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This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy Type-0.
List of Soul Breaks
Ace
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Avoidance |
2 | Self | Mirror Image | None |
Blur the image of the user, enabling him to avoid one physical attack. | ||||
Jackpot Shot |
2 | Single | 297% magic damage/hit, 40% max HP party heal | Akademeia Deck (Type-0) |
Deal six magic non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. | ||||
Firaga RF |
2 | Single | 188% magic damage/hit, party Mirror Image | Ace's Akademeia Summer Model (Type-0) |
Instantly deal eight magic fire and non-elemental attacks to one target, enable all allies to avoid one physical attack, and grant Haste and Burst Mode to the user. | ||||
Fire BOM: 4x 196% fire/NE magic (5x in front row) Fire SHG: 2x 390% group fire/NE magic, self MAG +30%/RES -30% | ||||
Jackpot Triad |
2 | Single | 100% magic damage/hit, fire infusion | Arcane Deck (Type-0) |
Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Attack Hand EX Mode. Attack Hand EX Mode enables follow-up attacks when an ability is used, reduces delay of the user's actions, and raises the user's Magic a moderate amount. | ||||
Attack Hand: Self MAG +30%, cast speed x2 Ultrafire: 55% fire/NE magic (74% chance) Megafire: 2x 55% fire/NE magic (25% chance) Gigafire: 13x 55% fire/NE magic (1% chance) | ||||
Mega Burst |
2 | Single | 3720% magic damage (4280% if user is in front row) |
Imperial Tarot (Type-0) |
Deal massive magic fire and non-elemental damage to one target. Deals more damage if the user is in the front row. Can break the damage cap. | ||||
Monolith Beam |
3 | Single | 182% magic damage/hit, then 2650% | Draconic Deck (Type-0) |
Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. | ||||
Cut Cards |
1 | Self | Fire infusion stack, cast speed x3 (2 turns) | Lustrous Deck (Type-0) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
Firaga BOM |
2 | Single | 170% magic damage/hit Fire infusion, Black Magic damage +30% |
Mythril Deck (Type-0) |
Deal ten magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, and grant them Top Card. | ||||
Top Card: follow up fire attacks with the following abilities: Force (Type-0): 2x 204% fire/NE magic, self cast speed x3 for two turns Charge (Type-0): 2x 204% fire/NE magic, 1500 HP row heal Burst (Type-0): 8x 204% fire/NE magic, remove Top Card | ||||
Firaga SHG |
2 | Single | 175% magic damage/hit, party ATK/MAG +30% 202%/hit with user in front row |
Diamond Bangle (Type-0) |
Deal eight magic fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is in the front row. | ||||
Card Haste: 4x 224% fire/NE magic, Black Magic ability cast speed x2 (2 turns) Spirit Hand: 2x 390% group fire/NE magic, self MAG +30%/DEF -30% | ||||
The Beginning of the End |
Ace's Summer Guise B (Type-0) | |||
Trigger a FF Type-0 realm chain up to 150 hits long that increases the damage of allies from the FF Type-0 realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Wild Card |
Platinum Deck (Type-0) | |||
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and cause the user's black magic and summoning abilities to trigger the follow-up ability Blind Stud. Effect of Blind Stud depends on the ability type. | ||||
Support Hand |
Reaper's Tarot (Type-0) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Deuce
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Crescendo |
2 | Self | MAG +30% | None |
Temporarily raise the user's Magic a moderate amount. | ||||
Concerto |
2 | Party | h55 heal, ATK/MAG +30% | Deuce's Akademeia Uniform (Type-0) |
Temporarily raise the party's Attack and Magic a moderate amount, restore a moderate amount of their HP, and grant Haste and Burst Mode to the user. | ||||
Cure ff: h105 heal (CT0) Healing Melody: h25 party heal | ||||
Prelude |
2 | Party | Regen, Last Stand, Magic Barrier | Luminous Robe (Type-0) |
Grant Last Stand and major Regen to all allies, and enable them to avoid one magic attack. Effective against most spells. | ||||
Hymn of Healing |
2 | Party | h85 heal, 30% Stoneskin, Raise at 40% HP | Argentic Flute (Type-0) |
Instantly restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant them a barrier that negates attack damage up to 30% of their max HP. | ||||
Concerto ff |
2 | Party | h85 heal, Last Stand, RES +100% | Anima Flute (Type-0) |
Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant them Last Stand. | ||||
Vivace |
Platinum Piccolo (Type-0) | |||
Instantly restore a large amount of HP to all allies, grant them major Regen, reduce delay of their actions for two turns, and temporarily cause the user's white magic and bard abilities to trigger the follow-up ability Cure Melody, restoring a small amount of HP to all allies. | ||||
みんなの協和音* |
Wyvern Whistle (Type-0) | |||
コン・ブリオ* |
Marching Fife (Type-0) | |||
Nine
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Jump (Type-0) |
2 | Single | 150% jump damage | None |
Launch a jump attack on one target. | ||||
Class Zero Basher-in-Chief |
2 | Single | 83% jump damage/hit, wind infusion | Javelin (Type-0) |
Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. | ||||
Tornado Lance: 4x 48% wind/NE physical (60% vs. weak to wind) Cyclonic Blast: 2x 65% group wind/NE physical, self ATK +30%/DEF -30% | ||||
White Knight |
2 | Party | Protect, Shell, DEF +100% | Ruby Shield (Type-0) |
Grant Protect and Shell to all allies, and temporarily raise their Defense a large amount. | ||||
Whirling Lance |
2 | Single | 71% physical damage/hit Self ATK/DEF +30%, target wind weakness +20% |
Shapeshifter (Type-0) |
Deal ten jump wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause damage from the user's dragoon abilities to trigger the follow-up ability Wild Lance. | ||||
Wild Lance: 120% wind/NE physical, 35%: target wind weakness +20% |
Rem
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Siphon (Type-0) |
2 | Self | Refill 1 ability use | None |
Restore one ability use to the user's ability with the fewest remaining uses. | ||||
Manalchemy |
2 | Single | 180% white magic damage/hit, holy infusion | Argentic Daggers (Type-0) |
Deal ten white magic holy and dark attacks to one target, reduce delay of the user's actions for one turn, infuse the user with the power of holy light, and enter Dominion EX Mode. Dominion EX Mode temporarily lowers the user's Defense and Resistance a small amount, raises the user's Mind a large amount, and reduces delay of the user's actions for one turn after hitting a target with an element they are Vulnerable or have a Slight Weakness to. | ||||
Dominion: Self MND +50%, DEF/RES -15%, weakness: cast speed x3 (1 turn) | ||||
Siphon Delta |
2 | Single | 168% white magic damage/hit Holy infusion, self refill 1 ability use |
Rem's Guise (Type-0) |
Deal eight magic holy and dark attacks to all targets, restore one ability use to the user's ability with the fewest remaining uses, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. | ||||
Manalchemy Drain: 4x 236% holy/dark white magic, self h60 heal Manalchemy Barrier: self Magic Barrier, white magic damage +15% (3 turns) | ||||
Undying Wish |
2 | Party | Last Stand, Reraise | Dancing Daggers (Type-0) |
Grant Last Stand and Reraise to all allies. Allies are raised with moderate HP. | ||||
Cleansing Flame |
2 | Single | 3906% white magic damage (4494% if target is weak to holy or fire) |
Ogrenyxes (Type-0) |
Deal massive white magic holy and fire damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to holy or fire. Can break the damage cap. | ||||
Live Another Day |
2 | Party | Haste, Shell, Astra, Reraise at 40% max HP | Butterfly Edge (Type-0) |
Instantly grant Haste, Shell, and Reraise to all allies, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. | ||||
Seraphim Strike |
2 | Single | 160% white magic damage/hit, holy infusion Cap Break +1, holy: cast speed x3 (1 turn) |
Survival Edges (Type-0) |
Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of holy light, temporarily grant them Holy Awoken Mode, raise their Cap Break Level by 1, and cause their holy attacks to reduce delay of their actions on the next turn. | ||||
Awoken Holy: holy ability rank boost, dualcast, infinite hones | ||||
Saintly Dagger Toss |
3 | Single | 191% white magic damage/hit, then 2800% | Parrying Daggers (Type-0) |
Deal twenty massive white magic holy and dark attacks to one enemy, followed by an additional white magic holy and dark attack that can break the damage cap. | ||||
Saintly Aura |
1 | Self | Holy infusion stack, Soul Break +250 | Lustrous Armlet (Type-0) |
Temporarily grant the user Empowered Infusion for holy, and fill the user's Soul Break gauge by 1. Triggers instantly. |
Machina
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Dual Wield |
2 | Single | 75% physical damage/hit | None |
Deal two physical attacks to one target. | ||||
Awakening |
2 | Single | 71% physical damage/hit, earth infusion, self Shield x2 | Argentic Rapiers (Type-0) |
Deal ten physical earth and dark attacks to one target, grant the user a shield enabling them to avoid two physical or magic attacks, temporarily infuse the user with the power of earth, and enter Assault Mode. Assault Mode reduces delay of the user's actions until taking damage, and causes the user's spellblade abilities to trigger the follow-up ability Rush Blade. Shield is effective against most physical or magic attacks. | ||||
Assault Mode: Cast speed x2 until damage is taken Rush Blade: 4/5/6x 40% earth/dark physical, less hits with Shield stacks | ||||
Cyclone Drive |
2 | Single | 83% physical damage/hit, 30% Stoneskin | Bolt Rapiers (Type-0) |
Deal eight physical earth and dark attacks to one target, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. | ||||
Earth Drive: 3x 65% earth/dark physical, Spellblade ability damage +15% (3 turns) Fear Field: self 30% Stoneskin | ||||
Slayer of Fear |
2 | Party | RES +100%, Haste, critical damage +50% | Machina's Guise (Type-0) |
Temporarily raise the party's Resistance a large amount, temporarily increase their critical hit damage, and grant them Haste. | ||||
Stunning Slash |
2 | Single | 1050% physical damage (up to 1450% with Spellblade ability uses) |
Clockwork Blades (Type-0) |
Deal massive physical earth and dark damage to one target. Deals more damage depending on the number of spellblade abilities the user has used. Can break the damage cap. | ||||
Guardian Blades* |
Rune Rapiers (Type-0) | |||
Grand Cascade* |
Mecha-Rapiers (Type-0) | |||
Power of the L'cie* |
Platinum Rapiers (Type-0) | |||
Quake Rush* |
Silver Gloves (Type-0) | |||
Queen
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Balestra Lunge |
2 | Single | 900% physical damage | None |
Deal physical damage to one target, ignoring its Defense. | ||||
Divine Judgment |
2 | Single | 71% physical damage/hit, lightning infusion Self ATK/DEF +30%, Spellblade: cast speed x2 (1 turn) |
Flamberge (Type-0) |
Deal ten physical lightning and dark attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's spellblade abilities to reduce delay of the user's actions. | ||||
Mana Sphere |
2 | Single | 83% physical damage/hit, party critical = 50% | Regal Crown (Type-0) |
Deal eight ranged physical lightning and dark attacks to one target, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. | ||||
Thunder Judgment: 3x 65% lightning/dark physical, Spellblade ability damage +15% (3 turns) Energy Spark: 2x 70% group lightning/dark physical, self ATK +30%/DEF -30% | ||||
Magic Martyr |
2 | Single | 103% physical damage/hit, party Esuna | Rune Saber (Type-0) |
Instantly deal six physical lightning and dark attacks to one target, and cast Esuna on all allies. | ||||
Gate of Destiny |
2 | Single | 1116% physical damage (1284% if target is weak to lightning or dark) |
Claymore (Type-0) |
Deal massive physical lightning and dark damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to lightning or dark. Can break the damage cap. | ||||
Fiendish Judgment |
2 | Single | 60% physical damage/hit, lightning infusion Cap Break +1, No Quarter Mode |
Shamshir (Type-0) |
Deal fifteen physical lightning, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase their Cap Break Level by 1, and grant the user No Quarter Mode. No Quarter Mode reduces delay of the user's actions, and causes their lightning abilities to increase their critical hit chance (up to 100% at rank 4). | ||||
Awoken Lightning: lightning ability rank boost, dualcast, infinite hones No Quarter Mode: cast speed x2, critical = 30/50/75/100% (scales with lightning ability uses) | ||||
Fiendish Impulse |
0 | Self | Lightning infusion stack, CT0 (1 turn) | Imperial Saber (Type-0) |
Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Energy Rush* |
Ancient Blade (Type-0) | |||
King
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Iron Will |
2 | Self | DEF +50% | None |
Temporarily raise the user's Defense a moderate amount. | ||||
Endless Waltz |
2 | Single | 58% ranged damage/hit, lightning infusion Self ATK/DEF +30%, Machinist dualcast |
Outsiders (Type-0) |
Deal twelve ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's machinist abilities to double cast. | ||||
Magazine Blast |
2 | Single | 53% ranged damage/hit, lightning infusion | King's Guise (Type-0) |
Deal twelve ranged physical lightning and fire attacks to one enemy, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. | ||||
Multitask: 4x 51% lightning/fire ranged (5x vs. elemental weakness) Quick Shot: 185% fire/lightning ranged, Machinist ability CT0 (2 turns) | ||||
Trigger Finger |
2 | All | 87% ranged damage/hit, target lightning weakness +20% | Twin Magnums (Type-0) |
Instantly deal six ranged physical lightning and non-elemental attacks to all enemies, and temporarily lower their lightning resistance level by 2. | ||||
King Hawkeye* |
Magnati (Type-0) | |||
King Trigger* |
Tactical Vest (Type-0) | |||
Point-Blank Shot* |
Twin SuperMags (Type-0) | |||
Cinque
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Cheerleader |
2 | Self | ATK +35% | None |
Temporarily raise the user's Attack a moderate amount. | ||||
Whirling Mace |
2 | Single | 71% physical damage/hit, earth infusion Heavy Physical rank boost, Heavy Charge boost |
Shock Hammer (Type-0) |
Deal ten physical earth and wind attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant up to moderate Ability Boost to the user's heavy abilities, and grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge. | ||||
Gaia Pulse |
2 | All | 96% physical damage/hit, earth infusion | Skull Crusher (Type-0) |
Deal six ranged physical earth and non-elemental attacks to all enemies, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. | ||||
Gaia Swing: 3x 56% earth/NE physical, Heavy Physical ability damage +15% (3 turns) Gaia Break: 179% earth/NE physical, target DEF -40% | ||||
Earthquake |
2 | All | 111% physical damage/hit Target ATK/MAG/DEF/RES/MND -30% |
Mythril Bangle (Type-0) |
Deal six physical earth and wind attacks to all enemies, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Mace Cyclone |
Ogre Hammer (Type-0) | |||
Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, lower the Defense, Resistance, and Mind of one enemy a large amount, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. | ||||
Twenty-One Swings |
White Cape (Type-0) | |||
Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap. | ||||
刹那Grand Slam Swing |
Buster Hammer (Type-0) | |||
Deal physical earth damage to one target, and temporarily grant the user Empowered Infusion for earth. Damage dealt depends on the Heavy Charge rank of the user (up to rank 2). Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Cyclone Meteor* |
Earthbreaker (Type-0) | |||
Seven
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Ice Bind |
2 | Single | 200% magic damage, 30% Interrupt | None |
Deal magic ice damage to one enemy, with a moderate chance to Interrupt its actions. | ||||
Elementalash |
2 | Single | 170% magic damage/hit, Target ATK/MAG/RES -50%, ice weakness +20% |
Silver Whipblade (Type-0) |
Deal ten magic ice and non-elemental attacks to one enemy, temporarily lower its ice resistance, and lower its Attack, Magic, and Resistance a large amount. | ||||
Diving Strike |
2 | Single | 188% magic damage/hit, target ATK/MAG/DEF/RES -40% | Seven's Guise (Type-0) |
Deal eight magic ice and non-elemental attacks to one enemy, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Blizzard Crush: 2x 236% ice/NE magic, target ATK -40% Frost Magic: 2x 236% ice/NE magic, target MAG -50% | ||||
Sadistic Spikes* |
Platinum Whipblade (Type-0) | |||
Drainlash* |
Knight's Whipblade (Type-0) | |||
アイスモーメント* |
Frost Armlet (Type-0) | |||
Ice Cube* |
Ice Armlet (Type-0) | |||
Sice
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Moxie |
2 | Single | 150% physical damage, drain 20% of damage | None |
Deal physical damage to one enemy, and restore a small amount of HP to the user proportional to their max HP. | ||||
Dark Nebula |
2 | Single | 71% physical damage/hit, dark infusion | Silver Scythe (Type-0) |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Malice Mode. Malice Mode temporarily causes the users darkness abilities to change the user's delay and critical hit chance (up to 3 ranks). When Malice Mode ends, it triggers Culling Scythe. Culling Scythe can break the damage cap. | ||||
Malice Mode: Darkness: cast speed x2/2.5/3, critical = 30/50/75% (scales with uses) Culling Scythe: 35% of dark damage dealt in Malice Mode (capped at 99999) | ||||
Black Hole |
2 | Single | 83% physical damage/hit, Party ATK/MND +30%, Doom (30s), Haste |
Sice's Guise (Type-0) |
Deal eight physical dark and non-elemental attacks to one enemy, temporarily raise the Attack and Mind of all allies a moderate amount, Doom all allies (Countdown 30), grant them Haste, and grant Burst Mode to the user. | ||||
Nebula Slash: 4x 63% dark/NE physical Dark Boon: 3x 51% dark/NE physical, Darkness ability cast speed x2 (3 turns) |
Jack
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Ninja Slice |
2 | Single | 150% physical damage (critical = 20%) | None |
Deal physical damage to one enemy, with a high critical hit chance. | ||||
Lightning Flash |
2 | Single | 83% physical damage/hit, target fire weakness 20% | Jack's Finest (Type-0) |
Deal eight physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and grant Haste and Burst Mode to the user. | ||||
Class Clown: 4x 49% fire/NE physical, Samurai ability damage +15% (2 turns) Fiery Reckoning: 2x 98% fire/NE physical, Retaliate | ||||
Deliverance |
2 | Single | 71% physical damage/hit, fire infusion 99% max HP self damage + 100% Stoneskin |
Nagamitsu (Type-0) |
Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Crimson Flash EX Mode. While the Negate Damage barrier is active Crimson Flash EX Mode raises the user's Attack a moderate amount, reduces delay of the user's samurai abilities, and causes the user's samurai abilities to trigger twice. | ||||
Crimson Flash: ATK +30%, Samurai cast speed x3 + dualcast (removed with Stoneskin down) |
Cater
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Charged Shot |
2 | Single | 900% piercing ranged damage | None |
Deal ranged physical damage to one enemy, ignoring Defense. | ||||
Triple Charged Shot |
2 | Single | 70% ranged damage/hit Self cast speed x2, Machinist ability damage +30% |
Magicite Blaster (Type-0) |
Deal ten ranged physical fire, ice, and lightning attacks to one enemy, temporarily increase the damage of the user's machinist abilities a moderate amount, reduce delay of the user's actions, and cause every second fire, ice, or lightning machinist ability used by the user to trigger the follow-up ability Debuff Shot. | ||||
Debuff Shot: Target fire, ice or lightning weakness +10% (changes with last element used) | ||||
Trine Shot |
1 | Random | 49% ranged damage/hit, target ATK/MAG -40% | Cater's Akademeia Uniform (Type-0) |
Instantly deal six ranged physical fire, ice, and lightning attacks to random enemies, and temporarily lower their Attack and Magic a large amount. | ||||
三色降下弾* |
MTek-II Blaster (Type-0) | |||
三色地雷弾* |
MTek-II Pistol (Type-0) | |||
Tricky Reload* |
Tiara (Type-0) | |||
Eight
Trey
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Ice Shot |
None | |||
Deal ranged physical ice damage to one enemy, ignoring Defense. | ||||
Dynamite Arrow |
Hunter's Bow (Type-0) | |||
Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Concentrate (Type-0). | ||||
Firewall |
Argentic Bow (Type-0) | |||
Deal ten ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily raise the user's fire, ice, and water attack levels by 2, reduce delay of the user's actions, and grant them Snipe EX Mode. Snipe EX Mode temporarily raises the user's Attack a moderate amount, and triggers Raining Arrows when EX Mode ends. |
Gallery
This gallery is incomplete and requires Avoid, Backhand, Balestra Lunge, Charged Shot, Cheerleader, Crescendo, Cyroshot, Dual Wield, Ice Bind, Jump, Iron Will, Moxie, Ninja Slice and Osmose added. You can help the Final Fantasy Wiki by uploading images.