This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy X.
List of Soul Breaks[]
Tidus[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Delay Attack |
2 | Single | 130% physical damage, 50% Slow | None |
Deal physical damage to one target, with a moderate chance to Slow it. | ||||
Spiral Cut |
2 | All | 480% physical damage | Brotherhood (X) |
Unleash a powerful attack on all targets. | ||||
Slice & Dice |
2 | Random | 85% physical damage/hit | Lightning Steel (X) |
Deal six successive attacks, dealing non-elemental damage to random targets. | ||||
Jecht Shot |
2 | Single | 263% ranged damage/hit | Force Sabre (X) |
Deal three ranged physical water attacks to one target. | ||||
Swiftform |
2 | Party | Haste, refill 1 ability use | Seeker's Shield (X) |
Grant Haste and restore one ability use to all allies. | ||||
Abes All-star |
2 | All | 102% ranged damage/hit, water infusion | Razzmatazz (X) |
Deal five ranged physical water attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of water. | ||||
Volley Shot: 4x 54% water/NE ranged Spin Ball: 2x 75% group water/NE ranged | ||||
Leap & Rush |
2 | Single | 168% physical damage/hit, self CT0 (2 turns) | Tidus's Strike (X) |
Deal three physical attacks to one target, and remove delay from the user's actions for two turns. | ||||
Energy Rain |
2 | Single | 1200% physical damage | Apocalypse (X) |
Deal massive physical water and non-elemental damage to one target. Can break damage cap. | ||||
A Fleeting Dream |
2 | Single | 72% physical damage/hit, party cast speed x2 (2 turns) 99-hit water chain, water damage +20% |
Double-Edge (X) |
Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount, and deal eleven physical water attacks to one enemy, and reduce the delay of all allies' actions for two turns. | ||||
Day to Remember |
2 | Single | 71% physical damage/hit Water infusion, self CT0 (1 turn) |
Blitz Ace (X) |
Deal ten ranged physical water and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily infuse the user with the power of water, and enter Ace EX Mode. Ace EX Mode temporarily raises the user's attack a moderate amount, and causes the user's water abilities to trigger the follow-up ability Run & Shoot, dealing six ranged physical water and non-elemental attacks to one target. | ||||
Ace: ATK +30% Run & Shoot: 6x 32% water/NE ranged | ||||
Sonic Strike |
2 | Single | 72% physical damage/hit (CT0) Self ATK/DEF +30%, CT0 (1 turn) |
Twilight Steel (X) |
Instantly deal ten ranged physical water and non-elemental attacks to one target, temporarily raise the user's Attack a Moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. | ||||
Dash Shot: 4x 54% water/NE ranged Invigorating Shot: 2x 84% group water/NE ranged, Sharpshooter ability damage +15% (3 turns) | ||||
Slash & Splash |
3 | Single | 55% ranged damage/hit, then 800% | Vigilante (X) |
Deal twenty massive ranged physical water attacks, followed by another ranged physical water attack that can break the damage cap, to one enemy. | ||||
Ace Form |
1 | Self | Water damage +20%, cast speed x3 (2 turns) | Wizard Sword (X) |
Instantly grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. | ||||
Quick Rush |
2 | Single | 72% ranged damage/hit Water infusion, self cast speed x2 |
Beast Blitz (X) |
Deal ten ranged physical water attacks to one enemy, temporarily infuse the user with the power of water, temporarily reduce delay of the user's actions, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Drive Shot: (+1 on Sharpshooter) Lv 0: 192% water ranged Lv 1: 325% water ranged, capped at 99999 Lv 2: 650% water ranged, capped at 99999 Lv 3: 1015% water ranged, capped at 99999 | ||||
Rising Dream |
2 | Single | 60% ranged damage/hit Water infusion, Cap Break +1 |
Zanarkand Abes Uni A (X) |
Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every third sharpshooter ability they use to trigger the follow-up ability Ace Shot, dealing ranged physical water and non-elemental damage to one target. Ace Shot can break the damage cap. | ||||
Awoken Sharpshooter: Sharpshooter ability rank boost, dualcast, infinite hones Ace Shot: 528% water/NE ranged, capped at 99999 | ||||
Blitz Yell |
Psyches Blitz (X) | |||
Deal fifteen ranged physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Sphere Form |
Glorious Shield (X) | |||
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Blitz Ace |
Mirage Sword (X) | |||
Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Player Mode, causing each sharpshooter ability used by the user to reduce the user's ATB charge time and delay of the user's actions (up to rank 2). | ||||
Water Raiment (Tidus) |
Savior Shield (X) | |||
Temporarily infuse all allies with the power of water. Triggers instantly. |
Yuna[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Grand Summon I |
2 | All | 110% summon damage | None |
Deal small magic non-elemental damage to all targets. | ||||
The Sending |
2 | All | 717% white magic damage | Magistral Rod (X) |
Deal magic holy damage to all targets. | ||||
Hymn of the Fayth |
2 | Party | h50 heal + Regen | Lullaby Rod (X) |
Restores a moderate amount of HP to all allies and grant them major Regen. | ||||
Dragon's Roar |
2 | All | 288% summon damage/hit, party RES +50% | Full Metal Rod (X) |
Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. | ||||
Trigger Happy |
2 | Single | 180% magic damage/hit (NAT) | Tiny Bee (X) |
Deal ten magic non-elemental attacks to one target, and grant Haste and Burst Mode to the user. | ||||
Scattershot: 2x 400% magic (NAT) Soul Spring: h15 party heal | ||||
Farplane Wind |
2 | Single | 393% white magic damage/hit, holy infusion | Songstress Rod (X) |
Deal three holy white magic attacks to one target, and temporarily envelop the user in holy light. | ||||
Miracle Veil |
2 | Party | h85 heal, 2000 HP stock | Chaos Rod (X) |
Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). | ||||
Tenets of the Fayth |
2 | Party | h55 heal, MAG/MND +30% | Summoner's Garb (X) |
Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Valefor: self Summon Strike (w/ Summon Strike: 4x 480% group summon, Summon Strike off) Breath of the Heavens: h25 party heal (+480% group summon with Summon Strike) | ||||
Song for Spira |
2 | Party | h85 heal, Haste, Last Stand, Raise: 40% | Conductor (X) |
Restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant all allies Last Stand and Haste. | ||||
Grand Summon Overdrive |
2 | Single | 170% magic damage/hit, Summoning rank boost | Wind Rod (X) |
Deal ten summon magic holy and wind attacks to one target, temporarily grant moderate Summon Ability Boost, and enter Last Summoner EX Mode. Last Summoner EX Mode temporarily raises the user's Magic a moderate amount, causes the user's summon magic abilities to trigger Sonic Ray, and restores two ability uses to one of the user's abilities when EX Mode ends. | ||||
Last Summoner: MAG +30%, refill 2 ability uses on exit Sonic Ray: 5x 154% holy/wind/NE summon | ||||
Calm Prayer |
2 | Party | h85 heal, Magic Barrier | Hypno Crown (X) |
Instantly restore a large amount of HP to all allies, grant them a Magic Barrier enabling them to avoid one magic attack, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. Effective against most magic attacks. | ||||
Prayer of Hope: (+1 on White Magic) Lv 0: h25 ally heal Lv 1: h25 party heal Lv 2: h55 party heal Lv 3: h55 party heal, 2000 HP stock | ||||
Fayth's Refuge |
1 | Party | Regen, 50% holy Stoneskin | Golden Staff (X) |
Instantly grant all allies a barrier that negates holy damage up to 50% of their max HP, and grant them major Regen. | ||||
Grand Summon Dragonlord |
3 | Single | 182% magic damage/hit, then 2650% | Rod of Wisdom (X) |
Deal twenty massive summon magic holy and wind attacks to one enemy, followed by an additional summon magic holy and wind attack that can break the damage cap. | ||||
Bright Prospects |
1 | Party | 2000 HP stock, self holy infusion | Songstress Yuna's Guise (X) |
Temporarily infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly. | ||||
Whistle Promise |
2 | Party | h55 heal, cast speed x2 (2 turns), Last Stand Self holy infusion stack |
Healing Rod (X) |
Instantly restore a moderate amount of HP to all allies, reduce delay of their actions for two turns, grant them Last Stand, and temporarily grant the user Empowered Infusion for holy. | ||||
For The Calm |
El Dorado (X) | |||
Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies and grant them Regenga, restoring 2,000 HP per tick, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break Level by 1 | ||||
Boundless Heart |
Reticent Staff (X) | |||
Temporarily grant the user Empowered Infusion for holy, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly and does not deplete the Soul Break gauge | ||||
Fancial Ballad |
Alchemist Yuna (X) | |||
Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Magic and Mind a moderate amount, and temporarily raise their holy attack level by 2. |
Wakka[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Element Reels |
2 | All | 170% physical damage | None |
Deal water elemental damage to all targets. | ||||
Status Reels |
2 | Single | 380% physical damage, target DEF/RES -50% | Official Ball (X) |
Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. | ||||
Attack Reels |
2 | Random | 98% ranged damage/hit, target MAG -50% | All-Rounder (X) |
Deal five ranged physical attacks to random targets, and temporarily lower their Magic a large amount. | ||||
Aurochs Reels |
2 | All | 150% ranged damage/hit, 100% Blind/Poison | Over the Top (X) |
Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. | ||||
Assault Reels |
2 | Random | 63% ranged damage/hit, target ATK/MAG/DEF/RES -40% | Glorious Armguard (X) |
Deal twelve ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Wither Tackle: 230% ranged, target MAG -50% Pile Wither: 230% ranged, target ATK -40% | ||||
Aurochs Spirit |
2 | Random | 82% ranged damage/hit Target water weakness +20%, A/M/D/R/MND -30% |
Water Ball (X) |
Deal ranged physical water and non-elemental damage to nine random targets, temporarily lower their water resistance, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Aurochs' Shot |
2 | Single | 48% ranged damage/hit Water infusion, target ATK/MAG -70% |
Off-Season (X) |
Deal fifteen ranged physical water attacks to one enemy, briefly lower its Attack and Magic a very large amount, and temporarily infuse the user with the power of water. | ||||
Dual Buster |
2 | Single | 83% ranged damage/hit, target MAG/DEF -40% | Scout (X) |
Deal eight ranged physical water and non-elemental attacks to one enemy, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||
Wither Magic: 2x 110% water/NE ranged, target MAG -50% Wither Defense: 2x 110% water/NE ranged, target DEF -40% | ||||
Ace Lesson |
Noisebreaker (X) | |||
Deal fifteen ranged physical water and non-elemental attacks to one target, briefly lower its Attack, Magic, and Defense a very large amount, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Direct Volley. | ||||
Centre Attack |
Aurochs Blitz (X) | |||
Instantly deal six ranged physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 2. Does not deplete the Soul Break gauge. |
Lulu[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Thunder Fury |
2 | All | 110% magic damage/hit | None |
Deal two successive magic lightning attacks to one target. | ||||
Firaga Fury |
2 | Single | 365% magic damage/hit | Magical Mog (X) |
Deal three successive magic fire attacks to one target. | ||||
Focus |
2 | Party | MAG +20%/RES +50% | Lulu's Hairpin (X) |
Temporarily raise the party's Magic a small amount, and Resistance a moderate amount. | ||||
March of the Moogles |
2 | Random | 224% magic damage/hit | Rune Mog (X) |
Deal eight magic ice attacks to random targets. | ||||
Icy Smile |
2 | All | 360% magic damage/hit, ice infusion | Magician Mog (X) |
Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. | ||||
Triple Threat |
2 | Single | 177% magic damage/hit | Lulu's Robes (X) |
Deal ten magic ice, fire, and water attacks to one target, and grant Haste and Burst Mode to the user. | ||||
Freezing Flame: 4x 262% ice/fire magic Freezing Water: 2x 262% ice/fire magic | ||||
Abaddon Blizzaja |
2 | Single | 218% magic damage/hit, ice infusion Self MAG/RES +30%, CT0 (2 turns) |
Moomba Mage (X) |
Deal eight magic ice and non-elemental attacks to one target, remove delay from the user's actions for two turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and infuse the user with the power of ice. | ||||
Twin Temptations |
3 | Single | 2650% magic damage/hit | Medical Bangle (X) |
Deal three massive magic ice and water attacks to one enemy. Can break the damage cap. | ||||
Blizzard & Water Fury |
2 | Single | 170% magic damage/hit Self MAG/DEF +30%, magic cast speed x2 |
Water Moomba (X) |
Deal ten magic ice and water attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily reduce delay of the user's magic attacks, and cause the user's ice and water abilities to trigger the follow-up ability Chase Fury, dealing five magic ice, water, and non-elemental attacks to one target. Damage dealt by Chase Fury increases depending on the triggering ability's rank. | ||||
Chase Fury: 5x 54/83/112/142/173% ice/water magic, more damage with ability rank | ||||
Icy Beauty |
1 | Self | Ice infusion stack, cast speed x3 (2 turns) | Moomba Warrior (X) |
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. | ||||
Aqueous Beauty |
1 | Self | Water infusion stack, cast speed x3 (2 turns) | Cerulean Bangle (X) |
Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
The Future Waits |
2 | Single | Cap Break +1, follow 2 ice or water abilities with Ice-touched Water | Dreamy Cait Sith (X) |
Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily raise the user's ice and water attack level by 3, grant Awoken Wisdom Mode to the user, increase their Cap Break Level by 1, and cause every second ice or water ability used by the user to trigger the follow-up ability Ice-touched Water, dealing eight magic ice, water, and non-elemental attacks to one target. | ||||
Awoken Wisdom: Ice and Water ability boost, dualcast, infinite uses Ice-touched Water: 8x ice/water/NE magic |
Kimahri[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Seed Cannon |
2 | Single | 150% ranged damage | None |
Deal ranged damage to one target. | ||||
Mighty Guard (X) |
2 | Party | Magic Barrier | Dusk Lance (X) |
Enable each ally to avoid one magic attack. Effective against most spells. | ||||
Ronso Jump |
2 | Single | 129% jump damage/hit Self Regen, ATK/DEF +35% |
Hunter's Spear (X) |
Deal four jump attacks to one target, grant major Regen to the user, and raise the user's Attack a moderate amount, and Defense a small amount. | ||||
Fang of Gagazet |
2 | Single | 156% physical damage/hit, Magic Barrier | Twin Lance (X) |
Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. | ||||
Aqua Breath |
2 | All | 96% ranged damage/hit, target water weakness +20% | Halberd (X) |
Deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Drain Liquid: 4x 47% water/NE ranged, 25% max HP ally heal Liquid Osmose: 2x 80% water/NE ranged, self refill 1 ability use | ||||
Undimmed Spirit |
2 | Party | ATK/MAG/RES +30%, reflect 75% of damage as water | Bright Armlet (X) |
Temporarily raise the Attack and Magic of all allies a moderate amount, Resistance a small amount, and grant them a barrier that reflects a portion of attack damage taken back at the attacker as water damage. | ||||
Dragonfang Current |
2 | Single | 60% physical damage/hit, water infusion Cap Break +1, no jump air time |
Knight Lance (X) |
Deal fifteen jump water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly. | ||||
Awoken Water: water ability rank boost, dualcast, infinite hones | ||||
Azure Lance |
3 | Single | 800% physical damage/hit | Mirage Lance (X) |
Instantly deal three massive jump water and fire attacks to one enemy, and Instantly KO the user. Can break the damage cap. | ||||
Aqua Landing |
0 | Self | Water infusion stack, no jump air time (3 turns) | Echo Armlet (X) |
Temporarily grant the user Empowered Infusion for water, and cause the user's jump attacks to land instantly for three turns. Triggers instantly and does not deplete the Soul Break gauge. |
Auron[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Threaten |
2 | Single | 140% physical damage, 50% Stop | None |
Deal damage to one target, with a moderate chance to Stop it. | ||||
Dragon Fang |
2 | All | 320% physical damage, target ATK -50% | Shimmering Blade (X) |
Deal physical damage to all targets, and temporarily lower their Attack a large amount. | ||||
Shooting Star |
2 | Single | 170% physical damage/hit, 51% Paralyze | Shiranui (X) |
Deal three physical attacks to one target, with a moderate chance to Paralyze it. | ||||
Banishing Blade |
2 | Single | 156% ranged damage/hit, target ATK/DEF -50% | Riot Blade (X) |
Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. | ||||
Undefeated |
2 | All | 105% ranged damage/hit, Sentinel | Auron's Grasp (X) |
Deal four ranged physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. | ||||
Bushido |
2 | All | 119% physical damage/hit Self ATK +30%/RES +25%, critical = 50% |
Hunter's Blade (X) |
Deal five physical attacks to all targets, temporarily raise the user's Attack a moderate amount, Resistance a small amount, and critical hit chance a large amount, and grant Haste and Burst Mode to the user. | ||||
Guardian's Resolve: 240% physical, drain 20% of damage Decisive Instant: 91% group physical, Retaliate | ||||
Tornado |
2 | All | 82% physical damage/hit, fire infusion | Warblade (X) |
Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Incandesce: 4x 54% fire/NE physical Crimson Lotus: 2x 98% fire/NE physical, self ATK +30%/DEF -30% | ||||
Alkaid |
2 | Single | 90% physical damage/hit, target ATK/DEF/RES -50% Sentinel, party Magic Barrier |
Spiritual Blade (X) |
Deal eight physical fire and non-elemental attacks to one target, temporarily lower its Attack, Defense, and Resistance a large amount, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and enable all allies to avoid one magic attack. Effective against most spells. | ||||
Lost Arts |
2 | Single | 71% physical damage/hit, fire infusion | Dual Blade (X) |
Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter Friend's Promise mode, and trigger Lingering Flame when Friend's Promise mode ends. Friend's Promise mode temporarily changes the user's action delay and critical hit chance (up to rank 3). Amount of change depends on the number of samurai abilities the user has used. Lingering Flame can break the damage cap. | ||||
Friend's Promise: Critical = 30/50/75%, cast speed x2.0/2.5/3.0; up with Samurai ability uses Lingering Flame: 35% of Samurai damage dealt in Friend's Promise | ||||
Unwavering Resolve |
2 | Single | 1050% physical damage (up to 1450% with Samurai abilities used) |
Legendary Guardian (X) |
Deal massive physical fire and non-elemental damage to one target. Deals more damage for each samurai ability the user has used. Can break the damage cap. | ||||
Fiery Heart |
2 | Random | 79% physical damage/hit, target A/M/D/R/MND -30% | Bright Bracer (X) |
Deal eight physical fire and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Fangcrush Blade: 2x 110% fire/NE physical, target ATK -40% Spellbreak Blade: 2x 110% fire/NE physical, target MAG -50% | ||||
Ash and Dust |
3 | Single | 800% physical damage/hit | Spider's Kiss (X) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Guardian's Grit |
1 | Self | Fire infusion stack, cast speed x3 (2 turns) | Echo Bracer (X) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
Blazing Fate |
2 | Single | 60% physical damage/hit, fire infusion, Cap Break +1 Follow 3 Samurai abilities with Broken Commandment |
Gilmonger (X) |
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and cause every third samurai ability they use to trigger the follow-up ability Broken Commandment, dealing physical fire and non-elemental damage to one target, and briefly lowering its Defense, Resistance, and Mind a very large amount. Broken Commandment can break the damage cap. | ||||
Awoken Samurai: Samurai ability rank boost, dualcast, infinite hones Broken Commandment: 528% fire/NE physical (capped at 99999), target DEF/RES/MND -70% (8s) | ||||
Scorching Shank |
1 | Single | 52% physical damage/hit Target fire weakness +10%, DEF -50% |
Cerulean Bracer (X) |
Instantly deal six physical fire and non-elemental attacks to one enemy, lower its fire resistance level by 1, and lower its Defense a large amount. | ||||
酒炎* |
Shaman Bracer (X) | |||
Rikku[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Grenade |
2 | All | 110% ranged damage | None |
Deal physical damage to all targets. | ||||
Hazardous Shell |
2 | All | 350% ranged damage, 50% Sap | Buster Claw (X) |
Deal physical damage to all targets, with a moderate chance to Sap them. | ||||
Hyper NulAll |
2 | Party | ATK +30%/RES +25% | Guardian Targe (X) |
Temporarily raise the party's Attack and Resistance a moderate amount. | ||||
Machina Sabotage |
2 | Single | 129% physical damage/hit, steal 50% target ATK | Flexible Arm (X) |
Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a large amount. | ||||
Machinations |
2 | Random | 77% physical damage/hit, target water weakness +20% | Rikku's Dagger (X) |
Deal ranged physical water damage to ten random targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Shockstorm: 2x 70% water/lightning ranged, 21% Interrupt Anti-Power/Armor Shell: 2x 110% ranged; steal 20% target ATK/DEF | ||||
Master Thief |
2 | Single | 128% physical damage/hit, steal 50% target ATK/RES | Force Knuckles (X) |
Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. | ||||
Al Bhed Brew |
2 | Party | ATK/MAG +30%, self CT0 (2 turns) | Thief Costume (X) |
Temporarily raise the Attack and Magic of all allies a moderate amount, and remove delay from the actions of the user for two turns. | ||||
Hyper Mighty G |
2 | Party | ATK/MAG +30%, Protect/Shell/Haste | Tidal Knuckles (X) |
Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. | ||||
Thief Dressphere |
2 | Random | 67% ranged damage/hit, target water weakness +20% | Barbed Knuckles (X) |
Deal physical water and non-elemental damage to ten random enemies, temporarily lower their water resistance, and cause the user's water abilities to trigger the follow-up ability Aqua Toxin, dealing two physical water and non-elemental attacks to one enemy, with a moderate chance to temporarily lower their water resistance a small amount. | ||||
Aqua Toxin: 2x 110% water/NE physical, 35%: target water weakness +10% | ||||
Team Bomb |
2 | Single | 83% ranged damage/hit, water infusion | Onyx Targe (X) |
Deal eight ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Flash Flood: 4x 47% water/NE ranged Waterfall: 2x 86% water/NE ranged; steal 50% target ATK | ||||
Hyper Enwater |
3 | Party | 150-hit water chain Water damage +50%, ATK +50% |
Sorcery Targe (X) |
Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Eternal Dedication |
2 | Party | 150-hit FFX realm chain ATK/MAG +30%, FFX unit damage +50% |
Shocking Fist (X) |
Activate a FF X realm chain up to 150 hits long that increases the damage of allies from the FF X realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Secret Concoction |
0 | Self | Soul Break +500 | Tongue Holder (X) |
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. | ||||
Dynamic Mix |
Al Bhed Rikku's Guise (X) | |||
Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's water abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount | ||||
Marine Time |
Seeker's Targe (X) | |||
Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Tidal Wave File:FFRK Tidal Wave Icon.png |
Spectre Claw (X) | |||
Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Eccentrick Mode. |
Jecht[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Sphere Shot |
2 | Single | 150% ranged damage | None |
Deal ranged physical damage to one enemy. | ||||
Jecht Beam |
2 | All | 137% ranged damage/hit, ATK +30% | Sin's Talon (X) |
Deal three ranged physical attacks to all targets, and temporarily raise the party's Attack a moderate amount. | ||||
Jecht Rush |
2 | Single | 128% physical damage/hit, 100% Interrupt | Jecht Bandana (X) |
Deal four physical attacks to one target, with a high chance to interrupt its pending actions. | ||||
Ultimate Jecht Shot |
2 | Single | 113% ranged damage/hit, party critical = 25% | Sin's Fang (X) |
Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. | ||||
Final Transformation |
2 | Random | 83% physical damage/hit, dark infusion | The Blitz (X) |
Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. | ||||
Jecht Stream: 4x 54% dark/NE ranged Jecht Bomber: 2x 75% group dark/NE ranged | ||||
Blitz King |
2 | Single | 1170% ranged damage (up to 1300% with 6 Soul Break bars) |
Blitz King (X) |
Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap. | ||||
Jecht's Blade |
2 | Single | 151% physical damage/hit, party ATK +50% | Jecht's Guise (X) |
Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount. | ||||
Ultimate Jecht Rush |
2 | Single | 71% physical damage/hit, self critical = 75% Self ATK/DEF +30%, dark: self cast speed x2 (1 turn) |
Soul King (X) |
Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily set the user's critical hit chance to 75%, temporarily raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack. | ||||
Jecht Slash |
2 | Single | 71% physical damage/hit, fire infusion Self ATK/DEF +30%, CT0 (1 turn) |
Abes Uniform (X) |
Deal ten physical fire and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Defense a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Beast Rush, dealing six physical fire and non-elemental attacks to one target. | ||||
Beast Rush: 6x 32.5% fire/NE physical | ||||
Wound Up |
2 | Single | 83% physical damage/hit, party 30% Stoneskin | Eye Poker (X) |
Deal eight physical fire and non-elemental attacks to one enemy, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. | ||||
Eagle Talons: 4x 54% fire/NE ranged Rising Fist: 3x 65% fire/NE ranged, Monk ability damage +15% (3 turns) | ||||
Jecht Impact |
3 | Single | 800% physical damage/hit | Lufenian Claw (X) |
Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. | ||||
Struggle Within |
2 | Single | 70% physical damage/hit, dark infusion Dark: row cast speed x2 (1 turn) |
Seafang (X) |
Deal ten physical dark, fire, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily cause the user's dark abilities to reduce delay of the user actions and the actions of all allies in the same row for one turn, and trigger the follow-up ability Beast Stream, dealing six physical dark, fire, and non-elemental attacks to one target. | ||||
Beast Stream: 6x 32% dark/fire/NE physical | ||||
Jecht Spirit |
1 | Self | Critical = 100%, critical damage +50%, CT0 (1 turn) | Spirit Band (X) |
Instantly set the user's critical hit chance to 100% for one turn, increase critical hit damage for one turn, and remove delay from the user's actions for one turn. | ||||
Jecht Dream |
2 | Single | 60% ranged damage/hit Awoken Legend, Cap Break +1 (15s) Double Sphere Mode (1 turn), Perfection Mode |
Camaraderie (X) |
Deal fifteen ranged physical dark, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Legend Mode, increase the user's Cap Break Level by 1, and enter Double Sphere Mode and Perfection Mode. | ||||
Awoken Legend: unlimited dark and fire ability uses; dark and fire ability rank boost and dualcast Double Sphere Mode: dark or fire infusion with matching ability use Perfection Mode: follows dark or fire abilities with Execution Shot Execution Shot: 5x 39% dark/NE or fire/NE ranged | ||||
Jecht Charge |
Dueling Mask (X) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Sphere Mode II. After entering Double Sphere Mode II, using a dark or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. |
Braska[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Aeon of Storms |
2 | Single | 110% summon damage/hit | None |
Deal two summoning magic lightning attacks to all targets. | ||||
Aeons of Wing and Flame |
2 | All | 240% summon damage/hit | Braska's Staff (X) |
Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The number of hits is determined by user's Magic. | ||||
Summoner's Dream |
2 | Party | MAG +30%, Regen, magic cast speed x3 (3 turns) | High Summoner's Robe (X) |
Reduces the offensive magic casting time of all allies for three turns, temporarily raises their Magic a moderate amount, and grant them major Regen. | ||||
Wandering Flame |
2 | Single | 253% summon damage/hit, fire infusion | High Summoner's Staff (X) |
Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. | ||||
Trine Summoning |
2 | Random | 186% summon damage/hit, fire infusion | High Summoner's Longstaff (X) |
Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Ifrit: self MAG +30%/RES -30%, Summon Strike (w/ Summon Strike: 4x 425% fire/NE magic, Summon Strike off)) Eternal Prayer: 4x 199% fire/NE magic (5x with Summon Strike) | ||||
Twin Summoning |
2 | Party | 170% summon damage/hit, Summoning damage +30% | Sage's Staff (X) |
Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets. | ||||
Firebolt Barrage: 4x 170% fire/lightning summon; auto-casts every 3.5 seconds | ||||
Summon Fire II |
Pyrowand (X) | |||
Deal fifteen summon magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second fire ability the user uses to trigger the follow-up ability Crimson Wildfire, dealing six summon magic fire and non-elemental attacks to one target, and temporarily raising the fire attack level of all allies by 1. | ||||
Greater Ifrit |
Carmagnole (X) | |||
Deal three massive summon magic fire attacks to one enemy. Can break the damage cap. | ||||
A Dream of Journey's End |
Curate's Hat (X) | |||
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. |
Paine[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Hurt |
2 | Single | 90% physical damage/hit, 36% Confuse | None |
Deal two physical attacks to one target, with a moderate chance to Confuse it. | ||||
Sword Dance |
2 | Random | 110% physical damage/hit, party Haste | Sword of Paine (X) |
Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. | ||||
Liquid Steel |
2 | Single | 129% physical damage/hit, water infusion | Warrior's Gloves (X) |
Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. | ||||
Grand Storm |
2 | All | 90% physical damage/hit, Dispel (Up to 110%/hit with Spellblade abilities used) |
Paine's Guise (X) |
Deal six physical water, earth, and wind attacks to all targets, cast Dispel on them, and grant Haste and Burst Mode to the user. Deals more damage for each spellblade ability the user has used. | ||||
Aqua Storm: 4x 63% water/wind physical Aqua Terra: 4x 63% water/earth physical | ||||
Rushing Steel |
2 | Single | 71% physical damage/hit, water infusion Self ATK/DEF +30%, Spellblade cast speed x2 |
Force Stealer (X) |
Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions when using spellblade abilities. | ||||
Whelmen |
2 | Single | 83% physical damage/hit, water infusion | Painebringer (X) |
Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Aqua Slash: 4x 54% water/NE physical Aqua Drive: 3x 56% water/NE physical, Spellblade damage +15% (3 turns) | ||||
Throttle Alluvion |
2 | Single | 72% physical damage/hit, water infusion Spellblade ability cast speed x2 (2 turns) |
Full Throttle Blade (X) |
Deal ten physical water attacks to one enemy, temporarily infuse the user with the power of water, reduce delay of the user's spellblade abilities for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. | ||||
Flowing Feint: (+1 on Spellblade) Lv 0: 162% water/NE physical (0.825 charge time) Lv 1: 273% water/NE physical, capped at 99999 (0.825 charge time) Lv 2: 546% water/NE physical, capped at 99999 (0.825 charge time) Lv 3: 853% water/NE physical, capped at 99999 (0.825 charge time) | ||||
YRP Combo! |
Full Throttle Edge (X) | |||
Deal fifteen physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and grant the user Respect Point Mode. Respect Point Mode reduces delay of the user's actions, and causes water abilities used by the user to increase their critical hit chance (up to 100% at rank 4). | ||||
Gullwinged Perfection |
Ultima Sword (X) | |||
Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of physical attacks of all allies in the front row on their next turn, and cause every third water ability used by the user to trigger the follow-up ability Rising Water!, temporarily raising the water attack level of all allies by 1. | ||||
Cool Holiday |
Alchemist Paine (X) | |||
Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Strike and Strip |
Zantetsuken (X) | |||
Deal three massive physical water attacks to one enemy. Can break the damage cap. | ||||
Bring The Pain! |
Dark Knight's Guise (X) | |||
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Seymour[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Rest in Peace |
2 | Single | 180% magic damage, 30% Sleep | None |
Deal magic dark damage to one target, with a moderate chance to Sleep it. | ||||
Cross Cleave |
2 | All | 278% magic damage/hit Dark infusion, 50% Petrify |
Seymour's Robes (X) |
Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. | ||||
Anima's Pain |
2 | Random | 218% summon damage/hit Target dark weakness +20%, 9% KO |
Seymour's Rod (X) |
Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. | ||||
Death's Release: 4x 217% dark/NE magic, 31% Instant KO, Mortisunder: 2x 304% dark/NE magic, 29% Slow | ||||
Oblivion |
2 | Single | 163% magic damage/hit, party cast speed x2 (2 turns) 99-hit water chain, dark damage +20% |
Seymour's Staff (X) |
Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, deal eleven magic dark attacks to one enemy, and reduce the delay of all allies' actions for two turns. | ||||
Guado Grudge |
2 | Single | 188% magic damage/hit, dark infusion | Guado Wedding Clothes (X) |
Deal eight magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Thirst for Destruction: 6x 220% dark/NE magic, 35% max HP self damage Grave Vengeance: self MAG +30%/DEF -30%, 15% max HP self heal every 3.5 seconds | ||||
Merciless Barrage |
2 | Single | 170% magic damage/hit Dark infusion, self MAG/RES +30% |
Assault (X) |
Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Wrathful Follow-Up, dealing two to six magic dark and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. | ||||
Wrathful Follow-Up: 2-6x 142% dark/NE magic, more hits with ability rank | ||||
Lance of Atrophy |
3 | Single | 2650% magic damage/hit | Staff of Atrophy (X) |
Deal three massive magic dark attacks to one enemy. Can break the damage cap. | ||||
Requiem of Destruction |
Heretic (X) | |||
Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that reduces the damage from up to four attacks a large amount, and cause every third dark ability used by the user to trigger the follow-up ability Forbidden Incantation. | ||||
Dark Imaginings |
Nuptial Miter (X) | |||
Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. |
Gallery[]
This gallery is incomplete and requires Curse of Tongue, Grenade, Seed Cannon, Thunder Aeon and Thunder Fury added. You can help the Final Fantasy Wiki by uploading images.