This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VI.

List of Soul Breaks[edit | edit source]

Terra[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Trance Attack
FFRK Trance Attack Icon.png
2
2.75s
Single 175% physical damage None
Enter Trance and deal physical damage to one target.
Trance Fira
FFRK Trance Fira Icon.png
2
3.0s
All 717% magic damage FFRK Enhancer FFVI.png
Enhancer (VI)
Enter Trance and cast fire elemental magic on all targets.
Trance Flood
FFRK Trance Flood Icon.png
2
3.0s
All 725% magic damage
Self MAG +20% (25s)
FFRK Minerva Bustier FFVI.png
Minerva Bustier (VI)
Deal magic water damage to all targets and raise user's Magic.
Magitek Missile
FFRK Magitek Missile Icon.png
2
3.0s
Single 180% magic damage/hit FFRK Maduin's Horn FFVI.png
Maduin's Horn (VI)
Deal ten powerful non-elemental magic attacks to one target.
Blood of Espers
FFRK Esper Blood Icon.png
2
2.75s
All 288% magic damage/hit
Self Haste, Burst Mode (15s)
FFRK Stardust Rod FFVI.png
Stardust Rod (VI)
Deal five magic non-elemental attacks to all targets, and grant Haste and Burst Mode to the user.
FFRK Chaos Fira Icon.png Chaos Fira: 4x 262% fire/NE magic
FFRK Chaos Watera Icon.png Chaos Watera: 4x 262% water/NE magic
Fire Beam
FFRK Fire Beam Icon.png
2
2.50s
All 353% magic damage/hit
Fire infusion (25s)
FFRK Tiara FFVI.png
Tiara (VI)
Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire.
Scorching Flames
FFRK Burning Flame Icon.png
1
2.50s
Single 4000% magic damage FFRK Blood Sword FFVI.png
Blood Sword (VI)
Deal massive magic fire and non-elemental damage to one target. Can break the damage cap.
Omen
FFRK Omen Icon.png
2
2.50s
Single 170% magic damage/hit, fire infusion (25s)
EX Mode: Magitek (25s)
FFRK Apocalypse FFVI.png
Apocalypse (VI)
Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Magitek EX Mode. Magitek EX Mode reduces delay of the user's actions, and increases the user's Magic a moderate amount.
Magitek: MAG +30%, cast speed x2
Finding Love
FFRK The Place of Love Icon.png
2
2.50s
Single 188% magic damage/hit, fire infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Terra's Armguard FFVI.png
Terra's Armguard (VI)
Deal eight magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Fire Combo Icon.png Fire Combo: 4x 220% fire/NE magic (4x 249% vs. weak to fire)
FFRK Fire Wave Icon.png Fire Wave: 2x 309% group fire/NE magic, self MAG +30%/DEF -30% (20s)
Inferno Combo
FFRK Inferno Combo Icon.png
3 (1 use)
2.50s
Single 2650% magic damage/hit FFRK Durandal FFVI.png
Durandal (VI)
Deal three massive magic fire attacks to one target. Can break the damage cap.
Esper Flame
FFRK Unknown Terra SB Icon.png
1 (3 uses)
0.01s
Self Empowered Infusion: fire (25s)
Cast speed x3 (2 turns)
FFRK Terra's Cloak FFVI.png
Terra's Cloak (VI)
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
Magitek Inferno
FFRK Magitek Flame Icon.png
2 (1 use)
2.50s
Single 173% magic damage/hit, fire infusion (25s)
Black Magic ability damage +30% (15s)
Brave Mode: Riot Fire (15s) (starting at Lv 2)
FFRK Astrakhan Hat FFVI.png
Astrakhan Hat (VI)
Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2.
Riot Fire: (+1 level on Black Magic abilities)
Lv 0: 792% fire magic
Lv 1: 1200% fire magic (99999 cap)
Lv 2: 2080% fire magic (99999 cap)
Lv 3: 3500% fire magic (99999 cap)
Chaotic Inferno
FFRK Inferno Combo Icon 2.png
2 (1 use)
2.50s
Single 150% magic damage/hit, fire infusion (25s)
Awoken Fire, Cap Break +1 (15s)
Trance (25s)
FFRK Lufenian Saber FFVI.png
Lufenian Saber (VI)
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance.
Awoken Fire: fire ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)
Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2
Riot Wind
FFRK Riot Wind Icon.png
3 (1 use)
2.50s
Single 2650% magic damage/hit FFRK Ultima Weapon FFVI Weapon.png
Ultima Weapon (VI)
Deal three massive magic wind attacks to one enemy. Can break the damage cap.
Tornado Combo
FFRK Tornado Combo Icon.png
2
2.50s
Single 170% magic damage/hit
Wind infusion, self cast speed x3 (2 turns)
EX Mode: Enlightened Yearning (15s)
FFRK Terra Model FFVI.png
Terra's Guise (VI)
Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduce delay of the user's actions for two turns, and enter Enlightened Yearning EX Mode. Enlightened Yearning EX Mode temporarily increases the user's Magic a moderate amount, and causes their wind abilities to trigger the follow-up ability Trance Wind, dealing six magic wind and non-elemental attacks to one target.
Enlightened Yearning: MAG +30%, follow wind abilities with Trance Wind
Trance Wind: 6x 132% wind/NE magic
Storm Harbinger
FFRK Looming Storm Icon.png
1 (3 uses)
0.01s
Self Empowered Infusion: wind (25s)
Instant cast (1 turn)
FFRK Lordly Robes FFVI.png
Lordly Robes (VI)
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly.
Violent Sword
FFRK Unknown Terra SB Icon 2.png
2 (1 use)
2.50s
Single 150% magic damage/hit, wind infusion (25s)
Awoken Zephyr, Cap Break +1 (15s)
Follow wind abilities with Violent Storm (15s)
FFRK Ancient Sword FFVI.png
Ancient Sword (VI)
Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to trigger the follow-up ability Violent Storm, dealing five, ten, or fifteen magic wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Violent Storm triggers.
Awoken Zephyr: wind ability rank boost, instant cast, infinite hones
Violent Storm: 5/10/15x 75% wind/NE magic (BLK) (cycles with uses)
Inferno Cross
FFRK Inferno Cross Icon.png
FFRK Wizard Sword FFVI.png
Wizard Sword (VI)
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.
Illusory Flame
FFRK Esper Blaze Icon.png
FFRK Maduin's Clothes FFVI.png
Maduin's Garb (VI)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
Half-Esper Might
FFRK Human-Esper Power Icon.png
FFRK Demonsbane FFVI.png
Demonsbane (VI)
Deal four massive magic fire and wind attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap.
Riot Storm*
FFRK Mythical Sword FFVI.png
Mythical Sword (VI)
Revive Wind*
FFRK Gale Rod FFVI.png
Gale Rod (VI)

Locke[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Sneak Attack
FFRK Sneak Attack Icon.png
2
2.50s
Single 150% ranged damage None
Strike from the back row with no penalty.
Mirage Dive
FFRK Mirage Dive Icon.png
2
2.50s
All 320% physical damage (100% Slow) FFRK Rising Sun FFVI.png
Rising Sun (VI)
Attack and Slow all targets.
Phoenix Plunder
FFRK Phoenix Plunder Icon.png
2
2.50s
All 330% physical damage
h40 party heal
FFRK Wing Edge FFVI.png
Wing Edge (VI)
Deal physical fire damage to all enemies and restore a small amount of HP to all allies.
Valiant Strike
FFRK Valiant Attack Icon.png
2
2.50s
Single 100% physical damage/hit
(+11-40% damage with less HP)
FFRK Valiant Knife FFVI.png
Valiant Knife (VI)
Deal 8 physical attacks to one enemy, dealing more damage the lower the user's HP.
Mirage Phoenix
FFRK Mirage Phoenix Icon.png
2
2.50s
All 116% physical damage/hit
Enemy fire weakness +20% (25s)
Self Haste, Burst Mode (15s)
FFRK Thief's Knife FFVI.png
Thief's Knife (VI)
Deal five physical fire and holy attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user.
FFRK Mug Weapon Icon.png Mug Weapon: steal 20% target ATK/MAG (20s)
FFRK Phoenix Buffet Icon.png Phoenix Buffet: 4x 54% fire/holy physical
Miracle of Kohlingen
FFRK Kohlingen Miracle Icon.png
1
1.25s
Single 1000% ranged damage FFRK Gladius FFVI.png
Gladius (VI)
Deal massive ranged physical fire and holy damage to one target. Can break the damage cap and has reduced delay.
Southern Cross
FFRK Southern Cross Icon.png
2
2.50s
Single 97% ranged damage/hit
Fire infusion (25s)
FFRK Locke's Jacket FFVI.png
Locke's Jacket (VI)
Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire.
Atomic Dive
FFRK Atomic Dive Icon.png
2
2.50s
Single 72% physical damage/hit, target DEF/RES -50% (25s)
99-hit fire chain (+20% field, 15s)
FFRK Zwill Crossblade FFVI.png
Zwill Crossblade (VI)
Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven physical fire attacks to one enemy, and temporarily lower its Defense and Resistance a large amount.
Burning Steel
FFRK Burning Steel Icon.png
2
2.50s
Random 67% physical damage/hit
Target fire weakness +20% (25s)
Follow fire abilities with Flame Hunt (15s)
FFRK Platinum Dagger FFVI.png
Platinum Dagger (VI)
Deal ten physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and temporarily cause fire abilities to trigger the follow-up ability Flame Hunt, dealing physical fire and non-elemental damage to one target, with a moderate chance to temporarily lower its fire resistance a small amount.
Flame Hunt: 120% fire/NE physical, 35%: target fire weakness +10% (15s)
On the Hunt
FFRK Adventurer's Style Icon.png
2
2.50s
Single 83% physical damage/hit
Fire infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Locke's Waist Cloth FFVI.png
Locke's Sash (VI)
Deal eight ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Heat Brave Icon.png Brave the Heat: 4x 47% fire/NE physical
FFRK Heat Edge Icon.png Searing Edge: 2x 86% fire/NE physical, steal 50% target ATK (20s)
Blade of the Phoenix
FFRK Unknown Locke SB Icon.png
3 (1 use)
2.50s
Single 55% physical damage/hit, then 800% FFRK Orichalcum FFVI.png
Orichalcum (VI)
Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy.
Burning Spirit
FFRK Burning Spirit Icon.png
2
2.50s
Single 71% ranged damage/hit, fire infusion (25s)
Self instant cast (1 turn)
EX Mode: Adventurer (15s)
FFRK Triton's Dagger FFVI.png
Triton's Dagger (VI)
Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, and enter Adventurer EX Mode. Adventurer EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's fire abilities to trigger the follow-up ability Valiant Flame.
Adventurer: ATK +30%, follow fire abilities with Valiant Flame
Valiant Flame: 4x 35% fire ranged (5/6/7/8 hits while under 80/60/40/20% HP)
Heat of Passion
FFRK Heated Passion Icon.png
1 (3 uses)
0.01s
Self Empowered Infusion: fire (25s)
Cast speed x3 (2 turns)
FFRK Thief's Hat FFVI.png
Thief's Hat (VI)
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
Returners Unite
FFRK Returner's Band Icon.png
2
2.50s
Single 69% physical damage/hit
Target fire weakness +20% (25s)
Thief ability damage +30% (15s)
Brave Mode: Burning Mirage (15s) (starting at Lv 2)
FFRK Unknown FFVI Hat.png
Pirate Cap (VI)
Deal ten physical fire attacks to random enemies, temporarily lower their fire resistance level by 2, temporarily increase the damage of the user's thief abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2.
Burning Mirage: (+1 level on Thief abilities)
Lv 0: 181% fire physical
Lv 1: 306% fire physical (99999 cap)
Lv 2: 611% fire physical (99999 cap)
Lv 3: 955% fire physical (99999 cap)
Heat Slicer
FFRK Heat Slicer Icon.png
0 (1 use)
0.01s
Single 52% physical damage/hit
Target fire weakness +20% (15s)
FFRK Adventurer's Knife FFVI.png
Adventurer's Knife (VI)
Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 2. Does not deplete the Soul Break gauge.
Adventure Awaits
FFRK Adventure for Whom Icon.png
2 (1 use)
2.50s
Single 60% physical damage/hit, fire infusion (25s)
Awoken Fire, Cap Break +1 (15s)
Follow 3 fire abilities with Flamechaser (15s)
FFRK Crystal Cross FFVI.png
Crystal Cross (VI)
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Flamechaser, dealing ten physical fire and non-elemental attacks to one target.
Awoken Fire: fire ability rank boost + dualcast, infinite hones
Flamechaser: 10x 53% fire/NE physical
Phoenix Heat
FFRK Phoenix Heat Icon.png
FFRK Danjuro FFVI.png
Danjuro (VI)
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.
炎装【ロック】*
FFRK Zwillblade FFVI.png
Zwillblade (VI)

Celes[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Magic Shield
FFRK Magic Shield Icon.png
2
2.50s
Party RES +50% (25s) None
Raise party's Resistance for a short time.
Runic Blade
FFRK Runic Blade Icon.png
2
2.50s
Self Runic: absorb BLK attacks taken to restore ability uses (25s) FFRK Soul Sabre FFVI.png
Soul Sabre (VI)
Absorb offensive black magic to restore ability uses.
Spinning Edge
FFRK Spinning Edge Icon.png
2
2.75s
Single 170% physical damage/hit FFRK Rune Blade FFVI.png
Rune Blade (VI)
Deal three successive wind attacks to one target.
Indomitable Blade
FFRK Brilliant Invincible Sword Icon.png
2
2.50s
Single 158% physical damage/hit
High Runic: absorb BLK and WHT enemy attacks to restore ability uses (25s)
FFRK Excalibur FFVI.png
Excalibur (VI)
Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses.
Maria's Song
FFRK Maria's Song Icon.png
2
2.50s
Party ATK/MAG +30% (25s)
Self holy infusion (25s)
Self Haste, Burst Mode (25s)
FFRK Lightbringer FFVI.png
Lightbringer (VI)
Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light.
FFRK Ardent Blade Icon.png Ardent Blade: 4x 54% holy/fire physical
FFRK Frigid Blade Icon.png Frigid Blade: 4x 54% holy/ice physical
Blade Unbound
FFRK Unleash Invincible Blade Icon.png
1
2.50s
Single 1100% physical damage
(up to 1400% with BLK/WHT/SUM/BLU attacks taken)
FFRK Save the Queen FFVI.png
Save the Queen (VI)
Deal massive physical holy and wind damage to one target. Deals more damage for each magic attack the user has taken (up to four stages of damage increase, includes most spells). Can break the damage cap.
Invincible Blade
FFRK Magic Seal Invincible Sword Icon.png
2
2.50s
Single 94% physical damage/hit
Self ATK/DEF +35%, High Runic (25s)
Self Haste, Burst Mode (15s)
FFRK Ragnarok FFVI.png
Ragnarok (VI)
Deal eight physical holy and ice attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user.
FFRK Brilliant Break Sword Icon.png Gleaming Frostblade: 4x 58% holy/ice physical, Spellblade damage +15% (2 turns)
FFRK Swiftly Prepared Sword Icon.png Dazzling Grimblade: 2x 70% group holy/ice physical, self ATK +30%/DEF -30% (20s)
Whetted Blade
FFRK Unknown Celes SB Icon.png
2
2.50s
Single 69% physical damage/hit, High Runic (25s)
Spellblade damage +30% (15s)
Spellblade dualcast (15s)
FFRK Arc Sword FFVI.png
Arch Sword (VI)
Deal ten physical holy, ice, wind, and non-elemental attacks to one enemy, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, temporarily increase the damage of the user's spellblade abilities a moderate amount, and cause the user's spellblade abilities to double cast.
Glorious Blade
FFRK Sublime Champion Sword Icon.png
3 (1 use)
2.50s
Single 800% physical damage/hit FFRK Ultima Blade FFVI.png
Ultima Blade (VI)
Deal three massive physical ice, wind, and holy attacks to one enemy. Can break the damage cap.
Rune Knight's Ambition
FFRK Rune Knight's Ambition Icon.png
1 (3 uses)
0.01s
Self Critical = 100% (2 turns)
Cast speed x3 (2 turns)
FFRK Round Shield FFVI.png
Round Shield (VI)
Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns.
More the Merrier
FFRK Searching for Friends Icon.png
2
2.50s
Party 150-hit ice chain (+50% field) (15s)
ATK +50% (25s)
FFRK Celes' Sword FFVI.png
Celes' Sword (VI)
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount.
Mystic Blade
FFRK Unknown Celes SB Icon 2.png
2
2.50s
Single 71% physical damage/hit, ice infusion (25s)
High Runic (25s)
Ice ⇨ row PHY cast speed x3 (1 turn) (15s)
FFRK Celes Model FFVI.png
Celes Guise (VI)
Deal ten physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, and temporarily cause the user's ice abilities to reduce delay of physical attacks of allies in the front row for one turn.
Twin Spin
FFRK Spinning Twice Icon.png
2 (1 use)
2.50s
Single 60% physical damage/hit, party Magic Barrier
Awoken Invincible General, Cap Break +1 (15s)
Follow 2 ice or holy abilities with Awoken Runic Blade (15s)
FFRK Icebrand FFVI.png
Icebrand (VI)
Deal fifteen physical ice, holy, and non-elemental attacks to one target, temporarily increase the user's ice and holy attack levels by 3, grant the user Awoken Invincible General Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, and cause every second ice or holy ability used by the user to trigger the follow-up ability Awoken Runic Blade.
Awoken Invincible General: ice or holy ability rank boost, dualcast, infinite hones
Awoken Runic Blade: self Magic Barrier x2 (5x 52% ice/holy/NE physical with Magic Barrier on user)
Mystical Snow
FFRK Mystical Snow Icon.png
FFRK Knight Sword FFVI.png
Knight Sword (VI)
Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, grant the user two Magic Barriers, and cause every third Sync Ability used by the user to trigger the follow-up ability Love Barrier.
Rune Knight's Honor
FFRK Rune Knight's Honor Icon.png
FFRK Celes' Diva Model FFVI.png
Opera Dress (VI)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge
Rune Knight's Triumph
FFRK Rune Knight's Deeds of Arms Icon.png
FFRK Ice Shield FFVI.png
Ice Shield (VI)
Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly.

Mog[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Leaf Swirl
FFRK Leaf Swirl Icon.png
2
2.50s
All 110% physical damage None
Deal physical damage to all targets.
Heroic Harmony
FFRK Heroic Harmony Icon.png
2
3.0s
All Enemy ATK/MAG -50% (25s) FFRK Heroic Scarf.png
Heroic Scarf (VI)
Lower Attack and Magic of all targets.
Sunbath
FFRK Sunbath Icon.png
2
3.0s
Party Regen, ATK +30% (25s) FFRK Holy Lance FFVI.png
Holy Lance (VI)
Grant heavy Regen to the party and raise their Attack.
Earth Blues
FFRK Earth Blues Icon.png
2
2.50s
All 237% white magic damage/hit
Target ATK/DEF -50% (25s)
FFRK Gaia Bell FFVI.png
Gaia Bell (VI)
Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount.
Love Serenade
FFRK Love Serenade Icon.png
2
2.50s
Party Haste, MAG/MND +30% (25s)
Self Burst Mode (15s)
FFRK Fairy Tale FFVI.png
Fairy Tale (VI)
Grant Haste to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Burst Mode to the user.
FFRK Unknown Mog BSB Icon.png Fond Memories: instant h80 heal + Regen
FFRK Unknown Mog BSB Icon 2.png Moogle Justice: 1060% holy white magic, target MAG -50% (25s)
Forest Nocturne
FFRK Forest Nocturne Icon.png
2
2.50s
Party ATK/MAG/MND +30% (25s)
Cast speed x2 (3 turns)
FFRK Mog's Timpani FFVI.png
Mog's Timpani (VI)
Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and reduce delay of their actions for three turns.
Twilight Requiem
FFRK Requiem of Darkness Icon.png
2
2.50s
All Enemy ATK/MAG/DEF/RES/MND -30% (25s)
Party Protect, Shell and Haste
FFRK Prism Rod FFVI.png
Prism Rod (VI)
Temporarily lower the Attack, Magic, Defense, Resistance, and Mind of all enemies a moderate amount, and grant Protect, Shell, and Haste to all allies.
Hopeful Reunion
FFRK Reunited with Hope Icon.png
2
2.50s
Party 150-hit FFVI realm chain (field +50%) (15s)
ATK/MAG +30% (25s), Haste
FFRK Rune Bell FFVI.png
Rune Bell (VI)
Activate a FF VI realm chain up to 150 hits long that increases the damage of allies from the FF VI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
Wind Rhapsody
FFRK Wind Rhapsody Icon.png
2 (1 use)
0.01s
Party MAG/MND +30 (25s), Haste
Magic cast speed x2 (15s)
Follow 3 Dancer abilities with Fevered Rhapsody (15s)
FFRK Moogle Shield FFVI.png
Mog Shield (VI)
Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of allies' magic attacks, grant the user Awoken Rhapsody Mode, and cause every third dancer ability used by the user to trigger the follow-up ability Fevered Rhapsody. Triggers instantly.
Awoken Rhapsody: Dancer ability dualcast, infinite hones, faster cast speed with ability rank (x2/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5)
Fevered Rhapsody: party magic damage +70% (1 turn)
Guardian Symphony
FFRK Defense Symphony Icon.png
0 (1 use)
0.01s
Party Protect, Shell, Negate Damage Barrier (30%) FFRK Battle Trumpet FFVI.png
War Trumpet (VI)
Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge.

Edgar[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Auto Crossbow
FFRK Auto Crossbow Icon.png
2
3.0s
All 110% ranged damage None
Deal ranged damage to all targets.
Bioblaster
FFRK Bioblaster Icon.png
2
3.0s
All 310% ranged damage (50% Poison) FFRK Partisan FFVI.png
Partisan (VI)
Deal physical poison damage to all targets and Poison them.
Drill
FFRK Drill Icon.png
2
2.50s
Single 167% physical damage/hit
Party DEF +50% (25s)
FFRK Drill FFVI.png
Drill (VI)
Deal three physical attacks to one target and temporarily raise the Defense of all allies.
Chainsaw
FFRK Chainsaw Icon.png
2
2.50s
Random 132% physical damage/hit
Target poison weakness +20% (25s)
FFRK Chainsaw FFVI.png
Chainsaw (VI)
Deal six physical attacks to random targets, and temporarily lower their poison resistance.
Armageddon Blast
FFRK Disaster Blast Icon.png
1
2.50s
All 8600% ranged damage (+100% per debuff on target, up to +300%)
(15% Blind/Petrify/Poison/Silence)
FFRK Custom Bio Blaster FFVI.png
Enhanced Bioblaster (VI)
Deal massive ranged physical poison and non-elemental damage to all targets, with a moderate chance to Poison, Blind, Silence, and Petrify them. Deals more damage for each debuff on the targets (up to three), and can break the damage cap.
Bio Chainsaw
FFRK Bio Chainsaw Icon.png
2
2.50s
All 80% physical damage/hit
Poison infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Edgar's Cloak FFVI.png
Edgar's Cloak (VI)
Deal six physical poison and non-elemental attacks to all targets, with a high chance to Poison them, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user.
FFRK Bio Attack Icon.png Bio Attack: 4x poison/fire ranged (25% Blind/Poison/Silence)
FFRK Bio Bomb Icon.png Bio Bomb: 2x 70% group poison/fire ranged (21% Blind/Poison/Silence)
Royal Brotherhood
FFRK Royal Brothership Icon.png
2
2.50s
Single 70% ranged damage/hit
Machinist ability rank boost
EX Mode: Machinery (15s)
FFRK Flash FFVI.png
Flash (VI)
Deal ten ranged physical poison, fire, and lightning attacks to one target, temporarily grant the user moderate Machinist Ability Boost, and enter Machinery EX Mode. Machinery EX Mode temporarily raises the user's Attack a moderate amount, reduces delay of the user's machinist abilities, and causes poison, fire, and lightning machinist abilities to trigger the follow-up ability Enfeeble.
Machinery: ATK +30%, Machinist ability cast speed x2, follow Machinist abilities with Enfeeble
Enfeeble: 3x poison/fire/lightning ranged, 35%: target poison, fire or lightning weakness +10% (15s) (with element used)
Trifecta Drill
FFRK Unknown Edgar SB Icon.png
2
2.50s
Single 82% physical damage/hit, self ATK/DEF +30% (25s)
Self instant cast (1 turn)
Self Haste, Burst Mode (15s)
FFRK Longinus FFVI.png
Longinus (VI)
Deal eight physical poison, fire, and lightning attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user.
FFRK Unknown Edgar BSB Icon.png Enfeebling Flame: 2x 77% poison/fire ranged, 20%: target fire weakness +20% (25s)
FFRK Unknown Edgar BSB Icon 2.png Enfeebling Bolt: 2x 77% poison/lightning ranged, 20%: target lightning weakness +20% (25s)
Bravo, Figaro!
FFRK Bravo, Figaro! Icon.png
3 (1 use)
2.50s
Single 55% ranged damage/hit, then 800% FFRK Edgar Model FFVI.png
Edgar's Guise (VI)
Deal twenty massive ranged physical poison, fire, and lightning attacks to one enemy, followed by an additional ranged physical poison, fire, and lightning attack that can break the damage cap.
Critical Call
FFRK Critical Voice Icon.png
1 (3 uses)
0.01s
Self Critical = 100% (2 turns)
Cast speed x3 (2 turns)
FFRK Noiseblaster FFVI.png
Noiseblaster (VI)
Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns.
Bravo Drill!
FFRK Bravo Drill! Icon.png
FFRK Hyper Drill FFVI.png
Hyper Drill (VI)
Deal fifteen ranged physical poison, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Machinist Mode, increase the user's Cap Break Level by 1, grant the user Change Machinery Mode, and cause every second poison, fire, or lightning ability the user uses to trigger the follow-up ability Technical Bravo!
King of Figaro
FFRK King of Figaro Icon.png
FFRK Heavy Lance FFVI.png
Heavy Lance (VI)
Reduce delay of the user's actions for two turns, and temporarily grant the user Change Machinery Mode. Change Machinery Mode causes the next poison, fire, or lightning ability the user uses to temporarily grant an elemental infusion determined by the element used. Triggers instantly and does not deplete the Soul Break Gauge.

Sabin[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Raging Fist
FFRK Raging Fist Icon.png
2
3.0s
Single 150% physical damage None
Deal physical damage to one target.
Rising Phoenix
FFRK Rising Phoenix Icon.png
2
3.0s
All 310% physical damage FFRK Kaiser Knuckles FFVI.png
Kaiser Knuckles (VI)
Deal physical fire damage to all targets.
Razor Gale
FFRK Razor Gale Icon.png
2
2.50s
All 133% physical damage/hit
Party ATK +30% (25s)
FFRK Dragon Claws FFVI.png
Dragon Claws (VI)
Deal three physical attacks to all targets and temporarily raise the Attack of all allies.
Phantom Rush
FFRK Phantom Rush Icon.png
2
2.50s
Single 98% physical damage/hit
Party Mirror Image
FFRK Tigerfang FFVI.png
Tigerfang (VI)
Deal eight physical attacks to one target, and enable each ally to avoid one physical attack.
Soul Spiral
FFRK Soul Spiral Icon.png
2
2.50s
Party 40% max HP heal
DEF +100% (25s), Esuna
FFRK Sabin's Wristband FFVI.png
Sabin's Armlet (VI)
Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them.
Perdition's Phoenix
FFRK Purgatory Rising Phoenix Icon.png
2
2.50s
Single 70% physical damage/hit
Fire infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Godhand FFVI.png
Godhand (VI)
Deal between seven and ten physical fire and non-elemental attacks to one target, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. The number of attacks dealt depends on the user's Attack.
FFRK Flame Cannon Icon.png Flame Cannon: 4x 40% fire/NE physical, self ATK/DEF +10% (stacks up to 80% with uses) (25s)
FFRK Flame Volley Icon.png Flame Volley: 2x 75% group fire/NE physical
Scorching Meteor Strike
FFRK Burning Meteor Strike Icon.png
1
2.50s
Single 1125% physical damage (1275% vs. weak to fire) FFRK Scissor Fangs FFVI.png
Scissor Fangs (VI)
Deal massive physical fire and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to fire. Can break the damage cap.
Explosive Fist
FFRK Wildfire Stance Raging Fists Icon.png
2
2.50s
Single 71% physical damage/hit, fire infusion (25s)
Self ATK/RES +30% (25s), instant cast (1 turn)
Follow fire abilities with Firebird Strike (15s)
FFRK Avenger FFVI.png
Avenger (VI)
Deal ten physical fire and non-elemental attacks to one target, remove delay of the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Resistance a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Firebird Strike, dealing three to six fire and non-elemental attacks to one target. Number of attacks depends on the user's Attack.
Firebird Strike: 3x 35% fire/NE physical (4/5/6 hits at 492/780/1014 ATK)
Tiger Break
FFRK Tiger Break Icon.png
3 (1 use)
2.50s
Single 800% physical damage/hit FFRK Ehrgeiz FFVI.png
Ehrgeiz (VI)
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Invigorating Fist
FFRK Fiery Fist Icon.png
1 (3 uses)
0.01s
Self Monk ability cast speed x3 (15s)
Monk ability rank boost (15s)
FFRK Spirit Band FFVI.png
Spirit Band (VI)
Temporarily reduce delay of the user's monk abilities, and grant them moderate Monk Ability Boost. Triggers instantly.
Firewyrm Barrage
FFRK Infernal Dragon Roar Icon.png
FFRK Battle Freak FFVI.png
Battle Freak (VI)
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user three Mirror Images, and enter Footwork Mode. In Footwork Mode, while Mirror Image is active, set the user's critical hit chance to 100%, reduce delay of the user's actions, and cause every third monk ability used by the user to trigger the follow-up ability Streaking Fist.
Smoldering Fist
FFRK Blazing Fist Icon.png
FFRK Kenpogi FFVI.png
Kenpogi (VI)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.

Shadow[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Shuriken Strike
FFRK Shuriken Strike Icon.png
2
3.0s
Single 150% ranged damage None
Deal ranged physical damage to one target.
Wild Fang
FFRK Wild Fang Icon.png
2
3.0s
Single 128% physical damage/hit (50% Sap) FFRK Sasuke FFVI.png
Sasuke (VI)
Deal four successive attacks to one target, with a moderate chance to Sap it.
Shadow Fang
FFRK Shadow Fang Icon.png
2
0.01s
Single 96% physical damage/hit
Self Mirror Image x2
FFRK Ichigeki FFVI.png
Ichigeki (VI)
Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks.
Shuriken Storm
FFRK Fuma Shuriken Barrage Icon.png
2
0.01s
All 69% ranged damage/hit
Dark infusion (25s)
FFRK Koga Blade FFVI.png
Koga Blade (VI)
Deal seven instant ranged physical dark and non-elemental attacks to all targets, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
FFRK Mark for Death Icon.png Mark for Death: 4x 47% dark/NE physical
FFRK Dance with Death Icon.png Dance with Death: 2x 60% group dark/NE physical
Abandoned Past
FFRK Unknown Shadow SB Icon.png
2
0.01s
Random 66% physical damage/hit
Dark ⇨ self cast speed x3 (1 turn) (15s)
Follow Ninja abilities with Vanishing Blade (15s)
FFRK Kagenui FFVI.png
Kagenui (VI)
Instantly deal ten physical dark and non-elemental attacks to random targets, and temporarily cause the user's dark attacks to reduce delay of the user's next action. If the user has Mirror Image, ninja abilities will also trigger the follow-up ability Vanishing Blade, dealing up to two physical dark and non-elemental attacks to one target. Number of attacks depends on the number of Mirror Image stacks on the user.
Vanishing Blade: 216% dark/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks)
Darkbound Blade
FFRK Unknown Shadow SB Icon 2.png
2
2.50s
Single 71% ranged damage/hit
Dark infusion (25s), self Mirror Image
Follow dark abilities with Art of Assassination (15s)
FFRK Orochi FFVI.png
Orochi (VI)
Deal ten ranged physical dark and non-elemental attacks to one enemy, grant Mirror Image to the user, temporarily infuse the user with the power of the dark, and cause the user's dark abilities to trigger the follow-up ability Art of Assassination, four, six, or eight ranged physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.
Art of Assassination: 32% dark/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks)
Shadow Assassin
FFRK Assassin of Shadow Icon.png
3 (1 use)
2.50s
Single 55% ranged damage/hit, then 800% FFRK Fuma Shuriken FFVI.png
Fuma Shuriken (VI)
Deal twenty massive ranged physical dark attacks to one enemy, followed by another ranged physical dark attack that can break the damage cap.
Wrapped in Darkness
FFRK Unknown Shadow SB Icon 3.png
1 (3 uses)
0.01s
Self Mirror Image x2, Ninja ability rank boost
(+5/10/15/20/30% damage at rank 1/2/3/4/5)
FFRK Oborozuki FFVI.png
Oborozuki (VI)
Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant the user up to moderate Ninja Ability Boost.
Shape and Shadow
FFRK Shadow Equality Icon.png
FFRK Yagyu Darkblade FFVI.png
Yagyu Darkblade (VI)
Instantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their dark attack level by 2.
Devastating Carnage
FFRK Carnage Destruction Icon.png
FFRK Onikiri FFVI.png
Onikiri (VI)
Deal fifteen physical dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), enter Shadowhound Mode, and grant the user a barrier that reduces the damage of one attack a moderate amount.
Assassin Lord
FFRK Lord of Assassin Icon.png
FFRK Peaceful Slumber FFVI.png
Peaceful Slumber (VI)
Deal fifteen physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Master Assassin. Master Assassin deals four, six, or eight physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.
Fleeting Shadow
FFRK Shadow Moment Icon.png
FFRK Nue FFVI.png
Nue (VI)
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge.
Abyssal Cloak
FFRK Wrapped in Abyss Icon.png
FFRK Brigandine FFVI.png
Brigandine (VI)
Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly.

Cyan[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Bushido Fang
FFRK Bushido Fang Icon.png
2
2.50s
Single 150% physical damage None
Deal physical damage to one target.
Bushido Flurry
FFRK Bushido Flurry Icon.png
2
2.50s
Random 80% physical damage/hit FFRK Kiku-ichimonji FFVI.png
Kiku-ichimonji (VI)
Deal four attacks to random targets.
Bushido Dragon
FFRK Bushido Dragon Icon.png
2
2.75s
Single 420% physical damage (drain 50% of damage) FFRK Kotetsu FFVI.png
Kotetsu (VI)
Deal physical damage to one target, stealing its HP.
Bushido Bloodmoon
FFRK Bushido Eclipse Icon.png
2
2.50s
All 200% physical damage/hit (63% Stop/Interrupt) FFRK Murakumo FFVI.png
Murakumo (VI)
Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions.
Bushido Sky
FFRK Bushido Sky Icon.png
2
2.50s
Single 197.5% physical damage/hit
Party Magic Barrier
FFRK Mutsunokami FFVI.png
Mutsunokami (VI)
Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells.
Bushido Tempest
FFRK Bushido Tempest Icon.png
2
2.50s
Single 98.75% physical damage/hit
Party critical = 50% (25s), self Retaliate (15s)
Self Haste, Burst Mode (15s)
FFRK Murasame FFVI.png
Murasame (VI)
Deal eight physical attacks to one target, raise the critical hit chance of all allies a large amount, enable the user to temporarily counter attacks, and grant Haste and Burst Mode to the user.
FFRK Doma Sword Dance Dragon Claw Icon.png Claws of Doma: 240% physical (drain 20% of damage)
FFRK Doma Sword Dance Double-Edge Icon.png Blades of Doma: 4x physical, self ATK +30/DEF -30% (20s)
Bushido Oblivion
FFRK Bushido Oblivion Icon.png
2
2.50s
Single 88% physical damage/hit, fire infusion
Self Retaliate (15s), critical damage +50% (25s)
FFRK Riot Blade FFVI.png
Riot Blade (VI)
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter a major Retaliate stance, and increase the damage of the user's critical hits.
Tsubame Gaeshi
FFRK Tsubame Gaeshi FFVI Icon.png
3 (1 use)
2.50s
Single 800% physical damage/hit FFRK Yakei FFVI.png
Yakei (VI)
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Crimson Bushido
FFRK Unknown Cyan SB Icon.png
2
2.50s
Single 71% physical damage/hit
Fire infusion, self ATK/DEF +30% (25s)
Samurai dualcast (15s)
FFRK Mukademaru FFVI.png
Mukademaru (VI)
Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's samurai abilities to double cast.
Bushido Flash
FFRK Bright Bushido Icon.png
FFRK Divider FFVI.png
Divider (VI)
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and enter Iron Allegiance Mode. Iron Allegiance Mode causes samurai abilities used by the user to increase the damage of their samurai abilities up to a large amount, and causes every fourth samurai ability the user uses to trigger the follow-up ability Flashfire Slash, and remove Iron Allegiance Mode.
Doma's Valor
FFRK Last Stand of Doma Icon.png
FFRK Genji Gloves FFVI.png
Genji Glove (VI)
Temporarily lower the user's Defense and Resistance a small amount, raise the user's Attack a large amount, and increase the damage of the user's critical hits. Triggers instantly and does not deplete the Soul Break Gauge.
Searing Stance
FFRK Fiery Stance Icon.png
FFRK Kaiser Shield FFVI.png
Kaiser Shield (VI)
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly.

Gau[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Rage I
FFRK Rage I Icon.png
2
2.75s
Single 150% physical damage (auto: 3 turns) None
Automatically attack with Cat Scratch for the next three turns.
Gigavolt Rage
FFRK Rage Gigavolt Icon.png
2
2.50s
All 105% ranged damage/hit
210% ranged damage (auto: 3 turns)
FFRK Gauntlet FFVI.png
Gauntlet (VI)
Deal four ranged physical lightning attacks to all targets, and deal ranged physical lightning damage to one enemy each of the next three turns.
Meteor Rage
FFRK Rage Meteor Icon.png
2
2.50s
All 205% ranged damage/hit
119% ranged damage/hit (auto: 3 turns)
FFRK Shiny FFVI.png
Shiny Thing (VI)
Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns.
Maul of the Wild
FFRK Unknown Gau SB Icon.png
2
2.50s
Single 95% physical damage/hit, ATK +30%, DEF -30%
Self cast speed x2 (3 turns)
Self Haste, Burst Mode (15s)
FFRK Impact Claw FFVI.png
Impact Claws (VI)
Deal eight physical attacks to one target, temporarily lower the user's Defense, raise the user's Attack a moderate amount, reduce delay of the user's actions for three turns, and grant Haste and Burst Mode to the user.
FFRK Unknown Gau BSB Icon.png Feral Flame: 100% single, 3x 90% single, or 3x 75% group fire/NE physical (random: 3 turns)
FFRK Unknown Gau BSB Icon 2.png Feral Healing: 30% single max HP heal, 70% single max HP heal, or 30% max HP party heal (random: 3 turns)
Savory Treat
FFRK Dried Meat Boost Icon.png
2
2.50s
Single 57% physical damage/hit, self critical = 100% (25s)
Combat/Celerity dualcast (15s)
FFRK Duel Claw FFVI.png
Dual Claw (VI)
Deal twelve physical wind, lightning, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and cause the user's celerity and combat abilities to double cast.
On the Rampage
FFRK Unknown Gau SB Icon 2.png
2 (1 use)
2.50s
Single 60% physical damage/hit, wind infusion (25s)
Awoken Beast, Cap Break +1 (15s)
Instant Combat and Celerity abilities (15s)
FFRK Cat Claws FFVI.png
Cat Claws (VI)
Deal fifteen physical wind, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Beast Mode, increase the user's Cap Break Level by 1, and remove delay from the user's celerity and combat abilities.
Awoken Beast: Combat/Celerity rank boost, dualcast, infinite hones
Feral Friends
FFRK Unknown Gau SB Icon 3.png
3 (1 use)
2.50s
Single 55% physical damage/hit, then 800% FFRK Gau's Guise FFVI.png
Gau's Guise (VI)
Deal twenty massive physical wind and lightning attacks to one enemy, followed by an additional physical wind and lightning attack that can break the damage cap.
Ready to Rampage
FFRK Unknown Gau SB Icon 4.png
0 (1 use)
0.01s
Self Critical = 100%, critical damage +50%, instant cast (1 turn) FFRK Boxing Gloves FFVI.png
Red Glove (VI)
Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Explosive Thrust
FFRK Unknown Gau SB Icon 5.png
1 (3 uses)
0.01s
Single 52% physical damage/hit
Empowered Infusion: wind (25s)
FFRK Tiger Claws FFVI.png
Tiger Claws (VI)
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind.

Setzer[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Dice
FFRK Dice Icon.png
2
2.50s
Single Random amount of fixed damage (1, 22, 33, 444, 555 or 6666) None
Deal one of six amounts of fixed damage to one target.
Dive Bomb
FFRK Dive Bomb Icon.png
2
2.75s
All 90% physical damage/hit (37% Blind) FFRK Darts FFVI.png
Darts (VI)
Deal four consecutive fire attacks to all enemies and sometimes Blind them.
Prismatic Flash
FFRK Prismatic Flash Icon.png
2
2.50s
All 140% ranged damage/hit
Target ATK/MAG -40% (25s)
FFRK Cards FFVI.png
Cards (VI)
Deal three ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount.
Fixed Dice
FFRK Fixed Dice Icon.png
2
2.50s
Single 3333 fixed damage, up to six hits
Target ATK/RES -40% (25s)
FFRK Fixed Dice FFVI.png
Fixed Dice (VI)
Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount.
Red Card
FFRK Red Card Icon.png
2
2.50s
Random 95% ranged damage/hit
Target ATK/MAG/DEF/RES -40% (25s)
(20%: 14 hits on entry)
FFRK Death Tarot FFVI.png
Death Tarot (VI)
Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen.
Mostly Megaflare
FFRK Cheating Megaflare Icon.png
2
2.50s
Random 95% ranged damage/hit, target ATK/MAG -40%
(20%: 14 hits on entry)
Self Haste, Burst Mode (15s)
FFRK Deathstrike Darts FFVI.png
Deathstrike Darts (VI)
Deal seven ranged physical attacks to random targets, temporarily lower their Attack and Magic a large amount, and grant Haste and Burst Mode to the user. Small chance to double the number of attacks to fourteen.
FFRK Card Trick Icon.png Card Trick: 210% ranged, target ATK/DEF -20% (15s)
FFRK Magic Mistake Icon.png Magic Mystique: 210% ranged, target MAG/RES -20% (15s)
Jokers Wild
FFRK Random Joker Icon.png
2
2.50s
Random 71% ranged damage/hit
Target ATK/MAG/DEF/RES/MND -30% (25s)
Follow Support damage abilities with Gambling Break (15s)
FFRK Final Trump FFVI.png
Final Trump (VI)
Deal ranged physical damage to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and trigger the follow-up ability Gambling Break when a support ability deals damage. Gambling Break deals two physical attacks to one target, lowers its Attack, Magic, Defense, or Resistance a large amount, and reduces delay of the user's actions for one turn.
Gambling Break: 2x 25% ranged, target ATK -40%/MAG -50%/DEF -40%/RES -50% (random), self cast speed x3 (1 turn)
Highest Stakes
FFRK Unknown Setzer SB Icon.png
2
2.50s
Single 71% ranged damage/hit
Target MAG/DEF -70% (8s)
Party instant cast (1 turn)
Follow Support damage abilities with Darkness Card (15s)
FFRK Arcane Deck FFVI.png
Arcane Deck (VI)
Deal ten ranged physical dark and non-elemental attacks to one target, briefly lower their Magic and Defense a very large amount, remove delay from the actions of all allies for one turn, and temporarily cause the user's support abilities that deal damage to trigger the follow-up ability Darkness Card, dealing three ranged physical dark and non-elemental attacks to one target, and lowering its Attack, Magic, Defense, or Resistance a large amount. Stat lowered cycles through this order.
Darkness Card: 3x 57% dark/NE ranged, ATK -40%/MAG -50%/DEF -40%/RES -50% (cycles with uses)
Peaceful Requiem
FFRK Rest in Peace Icon.png
FFRK Dark Card FFVI.png
Dark Deck (VI)
Deal fifteen ranged physical dark and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Gambler Mode, and increase the user's Cap Break Level by 1.
Hat-Trick
FFRK Hat Trick Icon.png
FFRK Cardshark's Deck FFVI.png
Cardshark's Deck (VI)
Deal three massive ranged physical dark attacks to one enemy. Can break the damage cap.
Chocobo Cheat
FFRK Mostly Chocobo Icon.png
FFRK Draconic Deck FFVI.png
Draconic Deck (VI)
Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily reduce delay of the user's actions, and cause every second support or sharpshooter ability used by the user to trigger the follow-up ability Random Bet, dealing a random number of attacks.
Dream Vault
FFRK Dream Take-Off Icon.png
FFRK Mythril Deck FFVI.png
Mythril Deck (VI)
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Strago[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Doom
FFRK Doom Icon.png
2
2.75s
Single 100% Doom (60s) None
Doom one target (Countdown 60).
Aqua Breath
FFRK Aqua Breath Icon.png
2
3.0s
All 725% magic damage FFRK Nutkin Suit FFVI.png
Nutkin Suit (VI)
Deal magic water damage to all targets.
Sabre Soul
FFRK Sabre Soul Icon.png
2
3.0s
All 474% magic damage/hit (84% Instant KO)
Target DEF/RES -50% (25s)
FFRK Morning Star FFVI.png
Morning Star (VI)
Deal two magic non-elemental attacks to all targets, and temporarily lower their Defense and Resistance a small amount, with a high chance to instantly KO them.
Mighty Guard
FFRK Mighty Guard FFVI Icon.png
2
2.50s
Party Protect/Shell, RES +100% (25s) FFRK Whale Whisker FFVI.png
Whale Whisker (VI)
Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount.
Lore
FFRK Technique I Learned Icon.png
2
2.50s
All 166% magic damage/hit
Water infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Strago's Cloak FFVI.png
Strago's Cloak (VI)
Deal seven magic water, wind, and earth attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user.
FFRK Aqua Stone Icon.png Aquatic Shard: 4x 217% water/earth magic, ally Magic Barrier
FFRK Aqua Wind Icon.png Aquatic Gale: 2x 2300% piercing water/wind magic
Blue Soul
FFRK Blue Soul Icon.png
2
2.50s
Single 3720% magic damage
(4280% vs. weak to water or earth)
FFRK Strago Model FFVI.png
Strago's Guise (VI)
Deal massive magic water and earth damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to either element. Can break the damage cap.
Blue Field
FFRK Unknown Strago SB Icon.png
2
2.50s
Party 150-hit water chain (field +50%) (15s)
MAG +50% (25s)
FFRK Professor's Robe FFVI.png
Professor's Robe (VI)
Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount.
El Niño Breath
FFRK El Nino Breath Icon.png
2
2.50s
Single 173% magic damage/hit
Party water reflection (15s)
Party instant cast (1 turn)
FFRK Wizer Staff FFVI.png
Wizer Staff (VI)
Deal ten magic water attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as water damage, and remove delay from all allies' actions for one turn.
Aqua Splash
FFRK Aqua Splash Icon.png
3 (1 use)
2.50s
Single 182% magic damage/hit, then 2650% FFRK Dragon Rod FFVI.png
Dragon Rod (VI)
Deal twenty massive magic water attacks to one enemy, followed by an additional magic water attack that can break the damage cap.
Tidal Master
FFRK Tidal Master Icon.png
2 (1 use)
2.50s
Single 150% magic damage/hit, water infusion (25s)
Awoken Water, Cap Break +1 (15s)
Follow 3 water abilities with Tidal Stream (15s)
FFRK Sage's Robe FFVI.png
Sage's Robe (VI)
Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant them Awoken Water Mode, increase their Cap Break Level by 1, and cause every third water ability they use to trigger the follow-up ability Tidal Stream, dealing magic water and non-elemental damage to one target. Tidal Stream can break the damage cap.
Awoken Water: water ability rank boost + dualcast, infinite hones
Tidal Stream: 1640% water/NE magic (BLK) (99999 cap)

Relm[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Control
FFRK Control Icon.png
2
2.50s
Single 100% Confuse None
High chance to Confuse one target.
Portrait of Lakshmi
FFRK Lakshmi Painting Icon.png
2
2.50s
Party h85 heal, Regen FFRK Chocobo Brush FFVI.png
Chocobo Brush (VI)
Restore a large amount of HP to all allies, and grant them major Regen.
Ink Blast
FFRK Octopus Portrait Icon.png
2
3.0s
All 237% magic damage/hit (100% Blind) FFRK Cat-Ear Hood FFVI.png
Cat-Ear Hood (VI)
Deal four summoning magic non-elemental attacks to all targets, with a high chance to Blind them.
Brush Up
FFRK Unknown Relm SB Icon.png
2
2.50s
Party Haste
Critical = 50% (25s)
FFRK Luminous Robe FFVI.png
Luminous Robe (VI)
Temporarily set the critical hit chance of all allies to 50%, and grant them Haste.
Star Prism
FFRK Star Prism Icon.png
2
2.50s
All 313% white magic damage/hit
h55 party heal, Last Stand
Self Haste, Burst Mode (15s)
FFRK Magical Brush FFVI.png
Magical Brush (VI)
Deal three white magic holy and non-elemental attacks to all targets, restore a moderate amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user.
FFRK Rainbow Aura Icon.png Rainbow Aura: instant h105 heal
FFRK Miracle Stroke Icon.png Miracle Stroke: h25 party heal
Divine Portrait
FFRK Goddess's Painting Icon.png
2
0.01s
Party h85 heal
Negate Damage Barrier (30%)
Instant cast (1 turn)
FFRK Da Vinci Brush FFVI.png
Da Vinci Brush (VI)
Instantly restore a large amount of HP to all allies, grant them a barrier that negates attack damage up to 30% of their max HP, and remove delay from their actions for one turn.
Cure Sketch
FFRK Cure Drawing Icon.png
1 (3 uses)
0.01s
Party h55 heal FFRK Angel Brush FFVI.png
Angel Brush (VI)
Instantly restore a moderate amount of HP to all allies.
Friendly Sketch
FFRK Friend Sketch Icon.png
2
0.01s
Party h85 heal, Last Stand
Portrait Sketch Mode
FFRK Unicorn Brush FFVI.png
Unicorn Brush (VI)
Instantly restore a large amount of HP to all allies, grant them Last Stand, and temporarily grant the user Portrait Sketch Mode, causing Kindred Sketch to trigger periodically. The effects of Kindred Sketch depend on the number of FINAL FANTASY VI heroes in the party.
Portrait Sketch Mode: automatically cast Kindred Sketch every 3.5s
Kindred Sketch: effect varies with FFVI units in party
1 unit: 6x 150% water/NE white magic, h25 party heal
2 units: 6x water/dark/NE white magic, h25 party heal
3+ units: 6x water/dark/fire/NE white magic, h25 party heal + Regen
Milky Way
FFRK Milky Way Icon.png
FFRK Faerie Brush FFVI.png
Faerie Brush (VI)
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant two stacks of Mirror Image to all allies, grant them Last Stand, grant them Haste, and temporarily grant the user Awoken Love Mode.
Dreamy Potion
FFRK Dreamy Potion Icon.png
FFRK Heavenly Brush FFVI.png
Heavenly Brush (VI)
Instantly restore a moderate amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, grant Mirror Image to all allies, and reduce delay of their actions for two turns.
Thamasa Guard
FFRK Thamasa Guard Icon.png
FFRK Lakshmi's Brush FFVI.png
Lakshmi Brush (VI)
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge.
Perfect Likeness
FFRK All Draw Icon.png
FFRK Athena's Brush FFVI.png
Athena Brush (VI)
Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste.

Kefka[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Exhilarating Magic
FFRK Pounding Magic Icon.png
2
2.50s
Single 290% magic damage (Fira, Blizzara or Thundara) None
Cast a random black magic spell.
Havoc Wing
FFRK Havoc Wing Icon.png
2
3.0s
All 315% magic damage/hit (21% Blind, 16% Paralyze) FFRK Lamia's Flute FFVI.png
Lamia's Flute (VI)
Deal three magic non-elemental attacks to all targets, with a moderate chance to Blind and Paralyze them.
Magic Infusion
FFRK Magic Injection Icon.png
2
3.0s
Party MAG +20% (25s), Haste FFRK Kefka's Cloak.png
Kefka's Cloak (VI)
Grant Haste to all allies, and temporarily raise their Magic a small amount.
Forsaken Null
FFRK Forsaken Null Icon.png
2
3.0s
Single 254% magic damage/hit
Party magic cast speed x2 (3 turns)
FFRK Nephilim Flute DFF.png
Nephilim Flute (VI)
Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns.
Symphony of Madness
FFRK Crazy Orchestra Icon.png
2
2.50s
Random 250,6% magic damage/hit
Poison infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Dancing Mad FFVI.png
Dancing Mad (VI)
Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user.
FFRK Unknown Kefka BSB Icon.png Rot and Ruin: 4x 224% poison/dark magic
FFRK Clown Dance Icon.png Jester's Dance: AoE target ATK -40% (15s) (20% Slow)
Harness the Fiend
FFRK Unknown Kefka SB Icon.png
2
2.50s
Random 188% magic damage/hit
Dark infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Black Quena FFVI.png
Black Quena (VI)
Deal eight magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
FFRK Unknown Kefka BSB Icon 2.png Mad Delights: 2x 220% dark/poison magic, target MAG -10% (stacks up to -30%) (25s)
FFRK Just a Moment Icon.png Way of the Fiend: 3x 230%/4x 235%/5x 240%/6x 300% poison/dark magic (scales with Mad Delights uses)
Ruin Beckons
FFRK Dead World Icon.png
1
2.50s
Single 3750% magic damage
(4250% if target is weak to dark)
FFRK Kefka's Gloves FFVI.png
Kefka's Gloves (VI)
Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap.
Magitek Rampage
FFRK Unknown Kefka SB Icon 2.png
2
2.50s
Random 162% magic damage/hit, dark infusion (25s)
EX Mode: Forged Magitek (15s)
FFRK Kefka Model FFVI.png
Kefka's Guise (VI)
Deal ten magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and enter Forged Magitek EX Mode. Forged Magitek EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's dark abilities to trigger the follow-up ability Magitek Blast. Magitek Blast deals four to eight magic dark, poison, and non-elemental attacks. Number of attacks and damage increases the more times Magitek Blast triggers.
Forged Magitek: MAG +30%, follow dark abilities with Magitek Blast
Magitek Blast: 4x 124%/5x 128%/6x 132%/7x 136% dark/poison magic (more hits with uses)
Magitek Triad
FFRK Unknown Kefka SB Icon 3.png
3 (1 use)
2.50s
Single 2650% magic damage/hit FFRK Nephilim Harp FFVI.png
Fallen Angel's Harp (VI)
Deal three massive magic dark and poison attacks to one enemy. Can break the damage cap.
Path to Madness
FFRK Madness Magic Icon.png
1 (3 uses)
0.01s
Self Darkness ability cast speed x3 (15s)
Darkness ability rank boost (15s)
(+5/10/15/20/30% damage at rank 1/2/3/4/5)
FFRK Hamelin FFVI.png
Hamelin (VI)
Temporarily reduce delay of the user's darkness abilities, and grant them up to a moderate Darkness Ability Boost. Triggers instantly.
Stroke of Destruction
FFRK Unknown Kefka SB Icon 4.png
2 (1 use)
2.50s
Single 150% magic damage/hit, dark infusion (25s)
Awoken Darkness, Cap Break +1 (15s)
Follow 2 Darkness abilities with Clown's Scorn (15s)
FFRK Siren's Flute FFVI.png
Siren's Flute (VI)
Deal fifteen magic dark, poison, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability the user uses to trigger the follow-up ability Clown's Scorn, dealing eight magic dark, poison, and non-elemental attacks to one target.
Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones
Clown's Scorn: 8x 152% dark/poison/NE magic (BLK)
闇装【ケフカ】*
FFRK Madhura Harp FFVI.png
Madhura Harp (VI)

Leo[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Chivalry
FFRK Chivalry Icon.png
2
2.50s
Self DEF +50% (25s) None
Temporarily raise the user's Defense a moderate amount.
Shock
FFRK Shock Icon.png
2
2.50s
All 100% ranged damage/hit
Target holy weakness +20% (25s)
FFRK Imperial Highblade FFVI.png
Imperial Highblade (VI)
Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies.
100% damage/hit vs. 3+ enemies; 112% vs. 2, 129% vs. 1
Warrior's Warrior
FFRK Proof of a Mighty General Icon.png
2
2.50s
Single 94% physical damage/hit
Party ATK/RES +30% (25s)
Self Haste, Burst Mode (15s)
FFRK Leo's Coat FFVI.png
Leo's Longcoat (VI)
Deal eight physical holy and earth attacks to one target, temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user.
FFRK Knight's Principal Icon.png Knight's Ambition: 2x 120% holy/earth physical, Knight ability cast speed x2 (2 turns)
FFRK General's Generosity Icon.png General's Pride: 2x 75% group holy/earth physical, Sentinel (25s)
Shock Imperial
FFRK Imperial Shock Icon.png
2
2.50s
Single 71% physical damage/hit, party ATK/DEF +30% (25s)
Knight ability damage +30% (15s)
Follow Knight abilities with Way of the Blade (15s)
FFRK Defender FFVI.png
Defender (VI)
Deal ten physical earth and holy attacks to one target, temporarily raise the Attack of all allies a moderate amount and Defense a small amount, temporarily increase the damage of the user's knight abilities a moderate amount, and cause the user's knight abilities to trigger the follow-up ability Way of the Blade, dealing four physical earth, holy, and non-elemental attacks to one enemy.
Way of the Blade: 4x 49% earth/holy/NE physical
General's Slash
FFRK General Slash Icon.png
2 (1 use)
2.50s
Single 60% physical damage/hit, earth infusion (25s)
Awoken Knight, Cap Break +1 (15s)
Follow Knight abilities with party Damage Reduction Barrier (40%, 1 attack)
FFRK Ultima Sword FFVI.png
Ultima Sword (VI)
Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause the user's knight abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.
Awoken Knight: Knight ability rank boost, dualcast, infinite hones
Shocking Glory
FFRK Shock Glory Icon.png
3 (1 use)
2.50s
Single 800% physical damage/hit FFRK Warlord FFVI.png
Warlord (VI)
Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap.
Indomitable Purpose
FFRK Indomitable Will SB Icon.png
0 (1 use)
0.01s
Party Last Stand
Self instant cast (1 turn)
FFRK Shielded Armor FFVI.png
Shielded Armor (VI)
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
General's Protection
FFRK General Protect Icon.png
1 (3 uses)
0.01s
Self Empowered Infusion: earth (25s)
Negate Damage Barrier (100%)
FFRK Brave Blade FFVI.png
Brave Blade (VI)
Temporarily grant the user Empowered Infusion for earth, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly.

Umaro[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Furious Rush
FFRK Unknown Umaro SB Icon.png
2
2.50s
Single 75% physical damage/hit None
Deal two physical attacks to one target.
Master's Voice
FFRK Unknown Umaro SB Icon 2.png
2
2.50s
All 70% physical damage/hit, ice infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Bone Club FFVI.png
Bone Club (VI)
Deal seven physical ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user.
FFRK Unknown Umaro BSB Icon.png Take Aim: 40% max HP ally heal + instant cast (1 turn)
FFRK Frozen Mist Icon.png Frozen Mist: 3x 65% ice/NE physical, self ATK +30%/DEF -30% (20s)
Green Cherry
FFRK Green Cherry Icon.png
2
2.50s
All Green Cherry Mode (3 turns) FFRK Snow Muffler FFVI.png
Snow Muffler (VI)
For three turns, lower the user's Defense a large amount, raise the user's Attack a massive amount, and enter Green Cherry Mode. While in Green Cherry Mode, the user automatically uses Attack, Ice Storm, Slam, or Take Aim.
Green Cherry Mode: self ATK +150%/DEF -50%; randomly use Attack, Ice Storm, Slam or Take Aim
Attack: 150% physical
Ice Storm: 2x 173% group ice/NE ranged
Slam: 2x 120% physical
Take Aim: 4x 100% ice/NE ranged
Snowball Throwdown
FFRK Unknown Umaro SB Icon 3.png
2
2.50s
Random 68% ranged damage/hit
Self ATK/RES +30%, ice infusion (25s)
Follow ice abilities with Snowball Toss (15s)
FFRK Behemoth's Bone FFVI.png
Behemoth Bone (VI)
Deal ten ranged physical ice and non-elemental attacks to random targets, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to trigger the follow-up ability Snowball Toss, dealing five ranged physical ice and non-elemental attacks to one target. Critical hit chance of Snowball Toss changes if Mog is in your party.
Snowball Toss: 5x 40% ice/NE ranged (critical = 50% with Mog in party)
Clobbering Blow
FFRK Unknown Umaro SB Icon 4.png
FFRK Triton Hammer FFVI.png
Triton Hammer (VI)
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Explosive Fury Mode.
Boss Bomber
FFRK Unknown Umaro SB Icon 5.png
FFRK Bone Mail FFVI.png
Bone Mail (VI)
Deal three massive ranged physical ice attacks to one enemy. Can break the damage cap.
Sinewy Power
FFRK Unknown Umaro SB Icon 6.png
FFRK War Hammer FFVI.png
War Hammer (VI)
Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly.

Gogo[edit | edit source]

Soul Break Soul Gauge/
Charge Time
Target Properties Relic
Mime
FFRK Mimic Icon.png
2
2.50s
Single Mimic last ally action None
Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead.
Punishing Meteor
FFRK Punishing Meteor Icon.png
2
2.50s
Single 95% physical or 213% magic damage/hit
Party ATK/MAG +30% (25s)
Self Haste, Burst Mode (15s)
FFRK Strange Helmet FFVI.png
Helm of Wonders (VI)
Deal eight physical or magic non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats.
FFRK Quick Mimic Icon.png Quick Mime: Mimic last ally action (0.83s charge)
FFRK Hammer Attack Icon.png Adapting Attack: 4x 68% physical or 4x 267% magic
Maw of the Beast
FFRK Zone Eater Suicide Icon.png
2
2.50s
All 83% physical or 200% magic damage/hit
40% max HP party heal + Esuna
FFRK Unknown Gogo FFVI Weapon.png
Mimic's Blade (VI)
Deal seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. Attack type depends on the stats of the user.
Righteous Mimicry
FFRK Unknown Gogo FFVI SB Icon.png
2
0.01s
Party ATK/MAG/RES +30% (25s), Haste
Brave Mode: Mimic (VI) (15s) (starting at Lv 2)
FFRK Gogo's Falchion FFVI.png
Gogo's Falchion (VI)
Temporarily increase the Attack and Magic of all allies a moderate amount and Resistance a small amount, grant them Haste, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Triggers instantly.
Mimic (VI): (+1 level on Combat or Black Magic abilities)
Lv 0: 181% physical or 745% magic
Lv 1: mimic last ally action
Lv 2: mimic last ally action 2 times
Lv 3: mimic last ally action 3 times
Mass Mimicry
FFRK Imitation of Everyone Icon.png
FFRK Gogo's Soul Sabre FFVI.png
Gogo's Soul Sabre (VI)
Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, enter Protean Mode, grant the user Bravery Mode, and set the user's Bravery Level to 2. Triggers instantly.
Imitation Suit
FFRK Garb Mimicry Icon.png
FFRK Mimic's Armguard FFVI.png
Mimic's Bracers (VI)
Temporarily grant the user Protean Mode II. After entering Protean Mode II, using a fire, ice, wind, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly and does not deplete the Soul Break gauge.

Gallery[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Control, Dice, Leaf Swirl, Mimic, Pounding Magic, Rage I, Shuriken Strike, Sneak Attack, Exhilarating Magic and いかりのたいあたり added. You can help the Final Fantasy Wiki by uploading images.
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