Sol is a major antagonist in Final Fantasy Brave Exvius and a member of Hess' Eight Sages serving as the final antagonist nearing the end of season one, and a recurring opponent and supportive character in season two. He debuts in the Pharm chapter.

Conceptually, he serves as Rain's foil and arch-nemesis being his exact opposite and seeking to destroy him, finding joy in this conflict.



While traveling Sol wears a long white cloak that covers the entirety of his body while leaving his face hidden. He removes this cloak for combat, revealing his body wrapped in several complex robes. The flesh and muscle of his body is largely translucent, save his face and extremities which are pale white, revealing his skeleton.

He wears a pair of golden sandals on his legs that leave the tips of his toes revealed. His upper section is wrapped under multi-layered robes with long, widened blueish sleeves on his arms and a circular pattern of golden beads below his neck. His head is surrounded by a strange golden circular accessory with what appears to be a hilt at the top with a red jewel at the center. On the top of his head is a horned helmet with an animal face. The back of his upper section features a blueish cape while the back of his lower body has a whitish skirt, both of which show a galaxy underneath.

The result is a rather ethereal, intimidating being.


Not much is known about Sol's previous personality. According to Raegen he was the kindest amongst the Sages, and was known to be a very studious person.

At present time as a result of the side-effects of being sealed in Crystal for several years, he's a twisted, deranged, homicidal individual with a hatred for life. He also displays a shred of narcissism as he calls the party unsightly along with voicing his disgust for them.

He does however seem to have a modicrum of sanity left as he doesn't attack indiscriminately as he travels with a fellow Sage. Sol is regardless, capable of intelligence, unlike the Dark Elf, which makes him especially dangerous as he carries out his destructive plans.

His personality has become so twisted that even Rain expressed frustration at being unable to comprehend him, unlike with the Sworn Six of Paladia. In turn, Sol profoundly detests Rain and everything he stands for, as the young man embodies compassion, selflessness and justice, traits that Sol in his current state, finds thoroughly repulsing. In fact, Sol stands as the very opposite of Rain, being hateful, self-centered and murderous. Sol himself admits to their opposition and relishes on this fact.

He is also shown to be sarcastic at times. When Lid asked if he knew about the Phoenix Esper, he purely replied that it was a bird.

Although evidently hostile and insane there may be more than meets the eye. After fighting Sol, Akstar believes that for better or worse, Sol's intentions are indeed pure despite what many can see at first, and that at the bottom, Sol is a good person at heart. In his past when Sol was sane, he reveals himself that he lacked emotions like fear, joy or anger and intended to bring them out through the war. This implies that Sol is far more complicated than one can think.

Story (Season One)

Spoiler warning: Plot and/or ending details follow. (Skip section)

Sol was an inhabitant of the world of Paladia. When Hess attempted to achieve independence from the rest of the world through Visionary Magicks, Aldore refused, causing a war between both factions. Sol choose to be loyal to Hess and became one of its Eight Sages and a major lieutenant.

As the original Veritas of the Dark enacted his plan to seal the Sages in Crystal in order to start negotiations between both factions, Sol was defeated and sealed himself. However when the Sworn Eight of Paladia were betrayed by Aldore and transported along with the large landmass of the battlefield with inhabitants from both parties, to the world of Lapis, Sol himself was transported inside the Crystal, where he spent several centuries inside, which caused side-effects that would corrode his nature.

As the now renamed Sworn Six destroy the Crystals in order to achieve their revenge, he is subsequently freed from his slumber, now with a desire to end life.

Final Chapter

Sol is first met by Rain and his party in Pharm along with the Behemoth K after the new Veritas of the Dark is defeated. He destroys the Dark Crystal, leaving the party flabbergasted. Both Dark Fina and Raegen recognize Sol who begins to voice his disgust at life, calling the party unsightly and blasts them with Holy. After the Behemoth ambushes and kills the Darklord, Sol departs with the Behemoth to the Land of the Crystals to enact his plans.

As the two Sages make their way to the top, they are spotted by Rain's party, trying to ambush them. However Fina suddenly collapses which gives their cover away. Sol summons Visions of monsters to deal with the party as Veritas of the Light and Veritas of the Waters appear to assist the party.

The party manages to catch up to the Sages a second time, greatly displeasing Sol. He summons more Visions and orders the Behemoth to take care of them while he makes his escape. The Behemoth proves a tough obstacle so the two members of the Sworn Six teleport themselves away with the Behemoth so the party can progress uninterrupted.

Sol is intercepted once more, but cuts the party away with a powerful seal exclusive to the Sages as he taunts them to sit and watch the destruction that is to come. Dark Fina then uses the Sacred Ring of Paladia to transform herself into a Crystal to keep the Gate from pulling the world, sparing Fina as a result of being the only one left of two as she's given Dark Fina's sage power allowing the party to move forward.

The party find Sol at the top of the tower as he begins to prepare his ultimate plan. Fina confronts him on his believes that life is ugly by declaring the opposite. In turn Sol taunts her to wait for a couple of minutes to test if she will still think the same, as both parties battle. Sol proves a difficult opponent but is defeated. However before the party can celebrate, Sol's ultimate weapon, the Chaotic Darkness is summoned. He explains that the monster before them is the Vision of centuries worth of dark emotions and memories accumulated as a result of multiple conflicts, summoned by him and asks Fina again if she believes that the hearts of people are indeed beautiful. He further taunts her that this evil is the true heart of humanity as he orders the monster to lay waste to all life in both Paladia and Lapis.

As the party pursues the Chaotic Darkness, Sol faces them. The party fights Sol in order to prove that sentiments like love also exist and triumph over hatred. Sol is defeated but gloats that he was proven right as he comments on the party's faces displayed visible anger and repulsion, making him believe that he was defeated by hatred. However Rain states he didn't hate Sol but rather his inability to understand the Sage through battle as he could with the Sworn Six of Paladia. Sol then calls Rain as the most awful person ever and vows to kill him as he disappears.

After the Chaotic Darkness is defeated Raegen and Rain use their Aldorian power to close the Gate, however Sol attempts to ram himself with the Gate trying to use his own life to force it wide open. Rain flies and clashes with the Sage, causing both of them to disappear while leaving the Crimson Saber behind.

Season Two


Months after their encounter, Sol is revealed to be alive and in Paladia, his homeworld. He is able to sense Rain's presence is in this world, nauseated that his aura is still brimming with noble intentions. Determining that the two of them are simply irreconcilable, he intends to find the young knight and kill him for symbolizing the things that he despises the most.


Sol is later seen in Gungan in the Natura's Forbidden Land where Lasswell's party encounter him. Declaring his intentions to kill Rain, Lasswell and the party face him. When injured Lasswell attempts to strike him down for good but Akstar advices against this as Sol was preparing to counter and kill Lasswell on the spot.

When the party accuses him of being behind the desertification, he denies involvement and merely explains that what they see before him is a natural phenomenon, as the Crystals sustaining the land had reached the end of their life.

Kunshira realizes King Yasha wanted to sign a peace treatment with the Shibyra in order to use their technology to aid them and had banned the hunting grounds so the people would not fall into panic.

As Sol once more reaffirms his decision to find Rain he declares he will accompany the party. Although evidently against the idea, Lasswell agrees as it will allow them to keep Sol observed, although he makes it clear to the Sage that he's not to act without permission. Sol disagrees with taking orders but nonetheless agrees to exercise restraint.

Sol thus accompanies the party as they return back to the Natura homeland where King Yasha prepares for war against the Shibyra, with the party joining the battle, reluctantly. Surprisingly at the frontlines, Raegen who along the Sworn Six of Paladia was aiding the Shibyra proposed a single combat in order to avoid bloodshed. Sol wanted to go himself much to Raegen's surprise but Lasswell goes instead. Sol allows it since he believes watching father and son fight will be amusing.

He watches the two of them fight as they explain each other's circumstances and fight to the best of their ability in order to calm down both sides. Sol engaged by the battle himself states he would have wanted to go after all, but Fina tells him that the reason the battle is captivating is because is precisely because it is Raegen and Lasswell fighting.

As both combatants manage to calm the ire of both sides and convince them to a ceasefire to allow them to catch the culprit trying to plunge Gungan into war Sol returns to the Natura Capital with the party. There he engages in a conversation with Sieghard who flaunts his beauty at Sol. In turn the Sage proposes that he can kill him and make his death even more beautiful, an idea that Sieghard finds appealing. Both Cid and Lid watch the two of them getting along as two deep narcissists.

Sol accompanies the party to chase after Nazuu the perpetrator behind the attempts to destroy Gungan, he himself does not take part in the battle, but nonetheless sticks with the party after they successfully defeat The Orders' Battle Star and the peace treaty is signed at last. Lasswell's party and the Sworn Six split afterwards to keep with their respective goals.


Lasswell's party travels to Crystallis upon Sol's guidance as he can feel Rain's presence in this land. During the way Sol taunts Lasswell claiming that he can understand Rain much better than Lasswell due to being Rain's polar opposite, which is why he can sense him.

Along the way as they find themselves in a cave full of sand, Lid runs happily until she trips and drops her gil, so she desperately tries to retrieve all of it. Sol finds her attachment to gil ridiculous, as she protests that some dreams can only be achieved with money. Sol further taunts her that money doesn't have any intrinsic value, so her behaviour is foolish as he goes head. Lasswell desperate at being unable to sense Rain resorts to trying catch his smell like a dog.

During their way Lasswell and Akstar are sparring and Lasswell manages to land a hit on Akstar, a sign of improvement. Sol interferes wanting to face Akstar himself. Lasswell worried decides to join as well. During the fight Akstar manages to overpower Sol who decides make Akstar a target for him as well. As Sol leaves, Akstar says to Lasswell that after fighting Sol that despite being an enemy, he has pure intentions and is a good person at heart.

When the party reaches the Kappa Village, they learn that the Kappa are feeling weaker as a result of the Barrier Station nearby. Potchi a girl and a friend of the Kappas requests their help. Lasswell then proposes they deactivate the facility and Sol agrees since he can feel Rain in there. Once the party successfully shuts down the station Sol sensing Rain nearby rushes to him with the party in hot pursuit.

Sol and the party then come across Hyoh, The Orders' 4th strongest Battle Star. Sol declaring that he is Rain attacks Hyoh with all of his might but is overpowered. However in a desperate attempt Sol rushes at Hyoh pushing both of them through a cliff. Sol is left unconscious and has a flashback of his life as a Sage of Hess as he wakes up and reassumes his search.

The party find both Sol and Hyoh as Lasswell has a brief encounter with Hyoh and realizes that there is some truth to Sol's belief that Hyoh is indeed Rain. Hyoh refuting that he is Rain strikes Fina in cold blood with the wound crystallizing. Akstar then tries to repel Hyoh to buy Sakura time for a teleportation spell. Sol is displeased at being unable to fight and Lid irritated with his insistence that Hyoh is Rain and forcefully drags him so he can be teleported. Akstar says he is unable to join them as he is busy fending off Hyoh, which annoys Sol who blasts Hyoh with a wind spell allowing Akstar to join them and teleport away.

Sol still in company of the party follows Potchi to a facility where Crystal is transformed into sand, which she believes can be used to heal Fina. Sol believes that Hyoh is inside the facility so Lasswell proceeds knowing he will have to face his dreaded enemy.

Inside the facility they encounter Nagi a member of The Orders who is fascinated with Hyoh and wants to defeat the party on his behalf. She fails and Hyoh appears himself telling Nagi to stand back. Lasswell then challenges Hyoh himself, which Sol agrees as he has not recovered fully and plans to strike when they are at their weakest. As Lasswell battles Hyoh he indeed believes that Hyoh is Rain and that something very deep must have happened for him to become a Battle Star. Lasswell clashes with Hyoh who fights very much like Rain as the two clash with their Mirror of Equities. Hyoh pushes with all his strength as Lasswell unleashes the Absolute Mirror of Equity, overpowering Hyoh. Lasswell demands Hyoh to admit that he is Rain but Hyoh instead attempts to strike at Lasswell.


Sol debuts as a unit in the Japanese version as a Magic Damage unit. He has a base rarity of 5★ and can be upgraded to 7★. Sol can equip Daggers, Staves, Rods, Instruments, Maces, Light Shields, Hats, Helmets, Clothing, Light Armor, Robes, and Accessories. Sol can learn White, Black and Green Magic up to Lvl 8.


Sol is a powerful Magic Damage unit with a Focus on the Fire, Light and Dark elements. He's capable of chaining for all of them (with frames that match Trance Terra's Chaos Wave families) being able to imperil these elements by 75% to enemies, or stack damage on them, while. He also has a few non-elemental abilities, one of them from the Aureole Ray family, allowing for big chains. He can Dualcast these abilities and can even unlock Triple and Quad cast through different means, expanding his offensive power making him much more effective.

He also comes supportive abilities that boost his MAG tremendously and/or debuff enemies' SPR stat by large margins. He can also bestow elemental resistance to the aforementioned elements as well. He can also Dualcast spells and comes with the likes of Reflect and Dispelga, making him utilitarian.

His passives grant him major MAG boosts as well as Dual Wield ability and supports True Dual Wield boosts. He also gains a respectable amount of HP/MP making him fairly sustainable. If combined with his own Super Trust Reward, his MP consumption is even less and gains even larger MAG boost, making him remarkable stronger at less cost.

His Limit Burst, Chaotic Darkness deals major damage and unlocks more potent multi-casting, if chained with a copy it can be a used as a reliable source of damage.


FFBE Sol Sprite.png
Sol is a recurring opponent in both Season One and Two. He's a difficult Boss who abuses a plethora of different spells to ravage the party. He always begins the battle casting Reflect and Sage's Wisdom on himself and Imperilga on the party (Before the updates, this was a Preemptive Strike). Sage's Wisdom is a stat buff that will increase his damage output tremendously if not handled. On every turn after that he will cast Dispelga on the party, regardless of whether he attacks or not. Later on he uses Execution, which damages the party and inflicts an ATK/MAG debuff.

He uses several spells, mostly Light elemental, but can also use multiple Ja-tier spells in quick succession. After taking some of his HP off he will be capable of using Ultima, for devastating damage. When weakened he can cast Curaga on himself to restore as much as 40% of his HP back. At times he will use Dispelga, Imperilga and Execution in that order.

Sol has several thousand HP (usually 500,000 and above) increased resistance to all elements (+50%) except Light (+200%) and Dark (0%) and is immune to all status ailments. He is, however vulnerable to Stat Breaks.

Sol was nerfed for a brief time, but as of the Realm of the Dragon King update, he is back at full power although this is only true for the first fight only.


The player should not attempt to use elemental attacks on Sol unless they are Dark or are able to inflict elemental imperils that nullify or bypass Sol's defenses. Light is meaningless by nearly any measure as his resistance is too high (even if equipping weapons of multiple elements). Non-elemental and Dark attacks are the most reliable way to damage Sol. Since he has high HP, building a chain and capping it with a strong finisher is viable.

Buffs are not necessarily useless as they can be used to increase damage output, although they will be gone. If the player has Celes or uses the Manufacted Nethicite, they will be able to keep Dispelga at bay since it will always be the first action Sol performs (however they should use the Magic absorption as the last move or it may absorb the player's own Spells). Keeping the buffs alive this way will significantly decrease the difficulty. Debuffs are another option too as Sol won't be able to Dispel them off himself, but they should be focused on decreasing his MAG stat and also his defensive stats too as to inflict the most damage.

Since Sol's strongest attacks are magical, Tanks will be useless, although Damage Reduction abilities will still work, provided the player can keep Dispelga at bay.


Sol is the Latin and Spanish name of the main-sequence star of the synonymous Sol System, called the Sun in English.


  • Sol is infamous amongst Japanese version players, as he was considered to be abnormally difficult for a storyline battle. He was subsequently nerfed along with the Behemoth K and the Chaotic Darkness as a result. This infamy managed to reach the Global version with many players expressing just as much frustration. He was subsequently nerfed, but as of the Realm of the Dragon King update, Sol is back at full strength.
  • As stated by developers, Sol was intended to have a CG animated limit burst, but was ultimately scrapped because his visage was deemed too grotesque to be fully displayed.
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