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This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy IX.

List of Soul Breaks[]

Zidane[]

Soul Break Soul Gauge Target Properties Relic
What's That!?
2 All 50% Stop None
Moderate chance to Stop all targets.
Scoop Art
2 Single 175% physical damage/hit
Butterfly Sword (IX)
Deal three physical non-elemental attacks to one target.
Rumble Rush
2 Single 128% physical damage/hit
Target ATK -50%, self ATK +35%

Exploda (IX)
Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a moderate amount.
Shift Break
2 All 150% ranged damage/hit
Target ATK -50%, self ATK +35%

Orichalcum (IX)
Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and temporarily raise the user's Attack a moderate amount.
Stellar Circle 5
2 All 98% ranged damage/hit, target wind weakness +20%
The Ogre (IX)
Deal six ranged physical wind attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user.
Mug Power: 200% wind/NE ranged; target ATK -40%, self ATK +50%
Mug Defense: 200% wind/NE ranged; target DEF -40%, self DEF +50%
Wall of Light*
2 Party DEF/RES +25%, Regen
League Master's Gloves (IX)
Temporarily raise all allies' Defense and Resistance by a small amount and grant them major Regen.
Meo Twister
2 Single 1180% physical damage
(1280% with four women in party)

Rune Tooth (IX)
Deal massive physical wind and non-elemental damage to one target. Deals more damage if there are four or more female heroes in the party. Can break the damage cap.
Storm Impulse
2 Single 97% physical damage/hit, wind infusion
Zidane's Vest (IX)
Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind.
Solution 9
2 Random 74% ranged damage/hit, wind infusion
Sargatanas (IX)
Deal ranged physical wind and non-elemental damage to nine random targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user.
Swift Steel: 2x 120% wind/NE ranged; target ATK -10%, self ATK +10% (stacks up to 30%)
Thief's Offering: 2x 120% wind/NE ranged, party ATK up to +30% with Swift Steel stacks
Grand Lethal
2 Random 72% physical damage/hit, target wind weakness +20%
Masamune (IX)
Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount.
Steel Storm: 120% wind/NE physical, 35%: target wind weakness +10%
Gale Unbound
2 Single 71% physical damage/hit
Wind infusion, Thief ability rank boost

The Tower (IX)
Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user up to a moderate Thief Ability Boost, and trigger Thievery after a certain amount of time has passed, dealing eight, twelve, or sixteen physical wind and non-elemental attacks to one target. Number of attacks depends on the number of thief abilities used by the user within a certain time period.
Thievery: 8/12/16x 96% wind/NE physical with 0/5/8 Thief abilities used during SB effect
Rumble Twister
3 Single 800% physical damage/hit
Ozma's Splinter (IX)
Deal three massive physical wind attacks to one enemy. Can break the damage cap.
Aerial Ace
1 Self 52% physical damage/hit, stackable wind infusion
Navy Gilet (IX)
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind.
Reverse Gaia
2 Single 60% physical damage/hit, wind infusion
Cap Break +1, Soul Break charge +25% with Thief abilities

Butterfly Edge (IX)
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and increase the amount thief abilities charge the user's Soul Break gauge a moderate amount.
Awoken Thief: Thief ability rank boost + dualcast, unlimited hones
Not Alone

Ultima Weapon (IX)
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time three times on the user's next turn, and enter Trance, temporarily raising some of the user's stats a small amount, and removing delay from the user's thief abilities.
Wind Raiment (Zidane)

Angel Bless (IX)
Temporarily infuse all allies with the power of wind. Triggers instantly.
Tail Draft

Pluto Uniform (IX)
Temporarily lower the wind resistance level of one enemy by 2, and raise the user's wind attack level by 2. Triggers instantly and does not deplete the Soul Break gauge.

Garnet[]

Soul Break Soul Gauge Target Properties Relic
Song of Memories
2 Party ATK +15% None
Temporarily raise the party's Attack a small amount.
Ramuh
2 All 717% summon damage
Storm Staff (IX)
Deal magic lightning damage to all targets.
Leviathan
2 All 450% summon damage/hit, MAG +20%
Asura's Rod (IX)
Deal two magic water attacks to all targets, and temporarily raise the party's Magic a small amount.
Divine Guardian
2 Party RES +50%, Haste, Regen
Wizard Rod (IX)
Grants major Regen and Haste to the party and temporarily raise their Resistance a moderate amount.
Dagger of Resolve
2 All 425% summon damage/hit
Dagger of Resolve (IX)
Deal three magic lightning and holy attacks to all targets, and grant Haste and Burst Mode to the user.
Healing Light: h105 heal + Esuna
Ramuh's Judgment: 2x 400% group holy/lightning summon
Enveloping Warmth
2 Party MAG/DEF +30%, 3000 HP stock
Royal Gown (IX)
Raise the Magic of all allies a moderate amount and Defense a small amount, and automatically heal damage they take for a short time (up to 3000 HP in total).
Trial by Lightning
2 All Party ATK/MAG +30%, target lightning weakness +20%
Staff of Ramuh (IX)
Temporarily raise the Attack and Magic of all allies a moderate amount, lower the resistance of all targets to lightning, and grant Haste and Burst Mode to the user.
Summon Ramuh: 40% max HP ally heal, self Summon Strike
(w/ Summon Strike: 2x 270% group lightning/NE magic, 30% max HP party heal, Summon Strike off)
Glimmering Peridot: 4x 268% lightning/NE summon (5x with Summon Strike)
Trance Ramuh
2 All 210% summon damage/hit
Lightning infusion, MAG/MND +30%

Holy Rod (IX)
Deal seven summon magic lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, raise the Magic and Mind of all allies a moderate amount, and periodically use Storm's Retribution to deal two summon magic lightning and non-elemental attacks to all targets.
Storm's Retribution: 2x 285% group lightning NE/summon, auto-casts every 3.5 seconds
Resilient Memories
2 Party 150-hit lightning chain
MAG +50%, lightning damage +50%

Garnet's Guise (IX)
Deal physical wind and non-elemental attacks to ten random targets, temporarily lower their wind resistance, and enter Master Thief EX Mode. Master Thief EX Mode causes thief abilities to trigger the follow-up ability Steel Storm, dealing physical wind and non-elemental damage to one target, with a moderate chance to temporarily lower its wind resistance a small amount.
Decisive Thunderclap
3 Single 2650% summon damage/hit
Empyrean Rod (IX)
Deal three massive summon magic lightning attacks to one enemy. Can break the damage cap.
Maiden's Summon
1 Single 125% summon damage/hit, self cast speed x3 (2 turns)
Flash Hat (IX)
Instantly deal six summon magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns.
Secret Bloodline
2 Single 170% summon damage/hit
Party lightning reflection barrier (25s)
Follow 2 Summoning abilities with Divine Roar

Rubber Suit (IX)
Deal ten summon magic lightning and non-elemental attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as lightning damage, and temporarily cause every second summoning ability used by the user to trigger the follow-up ability Divine Rumble, dealing ten summon magic lightning and non-elemental attacks to one target, and restoring one summoning ability use to the user.
Divine Roar: 10x 156% lightning/NE magic (SUM), restore 1 Summoning ability use
Thunder Serenade

Faerie Rod (IX)
Deal fifteen summon magic lightning and non-elemental attacks to one enemy, temporarily lower its lightning resistance level by 2, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Chant Mode, and increase the user's Cap Break Level by 1.
Maiden's Mettle

Mistilteinn (IX)
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge.

Vivi[]

Soul Break Soul Gauge Target Properties Relic
Focus Magic
2 Self MAG +30% None
Temporarily raise user's Magic.
Doublecast Venom
2 Single 520% magic damage/hit
Oak Staff (IX)
Deal two magic poison attacks.
Doublecast Meteorite
2 All 390% magic damage/hit
Cypress Pile (IX)
Deal two magic non-elemental attacks to all targets.
Doublecast Decay
2 All 356% magic damage/hit
Mace of Zeus (IX)
Deal four magic dark attacks to all targets.
Proof of Existence
2 All 299.5% magic damage/hit, fire infusion
Flame Staff (IX)
Deal four magic fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of fire.
Doublecast Fira: 4x 224% fire/NE magic
Doublecast Fira All: 2x 314% group fire/NE magic
Life's Torch
2 Single 4000% magic damage
Black Mage Staff (IX)
Deal massive magic fire and non-elemental damage to one target. Can break the damage cap.
Magic Fury
2 All 201% magic damage/hit, MAG/RES +30%
Gravity Rod (IX)
Deal six magic fire, lightning, and ice attacks to all targets, temporarily raise the Magic of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user.
Glimmering Hope: 4x 128% fire/ice/lightning magic
Shining Spirit: 2x 390% group fire/NE magic, self MAG +30%/DEF -30%
Beyond the Twilight
2 Single 171% magic damage/hit, fire infusion
Self MAG/RES +30%, Black Magic dualcast

Judgment Staff (IX)
Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Magic a moderate amount and Resistance a small amount, and cause black magic abilities to double cast.
Fleeting Life
3 Single 2650% magic damage/hit
Sage's Robe (IX)
Deal three massive magic fire attacks to one target. Can break the damage cap.
True Black Mage
1 Self Fire damage +20%, cast speed x3 for two turns
Nirvana (IX)
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns.
King of Jump Rope
2 Party ATK/MAG +30%, Haste, 2000 HP stock
Octagon Rod (IX)
Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Haste, and automatically heal damage they take (up to 2,000 HP in total).
Clamorous Magic

Cloud Staff (IX)
Deal ten magic ice, water, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's actions, and enter Black Mage EX Mode. Black Mage EX Mode raises the user's Magic up to a large amount depending on the number of black magic abilities the user has used, causes the user's black magic abilities to trigger the follow-up ability My Memories, and triggers Legacy of Life when EX Mode ends.
Balefire Pyre

Grand Mace (IX)
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance.
Tipping Point

Frostflash Staff (IX)
Deal fifteen magic ice, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Life Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and enter Trance.
Freezing Sparkhammer

Vivi's Robes (IX)
Deal three massive magic ice and lightning attacks to one enemy. Can break the damage cap.
Spontaneity

Lordly Robes (IX)
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an ice or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Element Ball

El Dorado (IX)
Deal four massive magic fire, ice, and lightning attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap.

Steiner[]

Soul Break Soul Gauge Target Properties Relic
Knight Shield
2 Self DEF +50% None
Temporarily raise the user's Defense a moderate amount.
Thunder Slash
2 Single 420% physical damage, target DEF -40%
Defender (IX)
Deal physical lightning damage to a single target, and temporarily lower its Defense a large amount.
Sword Art Stock Break
2 All 137% physical damage/hit, 39% Paralyze
Ultima Sword (IX)
Deal three physical attacks to all targets, with a moderate chance to Paralyze them.
Sword Art Climhazzard
2 All 140% physical damage/hit, based on ATK & DEF
Excalibur (IX)
Deal five physical attacks to all targets. The damage dealt depends on the user's Defense.
Sword Magic Firaga
2 All 147% physical damage/hit, target fire weakness +20%
Tin Armor (IX)
Deal four physical fire attacks to all targets, and temporarily lower their fire resistance.
Knight's Honor
2 Single 83% physical damage/hit, fire infusion
Enhancer (IX)
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
Scorching Blade: 4x 52% fire/NE physical (5x if target is weak to fire)
Flame Break: 2x 60% group fire/NE physical (3x 63.33% vs. weak to fire)
Imbued Blade
2 Single 1050% physical damage (1300% if target is weak to fire, ice or lightning)
Stoneblade (IX)
Deal massive physical fire, lightning, and ice damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to any of these elements. Can break the damage cap.
Enlightened Blade
2 Single 70% physical damage/hit, self RES +100%
Excalibur II (IX)
Deal ten physical fire, lightning, and ice attacks to one target, temporarily raise the user's Resistance a large amount, and enter Shining Knight Mode. Shining Knight Mode causes magic fire, lightning, or ice attacks taken from allies to temporarily infuse the user with that element.
Shining Knight: Ally fire, ice or lightning attacks ⤇ respective elemental infusion
Knight's Oath
2 Single 94% physical damage/hit, Sentinel
Shield Armor (IX)
Deal eight physical fire, lightning, and ice attacks to one target, raise the user's Defense a very large amount, temporarily attract single-target physical and black magic attacks, and grant Haste and Burst Mode to the user.
Elemental Blade: 4x 60% fire/ice/lightning physical
Elemental Threat: 2x 83% group fire/ice/lightning physical
Ironclad Vow
1 Party 30% Stoneskin, RES +100%
Golden Shield (IX)
Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount.
Sworn Protector
2 Party 150-hit FFIX realm chain, FFIX unit damage +50%
ATK/MAG +30%, Haste

Sun Blade (IX)
Activate a FF IX realm chain up to 150 hits long that increases the damage of allies from the FF IX realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
Steiner Rush

Falchion (IX)
Deal ten physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from all allies' actions for one turn, and cause attacks that hit a target's Slight Weakness or Vulnerable element to trigger the follow-up ability Pluto Tri-Blade, dealing six physical fire, lightning, ice, and non-elemental attacks to one target, and temporarily increasing the user's fire, lightning, and ice attack levels by 1.
Double Climhazzard

Rune Blade (IX)
Deal fifteen physical fire, lightning, ice, and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, grant the user Spellblade Assault Mode, and cause every second fire, lightning, or ice spellblade ability the user uses to trigger the follow-up ability Prepare to Charge based on the element used
Frostfire Thunder Slash

Brave Blade (IX)
Deal three massive physical fire, lightning, and ice attacks to one enemy. Can break the damage cap.
Enduring Loyalty

Master Sword (IX)
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge.

Eiko[]

Soul Break Soul Gauge Target Properties Relic
Mass Shell
2 Party Shell None
Grant Shell to all allies.
Withering Winds
2 All 717% summon damage, target MAG -50%
Hypnocrown (IX)
Deal summoning magic wind damage to all targets, and temporarily lower their Magic a large amount.
Emerald Light
2 Party h50 heal, Haste
Golem's Flute (IX)
Grant Haste and restore a moderate amount of HP to all allies.
Flames of Rebirth
2 Party h50 heal, Reraise (40% HP)
Fairy Flute (IX)
Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP.
Prayer of the Lost
2 Party h85 party heal, critical hit chance = 50%
Hamelin (IX)
Restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, and grant Haste and Burst Mode to the user.
Eiko's Aid: h105 ally heal + Mirror Image
Wayfarer's Hymn: h25 party heal
Guardian Mog
2 Party h85 party heal, Haste, Last Stand
Lamia's Flute (IX)
Instantly restore a large amount of HP to all allies, and grant them Last Stand and Haste.
Phoenix Feather
2 Party h85 heal, critical = 50%
Trance Eiko's Guise (IX)
Instantly restore a large amount of HP to all allies, temporarily set their critical hit chance to 50%, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2.
Phoenix's Blessing: (+1 on White Magic)
Lv 0: h25 ally heal
Lv 1: h25 party heal
Lv 2: h55 party heal
Lv 3: h55 party heal, 2000 HP stock
Sonic Homing
2 Single 170% summon damage/hit
Angel Flute (IX)
Deal ten summon magic holy and wind attacks to one enemy, temporarily cause the user's summoning abilities to trigger the follow-up ability Summoner's Cure, restoring a small amount of HP to all allies, grant Bravery Mode to the user, and set their Bravery Level to 2.
Summoner's Cure: h25 party heal
Sacred Roar: (+1 on Summoning)
Lv 0: 792% holy/wind summon
Lv 1: 1180% holy/wind summon, capped at 99999
Lv 2: 2050% holy/wind summon, capped at 99999
Lv 3: 3460% holy/wind summon capped at 99999, self refill 2 Summoning uses
Sleight of Eiko
1 Party Mirror Image, Haste
Gaia Gear (IX)
Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste.
Terra Homing

Moogle's Flute (IX)
Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break level by 1.
Trance Regenga

Light Robe (IX)
Instantly grant Regenga to all allies, restoring 2,000 HP per tick, reduce delay of their actions for two turns, and temporarily grant the user Empowered Infusion for wind.
Eiko's Secret Weapon

Carbuncle's Flute (IX)
Temporarily grant the user Empowered Infusion for wind, and temporarily reduce delay of the user's summoning abilities. Triggers instantly and does not deplete the Soul Break gauge.
Homing Blast

Golden Skullcap (IX)
Deal three massive summon magic holy and wind attacks to one enemy. Can break the damage cap.
Nacre Light

Argentic Flute (IX)
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge.
Twin Maiden Prayer

Anima Flute (IX)
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Vision Mode.

Amarant[]

Soul Break Soul Gauge Target Properties Relic
No Mercy
2 Single 150% ranged damage None
Deal physical damage to one target.
Aura
2 Party Shell, Regen
Scissor Fangs (IX)
Grant Shell and major Regen to all allies.
Scarlet Elan
2 All 139% physical damage/hit, ATK +30%
Dragon's Claws (IX)
Deal three physical attacks to all targets, and temporarily raise the Attack of all allies a moderate amount.
Power Throw
2 Single 93% physical damage/hit with +50% critical hit damage
Self ATK/DEF +30%

Rising Sun (IX)
Deal eight ranged physical attacks to one target, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Critical hits deal additional damage.
Fists of Flame
2 Single 82% ranged damage/hit, fire infusion
Avenger (IX)
Deal six ranged physical fire and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse them with the power of fire.
Flying Fire Fist: 4x 49% fire/NE physical (+50% critical damage
Sundowner Kick: 2x 65% group fire/NE physical (+50% critical damage)
Faithful Fist
2 Single 71% physical damage/hit, fire infusion
Party fire reflection barrier (25s)

Tiger Fangs (IX)
Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage.
Detonating Fist
2 Single 62% physical damage/hit
Target fire and lightning weakness +20% (25s)
Monk ability cast speed x2 (2 turns)

Dual Claw (IX)
Instantly deal ten physical fire, lightning, and non-elemental attacks to one enemy, temporarily lower its fire and lightning resistance levels by 2, and reduce delay of the user's monk abilities for two turns.
Outlaw Spirit
1 Self Fire infusion stack, critical = 100% (2 turns)
Kaiser Knuckles (IX)
Temporarily grant the user Empowered Infusion for fire, and set the user's critical hit chance to 100% for two turns. Triggers instantly.
Hidden Vocation

Inferno Claws (IX)
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, grant the user a barrier that reflects a portion of the damage they take back to the attacker as fire damage that can break the damage cap, increase the user's critical hit damage, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Power Throw Counter Mode.
Outlaw Combo

Ehrgeiz (IX)
Deal three massive physical fire and lightning attacks to one enemy. Can break the damage cap.
Outlaw Soul

Adamant Knuckles (IX)
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.

Quina[]

Soul Break Soul Gauge Target Properties Relic
Eat
2 Single 120% physical damage, 20% Instant KO None
Deal physical damage to one target, with a small chance to KO it.
Mighty Guard
2 Party Protect, Shell
Needle Fork (IX)
Grant Protect and Shell to all allies.
Angel's Snack
2 Party ATK/DEF +30%
Bistro Fork (IX)
Temporarily raise the party's Attack a moderate amount, and their Defense a small amount.
Frog Drop
2 All 149% ranged damage/hit, ATK +50%
Golden Hairpin (IX)
Deal four ranged physical attacks to all targets, and temporarily raise the Attack of all allies a large amount.
Pumpkin Head
2 Random 150% ranged damage/hit, target ATK/MAG/DEF/RES -40%
Qu Garb (IX)
Deal five ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user.
Consuming Power: 210% physical, target ATK/DEF -20%
Cuisine Magic: 210% physical, target MAG/RES -20%
Culinary Curiosity
2 Party ATK +50%, Protect, Shell, Haste
Gastro Fork (IX)
Temporarily raise the Attack of all allies a large amount, and grant them Protect, Shell, and Haste.
Angel's Banquet
2 Party Esuna, Astra, 2000 HP stock
Silver Knife (IX)
Cast Esuna on all allies, temporarily grant them a barrier enabling them to avoid one debuff, automatically heal damage they take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user.
Frog Rain: 220% water/NE physical, h60 ally heal
Juicy Energy: self MND +20% (25s), cast speed x2 (3 turns)
Delicious Discovery!

Golden Fork (IX)
Temporarily raise the Attack and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of all allies' physical attacks, grant the user Awoken Frog-Catcher Mode, and cause every third support ability the user uses to trigger the follow-up abilities Gold Frog and Frog Stomp. Triggers instantly.
Angelic White Wind

Carmagnole (IX)
Instantly grant Regenga, restoring 2,000 HP per tick, to all allies. Does not deplete the Soul Break Gauge
Delta Def-Less

Needle Knife (IX)
Temporarily lower the water, earth, and poison resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly.

Beatrix[]

Soul Break Soul Gauge Target Properties Relic
Blessed Cure
2 Single h55 ally heal None
Restore a moderate amount of HP to one ally.
Seiken Stock Break
2 All 134% physical damage/hit, 49% Sap
Save the Queen (IX)
Deal three physical holy attacks to all targets, with a moderate chance to Sap them.
Rose of May
2 Single 129% physical damage/hit, DEF +50%
Thunder Gloves (IX)
Deal four physical attacks to one target, and temporarily raise the party's Defense a moderate amount.
Seiken Shock
2 Single 95% physical damage/hit, Magic Barrier
Ragnarok (IX)
Deal eight physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells.
Knight Protector
2 All 153% physical damage/hit (137% if an ally is KO'd), target holy weakness +20%
Lightbringer (IX)
Deal four physical holy attacks to all targets, lower their holy resistance, and grant Haste and Burst Mode to the user. Deals more damage if no allies are KO'd.
Bulwark Blade: 2x 125% holy physical, Sentinel
Sworn Blade: 2x 135% physical, self RES +40% (20s)
Seiken Climhazzard
2 Single 1050% physical damage
(up to 1450% with Knight abiliies used)

Ultima Blade (IX)
Deal a massive physical holy and non-elemental attack to one target. Deals more damage for each knight ability the user has activated. Can break the damage cap.
Sword of the Clear Mind
2 All 84% physical damage/hit, holy infusion
Force Shield (IX)
Deal six physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light.
Rose Finale
2 Single 71% physical damage/hit
Self ATK/DEF +30%, holy infusion

Apocalypse (IX)
Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's holy abilities to trigger Stock Raid, dealing two to six physical holy and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.
Stock Raid: 2-6x 34% holy/NE physical, more hits with ability rank
Seiken Thunder Slash
2 Single 83% physical damage/hit, holy infusion
Durandal (IX)
Deal eight physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user.
Banishing Shock: 3x 57% holy/lightning physical, Dispel
Divine Hazard: 4x 49% holy/lightning physical, Knight ability damage +15% (3 turns)
Seiken Holy Hazzard
3 Single 55% physical damage/hit, then 800%
Saintbringer (IX)
Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap.
Noblest Knight
1 Self Stackable holy infusion, cast speed x3 for two turns
Diamond Gloves (IX)
Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns.
Seiken Climcross

Ragnarok II (IX)
Deal fifteen physical holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase their Cap Break Level by 1, and enter Valkyrie Mode. Valkyrie Mode causes the third knight ability the user uses to trigger the follow-up ability Cross Break, and remove Valkyrie Mode.
Rose Catharsis

Anastasia (IX)
Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break gauge.
Seiken Shock End

Save the Queen II (IX)
Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Last Stand, and enter Knightslayer Mode. When the user gets low on HP, Knightslayer Mode restores some of their HP, grants them Last Stand, and removes Knightslayer Mode, triggering the follow-up ability Climb Break when Knightslayer Mode ends.

Freya[]

Soul Break Soul Gauge Target Properties Relic
Reis's Wind
2 Party Regen None
Grant Regen to all allies.
Dragon Breath
2 Single 103% jump damage/hit, target DEF/RES -50%
Partisan (IX)
Deal five jump attacks to one target, and temporarily lower its Defense and Resistance a large amount.
Cherry Blossom
2 All 193% ranged damage/hit
Jump: no air time for three turns

Dragon Knight's Greatcoat (IX)
Deal three ranged physical wind attacks to all targets, and remove delay from the user's jump attacks for three turns.
Six Dragons
2 Single 129% ranged damage/hit, wind infusion
Trident (IX)
Deal six ranged physical wind attacks to one target, and temporarily infuse the user with the power of wind.
Dragon's Crest
2 Random 95% jump damage/hit, target ATK/DEF -50%
Heavy Lance (IX)
Deal eight physical wind and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user.
Petal Storm: 2x 83% wind/NE ranged, no jump air time (2 turns)
Dragon Leech: 2x 83% wind/NE ranged, restore 1 ability use
Moonblossom Dragon
2 Single 71% jump damage/hit, wind infusion
Target DEF/RES -50%, jump cast speed x2

Holy Lance (IX)
Deal ten jump wind and non-elemental attacks to one target, lower their Defense and Resistance a large amount, temporarily infuse the user with the power of wind, and temporarily reduce delay of the user's jump attacks.
Dragoon's Storm
2 Random 87% jump damage/hit, target ATK/DEF/MAG -70% (8s)
No jump air time (3 turns)

Kain's Lance (IX)
Deal eight jump wind and non-elemental attacks to random targets, briefly lower their Attack, Magic, and Defense a very large amount, and cause the user's jump attacks to land instantly for three turns.
Chain of Air

Kaiser Helm (IX)
Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount.
Dragon Cross

Dragoon Lance (IX)
Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, grant all allies a barrier that reflects a portion of the damage they take to the attacker as wind damage, temporarily grant the user Awoken Leap Mode, and increase the user's Cap Break Level by 1.
Lunar Ray

Dragon's Hair (IX)
Deal three massive jump wind attacks to one enemy. Can break the damage cap.
Eternal Harvest

Gungnir (IX)
Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge.

Kuja[]

Soul Break Soul Gauge Target Properties Relic
Strike Energy
2 Single 200% magic damage None
Deal magic holy damage to one target.
Darkflare Star
2 Single 220% magic damage/hit, party MAG +20%
Punisher (IX)
Deal eight magic dark attacks to one target, and temporarily raise the party's Magic a small amount.
Dread of Death
2 All 235% magic damage/hit, dark infusion
Kuja's Gloves (IX)
Deal four magic dark attacks to all targets, and temporarily infuse the user with the power of the dark.
Force Symphony
2 Random 220% magic damage/hit, target dark weakness +20%
Terra's Legacy (IX)
Deal eight magic dark and non-elemental attacks to random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user.
Clutch Shot: 4x 204% dark/NE magic (4x 286% with Doom)
Burst Energy: 2x 294% dark/NE magic (2x 412% with Doom)
Clutch Strike
2 All 282% magic damage/hit, dark infusion
Kuja's Guise (IX)
Deal five magic dark and non-elemental attacks to all targets, and temporarily infuse the user with the power of dark.
Final Requiem
2 Single 3800% magic damage
(4400% if user has Doom)

Demon's Rod (IX)
Deal massive magic dark and non-elemental damage to one target. Deals more damage if the user is afflicted with Doom. Can break the damage cap.
Soulsplitter
2 Single 170% magic damage/hit, dark infusion
Achromatic Bolero (IX)
Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and enter Angel of Death EX Mode. Angel of Death EX Mode grants up to a moderate Ability Boost to the user's darkness abilities, and triggers Ultima (IX) when EX Mode ends.
Angel of Death: Darkness rank boost
Ultima (IX): 8x group dark/NE magic for 35% of BLK damage dealt in Angel of Death
Corrupt Refrain
2 Single 188% magic damage/hit
Dark infusion, self Doom (45s)

Heretic Rod (IX)
Deal eight magic dark and non-elemental attacks to one enemy, afflict the user with Doom (Countdown 45), temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
Soul Thruster: 4x 200% dark/NE magic, Doom timer -3
Dark Ensemble: 2-5x 286% dark/NE magic, (3/4/5 hits with Doom timer under 40/25/15s)
Planet Requiem
3 Single 2650% magic damage/hit
Millennium Rod (IX)
Deal three massive magic dark attacks to one enemy. Can break the damage cap.
Chaotic Rhapsody
2 Single 173% magic damage/hit, party Doom (30s)
Dark infusion, self MAG/RES +30%

Misty Rod (IX)
Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, Doom all allies (Countdown 30), temporarily grant Bravery Mode to the user, and set their Bravery Level to 2.
Ode to Destruction: (+1 on dark)
Lv 0: 792% dark magic
Lv 1: 1200% dark magic, capped at 99999
Lv 2: 2080% dark magic, capped at 99999
Lv 3: 3500% dark magic, self Reraise (40% HP)
Soul Charge
1 Self Stackable dark infusion, Last Stand
Magic cast speed x3 for one turn

Treno Hat (IX)
Temporarily grant the user Empowered Infusion for dark, grant them Last Stand, and reduce delay of their magic attacks for one turn. Triggers instantly.
Ultima Symphony

Nemesis Rod (IX)
Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and enter Alluring Reaper Mode. Alluring Reaper Mode reduces delay of the user's actions, and causes every second darkness ability used by the user to increase the user's dark attack level by 1.
Cloudburst Blessing

Demon's Vest (IX)
nstantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their dark attack level by 2.

Marcus[]

Soul Break Soul Gauge Target Properties Relic
What!?
2 All 20% Slow None
Small chance to Slow all targets.
Poison Impulse
2 All 100% physical damage/hit, target MAG/DEF -40%
Platinum Dagger (IX)
Deal six physical wind and poison attacks to all targets, temporarily lower their Magic and Defense a large amount, and grant Haste and Burst Mode to the user.
Poisoned Magic: 2x 90% wind/poison physical, target MAG -50%
Poisoned Armor: 2x 90% wind/poison physical, target DEF -40%
Tantalus Break
2 All 94% physical damage/hit, target A/M/D/R/MND -30%
Marcus's Bandana (IX)
Deal six physical wind and poison attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount.
Phantom Hazard
2 Single 63% physical damage/hit, target wind weakness +20%
Marcus's Sword (IX)
Instantly deal ten physical wind and poison attacks to one enemy, temporarily lower its wind resistance level by 2, and cause the user's thief abilities to trigger the follow-up ability Swift Poison, dealing four physical wind, poison, and non-elemental attacks to one enemy.
Swift Poison: 4x 44% wind/poison/NE physical
Blade Gambit

Dancing Dagger (IX)
Deal fifteen physical wind, poison, and non-elemental attacks to one enemy, temporarily grant the user Awoken Tantalus Mode, increase the user's Cap Break Level by 1, and grant the user Twin Element Mode, with a bonus effect depending on the number of allies from the FF IX realm that remain in the battle.
Leave it to Me

Flametongue (IX)
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or poison ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Triple Twister

Thief Gloves (IX)
Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap.

Gallery[]

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