This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VIII.

List of Soul Breaks[edit | edit source]

Squall[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Blade Flurry
FFRK Blade Flurry Icon.png
2 Random 60% physical damage/hit None
Deal three successive attacks to random targets.
Rough Divide
FFRK Rough Divide Icon.png
1 Single 480% physical damage FFRK Revolver FFVIII.png
Revolver (VIII)
Unleash a powerful attack on one target.
Fated Circle
FFRK Fated Circle Icon.png
1 Single 85% physical damage/hit FFRK Shear Trigger FFVIII.png
Shear Trigger (VIII)
Deal three random single target attacks, followed by one attack on all targets.
Blasting Zone
FFRK Blasting Zone Icon.png
1 Single 200% ranged damage/hit FFRK Cutting Trigger FFVIII.png
Cutting Trigger (VIII)
Deal four powerful ranged physical attacks to one target.
Lion's Roar
FFRK Lion's Fury Icon.png
2 All 154% ranged damage/hit FFRK Twin Lance FFVIII.png
Twin Lance (VIII)
Deal four ranged physical attacks to all targets, and grant Haste and Burst Mode to the user.
FFRK Renzokuken Flame Icon.png Renzokuken Flame: 4x 63% fire/NE physical
FFRK Renzokuken Wind Icon.png Renzokuken Wind: 4x 63% wind/NE physical
Mystic Flurry
FFRK Mystic Flurry Icon.png
2 Single 102% ranged damage/hit, ice infusion FFRK Squall's Jacket FFVIII.png
Squall's Jacket (VIII)
Deal five ranged physical ice attacks to one target, and temporarily infuse the user with the power of ice.
Sub-Zero Blast
FFRK Blasting Zero Icon.png
2 Single 1200% physical damage FFRK Punishment FFVIII.png
Punishment (VIII)
Deal massive physical ice and non-elemental damage to one target. Can break the damage cap.
Steely Blade
FFRK Cold Blade Icon.png
2 Single 83% physical damage/hit, ice infusion FFRK Axis Blade FFVIII.png
Axis Blade (VIII)
Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
FFRK Draw & Junction Icon.png Draw & Junction: 2x 40% ice/NE physical
FFRK Rave Lore Icon.png Löwen Roar: 4x 54% / 5x 89% / 6x 105% / 7x 125% ice/NE physical
(critical = 0/5/10/25%, scales with Draw & Junction uses)
Brutal Blast
FFRK Brutal Blast Icon.png
2 Single 83% physical damage/hit, self cast speed x3 (2 turns) FFRK Icebrand FFVIII.png
Icebrand (VIII)
Deal nine physical ice and non-elemental attacks to one target, reduce delay of user's actions for two turns, and temporarily enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all targets.
Shattering Finish: 4x 65% ice/NE physical
Blasting Drive
FFRK Blasting Drive Icon.png
3 Single 800% physical damage/hit FFRK Enkindler FFVIII.png
Enkindler (VIII)
Deal three massive physical ice attacks to one target. Can break the damage cap.
Blasting Aura
FFRK Blasting Aura Icon.png
1 Self Ice infusion stack, cast speed x3 (2 turns) FFRK Squall Third F FFVIII.png
Squall's Contempt (VIII)
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns.
Lion of Destiny
FFRK Lion's Fate Icon.png
2 Single 58% physical damage/hit, ice infusion FFRK Diamond Heart FFVIII.png
Diamond Heart (VIII)
Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered.
Lion: ATK +30%
Renzokuken Ice Fang: 4x 28% / 5x 30% / 6x 32% / 7x 34% / 8x 36% ice/NE physical
(critical = 20/25/30/35/40%, scales with uses)
Fated Fangs
FFRK Fated Fang Icon.png
2 Single 71% physical damage/hit, fire infusion FFRK Improved Flame Saber FFVIII.png
Flame Saber+ (VIII)
Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one target.
Heart of the Lion: self cast speed x2.0/2.5/3.0, critical = 30/50/75% (up with Spellblade uses)
Renzokuken Firefang: 5x 40% fire/NE physical
Revolver Drive
FFRK Revolver Drive Icon.png
2 Single 83% physical damage/hit, fire infusion FFRK Balamb Mercenary Model C FFVIII.png
Balamb Mercenary C (VIII)
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Draw & Triple J Icon.png Draw & Triple Junction: 2x 40% fire/NE physical
FFRK Unknown Squall BSB Icon.png Löwenherz: 4x 54% / 5x 89% / 6x 105% / 7x 125% fire/NE physical
(critical = 0/5/10/25%, scales with Draw & Triple Junction uses)
Revolver Overdrive
FFRK Maximum Revolver Icon.png
3 Single 800% physical damage/hit FFRK Flame Heart FFVIII.png
Flame Heart (VIII)
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Double Junction
FFRK Double Junction Icon.png
2 Single 71% physical damage/hit
Self cast speed x3 (15s), Spellblade ability damage +30%
(+5% with fire/ice Spellblade uses up to 70%)
FFRK Improved Twin Lance FFVIII.png
Twin Lance+ (VIII)
Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of ice and fire spellblade abilities the user has used.
Dual Fang: (+1 on Spellblade abilities)
Lv 0: 192% fire/ice physical
Lv 1: 320% fire/ice physical, capped at 99999
Lv 2: 640% fire/ice physical, capped at 99999
Lv 3: 792% fire/ice physical, capped at 99999
Fated Aura
FFRK Fated Aura Icon.png
1 Self Fire infusion stack, cast speed x3 (2 turns) FFRK Tidal Heart FFVIII.png
Tidal Heart (VIII)
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
Fatal Frost
FFRK Freeze End Icon.png
2 Single 60% physical damage/hit, ice infusion
Cap Break +1, cast speed x2 (15s)
FFRK Improved Cutting Trigger FFVIII.png
Cutting Trigger+ (VIII)
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends.
Awoken Ice: ice ability rank boost, dualcast, infinite hones
(+5/10/15/20/30% damage at rank 1/2/3/4/5)
Blasting Frost: 10x 96% ice/NE physical (critical = 10/30/50% with 0/5/9 ice ability uses in Awoken Ice)
(at 9 ice abilities used in Awoken Ice, add. 640% ice/NE physical capped at 99999)
Cross Your Heart
FFRK Cross Heart Icon.png
FFRK Improved Shear Trigger FFVIII.png
Shear Trigger+ (VIII)
Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used.
Blasting Force
FFRK Blasting Force Icon.png
FFRK Brave Combat FFVIII.png
Combat Blade (VIII)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
End of Flame
FFRK Fatal Flame Icon.png
FFRK Dragon Heart FFVIII.png
Dragon's Heart (VIII)
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends.
Fated Force
FFRK Fated Force Icon.png
FFRK Red Cap FFVIII.png
Red Cap (VIII)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
Fated Flame*
FFRK Flare Revolver FFVIII.png
Flare Revolver (VIII)

Rinoa[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Angelo Cannon
FFRK Angelo Cannon Icon.png
2 Single 200% ranged damage None
Deal ranged damage to one target.
Angel Wing Bolt
FFRK Angel Wing Bolt Icon.png
2 Single 300% magic damage/hit FFRK Valkyrie FFVIII.png
Valkyrie (VIII)
Unleash a barrage of magical lightning bolts.
Angel Wing Quake
FFRK Angel Wing Quake Icon.png
2 All 370% magic damage/hit, 100% Slow FFRK Rising Sun FFVIII.png
Rising Sun (VIII)
Deal magic earth damage to all targets and Slow them.
Wishing Star
FFRK Wishing Star Icon.png
2 Single 360% magic damage/hit FFRK Cardinal FFVIII.png
Cardinal (VIII)
Deal five non-elemental magic attacks to random targets.
The Brothers
FFRK GF Brothers Icon.png
2 All 313% summon damage/hit, earth infusion FFRK Party Dress FFVIII.png
Party Dress (VIII)
Deal three summoning magic earth attacks to all targets, and temporarily infuse the user with the power of earth.>
Sorceress's Awakening
FFRK Sorceress Awakening Icon.png
2 All 180% magic damage/hit FFRK Shooting Star FFVIII.png
Shooting Star (VIII)
Deal eight magic earth and ice attacks to all targets, and grant Haste and Burst Mode to the user.
FFRK Truespell Stonefall Icon.png Truespell Stonefall: 4x 262% earth/NE
FFRK Truespell Iceraze Icon.png Truespell Iceraze: 4x 262% ice/NE magic
Angelstar
FFRK Angel Wing Meteor Icon.png
2 Single 4000% magic damage FFRK Twin Viper FFVIII.png
Twin Viper (VIII)
Deal massive magic earth and non-elemental damage to one target. Can break the damage cap.
Angelo Strike
FFRK Angelo Strike Icon.png
2 All 282% magic damage/hit, earth infusion FFRK Rinoa Model FFVIII.png
Rinoa's Guise (VIII)
Deal five magic earth and non-elemental attacks to all targets, and temporarily infuse the user with the power of earth.
Shiva
FFRK GF Shiva Icon.png
2 Single 163% summon damage/hit, party cast speed x2 (2 turns)
99-hit ice chain, ice damage +20%
FFRK Conformer FFVIII.png
Conformer (VIII)
Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, and deal eleven summon magic ice attacks to one enemy, and reduce the delay of all allies' actions for two turns.
Angel Wing Ice Shards
FFRK Angel Wing Ice Bomb Icon.png
2 All 180% magic damage/hit, ice infusion FFRK Crystal Cross FFVIII.png
Crystal Cross (VIII)
Deal eight magic ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
FFRK Truespell Freezing World Icon.png Realm of Ice: 200/225/255% magic damage/hit (scales with MAG)
FFRK Truespell Demonic Icon.png Betrayal of Magic: target MAG -40%, self MAG +20%
Angel Wing Frost Vortex
FFRK Angel Wing Cold Vortex Icon.png
2 Single 170% magic damage/hit, ice infusion FFRK Cutlass FFVIII.png
Cutlass (VIII)
Deal ten magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Chosen Sorceress EX Mode. Chosen Sorceress EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's black magic abilities to trigger the follow-up ability Angel Wing Ice Mist.
Chosen Sorceress: MAG +30%
Angel Wing Ice Mist: 2-6x 142% ice/NE magic, more hits with ability rank
Angel Wing Earth Edict
FFRK Unknown Rinoa SB Icon.png
2 Single 173% magic damage/hit
Earth infusion, Black Magic damage +30%
FFRK Hawkeye FFVIII.png
Hawkeye (VIII)
Deal ten magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2.
Truespell Stoneshot: (+1 on Black Magic abilities)
Lv 0: 792% earth magic
Lv 1: 1200% earth magic, capped at 99999
Lv 2: 2080% earth magic, capped at 99999
Lv 3: 3500% earth magic, capped at 99999
Angel Wing Comet
FFRK Angel Wing Comet Icon.png
3 Single 2650% magic damage/hit FFRK Valkyries FFVIII.png
Valkyries (VIII)
Deal three massive magic ice and earth attacks to one enemy. Can break the damage cap.
Angel Wing Ice Ruin
FFRK Angel Wing Ice Break Icon.png
2 Single 173% magic damage/hit
Ice infusion, Black Magic damage +30%
FFRK Improved Pinwheel FFVIII.png
Pinwheel+ (VIII)
Deal ten magic ice attacks to one enemy, temporarily infuse the user with the power of ice, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2.
Truespell Icefall: (+1 level on Black Magic abilities)
Lv 0: 792% ice magic
Lv 1: 1200% ice magic, capped at 99999
Lv 2: 2080% ice magic, capped at 99999
Lv 3: 3500% ice magic, capped at 99999
Angel Wing Magic Mien
FFRK Unknown Rinoa SB Icon 2.png
1 Self Black Magic ability cast speed x3 (15s), rank boost
(+5/10/15/20/30% damage with ability rank)
FFRK Wing Edge FFVIII.png
Wing Edge (VIII)
Temporarily reduce delay of the user's black magic abilities, and grant the user up to a moderate Black Magic Ability Boost. Triggers instantly.
Cherubim Shot
FFRK Cherubim Shot Icon.png
2 Single 150% magic damage/hit
Ice infusion, Cap Break +1
Follow 3 ice abilities with Icy Apocalypse
FFRK Rising Moon FFVIII.png
Rising Moon (VIII)
Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Icy Apocalypse, dealing magic ice and non-elemental damage to one enemy. Icy Apocalypse can break the damage cap.
Awoken Ice: ice ability rank boost, dualcast, infinite hones
Icy Apocalypse: 1640% ice/NE magic (BLK), capped at 99999
Angel Wing Ice Dust
FFRK Unknown Rinoa SB Icon 3.png
0 Single 125% magic damage/hit, ice infusion stack FFRK Witch Tiara FFVIII.png
Witch's Tiara (VIII)
Instantly deal six magic ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. Does not deplete the Soul Break gauge.
Angel Wing Firmament
FFRK Angel Wing Heaven Icon.png
FFRK Forest Owls FFVIII.png
Owl of the Forest (VIII)
Deal fifteen magic earth and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Angelo Shot, dealing magic earth and non-elemental damage to one target. Angelo Shot can break the damage cap.
Star Cradle
FFRK Star Cradle Icon.png
FFRK Gaia Gear FFVIII.png
Gaia Gear (VIII)
Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Starforge Mode. Starforge Mode causes every fifth earth ability used by the user to trigger the follow-up ability Grand Apocalypse, and remove Starforge Mode.
Grand Refrain
FFRK Grand Rondo Icon.png
FFRK Mystery Veil FFVIII.png
Mystery Veil (VIII)
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Angel Wing Cross
FFRK Angel Wing Cross Icon.png
FFRK Shooting Moon FFVIII.png
Shooting Moon (VIII)
Deal fifteen magic ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third ice ability the user uses to trigger the follow-up ability Ice Age, dealing magic ice and non-elemental damage to one target. Ice Age can break the damage cap.
Angel Wing Frost Peak*
FFRK Brynhildr FFVIII.png
Brynhildr (VIII)

Quistis[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Electrocute
FFRK Electrocute Icon.png
2 All 140% magic damage None
Deal magic lightning damage to all targets.
Maser Eye
FFRK Maser Eye Icon.png
2 All 740% magic damage FFRK Sleipnir's Tail FFVIII.png
Sleipnir's Tail (VIII)
Deal magic non-elemental damage to all targets.
Mighty Guard (VIII)
FFRK Mighty Guard FFVIII Icon.png
2 Party Shell/Haste/Regen FFRK Red Scorpion FFVIII.png
Red Scorpion (VIII)
Grant Shell, Haste, and major Regen to all allies.
Cerberus
FFRK GF Cerberus Icon.png
2 Party Haste, magic cast speed x2 (3 turns) FFRK Beast Killer FFVIII.png
Beast Killer (VIII)
Grant Haste to all allies, and reduce their offensive magic casting time for three turns.
Hail to the Queen
FFRK Call Me King Icon.png
2 Random 188% magic damage/hit, poison infusion FFRK Quistis's Clothes FFVIII.png
Quistis's Dress (VIII)
Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user.
FFRK Cloying Fragrance Icon.png Cloying Fragrance: 4x 217% poison/NE magic, 25% Poison/Blind/Silence/Confuse
FFRK Vile Ichor Icon.png Vile Ichor: 2x 314% group poison/NE magic, self MAG +30%/DEF -30%
Doomtrain
FFRK GF Doomtrain Icon.png
2 Single 3960% summon damage, 15% Poison/Blind/Silence/Confuse FFRK Malboro Tentacle FFVIII.png
Malboro Tentacle (VIII)
Deal massive summon magic poison and non-elemental damage to one target, with a moderate chance to Poison, Blind, Silence, and Confuse it. Can break the damage cap.
Kingsguard
FFRK King's Guard Icon.png
2 Party ATK/MAG/RES +30%, Haste, 2000 HP stock FFRK Dragon Whisker FFVIII.png
Dragon Whisker (VIII)
Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 2,000 HP in total per ally).
Pride of the King
FFRK King's Pride Icon.png
1 Party Protect, Shell, 30% Stoneskin FFRK Wyvern Tail FFVIII.png
Wyvern Tail (VIII)
Instantly grant Protect and Shell to all allies, and grant them a barrier that negates attack damage up to 30% of their max HP.
Lesson Time
FFRK Teaching Time Icon.png
FFRK Mystic Whip FFVIII.png
Mystic Whip (VIII)
Deal fifteen magic water, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause the user's water and poison abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.
Triple Triad King
FFRK King of Same Icon.png
FFRK Rosethorn FFVIII.png
Rosethorn (VIII)
Deal three massive magic water and poison attacks to one enemy. Can break the damage cap.
Mixed Breath
FFRK Mix Breath Icon.png
FFRK Minerva Bustier FFVIII.png
Minerva Bustier (VIII)
Deal ten magic water, poison, and non-elemental attacks to one enemy, temporarily lower its water and poison resistance levels by 2, temporarily grant Switch Draw Mode to the user, grant Bravery Mode to the user, and set their Bravery Level to 2.
Aqua Bubbles
FFRK Aqua Bubble Icon.png
FFRK Mythril Whip FFVIII.png
Mythril Whipblade (VIII)
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
Instructor's Guidance*
FFRK Hypnocrown FFVIII.png
Hypno Crown (VIII)

Zell[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Punch Rush
FFRK Punch Rush Icon.png
2 Single 150% physical damage None
Deal damage to one target.
Burning Rave
FFRK Burning Rave Icon.png
2 All 330% physical damage, party ATK +30% FFRK Maverick FFVIII.png
Maverick (VIII)
Deal physical damage to all enemies and temporarily raise Attack of all allies.
Meteor Barrage
FFRK Meteor Barrage Icon.png
2 Single 171% physical damage/hit
Self Protect, Shell, Haste
FFRK Gauntlet FFVIII.png
Gauntlet (VIII)
Deal three physical attacks to one target, and grant Protect, Shell, and Haste to the user.
Different Beat
FFRK Different Beat Icon.png
2 Single 99% physical damage/hit, self critical = 25% FFRK Ehrgeiz FFVIII.png
Ehrgeiz (VIII)
Deal eight physical attacks to one target, and temporarily set the user's critical hit chance to 25%.
Combat King
FFRK Combat King Icon.png
2 Random 96% physical damage/hit, self ATK/DEF/RES +30% FFRK Crystal Glove FFVIII.png
Crystal Glove (VIII)
Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount.
Duelist
FFRK The Duel Icon.png
2 Random 74% physical damage/hit (CT0)
7% Interrupt, party critical = 50%
FFRK Burning Fist FFVIII.png
Burning Fist (VIII)
Deal ten instant physical attacks to random targets, with a moderate chance to interrupt their pending actions, raise the critical hit chance of all allies a large amount, and grant Haste and Burst Mode to the user.
FFRK Headlong Rush Icon.png Headlong Rush: 4x 63% physical, self ATK +30%/DEF -30%
FFRK Lightning Reflexes Icon.png Lightning Reflexes: 4x 48% NE physical, self CT0 (1 turn)
Burning Duel
FFRK Burning Duel Icon.png
2 Single 55% physical damage/hit
Fire infusion, self ATK/DEF +30%
FFRK Dragon Claws FFVIII.png
Dragon's Claws (VIII)
Instantly deal twelve physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount, Defense a small amount, and cause the user's critical hits to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one target.
Fiery Fist: 4x 52% fire/NE physical
Fiery Meteor Barret
FFRK Bloodstorm Meteor Barret Icon.png
2 Single 83% physical damage/hit, fire infusion FFRK Tigerfang FFVIII.png
Tiger Fangs (VIII)
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Flame Rush Icon.png Flame Rush: 4x 54% fire/NE physical
FFRK Spirit Beat Icon.png Spirit Beatdown: 3x 56% fire/NE physical, Monk ability damage +15% (3 turns)
King of the Ring
FFRK Unknown Zell SB Icon.png
3 Single 800% physical damage/hit FFRK Kaiser Knuckles FFVIII.png
Kaiser Knuckles (VIII)
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Academic Arts
FFRK Study Arts Icon.png
1 Single 52% physical damage/hit, Warlord Mode FFRK Zell's Uniform FFVIII.png
Zell's Uniform (VIII)
Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level.
Warlord Mode: Self critical = 50/75/100%
My Final Punch
FFRK My Final Punch Icon.png
FFRK Impact Claws FFVIII.png
Impact Claws (VIII)
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode.
Assiduous Heat
FFRK Unknown Zell SB Icon 2.png
FFRK Duel Claws FFVIII.png
Duel Claws (VIII)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.

Selphie[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Wall
FFRK Wall Icon.png
2 Single Protect/Shell None
Give one ally Protect and Shell.
Trabia's Light
FFRK Trabia's Light Icon.png
2 Party h56 heal FFRK Morning Star FFVIII.png
Morning Star (VIII)
Restore HP to all allies.
Dreamstage
FFRK Dream Stage Icon.png
2 Party h85 heal, Magic Barrier FFRK Crescent Wish FFVIII.png
Crescent Wish (VIII)
Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells.
Rapture
FFRK Rapture Icon.png
2 All 237% white magic damage/hit (100% Interrupt) FFRK Scorpion Tail FFVIII.png
Scorpion Tail (VIII)
Deal four white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions.
Strange Vision
FFRK Dream or Illusion Icon.png
2 All 350% white magic damage/hit (100% Instant KO), party MAG/MND +30% FFRK Strange Vision FFVIII.png
Strange Vision (VIII)
Deal four white magic holy attacks to all targets, with a chance to instantly KO them, temporarily raise the Magic and Mind of all allies a moderate amount, and grant Haste and Burst Mode to the user.
FFRK Prayer for Home Icon.png Prayer for Home: h105 heal + Regen
FFRK Moonstone Icon.png Moonstone: 2x 525% holy white magic, Dispel
Slots Full Cure
FFRK Slots Full Cure Icon.png
2 Party h85 heal, Last Stand, Regen FFRK Faerie Tail FFVIII.png
Faerie Tail (VIII)
Instantly restore a large amount of HP to all allies and grant them Last Stand and major Regen.
Reality or Truth
FFRK Unknown Selphie SB Icon.png
2 Party h85 heal, RES +100% FFRK Nunchaku S FFVIII.png
Nunchaku S (VIII)
Restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant Haste and Burst Mode to the user.
FFRK Crescent Heal Icon.png Crescent Heal: h105 heal (CT0)
FFRK Petit Cure Icon.png Tiny Cure: h25 party heal
Trabia Slots
FFRK Trabia Slot Icon.png
2 Party h85 heal, Astra, Reraise at 40% max HP FFRK Selphie's Armlet FFVIII.png
Selphie's Bracelet (VIII)
Instantly restore a large amount of HP to all allies, grant them Reraise, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP.
Bon Vivant
FFRK Extreme Mood Maker Icon.png
1 Party h55 heal FFRK Wonder Wand FFVIII.png
Wonder Wand (VIII)
Instantly restore a moderate amount of HP to all allies.
Selphie's Band
FFRK Selphie Band Icon.png
2 Party h105 heal, Arise, Haste, Magic Barrier x2 FFRK Rainbow Robe FFVIII.png
Rainbow Robe (VIII)
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Haste, grant them a Magic Barrier enabling them to avoid two magic attacks, and temporarily grant the user Awoken Dancer Mode. Effective against most spells
Awoken Dancer: Dancer ability cast speed x3, infinite hones; follow Dancer abilities with Fortifying Dance
Fortifying Dance: party damage reduction scaling with Dancer ability rank (10/15/20/30/40% at rank 1/2/3/4/5)
Booyaka Slots
FFRK Slot Booyaka Icon.png
2 Party Regenga, Last Stand, cast speed x2 (2 turns) FFRK Stardust Nunchaku FFVIII.png
Stardust Nunchaku (VIII)
Instantly grant Regenga to all allies (restores 2,000 HP), grant them Last Stand, and reduce delay of their actions for two turns
Wall Slots
FFRK Slot Wall Icon.png
0 Party Protect, Shell, Haste FFRK Nirvana FFVIII.png
Nirvana (VIII)
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.
Comrades Return
FFRK Chain Flail FFVIII.png
Chain Flail (VIII)

Irvine[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Normal Ammo
FFRK Normal Ammo Icon.png
2 Single 50% ranged damage/hit None
Fire successive shot attacks.
Fast Ammo
FFRK Fast Ammo Icon.png
2 Random 45% ranged damage/hit FFRK Valiant FFVIII.png
Valiant (VIII)
Fire ten successive shot attacks.
Canister Shot
FFRK Canister Shot Icon.png
2 Single 167% ranged damage/hit, target DEF/RES -50% FFRK Ulysses FFVIII.png
Ulysses (VIII)
Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a large amount.
Dark Shot
FFRK Dark Shot FFVIII Icon.png
2 Random 132% ranged damage/hit, 100% Blind/Slow
(143%/hit vs. Blinded or Slowed)
FFRK Bismarck FFVIII.png
Bismarck (VIII)
Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets.
Hyper Sniper
FFRK Hyper Snipe Icon.png
2 All 98% ranged damage/hit
Target ATK/MAG/DEF/RES/MND -30%
FFRK Exeter FFVIII.png
Exeter (VIII)
Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount.
Flame Shot
FFRK Flame Shot Icon.png
2 All 120% ranged damage/hit, target ATK/DEF -40% FFRK Betelgeuse FFVIII.png
Betelgeuse (VIII)
Deal five ranged physical fire and non-elemental attacks to all targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user.
FFRK Attack Snipe Icon.png Blade Snipe: 210% ranged, target ATK/RES -20%
FFRK Magic Snipe Icon.png Mage Snipe: 210% ranged, target MAG/DEF -20%
Break Shot
FFRK Break Shooting Icon.png
2 Random 68% ranged damage/hit, target ATK/MAG -50%
Sharpshooter ability cast speed x2
FFRK Antares FFVIII.png
Antares (VIII)
Deal ten ranged physical fire and non-elemental attacks to random targets, temporarily lower their Attack and Magic a large amount, temporarily reduce delay of the user's sharpshooter abilities, and trigger the follow-up ability Clean Shot after each third sharpshooter ability.
Clean Shot: 240% fire/NE ranged, target DEF/RES -70%
Hyper Canister
FFRK Hyper Canister Icon.png
2 Random 77% ranged damage/hit, target fire weakness +20% FFRK Long Barrel R FFVIII.png
Long Barrel R (VIII)
Deal eight ranged physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user.
FFRK Quick & Flame Icon.png Quickening Flame: 4x 47% fire/NE ranged
FFRK Reload & Flame Icon.png Reloading Flame: 2x 80% fire/NE ranged, refill 1 ability use
Bygone Days
FFRK Unknown Irvine SB Icon.png
2 Party 150-hit VIII realm chain, FFVIII unit damage +50%
ATK/MAG +30%, Haste
FFRK Supershot ST FFVIII.png
Supershot ST (VIII)
Activate a FF VIII realm chain up to 150 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
Witch Hunt Snipe*
FFRK Dragoon FFVIII.png
Dragoon (VIII)
Quick Shot F*
FFRK Viking Coat FFVIII.png
Viking Coat (VIII)
Hyper Ignition*
FFRK Sniper CR FFVIII.png
Sniper CR (VIII)
Assault Standby*
FFRK Balaclava FFVIII.png
Balaclava (VIII)

Seifer[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
No Mercy
FFRK No Mercy (Seifer) Icon.png
2 Single 150% physical damage None
Deal physical damage to one target.
Demon Slice
FFRK Demon Slice Icon.png
2 All 340% physical damage, 40% Paralyze FFRK Hyperion FFVIII.png
Hyperion (VIII)
Deal physical damage to all targets and sometimes Paralyze them.
Bloodfest
FFRK Bloodfest Icon.png
2 All 100% ranged damage/hit, party RES +50% FFRK Seifer's Coat FFVIII.png
Seifer's Coat (VIII)
Deal four ranged physical attacks to all targets, and temporarily raise the party's Resistance a moderate amount.
Zantetsuken Reverse
FFRK Zantetsuken Reverse Icon.png
2 All 200% physical damage/hit (100% Instant KO), party DEF +50% FFRK Almasy Revolver FFVIII.png
Almasy Revolver (VIII)
Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount.
Sorceress's Knight
FFRK Sorceress Knight Icon.png
2 Single 96% physical damage/hit, Sentinel FFRK Almasy Shear Trigger FFVIII.png
Almasy Shear Trigger (VIII)
Deal eight physical dark and non-elemental attacks to one target, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and grant Haste and Burst Mode to the user.
FFRK Frantically Icon.png Desperate Madness: 4x 56% dark/NE physical, self DEF -50%/RES -30%, self: reflect 100% of damage taken (+25% with Desperate Madness uses, up to 300%)
FFRK Big Munch Icon.png Downfall: 220% dark/NE physical, drain 20% of damage
Death by Committee
FFRK Unknown Seifer SB Icon.png
2 Single 92% physical damage/hit
Self DEF -30%, party ATK/MAG +30%
FFRK Seifer's Glove FFVIII.png
Seifer's Gloves (VIII)
Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount.
Forbidden Fellslash
FFRK Cursed Demon Slice Icon.png
2 Single 94-150% physical damage/hit (scales with HP%)
Dark infusion, 70% max HP self heal
FFRK Almasy Flame Saber FFVIII.png
Almasy Flametongue (VIII)
Deal seven physical dark and fire attacks to one target, temporarily infuse the user with the power of the dark, and restore a very large amount of HP to the user proportional to their max HP. Deals more damage as the user's HP drops.
Sorceress Strings
FFRK Unknown Seifer SB Icon 2.png
2 Party 150-hit dark chain
ATK +50%, dark damage +50%
FFRK Custom Hyperion FFVIII.png
Custom Hyperion (VIII)
Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount.
Knight of Destiny
FFRK Knight's Fate Icon.png
2 Single 38% physical damage/hit
Self ATK/DEF +30%, party CT0 (1 turn)
FFRK Almasy Twin Lance FFVIII.png
Almasy Twin Lance (VIII)
Deal eighteen physical dark and fire attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from all allies' actions for one turn.
Brutal Takedown
FFRK Stronger Crush Icon.png
2 Single 83% physical damage/hit
Reflect 75% of damage taken as dark
FFRK Almasy Cutting Trigger FFVIII.png
Almasy Cutting Trigger (VIII)
Deal eight physical dark and fire attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and grant Haste and Burst Mode to the user.
FFRK Mad Swords Icon.png Mad Blade: 5x 51% dark/fire physical, 12,5% max HP self damage
FFRK Incompetence Icon.png Dire Speed: 3x 50% dark/fire physical, self cast speed x2 (3 turns)
Carnage Cut
FFRK Carnage Slash Icon.png
2 Single 60% physical damage/hit
Cap Break +1, Switch Draw Mode
Follow 2 dark or fire abilities with Stubborn Blade
FFRK Avenger FFVIII.png
Avenger (VIII)
Deal fifteen ranged physical dark, fire, and non-elemental attacks to one target, temporarily grant the user Awoken Sorceress's Knight Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or fire ability used by the user to trigger the follow-up ability Stubborn Blade, dealing eight ranged physical dark, fire, and non-elemental attacks to one target.
Awoken Sorceress's Knight: Dark/fire ability rank boost, dualcast, infinite hones
Switch Draw Mode: Follow dark or fire abilities with respective element infusion (1 turn)
Stubborn Blade: 8x 46% dark/fire/NE physical
Problem Child
FFRK Problem Child's Vain Struggle Icon.png
1 Single 52% physical damage/hit
Target dark weakness +10%, self dark damage +10%
FFRK Vishnu Vest FFVIII.png
Vishnu Vest (VIII)
Instantly deal six physical dark and non-elemental attacks to one enemy, temporarily lower its dark resistance level by 1, and increase the user's dark attack level by 1.
Forbidden Bloodfest
FFRK Forbidden Bloodfest Icon.png
3 Single 800% physical damage/hit FFRK Inferno FFVIII.png
Inferno (VIII)
Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap.

Laguna[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Ricochet Shot
FFRK Ricochet Shot Icon.png
2 Single 150% ranged damage None
Deal ranged physical damage to one target.
Desperado
FFRK Desperado Icon.png
2 All 100% ranged damage/hit, 100% Slow FFRK Machine Gun FFVIII.png
Machine Gun (VIII)
Deal six ranged attacks to all targets, with a high chance to Slow them.
Missile Salvo
FFRK Missile Barrage Icon.png
2 Random 88% ranged damage/hit, 100% Stop FFRK Laguna's Jacket FFVIII.png
Laguna's Jacket (VIII)
Deal ranged physical damage to six random targets, with a high chance to Stop them.
Freezing Barrage
FFRK Limit Freezing Bullets Icon.png
2 All 85% ranged damage/hit, target ice weakness +20% FFRK Vega FFVIII.png
Vega (VIII)
Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance.
Visions of the Past
FFRK Look, the faeries are here! Icon.png
2 Single 130% ranged damage/hit, party ATK +50% FFRK Sirius FFVIII.png
Sirius (VIII)
Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount.
Split Laser
FFRK Split Laser Icon.png
2 Random 98% ranged damage/hit, target lightning weakness +20% FFRK Fomalhaut FFVIII.png
Fomalhaut (VIII)
Deal eight ranged physical lightning and non-elemental attacks to random targets, temporarily lower their resistance to lightning, and grant Haste and Burst Mode to the user.
FFRK Cuchi-Cuchi Treatment Icon.png Rapid Punishment: 4x 50% random lightning/NE ranged, 7% Paralyze/Silence
FFRK A Faeries' Miracle Icon.png Miraculous Vision: 185% lightning/NE ranged, Machinist ability CT0 (2 turns)
Ragnarok Buster
FFRK Ragnarok Buster Icon.png
2 All 75% ranged damage/hit
Target ice weakness +20%, self ATK/RES +30%
Ice: self cast speed x3 (1 turn)
FFRK Arcturus FFVIII.png
Arcturus (VIII)
Deal seven ranged physical ice and non-elemental attacks to all targets, temporarily lower their ice resistance, reduce delay from the user's actions for one turn, raise the user's Attack a moderate amount and Resistance a small amount, and reduce delay of the user's actions for one turn when using an ice attack.
Freezing Beam
FFRK Freezing Beam Icon.png
2 Single 83% ranged damage/hit, ice infusion FFRK Aldebaran FFVIII.png
Aldebaran (VIII)
Deal eight ranged physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
FFRK Blizzard Bomb Icon.png Blizzard Bomb: 4x 49% ice/NE ranged (5x vs. weak to ice)
FFRK Unknown Laguna BSB Icon.png Faeries' Gift: 185% ice/NE ranged, Machinist ability CT0 (2 turns)
Junction Link
FFRK Junction Link Icon.png
2 Party 150-hit ice chain
ATK +50%, ice damage +50%
FFRK Laguna's Bazooka FFVIII.png
Laguna's Bazooka (VIII)
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount.
Ragnarok Blade
FFRK Ragnarok Blade Icon.png
2 Single 71% ranged damage/hit, self ATK/DEF +30%
Ice infusion, Machinist ability dualcast
FFRK High-Power Machine Gun FFVIII.png
High-Power Machine Gun (VIII)
Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause their machinist abilities to double cast.
Freeze Missile
FFRK Freeze Missile Icon.png
1 Single 52% ranged damage/hit, ice infusion stack FFRK Sorceress' Knight FFVIII.png
Sorceress' Knight (VIII)
Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice.
Tactical Attack
FFRK Tactical Attack Icon.png
FFRK Ras Algethi FFVIII.png
Ras Algethi (VIII)
Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Deblizz Shot.
Freezing Crush
FFRK Freezing Crash Icon.png
FFRK Lufenian Gun FFVIII.png
Lufenian Gun (VIII)
Deal twenty massive ranged physical ice attacks to one enemy, followed by an additional ranged physical ice attack that can break the damage cap.
Junction Freeze
FFRK Junction Freeze Icon.png
FFRK Diamond Armor FFVIII.png
Diamond Armor (VIII)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Parallel Desperado*
FFRK Custom Machine Gun FFVIII.png
Custom Machine Gun (VIII)

Edea[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Astral Punch
FFRK Astral Punch Icon.png
2 Single 100% magic damage/hit None
Deal two magic non-elemental attacks to one target.
Ice Strike
FFRK Ice Strike Icon.png
2 All 237% magic damage/hit FFRK Sorceress's Might FFVIII.png
Sorceress's Might (VIII)
Deal six magic ice and non-elemental attacks to all targets.
Inaugural Parade
FFRK Witch Parade Icon.png
2 Party MAG +20%, Haste FFRK Sorceress Crown FFVIII.png
Sorceress's Crown (VIII)
Temporarily raise the party's Magic a small amount, and grant them Haste.
Time Crush
FFRK Time Crush Icon.png
2 Single 356% magic damage/hit, target dark weakness +20% FFRK Witch Dress FFVIII.png
Sorceress Gown (VIII)
Deal five magic dark attacks to one target, and temporarily lower its dark resistance.
Maelstrom
FFRK Maelstrom SB Icon.png
2 Single 188% magic damage/hit, ice infusion FFRK Edea's Valkyrie FFVIII.png
Edea's Valkyrie (VIII)
Deal eight magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
FFRK Cursed Strong Ice Icon.png Glamour of Ice: 3-6x 200% ice/dark magic (scales with MAG)
FFRK Astral Force Icon.png Astral Force: 2x 309% ice/dark magic, self MAG +30%/DEF -30%
Astral Time
FFRK Astral Time Icon.png
2 Single 171% magic damage/hit, self MAG/RES +30%
Ice infusion, Witch dualcast
FFRK Rising Sun Edea FFVIII.png
Rising Sun+ (VIII)
Deal ten magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and cause witch abilities to double cast.
Grief Judgment
FFRK Grief Judgment Icon.png
3 Single 182% magic damage/hit, then 2650% FFRK Shooting Star Edea FFVIII.png
Edea's Shooting Star (VIII)
Deal twenty massive magic ice and dark attacks to one enemy, followed by an additional magic ice and dark attack that can break the damage cap.
Astral Realm
FFRK Astral World Icon.png
2 Single 170% magic damage/hit
Ice infusion, self MAG/RES +30%
Ice: row cast speed x2 (1 turn)
FFRK Black Robe FFVIII.png
Black Robe (VIII)
Deal ten magic ice and dark attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to reduce delay of the user's actions and the actions of allies in the user's row for one turn.
Power Succession
FFRK Inherited Power Icon.png
1 Self Ice infusion stack, cast speed x3 (2 turns) FFRK Aura Staff FFVIII.png
Aura Staff (VIII)
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns.
Astral Soul
FFRK Astral Soul Icon.png
FFRK Valkyrie E FFVIII.png
Eden's Valkyrja (VIII)
Deal fifteen magic ice, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause black magic and witch abilities used by the user to trigger the follow-up ability Ice Stalker. Effect of Ice Stalker depends on the ability type.
Ice Sorceress
FFRK Sorceress of Ice Icon.png
FFRK Cocytus Edge FFVIII.png
Cocytus Edge (VIII)
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount.
Cold-Hearted Guise
FFRK Cold Dress Icon.png
FFRK Astrakhan Hat FFVIII.png
Astrakhan Hat (VIII)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Fujin[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Aero
FFRK Aero FFVIII Icon.png
2 Single 200% magic damage None
Deal magic wind damage to one target.
Jin
FFRK Hitoshi Icon.png
2 All Enemy debuff chance -25%, party Mirror Image FFRK Shear Feather FFVIII.png
Shear Feather (VIII)
Temporarily lower the hit chance of enemy debuffs a small amount, and enable each ally to avoid one physical attack. Affects most debuffs.
Zan
FFRK Zan Icon.png
2 Single 214% magic damage/hit, wind infusion FFRK Fujin's Jacket FFVIII.png
Fujin's Jacket (VIII)
Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind.
Metsu
FFRK Metsu Icon.png
2 All 240% magic damage/hit, target MAG/RES -40% FFRK Fujin's Shin-Chakram FFVIII.png
Fujin's Shin-Chakram (VIII)
Deal five instant magic wind and non-elemental attacks to all targets, temporarily lower their Magic and Resistance a large amount, and grant Haste and Burst Mode to the user.
FFRK Sputum Icon.png Shitsu: 4x 225% wind/NE magic
FFRK Broken Icon.png Hakai: 870% wind/NE magic, target RES -30%
Into the Storm
FFRK Own Style Tornado Zone Icon.png
2 Single 3750% magic damage (4250% vs. weak to wind) FFRK Fujin's Pinwheel FFVIII.png
Fujin's Moon Ring (VIII)
Deal massive magic wind and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to wind. Can break the damage cap.
Storm
FFRK Storm FFVIII Icon.png
2 Single 170% magic damage/hit
Wind infusion, self cast speed x2
FFRK Unknown Throwing FFVIII.png
Cross Chakram (VIII)
Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduces delay of the user's actions, and causes every second wind ability used by the user to trigger the follow-up attack Slice that deals five or ten magic wind and non-elemental attacks to one enemy.
Slice: 5x (50%) or 10x (50%) 156% wind/NE magic
Bluster
FFRK Unknown Fujin SB Icon.png
3 Single 182% magic damage/hit, then 2650% FFRK Fujin's Wing Edge FFVIII.png
Fujin's Wing Edge (VIII)
Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap.
Winds
FFRK Wind Icon.png
1 Self Wind damage +20%, cast speed x3 (2 turns) FFRK Fujin's Wind Slash FFVIII.png
Fujin's Wind Slash (VIII)
Temporarily increase the user's wind attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly.
Shou
FFRK Rising Icon.png
2 Party 150-hit wind chain
Wind damage +50%, MAG +50%
FFRK Fujin's Twin Viper FFVIII.png
Fujin's Twin Viper (VIII)
Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Magic a large amount.
Ran
FFRK Remorse Icon.png
FFRK Fuma Shuriken FFVIII.png
Fuma Shuriken (VIII)
Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Saku, dealing six magic wind and non-elemental attacks to one target, and temporarily raising the wind attack level of all allies by 1.
Periphery
FFRK Unknown Fujin SB Icon 2.png
FFRK Ninja Gear FFVIII.png
Ninja Gear (VIII)
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Raijin[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Hi-Potion (VIII)
FFRK Hi-Potion FFVIII Icon.png
2 Single h55 ally heal None
Restore a moderate amount of HP to one ally.
Aura (VIII)
FFRK Aura FFVIII Icon.png
2 Party Last Stand, Regen, CT0 (1 turn) FFRK Raijin's Shoulder Guard FFVIII.png
Raijin's Pauldron (VIII)
Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen.
Raijin Special
FFRK Raijin Special Icon.png
2 Single 83% physical damage/hit, lightning infusion FFRK Raijin's Staff FFVIII.png
Raijin's Staff (VIII)
Deal eight physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user.
FFRK Unknown Raijin BSB Icon.png Lurking Tiger: 40% max HP ally heal
FFRK Thunder Explosion Attack Icon.png Raijin Detonate: 4x 54 / 5x 92 / 6x 117 / 7x 140 / 8x 162 / 9x 186 / 10x 205% lightning/NE physical
(scales with Lurking Tiger uses; reset on use)
Dragon Rising
FFRK Ultra Raijin Special Icon.png
2 Single 1050-1450% physical damage (scales with Monk ability uses) FFRK Musk Stick FFVIII.png
Musk Stick (VIII)
Deal massive physical lightning and non-elemental damage to one target. Deals more damage depending on the number of monk abilities the user has used. Can break the damage cap.
Dragon Soaring
FFRK Unknown Raijin SB Icon.png
2 Single 71% physical damage/hit, party critical = 50%
Reflect 75% of damage taken as lightning
FFRK Gokuu Pole FFVIII.png
Gokuu Pole (VIII)
Deal ten physical lightning and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and temporarily grant them a barrier that reflects a portion of attack damage taken back at the attacker as lightning damage.
Stormcall
FFRK Unknown Raijin SB Icon 2.png
FFRK Berserker's Staff FFVIII.png
Berzerker's Staff (VIII)
Deal fifteen physical lightning and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every second lightning ability the user uses to temporarily raise the lightning attack level of all allies by 1.
Dragon Ascent
FFRK Unknown Raijin SB Icon 3.png
FFRK Ivory Pole FFVIII.png
Ivory Pole (VIII)
Deal three massive physical lightning attacks to one enemy. Can break the damage cap.
Indominating Will
FFRK Unknown Raijin SB Icon 4.png
FFRK Battle Mace FFVIII.png
Battle Mace (VIII)
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
Thundering Hammer
FFRK Unknown Raijin SB Icon 5.png
FFRK Battle Staff FFVIII.png
Battle Pole (VIII)
Temporarily grant the user Empowered Infusion for lightning, and set the user's critical hit chance to 100% for two turns. Triggers instantly.

Kiros[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Fancy Footwork
FFRK Fancy Footwork Icon.png
2 Self Haste None
Grant Haste to the user.
Exsanguination
FFRK Blood Pain Icon.png
2 Single 74% physical damage/hit, party ATK/MAG +30% FFRK Katal FFVIII.png
Katal (VIII)
Deal ten physical dark and ice attacks to one target, temporarily increase the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user.
FFRK Armor Pain Icon.png Armor Lapse: 180% dark/ice physical, target DEF -40%
FFRK Mental Pain Icon.png Mental Lapse: 180% dark/ice physical, target RES -50%
Interesting Times
FFRK Unknown Kiros SB Icon.png
2 All 98% ranged damage/hit
Target ATK/MAG/DEF/RES/MND -30%
FFRK Kiros Model FFVIII.png
Kiros Guise (VIII)
Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount.
Repeated Exsanguination
FFRK Repeated Blood Pain Icon.png
FFRK Blade Gauntlet FFVIII.png
Blade Gauntlet (VIII)
Deal fifteen physical dark, ice, and non-elemental attacks to one target, temporarily lower its dark and ice resistance levels by 2, temporarily grant the user Awoken Laguna Mania Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or ice ability the user uses to trigger the follow-up ability Max Pain.
Katar Dance
FFRK Katar Dance Icon.png
FFRK Blood Shield FFVIII.png
Blood Shield (VIII)
Instantly deal ten physical dark, ice, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Switch Draw Mode II, and cause dark and ice abilities used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn.

Ward[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Anchors Aweigh
FFRK Anchors Aweigh Icon.png
2 Single 170% physical damage None
Deal physical damage to one target. Long delay before hitting.
Massive Anchor
FFRK Massive Anchor Icon.png
2 All 71% jump damage/hit, earth infusion FFRK Harpoon FFVIII.png
Harpoon (VIII)
Deal seven jump earth and wind attacks to all targets, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user.
FFRK Heavy Grinder Icon.png Quickening Leap: 2x 65% group earth/wind jump, less cast time with uses
FFRK Massive Form Icon.png Massive Presence: 2x 65% earth/wind ranged, self ATK +30%/DEF -30%
Wordless Promise
FFRK Unknown Ward SB Icon.png
2 Party ATK +50%, Last Stand FFRK Ward's Bandana FFVIII.png
Ward's Bandana (VIII)
Temporarily raise the party's Attack a large amount, and grant them Last Stand.
Anchor Crush
FFRK Anchor Crash Icon.png
FFRK Obelisk FFVIII.png
Obelisk (VIII)
Deal fifteen jump water, ice, earth, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Laguna Freak Mode, increase the user's Cap Break Level by 1, enter Career Change Mode, and cause every third water, ice, or earth ability used by the user to trigger the follow-up ability Maximum Anchor.
Anchor Rain
FFRK Anchor Rain Icon.png
FFRK Heavy Lance FFVIII.png
Heavy Lance (VIII)
Deal ten ranged physical water, ice, earth, and non-elemental attacks to one enemy, temporarily increase the user's water, ice, and earth attack levels by two, enter Career Change Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount.

Ultimecia[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Tornado (VIII)
FFRK Tornado FFVIII SB Icon.png
2 All 200% magic damage None
Deal magic wind damage to all enemies.
Sorceress Call
FFRK Witch Attractor Icon.png
2 Single 3720% magic damage
4280% if target is weak to wind/dark
FFRK Doom Mace FFVIII.png
Doom Mace (VIII)
Deal massive magic wind and dark damage to one enemy. Deals more damage if it has a Slight Weakness or is Vulnerable to either element. Can break the damage cap.
True Maelstrom
FFRK True Maelstrom Icon.png
2 Single 188% magic damage/hit, wind infusion FFRK Demon's Rod FFVIII.png
Demon's Rod (VIII)
Deal eight magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, and grant them Haste and Burst Mode.
FFRK Unknown Ultimecia BSB Icon.png Winds of Ruin: 2x 220% wind/dark magic
FFRK Witch's Judgment Icon.png Sorceress's Decree: 3x 230% / 4x 235% / 5x 240% / 6x 300% wind/dark magic (scales with Winds of Ruin uses)
Cycle of Steel
FFRK Swaying Protean Swords Icon.png
2 Single 170% magic damage/hit, wind infusion
Self MAG/RES +30%, Black Magic dualcast
FFRK Phantasmal Dress A FFVIII.png
Phantasmal Garment I (VIII)
Deal ten magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's black magic abilities to double cast.
Hell's Judgment
FFRK Hell's Judgment Icon.png
2 Single 150% magic damage/hit (CT0)
Target DEF/RES/MND -40%, self cast speed x2
FFRK Sage's Staff FFVIII.png
Staff of the Magi (VIII)
Instantly deal ten magic wind and dark attacks to one enemy, temporarily lower its Defense, Resistance, and Mind a large amount, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2.
Buffeting Spear: (+1 on Black Magic or Darkness abilities)
Lv 0: 792% wind/dark magic
Lv 1: 1180% wind/dark magic, capped at 99999
Lv 2: 2050% wind/dark magic, capped at 99999
Lv 3: 3460% wind/dark magic capped at 99999, Dispel
Time Tamperer
FFRK Interference with Time Icon.png
1 Self Elemental weakness damage +30%, cast speed x3 (2 turns) FFRK Onyx Dress FFVIII.png
Onyx Dress (VIII)
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly.
Apocalypse
FFRK Apocalypse FFVIII SB Icon.png
2 Single 150% magic damage/hit
Cap Break +1, Switch Draw Mode
Follow 3 wind or dark abilities with Cruelest Blow
FFRK Wizard Rod FFVIII.png
Wizard's Rod (VIII)
Deal fifteen magic wind, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Spellstrike Mode, increase their Cap Break Level by 1, grant them Switch Draw Mode, and cause every third wind or dark ability they use to trigger the follow-up ability Cruelest Blow, dealing magic wind, dark, and non-elemental damage to one target. Cruelest Blow can break the damage cap.
Awoken Spellstrike: Wind/dark ability rank boost, dualcast, infinite hones
Switch Draw Mode: Follow wind or dark abilities with respective element infusion (1 turn)
Cruelest Blow: 1651% wind/dark/NE magic (BLK), capped at 99999
Blades of Time
FFRK Unknown Ultimecia SB Icon.png
3 Single 182% magic damage/hit, then 2650% FFRK Cypress Pole FFVIII.png
Cypress Pole (VIII)
Deal twenty massive magic wind and dark attacks to one enemy, followed by an additional magic wind and dark attack that can break the damage cap.
Shockwave Pulsar
FFRK Unknown Ultimecia SB Icon 2.png
FFRK Chaos Rod FFVIII.png
Chaos Rod (VIII)
Deal fifteen magic wind and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's wind attacks to reduce delay of the user's actions for one turn.
Veil of Shadows
FFRK Shadow Veil Icon.png
FFRK Wicked Wand FFVIII.png
Wicked Wand (VIII)
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Gallery[edit | edit source]

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