Kokushishin (talk | contribs) m (→Luneth) |
Kokushishin (talk | contribs) m (→Onion Knight) |
||
Line 634: | Line 634: | ||
| colspan="3" style="text-align:left" |<span class="quote">Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.</span> |
| colspan="3" style="text-align:left" |<span class="quote">Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.</span> |
||
|- |
|- |
||
− | ! rowspan="2" class="b" |{{A| |
+ | ! rowspan="2" class="b" |{{A|Arcane Potential}}<br />[[File:FFRK Unknown Onion Knight SB Icon 3.png|75px]] |
| |
| |
||
| |
| |
||
Line 640: | Line 640: | ||
| rowspan="2" |[[File:FFRK Stardust Rod FFIII.png|75px]]<br />{{LA|Stardust Rod}} (III) |
| rowspan="2" |[[File:FFRK Stardust Rod FFIII.png|75px]]<br />{{LA|Stardust Rod}} (III) |
||
|- |
|- |
||
+ | | colspan="3" style="text-align:left" |<span class="quote">Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery.</span> |
||
− | | colspan="3" style="text-align:left" |<span class="quote"></span> |
||
|- |
|- |
||
! rowspan="2" class="b" |{{A|水の潜在力・魔}}*<br />[[File:FFRK Unknown Onion Knight SB Icon 4.png|75px]] |
! rowspan="2" class="b" |{{A|水の潜在力・魔}}*<br />[[File:FFRK Unknown Onion Knight SB Icon 4.png|75px]] |
Revision as of 02:37, 28 September 2019
Template:Sideicon
This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy III.
List of Soul Breaks
Luneth
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Mark of the Warrior |
2 | Self | ATK +35% | None |
Raise user's Attack for a short time. | ||||
Advance |
2 | Self | ATK +150%/DEF -50% | Tyrfing (III) |
Temporarily raise the user's Attack an extremely large amount while lowering Defense a large amount. | ||||
Blade Torrent |
2 | Single | 128% physical damage/hit, 20% Interrupt | Royal Sword (III) |
Deal four attacks to one target, with a moderate chance to interrupt its actions. | ||||
Swordshower |
2 | Single | 97% physical damage/hit, party DEF +50% | Lust Dagger (III) |
Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount. | ||||
Eternal Wind |
2 | Single | 78% ranged damage/hit Wind infusion, 100% Interrupt |
Gungnir (III) |
Deal eight ranged physical wind and non-elemental attacks to one target, with a high chance to interrupt its pending action, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of wind. | ||||
Pummeling Gale: 4x 49% wind/NE ranged, 9% Interrupt Roaring Winds: 2x 65% group wind/NE ranged, self ATK +30%/RES -30% (20s) | ||||
Heavenly Gust |
2 | Single | 1120% jump damage (up to 1450% with wind attacks used) |
Dragon Lance (III) |
Deal a massive wind and non-elemental jump attack to one target. Deals more damage for each wind attack the user has made. Can break the damage cap. | ||||
Zephyr Memories |
2 | Single | 72% physical damage/hit, wind infusion | Kikuichimonji (III) |
Deal ten physical wind and non-elemental attacks to one target, reduce delay of user's action for one turn, temporarily infuse the user with the power of wind, and enter Windborn EX Mode. Windborn EX Mode temporarily raises Attack a moderate amount, and causes wind attacks to reduce delay of the next action. | ||||
Windborn: ATK +30%, wind: self cast speed x3 (1 turn) | ||||
Storm of Blades |
3 | Single | 55% ranged damage/hit, then 800% | Masamune (III) |
Deal twenty massive ranged physical wind attacks and one ranged physical wind attack that can break the damage cap to one enemy. | ||||
Howling Winds |
1 | Single | 52% physical damage/hit, wind infusion stack | Mighty Hammer (III) |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. | ||||
Howling Vortex |
2 | Single | 71% physical damage/hit Wind infusion, drain 20% of wind damage Follow wind abilities with Gale Spear |
Blood Lance (III) |
Deal ten physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily cause the user's wind abilities to heal the user for a small portion of the damage dealt, and cause the user's wind abilities to trigger the follow-up ability Gale Spear, dealing six physical wind and non-elemental attacks to one target. | ||||
Gale Spear: 6x 32% wind/NE physical | ||||
Wind Chosen |
Murakumo (III) | |||
Deal fifteen ranged physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly. | ||||
Master Dragoon |
Luneth's Guise (III) | |||
Temporarily reduce delay of the user's dragoon abilities, and increase their jump damage a moderate amount. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Overflowing Potential* |
Orichalcum (III) | |||
Arc
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Mass Shell |
2 | Party | Shell | None |
Give the party Shell. | ||||
Soothing Light |
2 | Party | h50 heal, RES +50% | Holy Wand (III) |
Restore a moderate amount of HP to the party and temporarily raise their Resistance a moderate amount. | ||||
Renewing Rains |
2 | Party | Shell, Regen, Magic Barrier | Elder Staff (III) |
Grant Shell and Major Regen to all allies and enable each to avoid one magic attack. Effective against most spells. | ||||
Word of Kindness |
2 | Party | h85 heal, Mirror Image | White Mage Robe (III) |
Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack. | ||||
Auroral Grace |
2 | Single | 234% white magic damage/hit h55 party heal, self MND +30% (25s) |
Staff of the Magi (III) |
Deal five white magic holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Dedication to Purity: h80 ally heal, Esuna Dedication to Healing: h25 party heal | ||||
Break of Valor |
2 | Single | 200% white magic damage/hit, holy infusion | Wizard Rod (III) |
Deal eight white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. | ||||
Dia Deluge: 4x 260% holy/water white magic Dia Cure: h105 ally heal, MND +30% (20s) | ||||
Water's Grace |
2 | Single | 180% white magic damage/hit Holy infusion, self MND/RES +30% (25s) Follow White Magic abilities with Dia Splash |
Seraphim's Mace (III) |
Deal ten white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Mind a moderate amount and Resistance a small amount, and cause the user's holy abilities to trigger the follow-up ability Dia Splash, dealing two to six white magic holy, water, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. | ||||
Dia Splash: 2-6x 163% holy/water/NE white magic, more hits with ability rank | ||||
Heavenly Rains |
2 | Party | h85 heal, RES +100% (25s) | Holy Rod (III) |
Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. | ||||
Life Fountain: (+1 on White Magic) Lv 0: h25 ally heal Lv 1: h25 party heal Lv 2: h55 party heal Lv 3: h55 party heal, Last Stand | ||||
Summon Leviath |
2 | Single | 170% magic damage/hit, water infusion | Healing Rod (III) |
Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and enter Esoteric Light EX Mode. Esoteric Light EX Mode temporarily raises the user's Magic a moderate amount, and causes every second white magic or summoning ability they use to trigger the follow-up ability Serpent's Blessing, dealing five summon magic water and non-elemental attacks to one target, and restoring a small amount of HP to all allies. | ||||
Esoteric Light: MAG +30%, follow 2 White Magic or Summoning abilities with Serpent's Blessing Serpent's Blessing: 5x 159% water/NE magic (SUM), h25 party heal | ||||
Soaring Melody |
1 | Self | Summoning ability cast speed x3 (15s) Refill 2 Summoning ability uses |
Lilith Rod (III) |
Temporarily reduce delay of the user's summon magic abilities, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. | ||||
Awakened Summon Leviath* |
Asura's Rod (III) | |||
Divine Wave* |
Evoker's Robe (III) | |||
Sacred Breath* |
Selene Bow (III) | |||
Refia
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Martial Arts |
2 | Self | ATK/ACC +30% | None |
Raise the user's Attack and Accuracy a moderate amount. | ||||
Spellbreak Volley |
2 | All | 340% ranged damage, target MAG -50% | Moonring Blade (III) |
Deal ranged physical damage to all targets and temporarily lower their Magic a large amount. | ||||
Blazing Fists |
2 | Single | 98% physical damage/hit Self Haste, ATK/DEF +35% (25s) |
Rising Sun (III) |
Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. | ||||
Dance of Carnage |
2 | Single | 78% physical damage/hit Fire infusion, self critical = 50% (25s) |
Shura Gloves (III) |
Deal eight physical fire and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Riddle of the Flame: 4x 49% fire/NE ranged (critical damage +50%) Fires of Carnage: 2x 65% group fire/NE ranged, self ATK +30%/DEF -30% (20s) | ||||
Burning Devotion |
2 | Single | 71% physical damage/hit Fire infusion, self critical damage +50% (25s) Fire: self cast speed x2 (1 turn) |
Metal Knuckles (III) |
Deal ten physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, temporarily increase the damage of critical hits, and cause fire attacks to reduce delay of the next action. | ||||
Trine Flamefist |
3 | Single | 800% physical damage/hit | Godhand (III) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Bridled Love |
1 | Self | Cast speed x3 (2 turns), Explosive Rush Mode (15s) | Refia's Guise (III) |
Instantly reduce delay of the user's actions for two turns, temporarily grant level 1 Explosive Rush Mode to the user, and cause the user's fire abilities to trigger the follow-up ability Skydance Firestorm, dealing 4 to 6 physical fire and non-elemental attacks to one enemy. If the user already has Explosive Rush Mode, Bridled Love increases the user's Explosive Rush Mode level by 1. Number of attacks dealt by Skydance Firestorm depends on the Explosive Rush Mode level of the user. | ||||
Explosive Rush Mode: follow fire attacks with Skydance Firestorm Skydance Firestorm: 4/5/6x 40% fire/NE physical, scales with Explosive Rush stacks |
Ingus
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Defend |
2 | Self | Protect/Shell | None |
Grant Protect and Shell to user. | ||||
Earth Ward |
2 | Party | Protect/Haste | Heroic Shield (III) |
Grant Protect and Haste to all allies. | ||||
Gaia's Vengeance |
2 | Single | 158% physical damage/hit, Sentinel | Break Blade (III) |
Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. | ||||
Oathsworn Espada |
2 | All | 120% physical damage/hit Self ATK/DEF +30%, earth infusion (25s) |
Aegis Shield (III) |
Deal four physical earth and non-elemental attacks to all targets, temporarily raise the user's Attack a moderate amount, Defense a small amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. | ||||
Tour de Force: 2x 98% earth/NE physical, Sentinel Secrets of Sasune: 2x 98% earth/NE physical, Retaliate | ||||
Titan's Blade |
2 | Single | 96% physical damage/hit, target ATK/MAG -50% | Gaia Blade (III) |
Deal eight physical earth and non-elemental attacks to one target, and temporarily lower its Attack and Magic by a large amount. | ||||
Attested Strength |
2 | Single | 72% physical damage/hit, Last Stand 99-hit earth chain, earth damage +20% |
Rune Axe (III) |
Trigger an earth chain up to 99 hits long that increases the earth damage of all allies a small amount, deal eleven physical earth attacks to one enemy, and grant Last Stand to all allies. | ||||
Faith Escutcheon |
2 | Single | 84% physical damage/hit Party earth reflection barrier (30s) |
Crystal Shield (III) |
Deal eight physical earth attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and grant Haste and Burst Mode to the user. | ||||
Titan Drive: 3x 65% earth/NE physical, Knight damage +15% (3 turns) Aegis Form: self ATK/DEF +50% | ||||
Gaian Promise |
2 | Single | 71% physical damage/hit Earth infusion, self ATK/DEF +30% Follow Knight abilities with Titan Strike |
Giant's Axe (III) |
Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's knight abilities to trigger the follow-up ability Titan Strike, dealing four to six physical earth and non-elemental attacks to one target. Number of attacks depends on the user's Defense. | ||||
Titan Strike: 4-6x 34% earth/NE physical, scales with DEF (5/6 hits at 798/2736 DEF) | ||||
Solid Titan |
2 | Single | 60% physical damage/hit, earth infusion Cap Break +1, party earth reflection barrier (30s) |
Enhancer (III) |
Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, grant all allies a barrier that reflects a portion of damage taken back at the attacker as earth damage, temporarily grant the user Awoken Earth Mode, and increase the user's Cap Break Level by 1. | ||||
Awoken Earth: earth ability rank boost (5/10/15/20/30%), dualcast, infinite hones | ||||
Gaia Sword |
1 | Single | 52% physical damage/hit, 1500 HP party heal | Knight's Armor (III) |
Instantly deal six physical earth and non-elemental attacks to one enemy, and restore 1,500 HP to all allies. | ||||
Titan Bash* |
Greataxe (III) | |||
Desch
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Sustaining Strike |
2 | Random | 67% magic damage/hit | None |
Deal magic lightning damage to three random targets. | ||||
Bolt of the Ancients |
2 | All | 235% magic damage/hit, lightning infusion | Desch's Sword (III) |
Deal four magic lightning attacks to all targets, and temporarily infuse the user with the power of lightning. | ||||
Selfless Spirit |
2 | Party | ATK/DEF +35%, 50% max HP self damage | Gauntlets (III) |
Inflict heavy damage on the user based on their current HP, and temporarily raise the party's Attack a moderate amount and Defense a small amount. | ||||
Roiling Memories |
2 | Random | 294% magic damage/hit Self MAG +30%, target lightning weakness +20% (25s) |
Ancient Sword (III) |
Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount. | ||||
Ancient Lightning |
2 | All | 234% magic damage/hit, lightning infusion | Avenger (III) |
Deal five magic lightning and non-elemental attacks to all targets, grant Haste and Burst Mode to the user and temporarily infuse them with the power of lightning. | ||||
Heavenly Drum: 4x 200% lightning/NE magic, self magic cast speed x2 (1 turn) Become the Lightning: 2x 309% group lightning/NE magic, self MAG +30%/DEF -30% | ||||
Roar of Duty |
2 | Single | 170% magic damage/hit, target lightning weakness +20% (25s) Party magic cast speed x2 (3 turns) |
Gladius (III) |
Deal ten magic lightning and non-elemental attacks to one target, temporarily lower its lightning resistance, and reduce offensive magic casting time of all allies for three turns. | ||||
Lightning Embodied |
2 | Party | 150-hit lightning chain MAG +50%, lightning damage +50% |
Rune Bell (III) |
Trigger a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Shattering Thunder |
1 | All | 105% magic damage/hit Target lightning weakness +10%, RES -50% (15s) |
Desch Model (III) |
Instantly deal six magic lightning and non-elemental attacks to all enemies, temporarily lower their lightning resistance level by 1, and lower their Resistance a large amount. | ||||
Owen's Anger* |
Durandal (III) | |||
Thunderbolt Call* |
Vorpal Sword (III) | |||
Thunderstorm Call* |
Ultima Sword (III) | |||
Onion Knight
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Turbo-Hit |
2 | Single | 50% physical damage/hit | None |
Deal three physical attacks to one target. | ||||
Onion Slice |
2 | Single | 8-11x 82% physical damage/hit, target DEF/RES -50% (25s) (9/10/11 hits at 140/175/190 SPD) |
Onion Sword (III) |
Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. | ||||
Vessel of Fate |
2 | Party | ATK/MAG +30%, Haste | Onion Gauntlets (III) |
Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste to all allies, and Burst Mode to the user. | ||||
Extra Slice: 4x 47% physical, self physical CT0 (1 turn) Swiftspell: 4x 225% magic, self magic CT0 (1 turn) | ||||
Blowback |
2 | All | 284% magic damage/hit, 40% max HP party heal | Eternal Staff (III) |
Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. | ||||
Sword and Spell |
2 | Single | 1300% physical or 4000% magic damage | Onion Armor (III) |
Deal massive physical or magic non-elemental damage to one target. Can break the damage cap. Attack type depends on the stats of the user. | ||||
Forbidden Wisdom |
2 | Party | MAG/RES/MND +30% (25s), Haste, magic cast speed x2 (3 turns) | Zeus Mace (III) |
Temporarily raise the Magic and Mind of all allies a moderate amount and Resistance a small amount, reduce their offensive magic casting time for three turns, grants Haste, and enter Sage EX Mode. Sage EX Mode temporarily raises the user's Magic a moderate amount, and increases the user's black magic damage a small amount. | ||||
Sage: MAG +30%, Black Magic ability damage +15% | ||||
Forbidden Power |
2 | Party | ATK +50%, critical = 50%, Haste | Onion Blade (III) |
Temporarily raise the Attack of all allies a large amount, set their critical hit chance to 50%, grant them Haste, and enter Ninja EX Mode. Ninja EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's attacks, abilities, and Soul Breaks to reduce delay of their actions (stacks up to eight times). | ||||
Ninja: ATK +30%, self cast speed x1.3 (+0.3 per action in EX Mode, up to x3.4) | ||||
Sage Unleashed |
2 | Single | 165% magic damage/hit | Onion Knight's Guise (III) |
Deal ten magic wind, water, fire, and earth attacks to one target, and enter Light's Wisdom EX Mode. Light's Wisdom EX Mode temporarily raises the user's Magic a moderate amount, reduces delay of the user's magic attacks, and causes the user's black magic wind, water, fire, and earth abilities to trigger the follow-up ability Onion Magic. Onion Magic's element is the same as the ability that triggered it. | ||||
Light's Wisdom: MAG +30%, magic cast speed x2; follow wind, water, fire or earth abilities with Onion Magic Onion Magic: 5x 159% magic (BLK) with respective element | ||||
Magic Fencer Arts |
3 | Single | 2650% magic damage | Onion Knight Hat (III) |
Deal three massive magic wind, water, fire, and earth attacks to one enemy. Can break the damage cap. | ||||
Onion Soul |
1 | Self | Elemental weakness damage +30% (15s), cast speed x3 (2 turns) | Defender (III) |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Unleashed Potential |
2 | Party | 150-hit FFIII realm chain, FFIII unit damage +50% ATK/MAG +30%, Haste |
Eternity Blades (III) |
Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Arcane Potential |
Stardust Rod (III) | |||
Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery. | ||||
水の潜在力・魔* File:FFRK Unknown Onion Knight SB Icon 4.png |
Nimbus Rod (III) | |||
Water of Onion* |
Ninja Outfit (III) | |||
Cloud of Darkness
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Tentacle of Pain |
2 | Single | 67% magic damage/hit | None |
Deal three magic non-elemental attacks to one target. | ||||
[Anti-air] Particle Beam |
2 | All | 280% magic damage/hit, dark infusion | Darkening Cloak (III) |
Deal five magic dark and holy attacks to all targets, and temporarily infuse the user with the power of dark. | ||||
[Fusillade] Particle Beam |
2 | Random | 220% magic damage, party damage reflection barrier (30s) | Calcite Staff (III) |
Deal eight magic dark and holy attacks to random targets, temporarily grant all allies a barrier that reflects damage, and grant Haste and Burst Mode to the user. | ||||
Aura Ball of Confounding: 4x 225% dark/holy magic, 7% Silence/Blind Aura Ball of Binding: 4x 225% dark/holy magic, 7% Paralyze/Stop | ||||
Crashing Darkness |
2 | All | 210% magic damage/hit Dark infusion, party MAG/RES +30% Follow dark abilities with Lightning |
Empress Kharna (III) |
Deal seven magic dark and lightning attacks to all targets, temporarily infuse the user with the power of the dark, raise the Magic of all allies a moderate amount, Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Lightning, dealing magic dark and lightning damage to all targets. | ||||
Lightning: 440% group dark/lightning/NE magic | ||||
[0-Form] Particle Beam |
2 | All | 210% magic damage/hit Party MAG/MND +30% (25s), Haste, Doom (30s) |
Bizarre Staff (III) |
Deal six magic dark and non-elemental attacks to all targets, temporarily raise the Magic and Mind of all allies a moderate amount, Doom all allies, grant them Haste, and grant Burst Mode to the user. | ||||
Exploding Aura Ball: 3x 272% dark/NE magic, Darkness ability damage +15% (3 turns) Empowered Aura Ball: 2x 315% dark/NE magic, self MAG +30%/DEF -30% | ||||
Convergent Particle Beam |
2 | Single | 3720% magic damage (4280% vs. weak to dark) | Everdark (III) |
Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. | ||||
Flood of Darkness |
2 | Party | 150-hit dark chain Dark damage +50%, MAG +50% |
Shroud of Darkness (III) |
Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Arcane Rampart |
1 | Party | Magic Barrier, Haste | Beast Killer (III) |
Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. | ||||
Wrath Particle Beam:* |
妖牙の魔手 (III) | |||
Feint Particle Beam* |
Demon's Rod (III) | |||
闇の衣* |
Aura Staff (III) | |||
Aria
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Cura (III) |
2 | Single | h55 heal | None |
Restore a moderate amount of HP to one target. | ||||
Life of Devotion |
2 | Party | Magic Barrier, 2000 HP stock | Aria's Prescence (III) |
Grant all allies a magic barrier enabling them to avoid one magic attack, and automatically heal damage they take (up to 2000 HP in total). Effective against most magic attacks. | ||||
Maiden of Water |
2 | Party | h85 heal, fire resistance +10% (15s) | Nirvana (III) |
Restore a large amount of HP to all allies, temporarily raise their fire resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Clarion Prayer: h80 heal + Regen (CT0) Fleeting Wish: h25 party heal | ||||
Seaborne Encounter |
2 | Party | h85 heal, 100% fire Stoneskin, Regen | Prism Rod (III) |
Instantly restore a large amount of HP to all allies, grant them a barrier that negates fire damage up to 100% of their max HP, and grant them major Regen. | ||||
Seaborne* File:FFRK Ocean Icon.png |
Prism Rod (III) | |||
I | ||||
Rising Maiden* |
Loki's Lute (III) | |||
I | ||||
Rainbow Light* |
Empyrean Rod (III) | |||
I | ||||
Divine Curtain* |
Oath Veil (III) | |||
I |
Gallery
This gallery is incomplete and requires Cover Attack, Cura, Defend, Martial Artes, Mass Shell, Tentacle of Pain and Turbo-Hit added. You can help the Final Fantasy Wiki by uploading images.