This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy III.

List of Soul Breaks[edit | edit source]

Luneth[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Mark of the Warrior
FFRK Mark of the Warrior Icon.png
2
3.0s
Self ATK +35% (25s) None
Raise user's Attack for a short time.
Advance
FFRK Advance Icon.png
2
3.0s
Self ATK +150%, DEF -50% (30s) FFRK Tyrfing FFIII.png
Tyrfing (III)
Temporarily raise the user's Attack an extremely large amount while lowering Defense a large amount.
Blade Torrent
FFRK Blade Torrent Icon.png
2
2.50s
Single 128% physical damage/hit (20% Interrupt) FFRK Royal Sword FFIII.png
Royal Sword (III)
Deal four attacks to one target, with a moderate chance to interrupt its actions.
Swordshower
FFRK Swordshower Icon.png
2
2.50s
Single 97% physical damage/hit
Party DEF +50% (25s)
FFRK Lust Dagger FFIII.png
Lust Dagger (III)
Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount.
Eternal Wind
FFRK Eternal Wind Icon.png
2
2.50s
Single 78% ranged damage/hit (100% Interrupt)
Wind infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Gungnir FFIII.png
Gungnir (III)
Deal eight ranged physical wind and non-elemental attacks to one target, with a high chance to interrupt its pending action, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of wind.
FFRK Pummeling Gale Icon.png Pummeling Gale: 4x 49% wind/NE ranged (9% Interrupt)
FFRK Roaring Winds Icon.png Roaring Winds: 2x 65% group wind/NE ranged, self ATK +30%/RES -30% (20s)
Heavenly Gust
FFRK Sky Flash Icon.png
2
2.50s
Single 1120% jump damage (max 99999)
up to 1450% with wind attacks used
FFRK Dragon Lance FFIII.png
Dragon Lance (III)
Deal a massive wind and non-elemental jump attack to one target. Deals more damage for each wind attack the user has made. Can break the damage cap.
Zephyr Memories
FFRK Zephyr Memories Icon.png
2
2.50s
Single 72% physical damage/hit
Self cast speed x3 (1 turn)
Wind infusion (25s)
EX Mode: Windborn (15s)
FFRK Kikuichimonji FFIII.png
Kikuichimonji (III)
Deal ten physical wind and non-elemental attacks to one target, reduce delay of user's action for one turn, temporarily infuse the user with the power of wind, and enter Windborn EX Mode. Windborn EX Mode temporarily raises Attack a moderate amount, and causes wind attacks to reduce delay of the next action.
Windborn: ATK +30%, wind ⤇ self cast speed x3 (1 turn)
Storm of Blades
FFRK Whirlwind Flash Icon.png
3 (1 use)
2.50s
Single 20x 55% ranged ⤇ 800% ranged (max 99999) FFRK Masamune FFIII.png
Masamune (III)
Deal twenty massive ranged physical wind attacks and one ranged physical wind attack that can break the damage cap to one enemy.
Howling Winds
FFRK Silver Blade Gale Icon.png
1 (3 uses)
0.01s
Single 52% physical damage/hit
Empowered Infusion: wind (25s)
FFRK Mighty Hammer FFIII.png
Mighty Hammer (III)
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind.
Howling Vortex
FFRK Blowing Breeze Icon.png
2 Single 71% physical damage/hit, wind infusion (25s)
Drain 20% of wind damage (15s)
Follow wind abilities with Gale Spear (15s)
FFRK Blood Lance FFIII.png
Blood Lance (III)
Deal ten physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily cause the user's wind abilities to heal the user for a small portion of the damage dealt, and cause the user's wind abilities to trigger the follow-up ability Gale Spear, dealing six physical wind and non-elemental attacks to one target.
Gale Spear: 6x 32% wind/NE physical
Wind Chosen
FFRK Revealer of the Wind Icon.png
2 (1 use)
2.50s
Single 60% physical damage/hit, wind infusion
Awoken Wind, Cap Break +1 (15s)
No jump air time (15s)
FFRK Murakumo FFIII.png
Murakumo (III)
Deal fifteen ranged physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly.
Awoken Wind: wind ability rank boost, dualcast, infinite hones
Master Dragoon
FFRK Unknown Luneth SB Icon.png
0 (1 use)
0.01s
Self Dragoon ability cast speed x3 (15s)
Jump ability damage +30% (15s)
FFRK Luneth's Guise FFIII.png
Luneth's Guise (III)
Temporarily reduce delay of the user's dragoon abilities, and increase their jump damage a moderate amount. Triggers instantly and does not deplete the Soul Break gauge.
Winds of Possibility
FFRK Unknown Luneth SB Icon 2.png
2
2.50s
Party 150-hit wind chain (+50% field) (15s)
ATK +50% (25s)
FFRK Orichalcum FFIII.png
Orichalcum (III)
Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount.
Tempest Dash
75px
FFRK Kazekiri FFIII.png
Kazekiri (III)
Deal five massive ranged physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.

Arc[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Mass Shell
FFRK Mass Shell Icon.png
2
2.50s
Party Shell None
Give the party Shell.
Soothing Light
FFRK Gentle Light Icon.png
2
3.0s
Party h50 heal
RES +50% (25s)
FFRK Holy Wand FFIII.png
Holy Wand (III)
Restore a moderate amount of HP to the party and temporarily raise their Resistance a moderate amount.
Renewing Rains
FFRK Hosui Prayer Icon.png
2
3.0s
Party Shell, Regen, Magic Barrier FFRK Elder Staff FFIII.png
Elder Staff (III)
Grant Shell and Major Regen to all allies and enable each to avoid one magic attack. Effective against most spells.
Word of Kindness
FFRK Love Gospel Icon.png
2
0.01s
Party h85 heal
Mirror Image
FFRK White Mage Robe FFIII.png
White Mage Robe (III)
Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack.
Auroral Grace
FFRK Good Heart Aurora Icon.png
2
2.50s
Single 234% white magic damage/hit
h55 party heal, self MND +30% (25s)
Self Haste, Burst Mode (15s)
FFRK Staff of the Magi FFIII.png
Staff of the Magi (III)
Deal five white magic holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user.
FFRK Knowledge of Purification Icon.png Dedication to Purity: h80 ally heal, Esuna
FFRK Knowledge of Healing Icon.png Dedication to Healing: h25 party heal
Break of Valor
FFRK Unknown Arc SB Icon.png
2
2.50s
Single 200% white magic damage/hit
Holy infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Wizard Rod FFIII.png
Wizard Rod (III)
Deal eight white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user.
FFRK Dia Water Icon.png Dia Deluge: 4x 260% holy/water white magic
FFRK Dia Cure Icon.png Dia Cure: h105 ally heal, MND +30% (20s)
Water's Grace
FFRK Water's Wisdom Icon.png
2
2.50s
Single 180% white magic damage/hit
Holy infusion, self MND/RES +30% (25s)
Follow holy abilities with Dia Splash (15s)
FFRK Seraphim's Mace FFIII.png
Seraphim's Mace (III)
Deal ten white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Mind a moderate amount and Resistance a small amount, and cause the user's holy abilities to trigger the follow-up ability Dia Splash, dealing two to six white magic holy, water, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.
Dia Splash: 163% holy/water/NE white magic (2/3/4/5/6 hits when following ability at rank 1/2/3/4/5)
Heavenly Rains
FFRK Unknown Arc SB Icon 2.png
2
0.01s
Party h85 heal
RES +100% (25s)
Brave Mode: Life Fountain (15s) (starting at Lv 2)
FFRK Holy Rod FFIII.png
Holy Rod (III)
Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2.
Life Fountain: (+1 level on White Magic abilities)
Lv 0: h25 ally heal
Lv 1: h25 party heal
Lv 2: h55 party heal
Lv 3: h55 party heal, Last Stand
Summon Leviath
FFRK Summon Magic Leviath Icon.png
2
2.50s
Single 170% magic damage/hit
Water infusion (25s)
EX Mode: Esoteric Light (15s)
FFRK Healing Rod FFIII.png
Healing Rod (III)
Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and enter Esoteric Light EX Mode. Esoteric Light EX Mode temporarily raises the user's Magic a moderate amount, and causes every second white magic or summoning ability they use to trigger the follow-up ability Serpent's Blessing, dealing five summon magic water and non-elemental attacks to one target, and restoring a small amount of HP to all allies.
Esoteric Light: MAG +30%, follow 2 White Magic or Summoning abilities with Serpent's Blessing
Serpent's Blessing: 5x 159% water/NE magic (SUM), h25 party heal
Soaring Melody
FFRK Chanting to the Heavens Icon.png
1 (3 uses)
0.01s
Self Summoning ability cast speed x3 (15s)
Refill 2 Summoning ability uses
FFRK Lilith Rod FFIII.png
Lilith Rod (III)
Temporarily reduce delay of the user's summon magic abilities, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly.
Awaken Leviath
FFRK Awakened Summon Leviath Icon.png
2 (1 use)
2.50s
Single 150% (SUM) or 160% (WHT) magic damage/hit
Target holy/water weakness +20% (25s)
Awoken Altruist, Cap Break +1 (15s)
Twin Element Mode: holy/water (1 turn)
Follow 3 holy or water abilities with Sacred Breath (15s)
FFRK Asura's Rod FFIII.png
Asura's Rod (III)
Deal fifteen summon magic or white magic holy, water, and non-elemental attacks to one target, temporarily lower its holy and water resistance levels by 2, temporarily grant the user Awoken Altruist Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third holy or water ability used by the user to trigger the follow-up ability Sacred Breath. Attack type depends on the user's stats.
Awoken Altruist: water/holy ability rank boost, dualcast, infinite hones
Twin Element Mode: follow one ability with matching elemental infusion
Sacred Breath: target holy/water weakness +10% (15s)
Divine Wave
FFRK Divine Wave Icon.png
3 (1 use)
2.50s
Single 20x 182% (SUM) or 192% (WHT) magic damage ⤇ 800% magic (max 99999) FFRK Evoker's Robe FFIII.png
Illusionist's Robe (III)
Deal twenty massive summon magic or white magic holy and water attacks to one enemy, followed by one summon magic or white magic holy and water attack that can break the damage cap. Attack type depends on the user's stats.
Sacred Breath
FFRK Sacred Breath Icon.png
0 (1 use)
0.01s
Single Target holy/water weakness +20% (25s)
Self instant cast (1 turn)
FFRK Selene Bow FFIII.png
Selene Bow (III)
Temporarily lower the holy and water resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Refia[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Martial Arts
FFRK Martial Arts Icon.png
2
3.0s
Self ATK/ACC +30% (25s) None
Raise the user's Attack and Accuracy a moderate amount.
Spellbreak Volley
FFRK Demon Extermination Blow Icon.png
2
2.50s
All 340% ranged damage
Target MAG -50% (25s)
FFRK Moonring Blade FFIII.png
Moonring Blade (III)
Deal ranged physical damage to all targets and temporarily lower their Magic a large amount.
Blazing Fists
FFRK Burning Fists Icon.png
2
3.0s
Single 98% physical damage/hit
Self Haste, ATK/DEF +35% (25s)
FFRK Rising Sun FFIII.png
Rising Sun (III)
Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount.
Dance of Carnage
FFRK Pyrrhic War Icon.png
2
2.50s
Single 78% physical damage/hit
Fire infusion, self critical = 50% (25s)
Self Haste, Burst Mode (15s)
FFRK Shura Gloves FFIII.png
Shura Gloves (III)
Deal eight physical fire and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, infuse the user with the power of fire, and grant Haste and Burst Mode to the user.
FFRK Riddle of the Flame Icon.png Riddle of the Flame: 4x 49% fire/NE ranged (critical damage +50%)
FFRK Fires of Carnage Icon.png Fires of Carnage: 2x 65% group fire/NE ranged, self ATK +30%/DEF -30% (20s)
Burning Devotion
FFRK Unknown Refia SB Icon.png
2
2.50s
Single 71% physical damage/hit
Self cast speed x2 (1 turn)
Fire infusion, self critical damage +50% (25s)
Fire ⤇ self cast speed x2 (1 turn)
FFRK Metal Knuckles FFIII.png
Metal Knuckles (III)
Deal ten physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, temporarily increase the damage of critical hits, and cause fire attacks to reduce delay of the next action.
Trine Flamefist
FFRK Unknown Refia SB Icon 2.png
3 (1 use)
2.50s
Single 3x 800% physical damage (max 99999) FFRK Godhand FFIII.png
Godhand (III)
Deal three massive physical fire attacks to one enemy. Can break the damage cap.
Bridled Love
FFRK Unknown Refia SB Icon 3.png
1 (3 uses)
0.01s
Self Cast speed x3 (2 turns)
Explosive Rush Mode (15s)
FFRK Refia Model FFIII.png
Refia's Guise (III)
Instantly reduce delay of the user's actions for two turns, temporarily grant level 1 Explosive Rush Mode to the user, and cause the user's fire abilities to trigger the follow-up ability Skydance Firestorm, dealing 4 to 6 physical fire and non-elemental attacks to one enemy. If the user already has Explosive Rush Mode, Bridled Love increases the user's Explosive Rush Mode level by 1. Number of attacks dealt by Skydance Firestorm depends on the Explosive Rush Mode level of the user.
Explosive Rush Mode: follow fire attacks with Skydance Firestorm
Skydance Firestorm: 40% fire/NE physical (4/5/6 hits at Explosive Rush level 1/2/3)
Battering Heat
75px
FFRK Darksteel Claws FFIII.png
Dark Claws (III)
Deal fifteen physical fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Blacksmith's Daughter Mode, and cause every second fire ability used by the user to temporarily infuse them with the power of fire.
Beacon of Love
75px
8 FFRK Crystal Cross FFIII.png
Crystal Cross (III)
Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge.

Ingus[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Defend
FFRK Guard Icon.png
2
2.75s
Self Protect, Shell None
Grant Protect and Shell to user.
Earth Ward
FFRK Earth Protector Icon.png
2
3.0s
Party Protect, Haste FFRK Heroic Shield FFIII.png
Heroic Shield (III)
Grant Protect and Haste to all allies.
Gaia's Vengeance
FFRK Protect the Hands of the Earth Icon.png
2
2.50s
Single 158% physical damage/hit
Sentinel (25s)
FFRK Break Blade FFIII.png
Break Blade (III)
Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks.
Oathsworn Espada
FFRK Espada's Loyalty Icon.png
2
2.50s
All 120% physical damage/hit
Self ATK/DEF +30%, earth infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Aegis Shield FFIII.png
Aegis Shield (III)
Deal four physical earth and non-elemental attacks to all targets, temporarily raise the user's Attack a moderate amount, Defense a small amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth.
FFRK Tour de Force Icon.png Tour de Force: 2x 98% earth/NE physical, Sentinel (25s)
FFRK Secrets of Sasune Icon.png Secrets of Sasune: 2x 98% earth/NE physical, Retaliate (15s)
Titan's Blade
FFRK Titan Blade Icon.png
2
2.50s
Single 96% physical damage/hit
Target ATK/MAG -50% (25s)
FFRK Gaia Blade FFIII.png
Gaia Blade (III)
Deal eight physical earth and non-elemental attacks to one target, and temporarily lower its Attack and Magic by a large amount.
Attested Strength
FFRK Unknown Ingus SB Icon.png
2
2.50s
Single 99-hit earth chain (field +20%) (15s)
72% physical damage/hit, Last Stand
FFRK Rune Axe FFIII.png
Rune Axe (III)
Trigger an earth chain up to 99 hits long that increases the earth damage of all allies a small amount, deal eleven physical earth attacks to one enemy, and grant Last Stand to all allies.
Faith Escutcheon
FFRK Unknown Ingus SB Icon 2.png
2
2.50s
Single 84% physical damage/hit
Party earth reflection barrier (30s)
Self Haste, Burst Mode (15s)
FFRK Crystal Shield FFIII.png
Crystal Shield (III)
Deal eight physical earth attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and grant Haste and Burst Mode to the user.
FFRK Titan Drive Icon.png Titan Drive: 3x 65% earth/NE physical, Knight damage +15% (3 turns)
FFRK Aegis Form Icon.png Aegis Form: self ATK/DEF +50% (20s)
Gaian Promise
FFRK Earth's Faith Icon.png
2
2.50s
Single 71% physical damage/hit
Earth infusion, self ATK/DEF +30% (25s)
Follow Knight abilities with Titan Strike (15s)
FFRK Giant's Axe FFIII.png
Giant's Axe (III)
Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's knight abilities to trigger the follow-up ability Titan Strike, dealing four to six physical earth and non-elemental attacks to one target. Number of attacks depends on the user's Defense.
Titan Strike: 4-6x 34% earth/NE physical (5/6 hits at 798/2736 DEF)
Solid Titan
FFRK Solid Titan Icon.png
2 (1 use)
2.50s
Single 60% physical damage/hit, earth infusion (25s)
Awoken Earth, Cap Break +1 (15s)
Party earth reflection barrier (30s)
FFRK Enhancer FFIII.png
Enhancer (III)
Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, grant all allies a barrier that reflects a portion of damage taken back at the attacker as earth damage, temporarily grant the user Awoken Earth Mode, and increase the user's Cap Break Level by 1.
Awoken Earth: earth ability rank boost, dualcast, infinite hones
Gaia Sword
FFRK Gaia Blade Icon.png
1 (3 uses)
0.01s
Single 52% physical damage/hit
1500 HP party heal
FFRK Knight's Armor FFIII.png
Knight's Armor (III)
Instantly deal six physical earth and non-elemental attacks to one enemy, and restore 1,500 HP to all allies.
Titanic Bash
FFRK Titan Bash Icon.png
3 (1 use)
2.50s
Single 3x 800% physical damage (max 99999) FFRK Greataxe FFIII.png
Greataxe (III)
Deal three massive physical earth attacks to one enemy. Can break the damage cap.
Knight's Assault
75px
FFRK Save the Queen FFIII.png
Save the Queen (III)
Deal fifteen physical earth and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Escort Mode, which triggers the follow-up ability Aegis Guard when the user's Damage Reduction Barrier reduces damage. Escort Mode is removed after Aegis Guard triggers four times.
Titanic Force
75px
FFRK Runeblade FFIII.png
Runeblade (III)
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Order of Sasune
75px
FFRK Crystal Gloves FFIII.png
Crystal Armlet (III)
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge.

Desch[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Sustaining Strike
FFRK Cover Attack Icon.png
2
2.50s
Random 67% magic damage/hit None
Deal magic lightning damage to three random targets.
Bolt of the Ancients
FFRK Ancient Thunder Icon.png
2
2.50s
All 235% magic damage/hit
Lightning infusion (25s)
FFRK Desch's Sword FFIII.png
Desch's Sword (III)
Deal four magic lightning attacks to all targets, and temporarily infuse the user with the power of lightning.
Selfless Spirit
FFRK Desperate Decision Icon.png
2
2.50s
Party ATK/DEF +35% (25s)
50% max HP self damage
FFRK Gauntlets FFIII.png
Gauntlets (III)
Inflict heavy damage on the user based on their current HP, and temporarily raise the party's Attack a moderate amount and Defense a small amount.
Roiling Memories
FFRK Reminiscient Thunderclap Icon.png
2
2.50s
Random 294% magic damage/hit, self MAG +30% (25s)
Target lightning weakness +20% (25s)
FFRK Ancient Sword FFIII.png
Ancient Sword (III)
Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount.
Ancient Lightning
FFRK Ancient Thunderclap Icon.png
2
2.50s
All 234% magic damage/hit
Lightning infusion (25s)
Self Haste, Burst Mode (15s)
FFRK Avenger FFIII.png
Avenger (III)
Deal five magic lightning and non-elemental attacks to all targets, grant Haste and Burst Mode to the user and temporarily infuse them with the power of lightning.
FFRK Ancient Heavenly Drum Icon.png Heavenly Drum: 4x 200% lightning/NE magic, self magic cast speed x2 (1 turn)
FFRK Unselfish Lightning Icon.png Become the Lightning: 2x 309% group lightning/NE magic, self MAG +30%/DEF -30% (20s)
Roar of Duty
FFRK Unknown Desch SB Icon.png
2
2.50s
Single 170% magic damage/hit
Target lightning weakness +20% (25s)
Party magic cast speed x2 (3 turns)
FFRK Gladius FFIII.png
Gladius (III)
Deal ten magic lightning and non-elemental attacks to one target, temporarily lower its lightning resistance, and reduce offensive magic casting time of all allies for three turns.
Lightning Embodied
FFRK Unknown Desch SB Icon 2.png
2
2.50s
Party 150-hit lightning chain (field +50%) (15s)
MAG +50% (25s)
FFRK Rune Bell FFIII.png
Rune Bell (III)
Trigger a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise their Magic a large amount.
Shattering Thunder
FFRK Lightning Strikes Icon.png
1 (3 uses)
0.01s
All 105% magic damage/hit
Target lightning weakness +10%, RES -50% (15s)
FFRK Desch Model FFIII.png
Desch Model (III)
Instantly deal six magic lightning and non-elemental attacks to all enemies, temporarily lower their lightning resistance level by 1, and lower their Resistance a large amount.
Owen's Anger
FFRK Owen's Anger Icon.png
2 (1 use)
2.50s
Single 150% magic damage/hit, lightning infusion (25s)
Awoken Lightning, Cap Break +1 (15s)
Follow lightning abilities with Gentle Thunder (15s)
FFRK Durandal FFIII.png
Durandal (III)
Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every lightning ability used by the user to trigger the follow-up ability Gentle Thunder. Gentle Thunder's effect depends on the number of female allies.
Awoken Lightning: lightning ability rank boost, dualcast, infinite hones
Gentle Thunder: adds effects with number of women in party
with 1 woman: 4x 132% lightning/NE magic (BLK)
with 2 women: 4x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn)
with 3+ women: 6x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn), lightning damage +10% (15s)
Violet Strike
FFRK Thunderstorm Call Icon.png
0 (1 use)
0.01s
Self Empowered Infusion: lightning (25s)
Instant cast (1 turn)
FFRK Vorpal Sword FFIII.png
Vorpal Sword (III)
Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Violet Flash
FFRK Thunderbolt Call Icon.png
1 (3 uses)
0.01s
Self Empowered Infusion: lightning (25s)
Soul Break +250
FFRK Ultima Sword FFIII.png
Ultima Sword (III)
Temporarily grant the user Empowered Infusion for lightning, and increase the user's Soul Break gauge by 1. Triggers instantly.

Onion Knight[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Turbo-Hit
FFRK Turbo-Hit Icon.png
2
2.50s
Single 50% physical damage/hit None
Deal three physical attacks to one target.
Onion Slice
FFRK Onion Slice Icon.png
2
2.50s
Single 82% physical damage/hit
Target DEF/RES -50% (25s)
FFRK Onion Sword FFIII.png
Onion Sword (III)
Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed.
9/10/11 hits at 140/175/190 SPD
Vessel of Fate
FFRK Bloomer's Prophecy Icon.png
2
2.50s
Party ATK/MAG +30% (25s), Haste
Burst Mode (15s)
FFRK Onion Gauntlets FFIII.png
Onion Gauntlets (III)
Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste to all allies, and Burst Mode to the user.
FFRK Extra Slice Icon.png Extra Slice: 4x 47% physical, self physical instant cast (1 turn)
FFRK Swiftspell Icon.png Swiftspell: 4x 225% magic, self magic instant cast (1 turn)
Blowback
FFRK Full Burst Icon.png
2
2.50s
All 284% magic damage/hit
40% max HP party heal
FFRK Eternal Staff FFIII.png
Eternal Staff (III)
Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP.
Sword and Spell
FFRK Sword & Magic Icon.png
2
2.50s
Single 1300% (PHY) or 4000% (BLK) magic damage (max 99999) FFRK Onion Armor FFIII.png
Onion Armor (III)
Deal massive physical or magic non-elemental damage to one target. Can break the damage cap. Attack type depends on the stats of the user.
Forbidden Wisdom
FFRK Sealed Forbidden Wisdom Icon.png
2
2.50s
Party MAG/RES/MND +30% (25s), Haste
Magic cast speed x2 (3 turns)
EX Mode: Sage (15s)
FFRK Zeus Mace FFIII.png
Zeus Mace (III)
Temporarily raise the Magic and Mind of all allies a moderate amount and Resistance a small amount, reduce their offensive magic casting time for three turns, grants Haste, and enter Sage EX Mode. Sage EX Mode temporarily raises the user's Magic a moderate amount, and increases the user's black magic damage a small amount.
Sage: MAG +30%, Black Magic ability damage +15%
Forbidden Power
FFRK Sealed Forbidden Power Icon.png
2
2.50s
Party ATK +50%, critical = 50% (25s), Haste
EX Mode: Ninja (15s)
FFRK Onion Blade FFIII.png
Onion Blade (III)
Temporarily raise the Attack of all allies a large amount, set their critical hit chance to 50%, grant them Haste, and enter Ninja EX Mode. Ninja EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's attacks, abilities, and Soul Breaks to reduce delay of their actions (stacks up to eight times).
Ninja: ATK +30%, self cast speed x1.3 (+0.3 per action, up to cast speed x3.4)
Sage Unleashed
FFRK Philosopher Sage Icon.png
2
2.50s
Single 165% magic damage/hit
EX Mode: Light's Wisdom (15s)
FFRK Onion Knight Model FFIII.png
Onion Knight's Guise (III)
Deal ten magic wind, water, fire, and earth attacks to one target, and enter Light's Wisdom EX Mode. Light's Wisdom EX Mode temporarily raises the user's Magic a moderate amount, reduces delay of the user's magic attacks, and causes the user's black magic wind, water, fire, and earth abilities to trigger the follow-up ability Onion Magic. Onion Magic's element is the same as the ability that triggered it.
Light's Wisdom: MAG +30%, magic cast speed x2; follow wind, water, fire or earth abilities with Onion Magic
Onion Magic: 5x 159% magic (BLK) with respective element
Magic Fencer Arts
FFRK Unknown Onion Knight SB Icon.png
3 (1 use)
2.50s
Single 3x 2650% magic damage (max 99999) FFRK Onion Knight Hat FFIII.png
Onion Knight Hat (III)
Deal three massive magic wind, water, fire, and earth attacks to one enemy. Can break the damage cap.
Onion Soul
FFRK Soul of Onion Icon.png
1 (3 uses)
0.01s
Self Elemental weakness damage +30% (15s)
Cast speed x3 (2 turns)
FFRK Defender FFIII.png
Defender (III)
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly.
Unleashed Potential
FFRK Unknown Onion Knight SB Icon 2.png
2
2.50s
Party 150-hit FFIII realm chain (field +50%) (15s)
ATK/MAG +30% (25s), Haste
FFRK Eternal Sword FFIII.png
Eternity Blades (III)
Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
Arcane Potential
FFRK Unknown Onion Knight SB Icon 3.png
2 (1 use)
2.50s
Single 150% magic damage/hit
Party MAG/RES +30% (25s)
Awoken Black Magic, Cap Break +1 (15s)
Follow 3 Black Magic abilities with Onion Sorcery (15s)
FFRK Stardust Rod FFIII.png
Stardust Rod (III)
Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery.
Channel Water
FFRK Unknown Onion Knight SB Icon 5.png
2 (1 use)
2.50s
Single 150% magic damage/hit
Self cast speed x3 (1 turn)
3x Empowered Infusion: water (25s)
Sync Mode, Cap Break +1 (15s)
Water ⤇ self cast speed x3 (1 turn) (15s)
FFRK Nimbus Rod FFIII.png
Nimbus Rod (III)
Deal fifteen magic water and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's water attacks to reduce delay of the user's actions for one turn.
FFRK Water Ability Sync Icon.png Synchrospell Water: 6x 305% water/NE magic (BLK)
FFRK Water Ability Sync Icon.png Breachspell Water: 1640% water/NE magic (BLK) (max 99999), water damage +30% (3 turns)
Onion Water
FFRK Water of Onion Icon.png
0 (1 use)
0.01s
Self Empowered Infusion: water (25s)
Instant cast (1 turn)
FFRK Ninja Outfit FFIII.png
Ninja Regalia (III)
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.
Stalwart Potential
75px
FFRK Improved Ashura FFIII.png
Ashura Shunichi (III)
Deal fifteen physical wind, water, fire, earth, and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 100%, reduce delay of their physical attacks for two turns, temporarily grant the user Awoken Shadow Ninja Mode, and increase the user's Cap Break Level by 1.
Mystic Fencer Might
75px
FFRK Onion Shield FFIII.png
Onion Shield (III)
Deal twenty massive ranged physical wind, water, fire, and earth attacks to one enemy, followed by an additional ranged physical wind, water, fire, and earth attack that can break the damage cap.
Fluctuating Power
75px
FFRK Black Garb FFIII.png
Black Garb (III)
Temporarily grant the user Quad Element Mode II. After entering Quad Element Mode II, using a wind, water, fire, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly.

Cloud of Darkness[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Tentacle of Pain
FFRK Tentacle of Pain Icon.png
2
2.50s
Single 67% magic damage/hit None
Deal three magic non-elemental attacks to one target.
[Anti-air] Particle Beam
FFRK Anti-air Particle Beam Icon.png
2
2.50s
All 280% magic damage/hit
Dark infusion (25s)
FFRK Cloud of Darkness's Cloak FFIII.png
Darkening Cloak (III)
Deal five magic dark and holy attacks to all targets, and temporarily infuse the user with the power of dark.
[Fusillade] Particle Beam
FFRK Fusillade Particle Beam Icon.png
2
2.50s
Random 220% magic damage
Party damage reflection barrier (30s)
Self Haste, Burst Mode (15s)
FFRK Calcite Staff FFIII.png
Calcite Staff (III)
Deal eight magic dark and holy attacks to random targets, temporarily grant all allies a barrier that reflects damage, and grant Haste and Burst Mode to the user.
FFRK Seal Aura Ball Icon.png Aura Ball of Confounding: 4x 225% dark/holy magic (7% Silence/Blind)
FFRK Binding Aura Ball Icon.png Aura Ball of Binding: 4x 225% dark/holy magic (7% Paralyze/Stop)
Wide-Angle Particle Beam
FFRK Wide Angle Particle Beam Icon.png
2
2.50s
All 210% magic damage/hit
Dark infusion, party MAG/RES +30% (25s)
Follow dark abilities with Lightning (15s)
FFRK Empress Kharna FFIII.png
Empress Kharna (III)
Deal seven magic dark and lightning attacks to all targets, temporarily infuse the user with the power of the dark, raise the Magic of all allies a moderate amount, Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Lightning, dealing magic dark and lightning damage to all targets.
Lightning: 440% group dark/lightning/NE magic
[0-Form] Particle Beam
FFRK 0-form Particle Beam Icon.png
2
2.50s
All 210% magic damage/hit
Party MAG/MND +30% (25s), Haste, Doom (30s)
Burst Mode (15s)
FFRK Unknown Staff FFIII.png
Bizarre Staff (III)
Deal six magic dark and non-elemental attacks to all targets, temporarily raise the Magic and Mind of all allies a moderate amount, Doom all allies, grant them Haste, and grant Burst Mode to the user.
FFRK Bursting Aura Ball Icon.png Exploding Aura Ball: 3x 272% dark/NE magic, Darkness ability damage +15% (3 turns)
FFRK Reinforced Aura Ball Icon.png Empowered Aura Ball: 2x 315% dark/NE magic, self MAG +30%/DEF -30% (20s)
Convergent Particle Beam
FFRK Converging Particle Beam Icon.png
2
2.50s
Single 3720% magic damage (max 99999)
4280% vs. weak to dark
FFRK Everdark FFIII.png
Everdark (III)
Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap.
Flood of Darkness
FFRK Umbral Form Icon.png
2
2.50s
Party 150-hit dark chain (+50% field) (15s)
MAG +50% (25s)
FFRK Dark Robe FFIII.png
Shroud of Darkness (III)
Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount.
Arcane Rampart
FFRK Unknown Cloud of Darkness SB Icon.png
1 (3 uses)
0.01s
Party Magic Barrier, Haste FFRK Beast Killer FFIII.png
Beast Killer (III)
Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks.
Wrath Particle Beam
FFRK Wrath Particle Beam Icon.png
2 (1 use)
2.50s
Single 150% magic damage/hit, dark infusion (25s)
Awoken Dark, Cap Break +1 (15s)
Party dark reflection barrier (30s)
FFRK Unknown FFIII Weapon.png
Fangbite (III)
Deal fifteen magic dark, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1.
Awoken Dark: dark ability rank boost, dualcast, infinite hones
Feint Particle Beam
FFRK Feint Particle Beam Icon.png
3 (1 use)
2.50s
Single 20x 182% magic damage ⤇ 800% magic (max 99999) FFRK Demon's Rod FFIII.png
Demon's Rod (III)
Deal twenty massive magic dark and lightning attacks to one enemy, followed by one magic dark and lightning attack that can break the damage cap.
Swathed in Darkness
FFRK Unknown Cloud of Darkness SB Icon 2.png
0 (1 use)
0.01s
Self Empowered Infusion: dark (25s)
Instant cast (1 turn)
FFRK Aura Staff FFIII.png
Aura Staff (III)
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.

Aria[edit | edit source]

Soul Break Soul Gauge Target Properties Relic
Cura (III)
FFRK Cura FFIII SB Icon.png
2
2.50s
Single h55 heal None
Restore a moderate amount of HP to one target.
Life of Devotion
FFRK Unknown Aria SB Icon.png
2
2.50s
Party Magic Barrier, 2000 HP stock FFRK Aria's One Piece FFIII.png
Aria's Prescence (III)
Grant all allies a magic barrier enabling them to avoid one magic attack, and automatically heal damage they take (up to 2000 HP in total). Effective against most magic attacks.
Maiden of Water
FFRK Maiden of Water Icon.png
2
2.50s
Party h85 heal
Fire resistance +10% (15s)
Self Haste, Burst Mode (15s)
FFRK Nirvana FFIII.png
Nirvana (III)
Restore a large amount of HP to all allies, temporarily raise their fire resistance a small amount, and grant Haste and Burst Mode to the user.
FFRK Clear Prayer Icon.png Clarion Prayer: instant h80 heal + Regen
FFRK Fragile Wish Icon.png Fleeting Wish: h25 party heal
Seaborne Encounter
FFRK Ocean Encounter Icon.png
2
0.01s
Party h85 heal
Fire Elemental Damage Barrier (100%), Regen
FFRK Prism Rod FFIII.png
Prism Rod (III)
Instantly restore a large amount of HP to all allies, grant them a barrier that negates fire damage up to 100% of their max HP, and grant them major Regen.
Maiden's Miracle
FFRK Rising Maiden Icon.png
2 (1 use)
0.01s
Party h105 heal, Raise: 100%
Instant cast, Last Stand, Haste
Awoken Maiden (15s)
FFRK Empyrean Rod FFIII.png
Empyrean Rod (III)
Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn.
Awoken Maiden: White Magic/Bard ability cast speed x3, infinite hones; follow White Magic and Bard abilities with HP stock
(500/1000/1500/2000/3000 stock after ability at rank 1/2/3/4/5)
Prismatic Light
FFRK Rainbow Light Icon.png
2
0.01s
Party h85 heal, Regenga
Instant cast (1 turn)
FFRK Empyrean Rod FFIII.png
Empyrean Rod (III)
Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn.
Divine Curtain
FFRK Divine Curtain Icon.png
0 (1 use)
0.01s
Party Protect, Shell, Haste FFRK Oath Veil FFIII.png
Oath Veil (III)
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.

Gallery[edit | edit source]

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