This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy Type-0.

List of Soul Breaks[edit | edit source]

Ace[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Avoidance
FFRK Avoid Icon.png
2 Self Mirror Image None
Blur the image of the user, enabling him to avoid one physical attack.
Jackpot Shot
FFRK Jackpot Shot Icon.png
2 Single 297% magic damage/hit, 40% max HP party heal FFRK Akademeia Deck Type-0.png
Akademeia Deck (Type-0)
Deal six magic non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP.
Firaga RF
FFRK Firaga RF Icon.png
2 Single 188% magic damage/hit, party Mirror Image FFRK Ace's Akademeia Summer Model Type-0.png
Ace's Akademeia Summer Model (Type-0)
Instantly deal eight magic fire and non-elemental attacks to one target, enable all allies to avoid one physical attack, and grant Haste and Burst Mode to the user.
FFRK Fire BOM Icon.png Fire BOM: 4x 196% fire/NE magic (5x in front row)
FFRK Fire SHG Icon.png Fire SHG: 2x 390% group fire/NE magic, self MAG +30%/RES -30%
Jackpot Triad
FFRK Jackpot Triad Icon.png
2 Single 100% magic damage/hit, fire infusion FFRK Arcane Deck Type-0.png
Arcane Deck (Type-0)
Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Attack Hand EX Mode. Attack Hand EX Mode enables follow-up attacks when an ability is used, reduces delay of the user's actions, and raises the user's Magic a moderate amount.
Attack Hand: Self MAG +30%, cast speed x2
Ultrafire: 55% fire/NE magic (74% chance)
Megafire: 2x 55% fire/NE magic (25% chance)
Gigafire: 13x 55% fire/NE magic (1% chance)
Mega Burst
FFRK Mega Burst Icon.png
2 Single 3720% magic damage
(4280% if user is in front row)
FFRK Imperial Tarot Type-0.png
Imperial Tarot (Type-0)
Deal massive magic fire and non-elemental damage to one target. Deals more damage if the user is in the front row. Can break the damage cap.
Monolith Beam
FFRK Tower Laser Icon.png
3 Single 182% magic damage/hit, then 2650% FFRK Draconic Deck Type-0.png
Draconic Deck (Type-0)
Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap.
Cut Cards
FFRK Cut Cards Icon.png
1 Self Fire infusion stack, cast speed x3 (2 turns) FFRK Lustrous Deck Type-0.png
Lustrous Deck (Type-0)
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
Firaga BOM
FFRK Firaga BOM Icon.png
2 Single 170% magic damage/hit
Fire infusion, Black Magic damage +30%
FFRK Mythril Deck Type-0.png
Mythril Deck (Type-0)
Deal ten magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, and grant them Top Card.
Top Card: follow up fire attacks with the following abilities:
Force (Type-0): 2x 204% fire/NE magic, self cast speed x3 for two turns
Charge (Type-0): 2x 204% fire/NE magic, 1500 HP row heal
Burst (Type-0): 8x 204% fire/NE magic, remove Top Card
Firaga SHG
FFRK Firaga SHG Icon.png
2 Single 175% magic damage/hit, party ATK/MAG +30%
202%/hit with user in front row
FFRK Diamond Bangle Type-0.png
Diamond Bangle (Type-0)
Deal eight magic fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is in the front row.
FFRK Fast Card Icon.png Card Haste: 4x 224% fire/NE magic, Black Magic ability cast speed x2 (2 turns)
FFRK Spirit Hand Icon.png Spirit Hand: 2x 390% group fire/NE magic, self MAG +30%/DEF -30%
The Beginning of the End
FFRK The Beginning of the End Icon.png
FFRK Unknown Type-0 Armor 4.png
Ace's Summer Guise B (Type-0)
Trigger a FF Type-0 realm chain up to 150 hits long that increases the damage of allies from the FF Type-0 realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
Wild Card
FFRK Wild Card Icon.png
FFRK Platinum Deck Type-0.png
Platinum Deck (Type-0)
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and cause the user's black magic and summoning abilities to trigger the follow-up ability Blind Stud. Effect of Blind Stud depends on the ability type.
Support Hand
FFRK Support Hand Icon.png
FFRK Reaper's Tarot Type-0.png
Reaper's Tarot (Type-0)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Assault Cards
75px
FFRK Magician's Deck Type-0.png
Magician's Deck (Type-0)
Deal fifteen magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), and grant the user a Mirror Image. If the user has Mirror Image, cause Sync Abilities used by the user to reduce the user's ATB charge time once.

Deuce[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Crescendo
FFRK Crescendo Icon.png
2 Self MAG +30% None
Temporarily raise the user's Magic a moderate amount.
Concerto
FFRK Concerto Icon.png
2 Party h55 heal, ATK/MAG +30% FFRK Deuce's Akademeia Summer Model Type-0.png
Deuce's Akademeia Uniform (Type-0)
Temporarily raise the party's Attack and Magic a moderate amount, restore a moderate amount of their HP, and grant Haste and Burst Mode to the user.
FFRK Cure ff Icon.png Cure ff: h105 heal (CT0)
FFRK Healing Melody Icon.png Healing Melody: h25 party heal
Prelude
FFRK Prelude Icon.png
2 Party Regen, Last Stand, Magic Barrier FFRK Luminous Robe Type-0.png
Luminous Robe (Type-0)
Grant Last Stand and major Regen to all allies, and enable them to avoid one magic attack. Effective against most spells.
Hymn of Healing
FFRK Hymn of Healing Icon.png
2 Party h85 heal, 30% Stoneskin, Raise at 40% HP FFRK Argentic Flute Type-0.png
Argentic Flute (Type-0)
Instantly restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant them a barrier that negates attack damage up to 30% of their max HP.
Concerto ff
FFRK Concerto ff Icon.png
2 Party h85 heal, Last Stand, RES +100% FFRK Anima Flute Type-0.png
Anima Flute (Type-0)
Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant them Last Stand.
Vivace
FFRK Vivace Icon.png
FFRK Platinum Piccolo Type-0.png
Platinum Piccolo (Type-0)
Instantly restore a large amount of HP to all allies, grant them major Regen, reduce delay of their actions for two turns, and temporarily cause the user's white magic and bard abilities to trigger the follow-up ability Cure Melody, restoring a small amount of HP to all allies.
Communal Harmony
FFRK Unknown Deuce SB Icon.png
FFRK Wyvern Whistle Type-0.png
Wyvern Whistle (Type-0)
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Soother Mode.
Con Brio
FFRK Unknown Deuce SB Icon 2.png
FFRK Marching Fife Type-0.png
Marching Fife (Type-0)
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.

Nine[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Jump (Type-0)
FFRK Jump Type-0 Icon.png
2 Single 150% jump damage None
Launch a jump attack on one target.
Class Zero Basher-in-Chief
FFRK Captain's Brother Icon.png
2 Single 83% jump damage/hit, wind infusion FFRK Javelin Type-0.png
Javelin (Type-0)
Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user.
FFRK Unknown Nine BSB Icon.png Tornado Lance: 4x 48% wind/NE physical (60% vs. weak to wind)
FFRK Wild Blast Icon.png Cyclonic Blast: 2x 65% group wind/NE physical, self ATK +30%/DEF -30%
White Knight
FFRK White Knight Icon.png
2 Party Protect, Shell, DEF +100% FFRK Ruby Shield Type-0.png
Ruby Shield (Type-0)
Grant Protect and Shell to all allies, and temporarily raise their Defense a large amount.
Whirling Lance
FFRK Whirling Lance Icon.png
2 Single 71% physical damage/hit
Self ATK/DEF +30%, target wind weakness +20%
FFRK Shapeshifter Type-0.png
Shapeshifter (Type-0)
Deal ten jump wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause damage from the user's dragoon abilities to trigger the follow-up ability Wild Lance.
Wild Lance: 120% wind/NE physical, 35%: target wind weakness +20%
Laser Lance
75px
FFRK Wyvern Horn Type-0.png
Wyvern Horn (Type-0)
Deal fifteen jump wind and non-elemental attacks to one enemy, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and grant the user Rugged Bond Mode.
Javelin Throw
75px
FFRK Knight's Lance Type-0.png
Knight's Lance (Type-0)
Deal three massive jump wind attacks to one enemy. Can break the damage cap.
Swift Lancer
75px
FFRK Diamond Shield Type-0.png
Diamond Shield (Type-0)
Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge.

Rem[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Siphon (Type-0)
FFRK Siphon Type-0 Icon.png
2 Self Refill 1 ability use None
Restore one ability use to the user's ability with the fewest remaining uses.
Manalchemy
FFRK Manalchemy Venom Icon.png
2 Single 180% white magic damage/hit, holy infusion FFRK Argentic Daggers Type-0.png
Argentic Daggers (Type-0)
Deal ten white magic holy and dark attacks to one target, reduce delay of the user's actions for one turn, infuse the user with the power of holy light, and enter Dominion EX Mode. Dominion EX Mode temporarily lowers the user's Defense and Resistance a small amount, raises the user's Mind a large amount, and reduces delay of the user's actions for one turn after hitting a target with an element they are Vulnerable or have a Slight Weakness to.
Dominion: Self MND +50%, DEF/RES -15%, weakness: cast speed x3 (1 turn)
Siphon Delta
FFRK Siphon Delta Icon.png
2 Single 168% white magic damage/hit
Holy infusion, self refill 1 ability use
FFRK Unknown Type-0 Armor.png
Rem's Guise (Type-0)
Deal eight magic holy and dark attacks to all targets, restore one ability use to the user's ability with the fewest remaining uses, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user.
FFRK Manalchemy Drain Icon.png Manalchemy Drain: 4x 236% holy/dark white magic, self h60 heal
FFRK Manalchemy Barrier Icon.png Manalchemy Barrier: self Magic Barrier, white magic damage +15% (3 turns)
Undying Wish
FFRK Undying Wish Icon.png
2 Party Last Stand, Reraise FFRK Dancing Daggers Type-0.png
Dancing Daggers (Type-0)
Grant Last Stand and Reraise to all allies. Allies are raised with moderate HP.
Cleansing Flame
FFRK Flame Manalchemy Icon.png
2 Single 3906% white magic damage
(4494% if target is weak to holy or fire)
FFRK Ogrenyxes Type-0.png
Ogrenyxes (Type-0)
Deal massive white magic holy and fire damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to holy or fire. Can break the damage cap.
Live Another Day
FFRK Life Manalchemy Icon.png
2 Party Haste, Shell, Astra, Reraise at 40% max HP FFRK Butterfly Edges Type-0.png
Butterfly Edge (Type-0)
Instantly grant Haste, Shell, and Reraise to all allies, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP.
Seraphim Strike
FFRK Seraphim Strike Icon.png
2 Single 160% white magic damage/hit, holy infusion
Cap Break +1, holy: cast speed x3 (1 turn)
FFRK Survival Edges Type-0.png
Survival Edges (Type-0)
Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of holy light, temporarily grant them Holy Awoken Mode, raise their Cap Break Level by 1, and cause their holy attacks to reduce delay of their actions on the next turn.
Awoken Holy: holy ability rank boost, dualcast, infinite hones
Saintly Dagger Toss
FFRK Holy Flying Daggers Icon.png
3 Single 191% white magic damage/hit, then 2800% FFRK Parrying Daggers Type-0.png
Parrying Daggers (Type-0)
Deal twenty massive white magic holy and dark attacks to one enemy, followed by an additional white magic holy and dark attack that can break the damage cap.
Saintly Aura
FFRK Holy Aura Icon.png
1 Self Holy infusion stack, Soul Break +250 FFRK Lustrous Armlet Type-0.png
Lustrous Armlet (Type-0)
Temporarily grant the user Empowered Infusion for holy, and fill the user's Soul Break gauge by 1. Triggers instantly.
Saintly Huntcraft
FFRK Saint Engage Icon.png
FFRK Mythril Daggers Type-0.png
Mythril Daggers (Type-0)
Deal fifteen white magic holy, dark, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time.
Tenacious Stand
FFRK Survival Type-0 Icon.png
FFRK Defender's Daggers Type-0.png
Defender's Daggers (Type-0)
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge.
Saintly Dagger Boomerang
75px
FFRK Zwillblades Type-0.png
Zwillblades (Type-0)
Deal five massive white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap.

Machina[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Dual Wield
FFRK Dual Wield Icon.png
2 Single 75% physical damage/hit None
Deal two physical attacks to one target.
Awakening
FFRK Awakening Icon.png
2 Single 71% physical damage/hit, earth infusion, self Shield x2 FFRK Argentic Rapiers Type-0.png
Argentic Rapiers (Type-0)
Deal ten physical earth and dark attacks to one target, grant the user a shield enabling them to avoid two physical or magic attacks, temporarily infuse the user with the power of earth, and enter Assault Mode. Assault Mode reduces delay of the user's actions until taking damage, and causes the user's spellblade abilities to trigger the follow-up ability Rush Blade. Shield is effective against most physical or magic attacks.
Assault Mode: Cast speed x2 until damage is taken
Rush Blade: 4/5/6x 40% earth/dark physical, less hits with Shield stacks
Cyclone Drive
FFRK Cyclone Drive Icon.png
2 Single 83% physical damage/hit, 30% Stoneskin FFRK Bolt Rapiers Type-0.png
Bolt Rapiers (Type-0)
Deal eight physical earth and dark attacks to one target, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user.
FFRK Earth Drive Icon.png Earth Drive: 3x 65% earth/dark physical, Spellblade ability damage +15% (3 turns)
FFRK Fear Field Icon.png Fear Field: self 30% Stoneskin
Slayer of Fear
FFRK Those Who Control Fear Icon.png
2 Party RES +100%, Haste, critical damage +50% FFRK Unknown Type-0 Armor 2.png
Machina's Guise (Type-0)
Temporarily raise the party's Resistance a large amount, temporarily increase their critical hit damage, and grant them Haste.
Stunning Slash
FFRK Stunning Slash Icon.png
2 Single 1050% physical damage
(up to 1450% with Spellblade ability uses)
FFRK Clockwork Blades Type-0.png
Clockwork Blades (Type-0)
Deal massive physical earth and dark damage to one target. Deals more damage depending on the number of spellblade abilities the user has used. Can break the damage cap.
Guardian Blades
FFRK Guardian Blades Icon.png
FFRK Rune Rapiers Type-0.png
Rune Rapiers (Type-0)
Deal fifteen physical earth, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user a barrier that reflects a portion of the damage they take back to the attacker as earth damage that can break the damage cap, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Fear Mode. Fear Mode causes every fourth earth ability used by the user to trigger the follow-up ability Pulverizing Blow.
Grand Cascade
FFRK Grand Cascade Icon.png
FFRK Mecha-Rapiers Type-0.png
Mecha-Rapiers (Type-0)
Deal three massive physical earth and dark attacks to one enemy. Can break the damage cap.
Might of the L'cie
FFRK Power of the L'cie Icon.png
FFRK Platinum Rapiers Type-0.png
Platinum Rapiers (Type-0)
Activate an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount.
Quake Rush
FFRK Quake Rush Icon.png
FFRK Silver Gloves Type-0.png
Silver Gloves (Type-0)
Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. Triggers instantly and does not deplete the Soul Break gauge.
Power of Fear*
FFRK Corkscrew Rapiers Type-0.png
Corkscrew Rapiers (Type-0)
Refined Dualwield*
FFRK Ryujin Rapiers Type-0.png
Ryujin Rapiers (Type-0)

Queen[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Balestra Lunge
FFRK Balestra Lunge Icon.png
2 Single 900% physical damage None
Deal physical damage to one target, ignoring its Defense.
Divine Judgment
FFRK Divine Judgment Type-0 Icon.png
2 Single 71% physical damage/hit, lightning infusion
Self ATK/DEF +30%, Spellblade: cast speed x2 (1 turn)
FFRK Flamberge Type-0.png
Flamberge (Type-0)
Deal ten physical lightning and dark attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's spellblade abilities to reduce delay of the user's actions.
Mana Sphere
FFRK Mana Sphere Icon.png
2 Single 83% physical damage/hit, party critical = 50% FFRK Regal Crown Type-0.png
Regal Crown (Type-0)
Deal eight ranged physical lightning and dark attacks to one target, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user.
FFRK Thunder Judgment Icon.png Thunder Judgment: 3x 65% lightning/dark physical, Spellblade ability damage +15% (3 turns)
FFRK Energy Spark Icon.png Energy Spark: 2x 70% group lightning/dark physical, self ATK +30%/DEF -30%
Magic Martyr
FFRK Magic Martyr Icon.png
2 Single 103% physical damage/hit, party Esuna FFRK Rune Saber Type-0.png
Rune Saber (Type-0)
Instantly deal six physical lightning and dark attacks to one target, and cast Esuna on all allies.
Gate of Destiny
FFRK Gate of Destiny Icon.png
2 Single 1116% physical damage
(1284% if target is weak to lightning or dark)
FFRK Claymore Type-0.png
Claymore (Type-0)
Deal massive physical lightning and dark damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to lightning or dark. Can break the damage cap.
Fiendish Judgment
FFRK Auroral Judgment Icon.png
2 Single 60% physical damage/hit, lightning infusion
Cap Break +1, No Quarter Mode
FFRK Shamshir Type-0.png
Shamshir (Type-0)
Deal fifteen physical lightning, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase their Cap Break Level by 1, and grant the user No Quarter Mode. No Quarter Mode reduces delay of the user's actions, and causes their lightning abilities to increase their critical hit chance (up to 100% at rank 4).
Awoken Lightning: lightning ability rank boost, dualcast, infinite hones
No Quarter Mode: cast speed x2, critical = 30/50/75/100% (scales with lightning ability uses)
Fiendish Impulse
FFRK Unknown Queen SB Icon.png
0 Self Lightning infusion stack, CT0 (1 turn) FFRK Imperial Saber Type-0.png
Imperial Saber (Type-0)
Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Energy Rush
FFRK Energy Rush Icon.png
FFRK Ancient Blade Type-0.png
Ancient Blade (Type-0)
Deal twenty massive physical lightning attacks to one enemy, followed by an additional physical lightning attack that can break the damage cap.

King[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Iron Will
FFRK Iron Will Icon.png
2 Self DEF +50% None
Temporarily raise the user's Defense a moderate amount.
Endless Waltz
FFRK Endless Waltz Icon.png
2 Single 58% ranged damage/hit, lightning infusion
Self ATK/DEF +30%, Machinist dualcast
FFRK Outsiders Type-0.png
Outsiders (Type-0)
Deal twelve ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's machinist abilities to double cast.
Magazine Blast
FFRK Magazine Blast Icon.png
2 Single 53% ranged damage/hit, lightning infusion FFRK Formal Dress King Model Type-0.png
King's Guise (Type-0)
Deal twelve ranged physical lightning and fire attacks to one enemy, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user.
FFRK Multitask Icon.png Multitask: 4x 51% lightning/fire ranged (5x vs. elemental weakness)
FFRK Quick Shot Type-0 Icon.png Quick Shot: 185% fire/lightning ranged, Machinist ability CT0 (2 turns)
Trigger Finger
FFRK Trigger Finger Icon.png
2 All 87% ranged damage/hit, target lightning weakness +20% FFRK Twin Magnums Type-0.png
Twin Magnums (Type-0)
Instantly deal six ranged physical lightning and non-elemental attacks to all enemies, and temporarily lower their lightning resistance level by 2.
King Snipe Mode
FFRK King Hawkeye Icon.png
FFRK Magnati Type-0.png
Magnati (Type-0)
Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, increase the user's physical damage a moderate amount, and enter Greased Trigger Mode.
King Trigger
FFRK King Trigger Icon.png
FFRK Tactical Vest Type-0.png
Tactical Vest (Type-0)
Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Point-Blank Shot
FFRK Point-Blank Shot Icon.png
FFRK Twin SuperMags Type-0.png
Twin SuperMags (Type-0)
Deal twenty massive ranged physical lightning attacks to one enemy, followed by an additional ranged physical lightning attack that can break the damage cap.

Cinque[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Cheerleader
FFRK Cheerleader Icon.png
2 Self ATK +35% None
Temporarily raise the user's Attack a moderate amount.
Whirling Mace
FFRK Whirling Mace Icon.png
2 Single 71% physical damage/hit, earth infusion
Heavy Physical rank boost, Heavy Charge boost
FFRK Shock Hammer Type-0.png
Shock Hammer (Type-0)
Deal ten physical earth and wind attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant up to moderate Ability Boost to the user's heavy abilities, and grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge.
Gaia Pulse
FFRK Gaia Pulse Icon.png
2 All 96% physical damage/hit, earth infusion FFRK Skull Crusher Type-0.png
Skull Crusher (Type-0)
Deal six ranged physical earth and non-elemental attacks to all enemies, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user.
FFRK Earth Swing Icon.png Gaia Swing: 3x 56% earth/NE physical, Heavy Physical ability damage +15% (3 turns)
FFRK Earth Break Icon.png Gaia Break: 179% earth/NE physical, target DEF -40%
Earthquake
FFRK Earthquake Type-0 Icon.png
2 All 111% physical damage/hit
Target ATK/MAG/DEF/RES/MND -30%
FFRK Mythril Bangle Type-0.png
Mythril Bangle (Type-0)
Deal six physical earth and wind attacks to all enemies, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount.
Mace Cyclone
FFRK Mace Cyclone Icon.png
FFRK Ogre Hammer Type-0.png
Ogre Hammer (Type-0)
Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, lower the Defense, Resistance, and Mind of one enemy a large amount, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2.
Twenty-One Swings
FFRK Unknown Cinque SB Icon.png
FFRK White Cape Type-0.png
White Cape (Type-0)
Deal twenty massive physical earth attacks to one enemy, followed by an additional physical earth attack that can break the damage cap.
Grand Slam Swing
FFRK Unknown Cinque SB Icon 2.png
FFRK Buster Hammer Type-0.png
Buster Hammer (Type-0)
Deal physical earth damage to one target, and temporarily grant the user Empowered Infusion for earth. Damage dealt depends on the Heavy Charge rank of the user (up to rank 2). Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge.
Meteor Cyclone
FFRK Cyclone Meteor Icon.png
FFRK Earthbreaker Type-0.png
Seismic Shaker (Type-0)
Deal fifteen physical earth, wind, and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant 2 ranks of Heavy Charge to the user (up to rank 2).
地装【シンク】**
FFRK Ares' Mace Type-0.png
Ares' Mace (Type-0)

Seven[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Ice Bind
FFRK Ice Bind Icon.png
2 Single 200% magic damage, 30% Interrupt None
Deal magic ice damage to one enemy, with a moderate chance to Interrupt its actions.
Elementalash
FFRK Elementalash Icon.png
2 Single 170% magic damage/hit,
Target ATK/MAG/RES -50%, ice weakness +20%
FFRK Silver Whipblade Type-0.png
Silver Whipblade (Type-0)
Deal ten magic ice and non-elemental attacks to one enemy, temporarily lower its ice resistance, and lower its Attack, Magic, and Resistance a large amount.
Diving Strike
FFRK Diving Strike Icon.png
2 Single 188% magic damage/hit, target ATK/MAG/DEF/RES -40% FFRK Seven Model Type-0.png
Seven's Guise (Type-0)
Deal eight magic ice and non-elemental attacks to one enemy, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user.
FFRK Blizzard Crash Icon.png Blizzard Crush: 2x 236% ice/NE magic, target ATK -40%
FFRK Freeze Magic Icon.png Frost Magic: 2x 236% ice/NE magic, target MAG -50%
Sadistic Spikes
FFRK Sadistic Spikes Icon.png
FFRK Platinum Whipblade Type-0.png
Platinum Whipblade (Type-0)
Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Chilling Lash.
Drainlash
FFRK Drainlash Icon.png
FFRK Knight's Whipblade Type-0.png
Knight's Whipblade (Type-0)
Deal three massive magic ice attacks to one enemy. Can break the damage cap.
Icy Moment
FFRK Unknown Seven SB Icon.png
FFRK Frost Armlet Type-0.png
Frost Armlet (Type-0)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Ice Cube
FFRK Ice Cube Icon.png
FFRK Ice Armlet Type-0.png
Ice Armlet (Type-0)
Instantly cast Dispel on all enemies, temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for one turn.

Sice[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Moxie
FFRK Moxie Icon.png
2 Single 150% physical damage, drain 20% of damage None
Deal physical damage to one enemy, and restore a small amount of HP to the user proportional to their max HP.
Dark Nebula
FFRK Dark Nebula Icon.png
2 Single 71% physical damage/hit, dark infusion FFRK Silver Scythe Type-0.png
Silver Scythe (Type-0)
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Malice Mode. Malice Mode temporarily causes the users darkness abilities to change the user's delay and critical hit chance (up to 3 ranks). When Malice Mode ends, it triggers Culling Scythe. Culling Scythe can break the damage cap.
Malice Mode: Darkness: cast speed x2/2.5/3, critical = 30/50/75% (scales with uses)
Culling Scythe: 35% of dark damage dealt in Malice Mode (capped at 99999)
Black Hole
FFRK Black Hole Type-0 Icon.png
2 Single 83% physical damage/hit,
Party ATK/MND +30%, Doom (30s), Haste
FFRK Unknown Sice Armor Type-0.png
Sice's Guise (Type-0)
Deal eight physical dark and non-elemental attacks to one enemy, temporarily raise the Attack and Mind of all allies a moderate amount, Doom all allies (Countdown 30), grant them Haste, and grant Burst Mode to the user.
FFRK Nebula Slash Icon.png Nebula Slash: 4x 63% dark/NE physical
FFRK Dark Boost Icon.png Dark Boon: 3x 51% dark/NE physical, Darkness ability cast speed x2 (3 turns)
Negative Aura
FFRK Negative Aura Type-0 Icon.png
FFRK War Scythe Type-0.png
War Scythe (Type-0)
Deal three massive physical dark attacks to one enemy. Can break the damage cap.
Grim Reaper
FFRK Grim Reaper Icon.png
FFRK Platinum Scythe Type-0.png
Platinum Scythe (Type-0)
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2.
Dark Fog
FFRK Dark Fog Icon.png
FFRK Gold Bracelet Type-0.png
Gold Bracelet (Type-0)
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Jack[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Ninja Slice
FFRK Ninja Slice Icon.png
2 Single 150% physical damage (critical = 20%) None
Deal physical damage to one enemy, with a high critical hit chance.
Lightning Flash
FFRK Lightning Flash Icon.png
2 Single 83% physical damage/hit, target fire weakness 20% FFRK Jack Summer Model Type-0.png
Jack's Finest (Type-0)
Deal eight physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and grant Haste and Burst Mode to the user.
FFRK Unknown Jack BSB Icon.png Class Clown: 4x 49% fire/NE physical, Samurai ability damage +15% (2 turns)
FFRK Unknown Jack BSB Icon 2.png Fiery Reckoning: 2x 98% fire/NE physical, Retaliate
Deliverance
FFRK Deliverance Icon.png
2 Single 71% physical damage/hit, fire infusion
99% max HP self damage + 100% Stoneskin
FFRK Nagamitsu Type-0.png
Nagamitsu (Type-0)
Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Crimson Flash EX Mode. While the Negate Damage barrier is active Crimson Flash EX Mode raises the user's Attack a moderate amount, reduces delay of the user's samurai abilities, and causes the user's samurai abilities to trigger twice.
Crimson Flash: ATK +30%, Samurai cast speed x3 + dualcast (removed with Stoneskin down)
Transience
FFRK Transience Icon.png
FFRK Murasame Type-0.png
Murasame (Type-0)
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, deal damage equal to 99% of the user's current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Unmatched Fury Mode.
Flickering Shadow
75px
FFRK Black Widow Type-0.png
Black Widow (Type-0)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.

Cater[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Charged Shot
FFRK Charged Shot Icon.png
2 Single 900% piercing ranged damage None
Deal ranged physical damage to one enemy, ignoring Defense.
Triple Charged Shot
FFRK Tri-Charged Shot Icon.png
2 Single 70% ranged damage/hit
Self cast speed x2, Machinist ability damage +30%
FFRK Magicite Blaster Type-0.png
Magicite Blaster (Type-0)
Deal ten ranged physical fire, ice, and lightning attacks to one enemy, temporarily increase the damage of the user's machinist abilities a moderate amount, reduce delay of the user's actions, and cause every second fire, ice, or lightning machinist ability used by the user to trigger the follow-up ability Debuff Shot.
Debuff Shot: Target fire, ice or lightning weakness +10% (changes with last element used)
Trine Shot
FFRK Unknown Cater SB Icon.png
1 Random 49% ranged damage/hit, target ATK/MAG -40% FFRK Akademeia Uniform Cater Model Type-0.png
Cater's Akademeia Uniform (Type-0)
Instantly deal six ranged physical fire, ice, and lightning attacks to random enemies, and temporarily lower their Attack and Magic a large amount.
Tri-Color Shot
FFRK Unknown Cater SB Icon 2.png
FFRK MTek-II Blaster Type-0.png
MTek-II Blaster (Type-0)
Deal fifteen ranged physical fire, ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Engineer Mode, increase the user's Cap Break Level by 1, enter Tri-Element Transition Mode, and remove delay from the user's machinist abilities.
Tri-Color Mine
FFRK Unknown Cater SB Icon 3.png
FFRK MTek-II Pistol Type-0.png
MTek-II Pistol (Type-0)
Deal three massive ranged physical fire, ice, and lightning attacks to one enemy. Can break the damage cap.
Tricky Reload
FFRK Tricky Reload Icon.png
FFRK Tiara Type-0.png
Tiara (Type-0)
Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Transition Mode. After entering Tri-Element Transition Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge.

Eight[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Backfist Blow
FFRK Backfist Blow Icon.png
2 Single 900% piercing physical damage None
Deal physical damage to one enemy, ignoring Defense.
Glacial Phantasm
FFRK Unknown Eight SB Icon.png
2 Single 65% physical damage/hit, target ice weakness +20% FFRK Akademia Uniform Eight Model Type-0.png
Eight's Akademeia Uniform (Type-0)
Instantly deal eight physical ice and non-elemental attacks to one enemy, temporarily lower its ice resistance level by 2, and grant Haste and Burst Mode to the user.
FFRK Unknown Eight BSB Icon.png Apex Strike: 4x 54% ice/NE physical (100% critical with Mirror Image)
FFRK Unknown Eight BSB Icon 2.png Umbral Frost: 2x 75% ice/NE physical, self Mirror Image
Icebound Stance
FFRK Unknown Eight SB Icon 2.png
2 Single 63% physical damage/hit
Ice infusion, Last Stand
FFRK Killer Knuckles Type-0.png
Killer Knuckles (Type-0)
Instantly deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant all allies Last Stand, and temporarily cause the user's monk abilities to trigger the follow-up ability Shard Smasher, dealing four physical ice and non-elemental attacks to one enemy.
Shard Smasher: 4x 45% ice/NE physical
Icebound Billow
FFRK Unknown Eight SB Icon 3.png
FFRK Platinum Knuckles Type-0.png
Platinum Knuckles (Type-0)
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant Mirror Image to the user, enabling them to avoid three physical attacks, and enter Righteous Fist Mode.
Ice Render Combo
FFRK Unknown Eight SB Icon 4.png
FFRK Heavy Knuckles Type-0.png
Heavy Knuckles (Type-0)
Deal three massive physical ice attacks to one enemy. Can break the damage cap.
Ice Phalanx
FFRK Unknown Eight SB Icon 5.png
FFRK Power Sash Type-0.png
Power Sash (Type-0)
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly.

Trey[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Ice Shot
FFRK Ice Shot Icon.png
None
Deal ranged physical ice damage to one enemy, ignoring Defense.
Dynamite Arrow
FFRK Dynamite Arrow Icon.png
FFRK Hunter's Bow Type-0.png
Hunter's Bow (Type-0)
Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Concentrate (Type-0).
Firewall
FFRK Unknown Trey SB Icon.png
FFRK Argentic Bow Type-0.png
Argentic Bow (Type-0)
Deal ten ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily raise the user's fire, ice, and water attack levels by 2, reduce delay of the user's actions, and grant them Snipe EX Mode. Snipe EX Mode temporarily raises the user's Attack a moderate amount, and triggers Raining Arrows when EX Mode ends.
Tri-Raining Arrows
75px
FFRK Power Bow Type-0.png
Power Bow (Type-0)
Deal fifteen ranged physical fire, ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Archer Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode, and cause sharpshooter abilities used by the user to trigger the follow-up ability Fire Shield, Freeze Arrow, or Rain Shot depending on the element used.
Burst Delta
75px
FFRK Thorn Bow Type-0.png
Thorn Bow (Type-0)
Deal twenty massive ranged physical fire, ice, and water attacks to one enemy, followed by an additional ranged physical fire, ice, and water attack that can break the damage cap.
Tri-Phantoma
75px
FFRK Longbow Type-0.png
Longbow (Type-0)
Instantly remove delay from the user's actions for two turns, and temporarily grant the user Tri-Element Mode. After entering Tri-Element Mode, using a fire, ice, or water ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break Gauge.
Tri-Phantoma II
75px
FFRK Trey's Gloves Type-0.png
Trey's Gloves (Type-0)
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a fire, ice, or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.

Gallery[edit | edit source]

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