate amount of HP to all allies and grant them major Regen. | ||||
Dragon's Roar |
2 | All | 288% summon damage/hit, RES +50% | Full Metal Rod (X) |
Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. | ||||
Trigger Happy |
2 | Single | 180% magic damage/hit | Tiny Bee (X) |
Deal ten magic non-elemental attacks to one target, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Scattershot, 2x 400% NE magic Soul Spring h15 party heal | ||||
Farplane Wind |
2 | Single | 393% white magic damage/hit, holy infusion | Songstress Rod (X) |
Deal three holy white magic attacks to one target, and temporarily envelop the user in holy light. | ||||
Miracle Veil |
2 | Party | h85 party heal, 2000 HP stock | Chaos Rod (X) |
Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). | ||||
Tenets of the Fayth |
2 | Party | h55 party heal, MAG/MND +30% | Summoner's Garb (X) |
Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Valefor Second use: 4x 480% group NE summon, remove Summon Strike, Self Summon Strike Breath of the Heavens h25 party heal; 480% group NE summon with Summon Strike | ||||
Song for Spira |
2 | Party | h85 party heal, Haste, Last Stand Raise dead allies at 40% max HP |
Conductor (X) |
Restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant all allies Last Stand and Haste. | ||||
Grand Summon Overdrive |
2 | Single | 170% magic damage/hit, Summoning rank boost | Wind Rod (X) |
Deal ten summon magic holy and wind attacks to one target, temporarily grant moderate Summon Ability Boost, and enter Last Summoner EX Mode. Last Summoner EX Mode temporarily raises the user's Magic a moderate amount, causes the user's summon magic abilities to trigger Sonic Ray, and restores two ability uses to one of the user's abilities when EX Mode ends. | ||||
Last Summoner: MAG +30%, refill 2 ability uses on exit Sonic Ray: 5x 154% holy/wind/NE summon | ||||
Calm Prayer |
2 | Party | h85 heal, Magic Barrier | Hypno Crown (X) |
Instantly restore a large amount of HP to all allies, grant them a Magic Barrier enabling them to avoid one magic attack, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. Effective against most magic attacks. | ||||
Prayer of Hope: (+1 on White Magic) Lv 0: h25 ally heal Lv 1: h25 party heal Lv 2: h55 party heal Lv 3: h55 party heal, 2000 HP stock | ||||
Fayth's Refuge |
1 | Party | Regen, 50% holy Stoneskin | Golden Staff (X) |
Instantly grant all allies a barrier that negates holy damage up to 50% of their max HP, and grant them major Regen. | ||||
Grand Summon Dragon King* |
Rod of Wisdom (X) | |||
Wish for the Future* |
Yuna Songstress Model (X) | |||
Finger Whistle Promise* |
Healing Rod (X) | |||
Wakka
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Element Reels |
2 | All | 170% physical damage | None |
Deal water elemental damage to all targets. | ||||
Status Reels |
2 | Single | 380% physical damage, target DEF/RES -50% | Official Ball (X) |
Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. | ||||
Attack Reels |
2 | Random | 98% ranged damage/hit, target MAG -50% | All-Rounder (X) |
Deal five ranged physical attacks to random targets, and temporarily lower their Magic a large amount. | ||||
Aurochs Reels |
2 | All | 150% ranged damage/hit, 100% chance to Blind and Poison | Over the Top (X) |
Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. | ||||
Assault Reels |
2 | Random | 63% ranged damage/hit, target ATK/MAG/DEF/RES -40% | Glorious Armguard (X) |
Deal twelve ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Wither Tackle, 230% NE ranged, target MAG -50% Pile Wither 230% NE ranged, target ATK -40% | ||||
Aurochs Spirit |
2 | Random | 82% ranged damage/hit, target water weakness +20% Target ATK/MAG/DEF/RES/MND -30% |
Water Ball (X) |
Deal ranged physical water and non-elemental damage to nine random targets, temporarily lower their water resistance, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Aurochs' Shot |
2 | Single | 48% ranged damage/hit Water infusion, target ATK/MAG -70% |
Off-Season (X) |
Deal fifteen ranged physical water attacks to one enemy, briefly lower its Attack and Magic a very large amount, and temporarily infuse the user with the power of water. | ||||
Dual Buster |
2 | Single | 83% ranged damage/hit, target MAG/DEF -40% | Scout (X) |
Deal eight ranged physical water and non-elemental attacks to one enemy, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Wither Magic, 2x 110% water/NE ranged, target MAG -50% Wither Defense 2x 110% water/NE ranged, target DEF -40% |
Lulu
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Thunder Fury |
2 | All | 110% magic damage/hit | None |
Deal two successive magic lightning attacks to one target. | ||||
Firaga Fury |
2 | Single | 365% magic damage/hit | Magical Mog (X) |
Deal three successive magic fire attacks to one target. | ||||
Focus |
2 | Party | MAG +20%, RES +50% | Lulu's Hairpin (X) |
Temporarily raise the party's Magic a small amount, and Resistance a moderate amount. | ||||
March of the Moogles |
2 | Random | 224% magic damage/hit | Rune Mog (X) |
Deal eight magic ice attacks to random targets. | ||||
Icy Smile |
2 | All | 360% magic damage/hit, ice infusion | Magician Mog (X) |
Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. | ||||
Triple Threat |
2 | Single | 177% magic damage/hit | Lulu's Robes (X) |
Deal ten magic ice, fire, and water attacks to one target, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Freezing Flame, 4x 262% ice/fire magic Freezing Water 2x 262% ice/fire magic | ||||
Abaddon Blizzaja |
2 | Single | 218% magic damage/hit, ice infusion Self MAG/RES +30%, instant cast for two turns |
Moomba Mage (X) |
Deal eight magic ice and non-elemental attacks to one target, remove delay from the user's actions for two turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and infuse the user with the power of ice. | ||||
Twin Temptations |
3 | Single | 2650% magic damage/hit | Medical Bangle (X) |
Deal three massive magic ice and water attacks to one enemy. Can break the damage cap. | ||||
Blizzard & Water Fury |
2 | Single | 170% magic damage/hit Self MAG/DEF +30%, magic cast speed x2 |
Water Moomba (X) |
Deal ten magic ice and water attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily reduce delay of the user's magic attacks, and cause the user's ice and water abilities to trigger the follow-up ability Chase Fury, dealing five magic ice, water, and non-elemental attacks to one target. Damage dealt by Chase Fury increases depending on the triggering ability's rank. | ||||
Chase Fury: 5x 54/83/112/142/173% ice/water magic, more damage with ability rank | ||||
Icy Beauty |
1 | Self | Ice damage +20%, cast speed x3 for two turns | Moomba Warrior (X) |
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. | ||||
Wet Beauty* |
Cerulean Bangle (X) | |||
A Step to the Future* |
Dreamy Cait Sith (X) | |||
Kimahri
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Seed Cannon |
2 | Single | 150% ranged damage | None |
Deal ranged damage to one target. | ||||
Mighty Guard (X) |
2 | Party | Magic Barrier | Dusk Lance (X) |
Enable each ally to avoid one magic attack. Effective against most spells. | ||||
Ronso Jump |
2 | Single | 129% jump damage/hit Self Regen, ATK/DEF +35% |
Hunter's Spear (X) |
Deal four jump attacks to one target, grant major Regen to the user, and raise the user's Attack a moderate amount, and Defense a small amount. | ||||
Fang of Gagazet |
2 | Single | 156% physical damage/hit, Magic Barrier | Twin Lance (X) |
Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. | ||||
Aqua Breath |
2 | All | 96% ranged damage/hit, target water weakness +20% | Halberd (X) |
Deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Drain Liquid, 4x 47% water/NE ranged, 25% max HP ally heal Liquid Osmose 2x 80% water/NE ranged, self refill 1 ability use | ||||
Undimmed Spirit |
2 | Party | ATK/MAG/RES +30%, reflect 75% of damage as water | Bright Armlet (X) |
Temporarily raise the Attack and Magic of all allies a moderate amount, Resistance a small amount, and grant them a barrier that reflects a portion of attack damage taken back at the attacker as water damage. | ||||
竜牙潮流* |
Knight Lance (X) | |||
Blue Spear of Respect (覚悟の青き槍)* |
Mirage Lance (X) | |||
Aqua Landing* |
Echo Armlet (X) | |||
Auron
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Threaten |
2 | Single | 140% physical damage, 50% chance to Stop | None |
Deal damage to one target, with a moderate chance to Stop it. | ||||
Dragon Fang |
2 | All | 320% physical damage, target ATK -50% | Shimmering Blade (X) |
Deal physical damage to all targets, and temporarily lower their Attack a large amount. | ||||
Shooting Star |
2 | Single | 170% physical damage/hit, 51% chance to Paralyze | Shiranui (X) |
Deal three physical attacks to one target, with a moderate chance to Paralyze it. | ||||
Banishing Blade |
2 | Single | 156% ranged damage/hit, target ATK/DEF -50% | Riot Blade (X) |
Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. | ||||
Undefeated |
2 | All | 105% ranged damage/hit, self Sentinel | Auron's Grasp (X) |
Deal four ranged physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. | ||||
Bushido |
2 | All | 119% physical damage/hit Self ATK +30%/RES +25%, critical = 50% |
Hunter's Blade (X) |
Deal five physical attacks to all targets, temporarily raise the user's Attack a moderate amount, Resistance a small amount, and critical hit chance a large amount, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Guardian's Resolve, 240% physical, drain 20% of damage Decisive Instant 91% group physical, self Retaliate | ||||
Tornado |
2 | All | 82% physical damage/hit, fire infusion | Warblade (X) |
Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Incandesce, 4x 54% fire/NE physical Crimson Lotus 2x 98% fire/NE physical; self ATK +30%/DEF -30% | ||||
Alkaid |
2 | Single | 90% physical damage/hit, target ATK/DEF/RES -50% Self Sentinel, party Magic Barrier |
Spiritual Blade (X) |
Deal eight physical fire and non-elemental attacks to one target, temporarily lower its Attack, Defense, and Resistance a large amount, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and enable all allies to avoid one magic attack. Effective against most spells. | ||||
Lost Arts |
2 | Single | 71% physical damage/hit, fire infusion | Dual Blade (X) |
Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter Friend's Promise mode, and trigger Lingering Flame when Friend's Promise mode ends. Friend's Promise mode temporarily changes the user's action delay and critical hit chance (up to rank 3). Amount of change depends on the number of samurai abilities the user has used. Lingering Flame can break the damage cap. | ||||
Friend's Promise: Critical = 30/50/75%, cast speed x2.0/2.5/3.0; up with Samurai uses Lingering Flame: 35% of Samurai damage dealt in Friend's Promise | ||||
Unwavering Resolve |
2 | Single | 1050% physical damage Up to 1450% with Samurai ability uses | Legendary Guardian (X) |
Deal massive physical fire and non-elemental damage to one target. Deals more damage for each samurai ability the user has used. Can break the damage cap. | ||||
Fiery Heart |
2 | Random | 79% physical damage/hit Target ATK/MAG/DEF/RES/MND -30% |
Bright Bracer (X) |
Deal eight physical fire and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Fangcrush Blade, 2x 110% fire/NE physical, target ATK -40% Spellbreak Blade 2x 110% fire/NE physical, target MAG -50% | ||||
Ash and Dust |
3 | Single | 800% physical damage/hit | Spider's Kiss (X) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Guardian's Grit |
1 | Self | Fire damage +20%, cast speed x3 for two turns | Echo Bracer (X) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
命火* |
Gilmonger (X) | |||
Blind Edge* |
Cerulean Bracer (X) | |||
Rikku
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Grenade |
2 | All | 110% ranged damage | None |
Deal physical damage to all targets. | ||||
Hazardous Shell |
2 | All | 350% ranged damage, 50% chance to Sap | Buster Claw (X) |
Deal physical damage to all targets, with a moderate chance to Sap them. | ||||
Hyper NulAll |
2 | Party | ATK +30%, RES +25% | Guardian Targe (X) |
Temporarily raise the party's Attack and Resistance a moderate amount. | ||||
Machina Sabotage |
2 | Single | 129% physical damage/hit Target ATK -50%, self ATK +50% |
Flexible Arm (X) |
Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a large amount. | ||||
Machinations |
2 | Random | 77% physical damage/hit, target water weakness +20% | Rikku's Dagger (X) |
Deal ranged physical water damage to ten random targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Shockstorm, 2x 70% water/lightning ranged, 21% chance to Interrupt Anti-Power/Armor Shell 2x 110% ranged; target ATK/DEF -20%, self ATK/DEF +20% | ||||
Master Thief |
2 | Single | 128% physical damage/hit Target ATK/RES -50%, self ATK/RES +50% |
Force Knuckles (X) |
Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. | ||||
Al Bhed Brew |
2 | Party | ATK/MAG +30%, self instant cast for two turns | Thief Costume (X) |
Temporarily raise the Attack and Magic of all allies a moderate amount, and remove delay from the actions of the user for two turns. | ||||
Hyper Mighty G |
2 | Party | ATK/MAG +30%, Protect/Shell/Haste | Tidal Knuckles (X) |
Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. | ||||
Thief Dressphere |
2 | Random | 67% ranged damage/hit, target water weakness +20% | Barbed Knuckles (X) |
Deal physical water and non-elemental damage to ten random enemies, temporarily lower their water resistance, and cause the user's water abilities to trigger the follow-up ability Aqua Toxin, dealing two physical water and non-elemental attacks to one enemy, with a moderate chance to temporarily lower their water resistance a small amount. | ||||
Aqua Toxin: 2x 110% water/NE physical, 58% chance for target water weakness +10% | ||||
Team Bomb |
2 | Single | 83% ranged damage/hit, water infusion | Onyx Targe (X) |
Deal eight ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Flash Flood, 4x 47% water/NE ranged Waterfall 2x 86% water/NE ranged; target ATK -50%, self ATK +50% | ||||
Hyper Enwater |
3 | Party | 150-hit water chain Water damage +50%, ATK +50% |
Sorcery Targe (X) |
Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Always for Oui* |
Shocking Fist (X) | |||
秘技の薬* |
Tongue Holder (X) | |||
Jecht
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Sphere Shot |
2 | Single | 150% ranged damage | None |
Deal ranged physical damage to one enemy. | ||||
Jecht Beam |
2 | All | 137% ranged damage/hit, ATK +30% | Sin's Talon (X) |
Deal three ranged physical attacks to all targets, and temporarily raise the party's Attack a moderate amount. | ||||
Jecht Rush |
2 | Single | 128% physical damage/hit, 100% chance to Interrupt | Jecht Bandana (X) |
Deal four physical attacks to one target, with a high chance to interrupt its pending actions. | ||||
Ultimate Jecht Shot |
2 | Single | 113% ranged damage/hit, party critical = 25% | Sin's Fang (X) |
Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. | ||||
Final Transformation |
2 | Random | 83% physical damage/hit, dark infusion | The Blitz (X) |
Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. | ||||
Burst Mode: Jecht Stream, 4x 54% dark/NE ranged Jecht Bomber 2x 75% group dark/NE ranged | ||||
Blitz King |
2 | Single | 1170% ranged damage Up to 1300% with 6 Soul Break bars | Blitz King (X) |
Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap. | ||||
Jecht's Blade |
2 | Single | 151% physical damage/hit, ATK +50% | Jecht's Guise (X) |
Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount. | ||||
Ultimate Jecht Rush |
2 | Single | 71% physical damage/hit, self critical = 75% Self ATK/DEF +30%, cast speed x2 for one turn Dark: self cast speed x2 for one turn |
Soul King (X) |
Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily set the user's critical hit chance to 75%, temporarily raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack. | ||||
Jecht Slash |
2 | Single | 71% physical damage/hit, fire infusion Self ATK/DEF +30%, instant cast for one turn |
Abes Uniform (X) |
Deal ten physical fire and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Defense a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Beast Rush, dealing six physical fire and non-elemental attacks to one target. | ||||
Beast Rush: 6x 32.5% fire/NE physical | ||||
Wound Up |
2 | Single | 83% physical damage/hit, party 30% Stoneskin | Eye Poker (X) |
Deal eight physical fire and non-elemental attacks to one enemy, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Eagle Talons, 4x 54% fire/NE ranged Rising Fist 3x 65% fire/NE ranged, Monk damage +15% for three turns | ||||
Jecht Impact* |
Lufenian Claw (X) | |||
Beast and Father* |
Seafang (X) | |||
Jecht Spirit* |
Spirit Band (X) | |||
Braska
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Aeon of Storms |
2 | Single | 110% summon damage/hit | None |
Deal two summoning magic lightning attacks to all targets. | ||||
Aeons of Wing and Flame |
2 | All | 240% summon damage/hit | Braska's Staff (X) |
Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The number of hits is determined by user's Magic. | ||||
Summoner's Dream |
2 | Party | MAG +30%, Regen, magic cast speed x3 for three turns | High Summoner's Robe (X) |
Reduces the offensive magic casting time of all allies for three turns, temporarily raises their Magic a moderate amount, and grant them major Regen. | ||||
Wandering Flame |
2 | Single | 253% summon damage/hit, fire infusion | High Summoner's Staff (X) |
Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. | ||||
Trine Summoning |
2 | Random | 186% summon damage/hit, fire infusion | High Summoner's Longstaff (X) |
Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Ifrit Second use: 4x 425% fire/NE magic, remove Summon Strike, Self MAG +30%/RES -30%, activate Summon Strike Eternal Prayer 4x 199% fire/NE magic, 5x with Summon Strike | ||||
Twin Summoning |
2 | Party | 170% summon damage/hit, Summoning damage +30% | Sage's Staff (X) |
Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets. | ||||
Firebolt Barrage: 4x 170% fire/lightning summon; auto-casts every 3.5 seconds |
Paine
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Hurt |
2 | Single | 90% physical damage/hit, 36% chance to Confuse | None |
Deal two physical attacks to one target, with a moderate chance to Confuse it. | ||||
Sword Dance |
2 | Random | 110% physical damage/hit, party Haste | Sword of Paine (X) |
Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. | ||||
Liquid Steel |
2 | Single | 129% physical damage/hit, water infusion | Warrior's Gloves (X) |
Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. | ||||
Grand Storm |
2 | All | Up to 110% physical damage/hit, Dispel | Paine's Guise (X) |
Deal six physical water, earth, and wind attacks to all targets, cast Dispel on them, and grant Haste and Burst Mode to the user. Deals more damage for each spellblade ability the user has used. | ||||
Burst Mode: Aqua Storm, 4x 63% water/wind physical Aqua Terra 4x 63% water/earth physical | ||||
Rushing Steel |
2 | Single | 71% physical damage/hit, water infusion Self ATK/DEF +30%, Spellblade cast speed x2 |
Force Stealer (X) |
Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions when using spellblade abilities. | ||||
Whelmen |
2 | Single | 83% physical damage/hit, water infusion | Painebringer (X) |
Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Aqua Slash, 4x 54% water/NE physical Aqua Drive 3x 56% water/NE physical, Spellblade damage +15% for three turns | ||||
Full Throttle Whelmen* |
Full Throttle Feather (X) | |||
Seymour
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Rest in Peace |
2 | Single | 180% magic damage, 30% chance to Sleep | None |
Deal magic dark damage to one target, with a moderate chance to Sleep it. | ||||
Cross Cleave |
2 | All | 278% magic damage/hit, dark infusion 50% chance to Petrify |
Seymour's Robes (X) |
Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. | ||||
Anima's Pain |
2 | Random | 218% summon damage/hit, target dark weakness +20% 9% chance per hit to Instant KO |
Seymour's Rod (X) |
Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. | ||||
Burst Mode: Death's Release, 4x 217% dark/NE magic, 31% chance to Instant KO Mortisunder 2x 304% dark/NE magic, 29% chance to Slow | ||||
Oblivion |
2 | Single | 163% magic damage/hit Party cast speed x2 for two turns 99-hit water chain, dark damage +20% |
Seymour's Staff (X) |
Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, deal eleven magic dark attacks to one enemy, and reduce the delay of all allies' actions for two turns. | ||||
Guado Grudge |
2 | Single | 188% magic damage/hit, dark infusion | Guado Wedding Clothes (X) |
Deal eight magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Burst Mode: Thirst for Destruction, 6x 220% dark/NE magic, damage self for 35% of max HP Grave Vengeance Heal 15% of self's max HP every 3.5 seconds Self MAG +30%, DEF -30% | ||||
Merciless Barrage |
2 | Single | 170% magic damage/hit Dark infusion, self MAG/RES +30% |
Assault (X) |
Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Wrathful Follow-Up, dealing two to six magic dark and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. | ||||
Wrathful Follow-Up: 2-6x 142% dark/NE magic, more hits with ability rank | ||||
Lance of Atrophy* |
Staff of Atrophy (X) | |||
Gallery
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